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View Full Version : Allow animators to be equipable in both Sub and Ranged slot



Kristal
07-08-2011, 11:15 PM
If animators could be equiped in the sub slot (as well as ranged slot), puppetmasters would be able to use throwing weapons (as the job has the 2nd highest Throwing Skill) and stat boosting items such as the Demonry Core.

Animators in the sub slot would not interfere with H2H weapons in the main slot. 'Dual wielding' animators in both sub and ranged would have no special effect, other then some additional stats (which is already available to all other jobs in the form of stat boosting ammo items.)

chubrocka
07-08-2011, 11:45 PM
I agree, when i want to use my main as the primary DD it would be nice to be able to equip an item to give me more stats in my ranged slot.

Tsukino_Kaji
07-09-2011, 05:17 AM
As you can equip oil with an animator, it's not the animator itself that's the problem. It's the other items that say "no." Then again the easier "fix" would be having the animator say "yes."

Brandt
07-10-2011, 01:37 AM
As you can equip oil with an animator, it's not the animator itself that's the problem. It's the other items that say "no." Then again the easier "fix" would be having the animator say "yes."

So we need to get the Animator to buy the other items some margaritas?