Kristal
07-08-2011, 11:15 PM
If animators could be equiped in the sub slot (as well as ranged slot), puppetmasters would be able to use throwing weapons (as the job has the 2nd highest Throwing Skill) and stat boosting items such as the Demonry Core.
Animators in the sub slot would not interfere with H2H weapons in the main slot. 'Dual wielding' animators in both sub and ranged would have no special effect, other then some additional stats (which is already available to all other jobs in the form of stat boosting ammo items.)
Animators in the sub slot would not interfere with H2H weapons in the main slot. 'Dual wielding' animators in both sub and ranged would have no special effect, other then some additional stats (which is already available to all other jobs in the form of stat boosting ammo items.)