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Zirael
07-05-2011, 03:12 AM
Seeing this post about killing charmed people (http://forum.square-enix.com/ffxi/threads/10878-Attacking-other-players-while-under-the-effect-of-Charm) reminded me I was supposed to write few words about my neo-Dynamis issues, so here goes:

1. No area map.
This has been brought up already on the forums, but in short: there’s no way for you to know which part of map you are, no way to tell anyone which map square you’re on aside from “old RDM tower, by the Alchemy guild, chocobo stables etc.” But guess what, what if your friend doesn’t know where is Alchemy guild in Bastok or what the Death House was, what then? There was some talk about it already, so it might be worked on.

2. Disparity in ‘proc’ rates.
Anyone trying utilising weakness ‘procing’ to get coins must have noticed how fast and easy is to do it with Dancer Steps/Flourishes, but takes much longer using weaponskills (magic proc rate is somewhere in between, I would say). To proc with job ability all you need is 10TP for a Step, then you get 1+ Charge you can use for Violent Flourish and get ~5TP back in the process. If you turn your back to monster, you don’t feed it any TP and not force 2-hour use. Pretty efficient and I like it. But to proc with WS, you need to build TP to 100, meaning you meele down the enemy, feed him TP and cause him to use 2-hour ability. Also if not holding back, easy prey enemies/NMs die after one good skillchain or 3-4 normal WS. The only plus side is, you can use area of effect WS to try proc many enemies at a time, which would require bringing in someone with Sleepga – in low-man/solo situations this might not be feasible. Magic proc system I don’t mind – you can spam magic on sleeping/silenced enemy, so it’s a fair deal. UNLESS you are low manning/soloing and aggroed a BLM. No Hide? No sleep? No silence? No pet? Game over.
Would it be possible to adjust the probability of WS ‘procing’? In strictly timed event like this, TP and time spent trying to proc are very valuable resources which are wasted too much in my opinion in WS ‘procing’.

3. No emergency Raise.
After entering Dynamis you are not able to reenter until JP midnight. If your Reraise wears off at bad moment (or you don’t notice it gone) you must rely on others to help you. But what if it’s you being the only person with Raise (hello BRD/WHM or RDM/DNC) in the group? What if you died in sneak aggro area (welcome to Bastok)? What if you rose up and were killed again by some area of effect? What if your friends can’t find you fast/easily (no map, no <pos>) = time wasted?
Would it be possible to have more auto-reraise armors? Or a medicine usable by all jobs that can Raise others in emergency (like Catholicon in abyssea that you can use to Stona/Silena your unlucky White Mage). Or an item like Raising Rod, but usable by all jobs? This could be craftable or be Rare/Ex and questable once a day or once a week like Key Ring Belt.

4. Killing your charmed competition.
Orc NMs in Dynamis-Sandy and Dynamis-Beaucedine can use this funny little thing called Fanatic Dance, which charms everyone in a decent area of effect. This was not a big issue when Dynamis was LS/friends-by-invite only event. If some silly DD got charmed, you slept everyone and waited for it to wear off or made a mini-Brenner competition for a laugh. Now Dynamis is open-for-all area where you compete with strangers for the same resources (NMs and normal monsters for coins). If you don’t have a pet or miss stun/sleep and get charmed, you yourself become free-for-all prey to everyone around. And what are the chances that other group of people will leave the NM and you attached to it alone? Especially when you were outclaiming each other for the last hour (see point 7)? Go out, give it a try and tell me how it was. It is beneficial (financially) to kill charmed competition (see point 3). Personally I got charmed once with other people targeting the same NM, fortunately they left me alone even tho they couldn’t sleep me. My friends and other people I know weren’t that lucky tho. As it is now, malicious killing of other players is fully sanctioned within Dynamis by game mechanics.
What I would propose is either remove the charm ability completely or if Devs don’t want to give it up, make it lockable after ‘proc’ or make it usable by the NM only during 2-hour.

5. Quadav sound aggro and linkega.
There is huge disparity in fighting Quadav type monsters and other types of monsters in Dynamis. The difference is, Quadav aggro by sound and link with each other by sound as well. This makes pulling your targets much more tricky, especially in Dynamis-Bastok where monsters are too tightly packed and almost always go in groups. If you solo/low-man and don’t have sleepga, don’t bother entering. Would Devs reconsider either monster placement or sound-link property of Quadav in Dynamis? If you die among Quadav, the only solution is for friends to kill everything around before repops (hello Alchemy Guild entrance) or someone sacrifice them or pet and die themselves.

6. Pets depop when starting fight with zone boss etc.
This one might be a minor issue, but still, Dipper Yuly/Nazuna jugs aren’t that cheap etc.

7. Only few safe camp spots for people targeting specific coins.
If you are on stage 4 of your relic weapon and really are after only 1 type of coins and want to solo them, each zone has very limited amount of places you can stay safely and make decent progress (see point 2 and 3). Also if you are in the middle of your timed event and have to answer the door, get a glass of water or check up what the kids are doing to the cat again, you’ll be kissing the floor most likely after you come back. Now see point 1, 3 and 5.

8. AF2 and base relic weapon junk clogging inventory.
When you're targeting Dynamis for coins and have gone to a particular zone few times, chances are you have all Relic Armor from that area. If you and your friends are killing monsters with decent speed, you end up with clogged inventory pretty fast (since most of your relic armor shuld be stored on moogle no Rare tag prevents it from re-entering your inventory). Not sure about other people, but even trying hard I manage to leave maybe 10 up to 15 inventory slots open. Then they are taken up by Dynamis coins (up to 3 types), Dynamis weapons, Relic Armor and crafter synthesis matherials. Sure, you can stop and go in menu to manually pass anything you don't want every minute, but there are better things to do for two hours. And in the process you might pass the wrong thing, or forget to pass something and have to manually hunt for it in your inventory (and maybe make a mistake and toss that Loki's Kaftan or whatever). I have nothing against craftable items like Lancewood Log etc, since they can be sold for some gil on AH, but Relic Armor can get in the way fast.
No idea how to solve this, maybe introduce a new medicine/food called Relic Armor Repellent that prevents you obtaining any armor from lot pool? Anyone has any ideas?

Inb4 suck less - I don't have anything against playing in Dynamis as it is now, but the stuff listed above is still in there and gets annoying at times. Game + annoying != fun
My 2 cents, sorry for the wall of text.

Zirael
07-05-2011, 03:19 AM
Thank you for your constructive input, this starts off well :D

Bumbeen
07-05-2011, 03:21 AM
The op can be summarized in "Make dynamis easier please."

A particular "wtf?" goes out to the autoreraise bullet.

Darkpearl
07-05-2011, 03:38 AM
Is not fun when ppl get charmed and kill other that was doing farm coins. I know some PPL that get charmed only for purpose of kill other ppl around that was farming coins before them in a camp. And...


[Removed by Moderator according to the FINAL FANTASY XI FORUM Guidelines (http://support.na.square-enix.com/rule.php?id=20&la=1).]

The op can be summarized in "Make dynamis easier please."

A particular "wtf?" goes out to the autoreraise bullet.

I would summarized your reply as "PPL without brain". Post something more constructive. ^^ XD

Zirael
07-05-2011, 03:41 AM
The op can be summarized in "Make dynamis easier please."

A particular "wtf?" goes out to the autoreraise bullet.
As for Raise, maybe I should give you some background. We go in Dynamis @3-5 people as THFs, DNCs and a BST targetting coins. We target primarily JA monsters in whatever zone we go, killing off any WS monsters that get in the way. If any mage monster aggros, we Hide-depop it and resume farming. Stuff gets proccced and dies withing 30s after, there is no faffing around. Paying attention to the reraise icon got old fast, hence my suggestion. I'd rather not bring mule in zone just to toss a raise out - a waste of time to me, especially since I could be spending that time fighting, even weakened.

Never said Dynamis is now hard, just has some annoying bits in it that could be fixed. Also, please share with me your experiences with this event, if you got any.

Bumbeen
07-05-2011, 03:43 AM
There's nothing to construct, dynamis is fine as-is. Hell it was fine before.

http://www.ffxiah.com/item/15211/reraise-hairpin

Bumbeen
07-05-2011, 03:49 AM
1. No area map.

wiki maps, or use knowledge of normal zone.

2. Disparity in ‘proc’ rates.

it's designed this way, deal with it


3. No emergency Raise.

reraise hairpins. don't wipe

4. Killing your charmed competition.

This goes both ways, you get charmed and they kill you and when they are doing it they can get charmed and you can kill them. It is fair

5. Quadav sound aggro and linkega.

bring a blm sch or brd

6. Pets depop when starting fight with zone boss etc.

i can agree with this one

7. Only few safe camp spots for people targeting specific coins.

so what. kill faster, sneak invis, stay at entrance

8. AF2 and base relic weapon junk clogging inventory.

pass


As you can see I have solved all your issues except the pet depop

Elleanore
07-05-2011, 04:02 AM
To Bambeen, u seems have no family around or never farmed coin for relic, or u would know what this topic about.

Bumbeen
07-05-2011, 04:06 AM
I farmed coin for relic last night foo

Habiki
07-05-2011, 04:49 AM
I farmed coin for relic last night foo

On your lvl 1 Rdm lol, or are you just to scared to link your main character to your forum account, for fear of being banned for your rude comments and ignorant posts.

Anyway I can agree with points 1,2, and 5 but to expand on 5 it would be nice to redistribute the time extension statues because their the reason any zone can suck solo to pull besides dynamis - xarcabard. If you can't get and fish the TEs or kill them where they pop it makes it really hard to progress with the new system.

Elleanore
07-05-2011, 04:54 AM
I farmed coin for relic last night foo

We been doing that everyday for more than a month every* day foo

Bumbeen
07-05-2011, 05:08 AM
We been doing that everyday for more than a month every* day foo

sounds like fun foo. you get any good drops foo?

Jar
07-05-2011, 05:25 AM
1. No area map.

wiki maps, or use knowledge of normal zone.

2. Disparity in ‘proc’ rates.

it's designed this way, deal with it


3. No emergency Raise.

reraise hairpins. don't wipe

4. Killing your charmed competition.

This goes both ways, you get charmed and they kill you and when they are doing it they can get charmed and you can kill them. It is fair

5. Quadav sound aggro and linkega.

bring a blm sch or brd

6. Pets depop when starting fight with zone boss etc.

i can agree with this one

7. Only few safe camp spots for people targeting specific coins.

so what. kill faster, sneak invis, stay at entrance

8. AF2 and base relic weapon junk clogging inventory.

pass


As you can see I have solved all your issues except the pet depop

Most pet jobs make it so if you deactivate your pet manually you can just reactivate it right away(DRG|PUP and smnish they never keep it out tho)! and you know its coming so yeah <_< onry a BSt prob

Romanova
07-05-2011, 09:54 AM
1. No area map.

wiki maps, or use knowledge of normal zone.

2. Disparity in ‘proc’ rates.

it's designed this way, deal with it


3. No emergency Raise.

reraise hairpins. don't wipe

4. Killing your charmed competition.

This goes both ways, you get charmed and they kill you and when they are doing it they can get charmed and you can kill them. It is fair

5. Quadav sound aggro and linkega.

bring a blm sch or brd

6. Pets depop when starting fight with zone boss etc.

i can agree with this one

7. Only few safe camp spots for people targeting specific coins.

so what. kill faster, sneak invis, stay at entrance

8. AF2 and base relic weapon junk clogging inventory.

pass


As you can see I have solved all your issues except the pet depop

Quoting for greater justice. And want to point out that some pup pet abilities count as WSes. Don't take this away from poor puppetmasters. It's one of the few times people will actually say "we need a puppetmaster."


None of your complaints are really worth time and effort for them to fix, outside of maybe the pet depop and maps (which they said they're going to put in anyway).

Alukat
07-05-2011, 05:38 PM
yeah pet depop and map are the only things that need to be fixed.

Octaviane
07-06-2011, 12:48 AM
Don't do timed events when you have to kiss the cat. Enjoy the comfort of the floor when you come back from the AFK you probably didn't announce. :)

Maps? Meh, most people should know their way around Bastok Mines, South Sandy, Ru'Lude Gardens, Windurst Walls etc well enough to figure things out. Windy would be the worst perhaps and besides, that's all part of the fun. :)

Kensagaku
07-06-2011, 01:04 AM
Honestly I think the problem is the setup you're taking. You're talking a lowman; my group does lowman dynamis as well. In Windy, we go with NIN + THF + RDM + BLM. We focus on each of the four NMs there, bouncing from one to the next while sleepgaing as necessary and having the BLM and/or RDM procing both the NMs and the adds that get slept around them. Wipes do happen now and again due to bad luck or a weird pull at times, but that's what RR Pins and Scrolls of Instant Reraise are for. Sandy's a simple deal, NIN/THF/RDM/Whatever else and we tear through all types of mobs. Your problem is that you're not going for the necessary diversity that this type of event seems to be asking for; you're specializing and as a result, that's going to limit you in some ways.


Anyway, to directly address each point:

1. No area map.

They're implementing these soon enough, and until they're done, pull up the wiki. They're fairly accurate maps and they help a good deal. Another thing, don't let people come in late and make sure they pay attention while following, because that wastes precious time that can be used for farming when they're wandering around like headless chickens.

2. Disparity in ‘proc’ rates.

Not really a problem, honestly. For WS, bring a dagger, use Energy Drain/Steal, or some other low-damage WS. Also pull multiple mobs, and use proc'd mobs for building TP on, then turn and WS the target mob with a low-damage or non-damage WS. For magic, RDM is a beast because you can do your T1 enfeebles (Sleep, Blind, Slow, Paralyze, etc) then toss on the higher-tier versions without waking them up, not to mention stuff like Bind, Gravity, and Addle to make it that much easier. Gone through them all? T1 nuke, sleep again, Sleep II again. Three more proc chances right there.

3. No emergency Raise.

Reraise Hairpin/Earring (though Hairpin is all jobs), Scroll of Instant Reraise. Bring a mage. All of these are applicable situations. If you died in the middle of a group of mobs, it's your mistake on this one, because frankly you need to manage your stealth better. D:

4. Killing your charmed competition.

Charm is an existing game mechanic, and if you can't handle charm, you need to rethink your strategy. For example, bring someone with sleepga (in case a charmed person has shadows, /SCH Manifestation works too) and have only one of your DNCs wail on the NM until it's proc'd, since Subtle Blow will reduce TP spam, and you can sleep a single target readily before sending someone else to smack it. When it procs, zerg it, but be ready to pull back so you don't get everyone charmed.

If you let your guys get charmed, it's free game for removing competition.

Edit to this point: My group is generally nice and offers Raises for those we take out while they're charmed. We just don't wanna be om nommed while killing the NM, and it costs the competition no EXP, so really it's just removing potential "adds" during the fight. That's always a more polite alternative.

5. Quadav sound aggro and linkega.

Sleepga is your friend.

6. Pets depop when starting fight with zone boss etc.

Agreed, honestly. This has been an annoyance, though I haven't had many chances to bring a pet job anyway. Usually I'm either RDM, BLU, or BLM. :s

7. Only few safe camp spots for people targeting specific coins.

Then use those camps, obviously. xD

Non-dickish sounding reply though, those camps are the way to go, and from there you work on pulling individuals or small groups and then having your mage sleep them. It's not too bad, you just need to bring along crowd control.

8. AF2 and base relic weapon junk clogging inventory.

Bumbeen handles this well with his reply: it's annoying, but you can simply go to the treasure pool and manually pass. If you don't like that, you can toss stuff from your inventory as it drops to you.

Linh
07-06-2011, 04:47 PM
I agree with the OP. He brings up points I'd like to see addressed except the Reraise one.

Solonuke
07-06-2011, 04:48 PM
1. No area map.

They're implementing these soon enough, and until they're done, pull up the wiki.
Source for this?

Rezeak
07-06-2011, 09:28 PM
Alot of your issues are to do with player skill imo i'll try and explain

1.No area map. = Fine would be a decent addtion

2.Disparity in ‘proc’ rates. = U can choose the proc by which mobs you pull so if ya don't like WS proc then done pull the mobs that have WS proc.

3. No emergency Raise. = This is a joke right here RR is 1 hour and undispelible if u just recast it with pro and shell it'll never were off and if it does were off it's to do with you forgetting it. Also if ur only RR/Raiser dies inside a group of mobs there is only one person to blame lol.

4.Killing your charmed competition.
Fanatic dance can be stunned hoestly removing the only part that makes some NMs challenging is a meh idea.

5.Quadav sound aggro and linkega.
ok u can SMN pull if it's that much of an issue

6.Pets depop when starting fight with zone boss etc.
Vaild point if ya spamming an NM

7.Only few safe camp spots for people targeting specific coins.
6 zones + u can sell/trade coins for the ones you want if it's that much of an issue

8. AF2 and base relic weapon junk clogging inventory.
Needs to be changed cause u forget to pass it .... if u have a massive issue with it just take ya old relic off the porter moogle and put in storage so it can't drop to you.

Khary
07-07-2011, 01:20 AM
The problem Ive been having with Dynamis is the wins. It seems tough to get the wins mostly because respawn timers on mobs are 5mins, making it near impossible to clear the area to fight the bosses safely. This is mostly a problem because we're low-manning the zones with 3-6 ppl.

Bumbeen
07-07-2011, 02:01 AM
What's your experience with that btw? I am working on getting clears for new ls mate and a whm mule and we did bastok last night with np. But the mega boss ??? is away from any other mobs there so it's safe.

Does the confrontation status not block aggro from the other mobs? We did have people trying to mpk us while doing bastok boss but their mobs just depop when they pulled them on top of us.

chubrocka
07-07-2011, 02:34 AM
Way to much input for a game OP. Live in the real world a bit.

Karbuncle
07-07-2011, 02:57 AM
Just would like to add, In one of the first Neo-Dynamis Threads, a Rep mentioned they were looking into Dynamis Maps. For now, Use your brain. Its the same ~6 Zones we've been doing for a million years, and have visited a thousand times, In or out of Dynamis.

Now to address some minor issues.

2) Disparity in ‘proc’ rates
*I think I agree. Magic/WS proc rate should be increased Slightly. Hitting a mob with ~10 Weaponskills (i've done it before) and not seeing a proc is absolutely retarded when i Can get a JA mob to proc within mere seconds. Same for Magic. I've literally casted over 50 spells on a mob before without procing it, and eventually gave up and killed it. (Was multiple people trying to proc, ~3/4 People spamming Dia/Bio/Silence/debuffs/Teir1nukes/etc). That method usually nets me a Stagger pretty often, but the rate is odd.

Either Way if it was increased I'd be happy, But if it stayed as is I'll just do what i normally do, Target as many JA mobs as i can.

3)No emergency Raise.
*Bring a reraise Hairpin or Reraise Earring, Hell, a Reraiser, Hi-Reraise, or Instant Reraise, Stop being cheap. There is no need for further Auto-reraise Armor. However, I would not mind if they finally added a Fooking Phoenix Down to the game. its years late and needs to be introduced.

How hard is it to make a PHOENIX DOWN SQUARE?! GIVE ME MY NOSTALGIA BONE! Here, have a recipe!

Alchemy 51+
Synergy(?)
Phoenix Feather x1
Light Anima x1
Fire Anima x1

Yield: Phoenix Down x4
HQ1: Phoenix Down x8
HQ2: Phoenix Down x12
HQ3: Phoenix Down x12

Stacks to 12, Can target anyone (Like Catholicon) and is Raise I effect. Its not that broken, Give it a ~5 second use timer.

4)Killing your charmed competition.
*This i agree with, You should not be able to Kill charmed player in Dynamis. Its timed zone, Limited access, and was never designed to be free-for-all to begin with. I think this was an oversight by SE. It needs to be addressed to where you cannot Attack charmed players who are charmed by a mob not under your control.

5)Quadav sound aggro and linkega.
I don't find this a big deal. Bring Sleepga, Or don't do Dynamis Bastok. I know it sucks, But you can always do Xarc for bynes, and sell the other currency to buy more Bynes. Probably end up ahead in the long run.

6)Pets depop when starting fight with zone boss etc.
Yes, This is retarded as well. And needs to be fixed/adjusted. I know why it happens, It doesn't make it any less stupid.

7)Only few safe camp spots for people targeting specific coins.
This is, again, an issue of "Bring a Sleeper or don't do it". It wasn't designed to be solo'd/duo'd, I'm sure they expected those types of groups which is why there are some safe Solo/Duo camps, However, Bring a Sleeper, and this is a non-issue.

8) AF2 and base relic weapon junk clogging inventory.
*Learn how to pass. I go with a group of ~7 People sometimes and this is never an issue because we pass/lot stuff we want out of the pool. Do it while auto-attacking and its a non-issue. it takes ~3 seconds and you're still doing damage. This is an issue you deal with a lot of places. Plus, If you're going with friends, Does it matter if a Coin auto-sorts? Get it from them after the run is over. If they're you're friends, I imagine you can trust them with 1-2 Coins auto-sorting.

I trust my friends :X

Tsukino_Kaji
07-07-2011, 03:51 AM
Please "open" all dynamis zones. I know you're planning on doing so in the future, but there's realy no point in dragging it out other then trying to keep people hanging on.

ringthree
07-07-2011, 04:31 AM
I really think a lot of the OP's concerns can be dealt with by simply understanding that the new Dynamis content is not intended to be solo content. It can be solo'ed but that does not mean that SE should spend development time on making it solo-friendly.

I have found a lot of complaints on these forums can be resolved by understanding this simple fact.

Zirael
07-07-2011, 05:28 AM
Just would like to add, In one of the first Neo-Dynamis Threads, a Rep mentioned they were looking into Dynamis Maps. For now, Use your brain. Its the same ~6 Zones we've been doing for a million years, and have visited a thousand times, In or out of Dynamis.

Now to address some minor issues.

2) Disparity in ‘proc’ rates
*I think I agree. Magic/WS proc rate should be increased Slightly. Hitting a mob with ~10 Weaponskills (i've done it before) and not seeing a proc is absolutely retarded when i Can get a JA mob to proc within mere seconds. Same for Magic. I've literally casted over 50 spells on a mob before without procing it, and eventually gave up and killed it. (Was multiple people trying to proc, ~3/4 People spamming Dia/Bio/Silence/debuffs/Teir1nukes/etc). That method usually nets me a Stagger pretty often, but the rate is odd.

Either Way if it was increased I'd be happy, But if it stayed as is I'll just do what i normally do, Target as many JA mobs as i can.

3)No emergency Raise.
*Bring a reraise Hairpin or Reraise Earring, Hell, a Reraiser, Hi-Reraise, or Instant Reraise, Stop being cheap. There is no need for further Auto-reraise Armor. However, I would not mind if they finally added a Fooking Phoenix Down to the game. its years late and needs to be introduced.

How hard is it to make a PHOENIX DOWN SQUARE?! GIVE ME MY NOSTALGIA BONE! Here, have a recipe!

Alchemy 51+
Synergy(?)
Phoenix Feather x1
Light Anima x1
Fire Anima x1

Yield: Phoenix Down x4
HQ1: Phoenix Down x8
HQ2: Phoenix Down x12
HQ3: Phoenix Down x12

Stacks to 12, Can target anyone (Like Catholicon) and is Raise I effect. Its not that broken, Give it a ~5 second use timer.

4)Killing your charmed competition.
*This i agree with, You should not be able to Kill charmed player in Dynamis. Its timed zone, Limited access, and was never designed to be free-for-all to begin with. I think this was an oversight by SE. It needs to be addressed to where you cannot Attack charmed players who are charmed by a mob not under your control.

5)Quadav sound aggro and linkega.
I don't find this a big deal. Bring Sleepga, Or don't do Dynamis Bastok. I know it sucks, But you can always do Xarc for bynes, and sell the other currency to buy more Bynes. Probably end up ahead in the long run.

6)Pets depop when starting fight with zone boss etc.
Yes, This is retarded as well. And needs to be fixed/adjusted. I know why it happens, It doesn't make it any less stupid.

7)Only few safe camp spots for people targeting specific coins.
This is, again, an issue of "Bring a Sleeper or don't do it". It wasn't designed to be solo'd/duo'd, I'm sure they expected those types of groups which is why there are some safe Solo/Duo camps, However, Bring a Sleeper, and this is a non-issue.

8) AF2 and base relic weapon junk clogging inventory.
*Learn how to pass. I go with a group of ~7 People sometimes and this is never an issue because we pass/lot stuff we want out of the pool. Do it while auto-attacking and its a non-issue. it takes ~3 seconds and you're still doing damage. This is an issue you deal with a lot of places. Plus, If you're going with friends, Does it matter if a Coin auto-sorts? Get it from them after the run is over. If they're you're friends, I imagine you can trust them with 1-2 Coins auto-sorting.

I trust my friends :X
3) Yes, I meant having an item like Phoenix Down. I carry my RR earring, scroll and take FOV Reraise for 2-hour duration, but a safety net like Phoenix Down (even being Rare = can have 1 at time) to carry around would be nice. SE solved this issue in Abyssea with Atma of Apocalypse - if you take the precaution, you won't lose your acumulated TE/lights/xp chain. If you solo and slip in Dynamis, you wait day for next JP midnight. It's not a big issue/drama, I just thought it could be looked into.
5) and 7) We don't need Bynes for now, so it's not personal issue, I tried to point out Bastok is "uneven" zone in regards to difficulty of moving around in it.
As for bringing a sleeper, due to how Dynamis favours JA proc, a mage job over a solo-capable DD/DNC is a bit of wasted party slot to me. Even BLU/DNC doesn't perform as well as THF/DNC, DNC/NIN, NIN/DNC, BST/DNC (well, maybe because in our case these are the jobs we have most well equipped). If we went to Bastok, we brought a RDM along, but I felt not that useful on that job, since everyone is pretty much solo capable. I hate to miss out on all the action :D
8) We pool in and split the coins, so that's not the issue. Dealing with this every second third mob gets old fast, that's all
http://imageshack.us/photo/my-images/685/dynadroppool.jpg/


I really think a lot of the OP's concerns can be dealt with by simply understanding that the new Dynamis content is not intended to be solo content. It can be solo'ed but that does not mean that SE should spend development time on making it solo-friendly.

I have found a lot of complaints on these forums can be resolved by understanding this simple fact.
It is as solo friendly, it is party/LS friendly. Can be done both ways if you put your mind into it.

Bumbeen
07-07-2011, 05:43 AM
As for bringing a sleeper, due to how Dynamis favours JA proc, a mage job over a solo-capable DD/DNC is a bit of wasted party slot to me.

Do you see the problem with this statement?

Zirael
07-07-2011, 07:21 AM
Do you see the problem with this statement?
Nope. A THF agroing and hide-depoping any unwanted agro brings more to my table. After that he picks up next JA-monster and puts in 1-4 coins in the pool 45s later. But yes, if you can't handle links/agro other way, bring a BLM, hell, bring even 3 like back in the days.

Bumbeen
07-07-2011, 07:39 AM
But yes, if you can't handle links/agro other way, bring a BLM, hell, bring even 3 like back in the days.

So they are not a wasted party slot. We just bring a rdm for sleepga, they can proc magic mobs which are much more difficult than ja. My experience in bastok is that there weren't enough JA mobs to pull in order to keep killing them fast, had to get some magic and ws mobs to keep from standing around doing nothing.

Zirael
07-07-2011, 08:54 AM
So they are not a wasted party slot. We just bring a rdm for sleepga, they can proc magic mobs which are much more difficult than ja. My experience in bastok is that there weren't enough JA mobs to pull in order to keep killing them fast, had to get some magic and ws mobs to keep from standing around doing nothing.
For Bastok I fully agree.