View Full Version : "Distorted Beast" Converting Physical to the Magical plane!
Scuro
07-04-2011, 05:16 PM
So I had purposed this idea before but I'm still sticking to my guns because I think it would be a fantastic idea so here is my JA idea for what should be next on the BLU...
"Distorted Beast"
recast every 5 minutes, duration 1-2 minutes
Description: Converts Physical Magic damge to Magical Damage
This would act as a MNK's formless strikes, but for our physical magic only, because lets face it, most BLU's are more properly geared for physical spells then they are magical, and in a pinch, this JA would be fantastic against NM's for dealing damage with out feeding massive TP to the mob. While also dealing magical damage. If you even wanted to, you could give physical spells a type of elemental alliance under this spell, or just make it simple magical damage. If you were searching for elemental alliance, you would simply look at what skill chains these spells can open, and give them that element, yet this part could be more complicated, so I would say stick to the idea of making it just magical damage not of a elemental alliance.
Kwate
07-05-2011, 03:58 AM
Good idea, I think it would add merit to the job without any sense of being overpowered.
Tashan
07-06-2011, 07:57 AM
What would the point in having Magical Spells be then?
Scuro
07-06-2011, 07:32 PM
There is still a use for them, however this allows for a DD BLU to be more versatile then having to go back to swap out atma and grab gear out of the mog sack, that towards the end of a fight, you can use this ability convert the damage and zerg away with little repercussion to TP feeding. As I stated before this ability would have a pretty extended recast counter so it would not be abused (I'm thinking 8-10 minutes might make it more fair, I was hoping more for what I listed before for more frequent use, but eh). Then again I suppose I'm biased because I still dislike strongly Magical BLU's, and I'm clearly a Physical BLU, yet I still would say that if you are going to fight some crazy NMs with nasty AoE's in which you don't want to be close, you are still going to use Magical BlU's. Your not going to use this JA to compensate, because it won't be enough. Also a Duration of 1-2 mins isn't going to kill a mob or throw Magical BLU's out. Its just going to be a game changer towards the end of a fight. So there still is very much reason for Magical BLU's, just this allows us to be versatile at the drop of a hat on the field, rather then taking the time to fool around with game mechanics to deal magical damage on a BLU.
Defiledsickness
07-07-2011, 12:28 AM
we never really need to do magical dmg for any nms. and when we do breath spells are more effective.
maybe for magic bursts this would be effective
Tashan
07-07-2011, 02:54 AM
This would be nice to have, but I cannot see a reason to have it.
Ryozen
07-07-2011, 11:07 PM
This is unnecessary. Blue Mage has a wide selection of both physical and elemental spells. If you cannot be arsed to carry a half-decent nuking set or have the small amount of foresight necessary to allot points to magical spells appropriate for the situation, you don't need to be handed a free 'out'.
Also, what in the world is an elemental alliance?
Zagen
07-08-2011, 12:36 AM
What's the point of this? TP fed is irrelevant on any NM you're zerging the whole point of a zerg is to do as much damage as fast as possible without a care for TP fed, I mean those old school K.Club DRKs and Hundred Fist MNKs don't give a crap about TP fed why should you if you're in a zerg? Though TBH if a BLU is in a zerg there's something wrong there and it isn't the TP fed per spell cast.
Also, what in the world is an elemental alliance?
I think he means Elemental Alignment pertaining to WS properties.
Covenant
07-08-2011, 12:46 PM
This is a cheat. I've recently dusted off my lvl61 Bluemage and I remember why physical spells and magically so different. Physical fast casting, TP making, and cheap mp. Magical, expensive MP, multiple effects, slow casting.
If this suggestion would be taken seriously, blue mages would use all physical spells as magical. This would avoid most mobs defensive skills and rely solely on resistances which can be overcome easily with ninjistu and other element down effects. Next, most blue mages would set multi strike physical spells and use with abandonment. Since mobs no longer get 30 or 40 TP per use, a blue can spam them all. No longer would we even bother with dual wield. This suggestion effectively gives bluemages quad-quint-sept-and whatever else attack.
I'm not really seeing the correlation between "reduced tp feed" and "converting physical damage to magical."
EDIT: Unless you're talking about making it like Chi Blast, which would be crazy overpowered.
Zagen
07-08-2011, 11:49 PM
I'm not really seeing the correlation between "reduced tp feed" and "converting physical damage to magical."
EDIT: Unless you're talking about making it like Chi Blast, which would be crazy overpowered.
All our magical damage spells are a strait 10 TP per spell (before AGI/Subtle Blow checks) where as Quadratic Continuum is 40 TP for example.
Defiledsickness
07-09-2011, 12:06 AM
but they would still have to be multiple hits or it would kill the damage.
Zagen
07-09-2011, 12:34 AM
but they would still have to be multiple hits or it would kill the damage.
I'm assuming it would change to something like while under the effects Quadratic Continuum would deliver quadruple damage instead of quadruple hits, as that's the only way I see the whole less TP argument working.
The OP didn't explicitly state that, which implied a lack of understanding as to why our TP feed works the way it does (because they essentially kept it as magical-type TP feed, but on a per hit basis). Personally, I'd rather just lobby for changing physical magic TP feed to follow the formula of melee WS. SE doesn't seem to like changing the damage-type of WS (e.g. Penance doesn't affect WS, nor do special damage type weapons).
Annahya
07-11-2011, 12:43 AM
I agree that changing the damage to magical would/should not have an effect on TP feed - as the number of hits the spell inflicts governs the TP feed.
I do like the idea of a /ja that converts spell damage like this, but I feel, as proposed, it is very overpowered. I could see a /ja like this being more like Chain Affinity, or Burst Affinity (or Elemental Seal, Divine Seal, et al.). Something more like:
[Name] (Something befitting of our background/story would be nice, so I like your inclusion of Beast, but I think a shorter name would be fine. Distortion is already a skillchain, so perhaps something like "Mutation" or "Soulless?")
Duration: 30 seconds, or next Physical Blue Magic spell cast; whichever comes first.
Recast Timer: 10 minutes
Effect: The next Physical Blue Magic spell cast deals non-elemental, magical damage to target, instead of the damage it would normally inflict. Chance of additional effect increased.
{Edit: What if the effect read "The next Blue Magic spell cast deals non-elemental, magical damage to target, instead of the damage it would normally inflict. Chance of additional effect increased." This way, this /ja could also be used to strip the element off of a magical spell; allowing a potent spell to be used against a target that normally would be resistant to (or recover from) it. Why should we Physical casters get all the love?}
This way, the /ja has a reasonably restricted power level, as well as a reason to use it when facing monsters who do not possess resistance to physical damage. It would allow us to make a single hit against PLD mobs using Invincible, but would still (I think) stop us from hitting a THF after Perfect Dodge (as only the damage is changed, not the attack).
An ability like this would be neat, have a tactical use, and would (hopefully) not be too overpowered - provided it was one spell at a time and had a somewhat lengthy recast timer. Also, it would fit the story, in that BLU are taking the power of monsters and making it their own; allowing them to slightly tweak or experiment with what they have learned.
As usual, just my two-cents.
~Anna
Scuro
07-11-2011, 08:02 PM
10 TP for every hit on physical tp feed > then converting it into magical damage in which case the spell could either grant 10 TP for a single spell, or it could be a fraction less tp depending on how this JA would be hashed out. I don't believe this would be broken because as long as it was mediated to have a longer delay, it would be a panic button more so then it would be an abused JA. If this were to be applied to mobs weak to magic, or a desire to (possible) less tp feed, we could easily deal with them on the fly rather then having to swap out for magical. I myself do not like making my BLU well balanced in magical and phsyical, I believe if your going to do something right, you focus on it, especially in Abyssea with atmas. I personally only pick either Physical or magical, never both. And its annoying to run back and forth swapping things out, when I can just use this JA on a mob I'm fighting.
Also as I stated before, it wouldn't last long so it can't be abused, I'm pretty sure there are far more broken techniques belonging to jobs that make this idea seem dwarfed in comparison, because while it does have its obvious pros. It still has its set backs with the cons of the delay and necessity of the moderated utility. And you would still "bother with dual weild" because again.... this wouldn't last long, and the recast would be decent for the JA. To be more so fair, perhaps the recast should be 8mins, I say this because unlike Formless Strikes, I ask that ours last 1-2 minutes while theirs last 3 minutes. I don't think I'm "breaking the job" when I ask for more utility for my means of spell use. Because in comparison to people's ideas of "I want to turn into a soul flayer when I 2 hour and use every spell!" my ideas are very moderate and actually reasonable in comparison lol. Also TP feeding matters more then ever, hence why SE made it so AGI = Subtle Blow. With mobs that can TP and whipe hate, and TP and annihilate a full alliance. There are good reasons for why TP matters, and when you get a mob lower, the nastier it gets, so its usually nice to avoid feeding it more so then not. As I'm sure most can agree.
P.S
This is 2011, breath spells haven't been cool since the level cap was 75 bro.