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View Full Version : Evoker's Ring upgrade, Quests included. BONUS ITEMS!



Karbuncle
06-30-2011, 03:55 AM
Hello fellow Summoners.

We all know and love our dear Evoker's Ring. Its a main-stay in our heart and ring slots. Though, With the advent of increased level caps, I feel like the ring needs a tad of upgrading!

I'm not talking about a massive overhaul, But i've given a little thought into the process by which we could upgrade these. It would be something like the follows.

Now, With the term "upgrading" i do of course mean you lose Evoker's Ring, and in return get a new improved ring in its spot. So without further ado, i give you my ideas for upgrading these marvelous rings.

--------------------------------------------
Stage 1: Summoner's Ring

How to obtain
*Quest: "Carbuncle Prime"
*Linking Summoner's ring to carbuncle prime only seems logical. You receive Evoker's ring for defeating all 6 Prime Avatars, What better way to upgrade it then defeating all 6 Prime Avatars in a bigger badder form? I see none.
*When you complete the quest "Carbuncle prime you
spoiler below
Are given the option to return the power, or keep it. To a Summoner a Third option would be "Inbue your Evoker's ring with the power"
Spoiler's over
Once the option is chosen. You character tosses the ring into Fenrir's spring, the "Summoning circle" (shown in Fenrir Prime) will appear, and the ring will then rise above it, and the power of the Six Prime elemental avatars will be infused in your ring.

Your brand new ring would look something like this!
http://i290.photobucket.com/albums/ll241/Karbuncle/Summoners.jpg

----------------------------------------------------
Stage2: Caller's Ring
This ring should be worthy of its name, and quite difficult to obtain. I'm not very creative when it comes to Quest details, But...
*Quest: "Celestial Power"
Talk to (someone?) In (Abyssea Zone - Heroes) to begin. Once activated you will receive a "Avatar power Gauge". With this you must defeat each Teir II and Teir III VNM in each of the 3 Heroes zones. This includes Titan, Diabolos, Garuda, Shiva, Leviathan, and Ifrit. (no love for Ramuh?). Then you must defeat the Avatars that Exist within the first 6 Abyssea zones.

Once Completed, You then will be given an orb with the combined power of all these Avatars, of which you will use to fight the Abyssean version of Fenrir. Oh yes, Fenrir is back, and ready to rape. This time in style. There would be a maw added in West Saruta that takes you to Full Moon Fountain (A). (Abyssea buffs? IDK)

Fenrir Prime
*Fenrir Prime in this fight has-
-HP:85,000
Special Attacks:
Eclipse Gnash - 5 Hit attack, Upgraded version of Eclipse Bite
Scarlet Fang - 1 Hit attack, Inflicts Strong Paralysis and slow (upgraded Crescent Fang)
Lunar Bay - Same as Avatars
Ecliptic Howl - Greatly increases his stats.
Howling Moon - Strong Darkness Damage
Spells:
Demi - Reduces Targets health by 50%
Demiga - Reduces Targets in area of effects health by 50%
Debuff-ga's
Death (Rarely used).
Unique Characteristics
At 20% HP, Fenrir will speak

"Slumbering gods, Lend me your strength..."

Shortly after all 6 Elemental Avatars will come forth. Each one will perform their buff (listed bellow) and fight along side Fenrir (They're same strength as Prime Avatars in Abyssea Scars/Visions). buffs are:

Garuda - Hastega
Titan - Earthern Armor
Ifrit - Crimson Roar
Leviathan - Spring Water
Shiva - Ice Spikes
Ramuh - Rolling Thunder

Once defeated, you will receive "Whisper of the Crimson Moon". Return this to the NPC for your reward.

"Caller's Ring" - (Chose Option "Evoke the Crimson Wolf with your Summoner's Ring")
http://i290.photobucket.com/albums/ll241/Karbuncle/Callers.jpg

Edit: Other Examepls
I've given some consideration to this, And i thought... Each player plays Summoner in a different manner. I wan't Callers ring to directly impact avatars, So instead of 1 absolute buff, The Final step could have something like this-

Caller's Ring
MP+50 Summoning Magic Skill+20
Avatar Perpetuation Cost -2
*One of
Avatar: Enhances Blood Pact Rage Damage (+10%)
Avatar: Enhances Blood Pact Ward Potency (+10%) (I.E Haste is+15%, +10% would be +1.5% more haste, So on. With Earthern Armor, Absorbs 10% more damage.. etc)
Enhances "Avatar's Favor" Effect, "Blood Boon" +10

-----------------------------------
Now, The final fight is new, so it has to have new rewards worthy of an Abyssean fiend. The unique aspect of these weapons is that they're all Jobs. They are as follows

"Eclipse Kunai"
(Katana) (A Purple/Black Twilight Knife Model)
DMG:41 Delay:195 DEX+8
Critical hit Rate +6%
Additional Effect: Darkness Damage
lv.88 All Jobs

"Wolf's Club"
(Club) (Purple/Black Asklepios)
DMG:43 Delay:295 INT+5 MND+5
Accuracy +15
Occ. Attacks 2-3 times
Lv.88 All Jobs

"Crimson Eye"
(Ammo) ("Unseelie Eye" looking gem)
INT+3
Magic Accuracy +3
Magic Attack Bonus +3
Lv.88 All jobs

"Crescent Moon Shotel"
(Sword)
DMG:61 Delay:260 STR+6 DEX+6
Attack+6 Critical hit Rate +6%
Lv.88 All Jobs


Anyway, The weapons/crap were just fluff added in the end, The real meaning of this topic is the way to upgrade Evoker's ring to fit the new cap, and the new incoming cap (91-95). Its an amazing ring as is, So the upgrade isn't really "Needed", Just figured It'd be a nice thing to have.

Anyway, Thanks for sticking with it to the end~

Covenant
06-30-2011, 08:36 AM
I don't know about your evoked ring suggestion, but I like your battle/quest suggestions.

Korpg
06-30-2011, 11:28 AM
Should make the SMN magic skill +20 instead of +15.

Just saying.

Karbuncle
06-30-2011, 04:37 PM
Should make the SMN magic skill +20 instead of +15.

Just saying.

I didn't want to make it toooo powerful. But yah, +20 Would be nice in my eyes as well. I'd leave the stats up to the Dev team really, Just wanted to show some examples :)

I also think the Color of the ring should change to match the design of the relic/Empyrean armor when it upgrades to each individually. But thats just me :X

Tsukino_Kaji
06-30-2011, 04:54 PM
And should do something worthwhile instead of blood boon.
I would like to see another smn ring. I would also like to never see that creepy elf with the lisp ever again.

Karbuncle
06-30-2011, 04:57 PM
And should do something worthwhile instead of blood boon.

I had thought of a bunch of things, Magic Attack Bonus, Critical hit Damage, Etc.

But then i also thought about if SE would realistically add a ring with MP+50 Smn. magic Skill+20 Avatar Perp-2 and Avatar: "Magic Attack Bonus" (+8). or "Avatar: Critical Attack Bonus" (+5%)

It could happen. But in the end i defaulted to Blood Boon simply because it was the first thing that came to mind, and i looked at Caller's Earring.

Blood Boon has its places, Its actually quite a nice job trait... Works well with AF3 Set bonus too. Is it the ideal buff? no. again I'd leave the stats to them :(

Summoner's all have different playstyles, so i just picked pictures to show basic upgrade paths, and the Callers ring was suppose to symbolize that they could add more bonuses to it!

Soundwave
07-01-2011, 12:00 AM
Hey this is really great, I like this. I hope the Dev really checks this out.

Malamasala
07-01-2011, 05:57 AM
Just give us a ring saying

"grants avatar your subjob"

Would feel good to see all SMN/BLM nukers or SMN/WAR meleers.

Korpg
07-01-2011, 12:32 PM
Just give us a ring saying

"grants avatar your subjob"

Would feel good to see all SMN/BLM nukers or SMN/WAR meleers.

Wouldn't hurt nor help either.

Maybe give avatars food effect might be nice. Crimson Jelly would really help out a lot, uses MP+ for the SMN, INT+ for the avatar.

Hayward
07-01-2011, 01:40 PM
Please don't give S-E that Idea for an Abyssean Fenrir Prime. Knowing those developers, you might as well be asking for Absolute Virtue and Pandemonium Warden combined.

Integrating the Waking the Beast quest is a sound idea, though, for the Summoner's Ring. For the Caller's Ring, I'd just stick with the Abyssean VNMs and a straight-up fight with an upgraded Fenrir minus the avatar interference.

Karbuncle
07-01-2011, 06:42 PM
Please don't give S-E that Idea for an Abyssean Fenrir Prime. Knowing those developers, you might as well be asking for Absolute Virtue and Pandemonium Warden combined.

Integrating the Waking the Beast quest is a sound idea, though, for the Summoner's Ring. For the Caller's Ring, I'd just stick with the Abyssean VNMs and a straight-up fight with an upgraded Fenrir minus the avatar interference.

Actually, the Fenrir prime i listed is probably a lot weaker than even Orthrus or Alfard, both which are killed quite often and easily. his TP moves are very "tame" (only Single Target outside of Howling Moon), and Howling Moon he only uses once.

The Scars Avatars that "assist" Fenrir in the fight can be basically 1-shotted by Any DD (I wasn't talking about the VNM Version lol :P, The Weak ones that roam around Scars/Vision Areas)

Its a lot easier than it sounded on paper, If you read Wiki entries on mobs like Raja, Orthrus, Alfard and such They'd sound like Absolute Virtue and PW's bad-ass cousin too :P

Edit: Truthfully i was debating rather or not the Avatars would just come forth then Astral Flow. I decided them fighting with Fenrir would actually be less raping XD

Korpg
07-01-2011, 09:13 PM
And harder to defend since only one spell gives bar-dark.

Karbuncle
07-01-2011, 10:27 PM
And harder to defend since only one spell gives bar-dark.

True point on that, Even so, Lunar Bay isn't terribly powerful, It is an (A) Fight, So we would likely get Abyssea buffs and (regretfully) brews.

But without a brew the fight would besigned to be doable. 50% Of your HP isn't catastrophe (Demi) and Death would probably be given a ~5% load rate. Which would be the most dangerous part of the fight.

I'd imagine Lunar bay would probably hang around ~1,400 dmg or so. Not horrible either. Only problem would be Howling Moon, but since it happens @ 20% HP it can easily be avoided (Aside from the main tank lol).

I think we're all just having nightmarrish Fenrir Prime flash backs :P

Korpg
07-02-2011, 06:16 AM
I'm pretty sure that the fight itself won't be too bad.

But it will be SMN burned like hell though.

Karbuncle
07-02-2011, 07:10 AM
I'm pretty sure that the fight itself won't be too bad.

But it will be SMN burned like hell though.

Which would be fun if you ask me :X

Its not like Carby prime though, With Abyssea buffs, its actually a lot more tame than it looks (I probably under-played it even).

Kensagaku
07-02-2011, 08:19 AM
Honestly I'd love a new AV or PW. They're much easier now (though PW's AF-rape still sucks like all hell) and back then, they were the "challenge" of the game. That pinnacle of gaming difficulty that would be worth fighting just to fight it.

That aside, I love the creativity as always Karby. Though I'd like stronger versions than just the randomly-roaming weak avatars, honestly. xD Make it more of a challenge! Get a kiter to deal with the adds that fight along it to open up a little more work too. I'm not talking like Brulo/Maere/Ogopogo strong, but a bit stronger so that they're actually a serious threat and can turn the battle around if you're not careful.

Rings on the other hand, I like the concept behind. Plus I'd kill for more avatar perpetuation cost- on a slot that doesn't get much love besides MP rings anyway.

Korpg
07-02-2011, 02:35 PM
We finally got a second ring for summoners! Its not like SMNs need the mp anymore, inside abyssea or outside.

Myrrh
07-02-2011, 05:08 PM
I gotta say, Karb. I love this entire idea. It's the first idea on this site that I didn't Facepalm. I've love this whole thing to be added with some tweaks to make it a little more challenging.

Karbuncle
07-02-2011, 09:20 PM
I gotta say, Karb. I love this entire idea. It's the first idea on this site that I didn't Facepalm. I've love this whole thing to be added with some tweaks to make it a little more challenging.

Appreciate at, and i agree :o, I would have suggested they added Cloisters(A) where you fought stronger versions of the Avatars as a pre-req to "Abyssea Fenrir". But I had assumed the Avatars were roaming because something happened to those crystals in the (A) Era, so it would be conflicting with story... I haven't looked over it.



That aside, I love the creativity as always Karby. Though I'd like stronger versions than just the randomly-roaming weak avatars, honestly. xD Make it more of a challenge! Get a kiter to deal with the adds that fight along it to open up a little more work too. I'm not talking like Brulo/Maere/Ogopogo strong, but a bit stronger so that they're actually a serious threat and can turn the battle around if you're not careful.


I was trying to make it sound "Tame" (as you can tell by the early responses some people thought it would be too hard even with the weak avatars!). I know that it would be a pretty easy fight with the right group, i wanted to make it a little more difficult too.

Originally i had planned the 6 Avatars to be their "Prime fight" Strength, Which are a bit stronger than Abyssea avatars.


We finally got a second ring for summoners! Its not like SMNs need the mp anymore, inside abyssea or outside.

Yah i agree MP is a non issue (which is why i kept Perp at -2 instead of -3, Hoping -2 is "weak" enough SE would consider adding another Bonus on it).

Still, You can get free avatars without weapon with the right gear, If you imagine that same gear set using the Caller's Ring over say, Nashira hands, you could idle in SMN.Brac+1 or Callers+2 and gain a lot of Accuracy for your pet's idle melee.

Either way, I've given some consideration to this, And i thought... Each player plays Summoner in a different manner. I wan't Callers ring to directly impact avatars, So instead of 1 absolute buff, The Final step could have something like this-

Caller's Ring
MP+50 Summoning Magic Skill+20
Avatar Perpetuation Cost -2
*One of
Avatar: Critical Hit rate +5, Critical Attack Bonus (II)
Avatar: Magic Accuracy +5 "Magic Attack Bonus" (II)
Avatar: Accuracy Bonus, Attack Bonus (II)
"Blood Boon" +10

So give the Summoner's the option to Augment their Caller's ring, Instead of 1 Static buff, the SMN could chose a buff that suits them. Since every SMN would have a different opinion on it, this would give each SMN the choice.

(Buff strength subject to change)

Fredjan
07-03-2011, 10:08 AM
That's a pretty cool idea indeed. I definitely wouldn't mind upgrading my Evoker's Ring, should SE introduce something like that. They should definitely check this thread. :P

Joslyn
07-03-2011, 02:16 PM
Being able to augment the ring would be a real treat, Like you said seeing how you play summoner different from how I play it having the ability to give the ring a different augment gives it a flexibility that you don't get Like when you augment any of the god armor or purchase the armor from abyessea that has the random augments. I also agree that this is a long time comming seeing how most other jobs have more job specific armor and gear for them yet when it comes to summoner they have little to none that is just for that, I mean we just got another ring but instead of being like a mini evokers and covering all avatars its specific for Ifrit which little to no smn uses, gifted earring was nice that it did cover all mages, but most of the new gear is more non smn friendly, I'm trully waiting to see if they do a set of gear that makes smn what it should be, which is a damage dealing and when it calls for it support and healing for when the man healer is out of mp.

Windwhisper
07-06-2011, 12:37 AM
I actually like the Idea of a quested Callers ring. Lets hope this very good idea gets reconsidered.

Sargent
07-06-2011, 10:46 AM
I would be much happier if they just added a ring with Avatar: Attack/MAB stats on it. The lol+1 on Fervor Ring doesn't cut it. As much as more summoning skill would be fun, I'm already 104 over cap. Perpetuation can be easily overkilled as well, even taking into account the +1 or +2 cost to Avatars from 91 to 99.

Doppel
07-07-2011, 04:04 PM
would be nice to have 1/tic refesh in ring insted of more -perpetuation

Karbuncle
07-08-2011, 12:52 AM
would be nice to have 1/tic refesh in ring insted of more -perpetuation

Wouldn't be too far fetched an Idea, As Refresh on a ring was available at level 50 (During assaults...)

However, I remember a while back they said there was a 4 category limit on Items (I.E 1 cat is STR/DEX/etc, another is acc/atk/eva/etc, another is Enhances "xxx" effects/etc and so on). so MP+50 (1) Smn magic Skill+15(2) Avatar Perp-2 (This might fall under 2), and a augment (3), we'd have room for one more assuming Smn magic and Avatar perp are in the same category (they might not be).

However, a bonus, at level 91 (Callers) It could change from Perp-2 to "Refresh"(+2) effect? I think that might be a little overpowered though. So i doubt it would come to that.

However, Refresh could be added to the list of augments...

Korpg
07-11-2011, 04:43 AM
Your idea works, but knowing Square Enix, it won't happen because why give the people what they want?

Karbuncle
08-03-2011, 07:55 AM
Updated OP with the whole "Augment" selection on the final step.

Korpg
08-03-2011, 10:32 AM
Holy crap, they might actually do it.

Karbuncle
08-03-2011, 10:47 AM
I know right.

Its just ripe for plucking... Evoker's ring is a static ring for a SMN, And while its aged well, an upgrade would be lovely, especially to fit the 99 cap.

Hopefully they go down the "Augment" road for final step. But i really don't care how they handle it. I'll do any amount of "tough quest" to upgrade it.

The Carbuncle Prime path makes sense too.

Soundwave
08-03-2011, 11:18 AM
Thumbs up to this idea again! ^^b

Draylo
08-03-2011, 12:09 PM
I like the ideas in OP

Secondplanet
08-03-2011, 09:09 PM
i think the ring (either) should have hidden effects thats triggered for each avatar.
Titan -20% dmg
garuda +20% acc
ifrit +20% attack
ramuh +20% magic acc
shiva +20% magic att
leviathan imune to status ailments
carby +50% to healing ruby I & II
diablos en-drian
fenrir regen/regain depending on moon phase.

Just something to make each avatar really stand out from eachother.

Karbuncle
08-03-2011, 11:27 PM
i think the ring (either) should have hidden effects thats triggered for each avatar.
Titan -20% dmg
garuda +20% acc
ifrit +20% attack
ramuh +20% magic acc
shiva +20% magic att
leviathan imune to status ailments
carby +50% to healing ruby I & II
diablos en-drian
fenrir regen/regain depending on moon phase.

Just something to make each avatar really stand out from eachother.

They said they didn't wanna give Avatars buffs like that related to their element in the questionnaire thing, Because they wanted "Avatars to be chosen because of their Element", and they fear with something like that some avatars would become more preferred.

Though its not to say i would be against the idea, they might though :(

Elidani
08-04-2011, 04:28 AM
Just wanted to say I really liked the OP's idea. This was really awesome and well thought out. Hope to see this happen in a future update. It would be really nice if they gave it a storyline with a more sinister twist. Anyway great job with the idea Karb!

Secondplanet
08-04-2011, 05:52 AM
They said they didn't wanna give Avatars buffs like that related to their element in the questionnaire thing, Because they wanted "Avatars to be chosen because of their Element", and they fear with something like that some avatars would become more preferred.

Though its not to say i would be against the idea, they might though :(

But they already did that by making the garuda headband. For the longest time everyone only used garuda as their smn and still she is more used then any other avatar. SE has nothing to hold them back now.

Karbuncle
08-04-2011, 12:25 PM
But they already did that by making the garuda headband. For the longest time everyone only used garuda as their smn and still she is more used then any other avatar. SE has nothing to hold them back now.

they also said "We'd like to still make it possible to do this through gear" after re-reading it.

So it could be a possibility. Just not a "Job Trait" like it was suggested to them.

Karbuncle
01-04-2012, 12:15 PM
Mega bump -

I know its old, But with the advent of the level 99 Cap, I feel this idea is more possible than ever... Considering all the Other gear hanging around, and how Relic got +2 Upgrades + Augments.

Sargent
01-04-2012, 02:35 PM
Summoner's Ring
MP+35 Summoning magic skill +15
Avatar perpetuation cost -2
Avatar: Increases "Blood Pact" damage
Lv.99 SMN





I want to believe... but seriously it's about time we got a second ring that's half decent. Or that increases our damage.

Meyi
01-05-2012, 01:28 AM
I really like this idea. The work would be challenging and the rewards should definitely reflect the challenge. I'd like to see one of the augments be a flat Blood Pact: Rage damage+, rather than magic att+/normal att+. I'd also be interested in seeing some sort of Favor boost that wasn't directly related to the summoning magic skill+ increase (a hidden effect like was suggested).

Even more interesting would be if the SMN had to solo all of the fights to prove their worth.

Karbuncle
01-05-2012, 12:16 PM
I like that idea Meyi, Let me update my OP..

Saiken253
01-06-2012, 03:37 PM
I fiercely support this! I also think we need a better secondary ring for our BPs(Fervor just isn't cutting it :<!) I like that post that has the ring give a buff to the pet that's specifically designed for them. Could be named Latent Effect: Avatar's Boon or something. Personally, with those enhancements, I would be MORE inclined to use more of my pets more frequently :D

Tannlore
01-13-2012, 01:05 AM
I love this idea!

Fyreus
01-16-2012, 04:59 AM
I'd like to see a change that allows avatars to gain the stats you are wearing as i've been saying for quite some time. The fact that we're all over every single freakin' piece of int that doesn't suck really irks me D:<

Allowing +stats or even sub jobs to effect pets would make summoner a job with versatility.

Fyreus
01-16-2012, 05:18 AM
Oh. We forgot to get the JP to sign off on this, or they'll never look

Xaven
02-04-2012, 07:21 PM
I like it but do not like the Demi coming from Fenrir nor death, Demi is a move from Diabolos in FF8. Im not quit convinced u have played the final fantasy series D:

Karbuncle
02-04-2012, 11:41 PM
I like it but do not like the Demi coming from Fenrir nor death, Demi is a move from Diabolos in FF8. Im not quit convinced u have played the final fantasy series D:

On the contrary my random chap. FF8 Is my favorite FF Game, and i'm entirely familiar with Demi and Demiga coming from Diabolos, And the fact you obtain him near the beginning of the game in the form of a cursed lamp.

But FFXI is worlds different from every other Final Fantasy Game. in FF8, Carbuncle only possessed Shinning Ruby, a Buff. In FFXI, He possesses both combative and defensive capabilites.

Fenrir didn't exist in FF8 as well, in the form of a Guardian Force.

Spells are spells in FFXI, There are no mob unique spells. I wanted to give Fenrir Dark Based nukes, Because he himself is a Dark Based Enemy. I wanted to give him Something that made the corruption of this god more visible, thus, magic, i could think of no better magic than Demi, the powerful spell used in past Final Fantasy games, and of course, Death.

FFXI is not and has never been bound by the existence of past games and their criteria, No need to start now. Plus, Diabolos' 2hour is the closest we'll get to Demi, Unfortunately, Its pretty garbage, SE Being afraid of giving Summoner power, etc.

So while your opinions intrigue me, I must admit they are terribly incorrect. FFXI Is not and should not be bound by the criteria of other FInal Fantasy games. It itself is a new entity and exists on a separate field than any FF Game before it.

Karbuncle
03-13-2012, 07:42 AM
Dear Square Enix:

Please don't forget about us :)

Camiie
03-19-2012, 09:58 PM
Why did I not see this sooner? I love this idea! This is the sort of content we need to keep things interesting.

Saiken253
03-20-2012, 01:05 AM
Let's just hope they read and actually consider it :<

Sargent
03-20-2012, 10:13 AM
Idea regarding the actual implementation of this (assuming SE actually bother) with ToM:
Stage 1: Kill a specific elemental avatar 5 times. Rewards Evoker's Ring +1 (~Lv.80)or w/e
Stage 2: Kill Diabolos Prime 5 times. Rewards Evoker's Ring +2 (~Lv.90)
Stage 3: Kill Alexander Prime 5 times. Rewards Evoker's Ring +3/Summoner's Ring (~Lv.99)

Doubt it'll happen, but still.

hiko
03-20-2012, 10:37 PM
make it so it need to have cleared "waking the beast", unlocked all avatar, baha2 clear, any quest related to some avatar that I forget

Teraniku
03-22-2012, 05:24 AM
make it so it need to have cleared "waking the beast", unlocked all avatar, baha2 clear, any quest related to some avatar that I forget

Bahamut version 2?, why? You already get "Whisper of the Wyrmking" after beating version 1.