View Full Version : Is it possible to add a yes/no window to Warp II?
Annahya
06-28-2011, 10:13 PM
SE,
Is it possible to add a pop-up confirmation to the spell Warp II, so that it was like Tractor or Raise? Perhaps some might not think this is a big deal, but I have ecountered some rather frustrating moments (personally, as well as that have happened to others) with this spell.
I have seen eager BLMs, who mean no harm, start Warping party members at the end of an event - only to send someone who did not ask for it, thus clearing their built lights or wasting their time running back out to a far off destination.
I have seen mistakes happen where similarly spelled names have caused confusion - with the BLM sending the wrong party member back to their home point because of misreading the name of the requestiing character.
I have seen the person for whom the party was formed be Warped before the treasure pool clears, resulting in the wrong person receiving the R/Ex item that was intended for another - and the KIs spent to pop the NM had to be refarmed. Once, I have even witnessed this occurence happening intentionally.
Now, I realize that adding this confirmation window would remove the ability, for good or ill, to Warp those that are AFK. I also know that many of these occurences could be avoided by BLMs paying more attention, better communication between the other players and the BLM, or, in the one case, someone not being a jerk; but we all know that, while ideal, expecting these things to happen is not terribly realistic.
So, what do the other players think?
SE, is this possible?
Thanks,
~Anna
kingfury
06-29-2011, 12:16 AM
I see nothing wrong with a prompt menu. Folks that try to ninja lot can still be kicked out of a party by party leaders with quick fingers. The folks that AFK/Fall asleep will lose their time regardless of being kicked via Abyssea countdown or dying from agro and being warped back to their home point. I've suffered from the instances you describe above plenty of times, so it would be nice avoid the mistaken D2 from now on lol.
If they could do this though, I would also like to see confirmation menus for select spells to be cast on players by players such as Sleep, Poison, Paralyze, Blind, Break, and other spells that have gear associated with these specific types of enfeebles. We have medicines that accomplish these effects so I never understood why we couldn't have a mage save us the gil by just casting the requested spell via a "Yes or No" prompt menu. For example, we have Sneak and Invisible spell options as well as Prism powder and Silent oils that achieve the same thing. It wouldn't crash the market for these meds either, since folks that love to solo could still use meds if they didn't have the mage available to cast the enfeebles needed to activate the gear in question.
Raxiaz
06-29-2011, 12:29 AM
Prompt menu that forces the effect after 30 minutes of not choosing either option: {Yes, please.}
Daniel_Hatcher
06-29-2011, 03:41 AM
Prompt menu that forces the effect after 30 minutes of not choosing either option: {Yes, please.}
Nah, auto-cancel after 30 minutes. AFK'ing should not be rewarded. :)
Finuve
06-29-2011, 03:42 AM
how about with a config option "Always Accept Warp II Yes/No"
Alhanelem
06-29-2011, 03:45 AM
Absolutely no. Warp II must remain as it is to enable people to remove unwanted players from the area.
I realize this was mostly used in Dynamis; but It should remain as it is.
Khiinroye
06-29-2011, 03:45 AM
Finuve: That would better be labeled as "On" ("Enable") and "Off" ("Disable") rather than "yes" and "no" because some people might see "no" as "always decline warp II"
Alhanelem: The only places left where loot is zonewide are WoE and Einherjar. Unwanted people tend to be out of party anyways, which prevents you from casting Warp II on them. In any other situation, you can kick them from the party or alliance.
Raxiaz
06-29-2011, 03:47 AM
Nah, auto-cancel after 30 minutes. AFK'ing should not be rewarded. :)
I don't understand. They're not being rewarded by being warped by force - which is exactly what would happen after 30 minutes elapsed.
Alhanelem
06-29-2011, 03:51 AM
They can add a warp 3 that has a conifrm. Then you have the choice of forcibly removing someone or giving them the confirmation.
Darkshade
06-29-2011, 03:52 AM
Second this along with Retrace. Should have a 2-5 minute window before auto accepting.
Could also do Teleport spells I imagine.
Tsukino_Kaji
06-29-2011, 03:56 AM
Nah, auto-cancel after 30 minutes. AFK'ing should not be rewarded. :)This.
Superfluous text.
Raxiaz
06-29-2011, 04:03 AM
I still don't understand "auto-cancel after 30 minutes." You want them to auto-cancel the warp effect if there is no confirmation made by the user who is AFK, thus leaving them in the zone?
Tsukino_Kaji
06-29-2011, 04:14 AM
I thought it said 30 seconds. lol
Is what it's saying is that if you don't confirm or cancel, after a set time, it will automatically take effect.
Raxiaz
06-29-2011, 04:22 AM
That's exactly what I said in the first place, but alright.
Crawlerbasher
06-29-2011, 04:57 AM
I've D2 some one out of anger once.
It would prevent it been using in a bad way.
Like some one said if you don't pick something in a 30 sec window you get D2.
Tsukino_Kaji
06-29-2011, 05:00 AM
It would ruin my fun of D2ing PT members repeatedly who are already at their HP.
More Like a 10 minute force warp should the palyer fail to pick no, or even a 5 minute force. even still, it might lead to rage warping reguardless, ive been in exp parties where the leader forgot some one said they were going afk momentarily and they got warped after being afk for 2 minutes, though i do stand behind the intent of this idea.
Daniel_Hatcher
06-29-2011, 05:34 AM
Absolutely no. Warp II must remain as it is to enable people to remove unwanted players from the area.
I realize this was mostly used in Dynamis; but It should remain as it is.
Why? This was only good in Dynamis when you didn't need to be in the party to lot. As it is now there is no need for it to be the same. If people AFK in parties in Abyssea as an example, you kick them and let them waste time.
Septimus
06-29-2011, 07:09 AM
No, no, a thousand times no. Sometimes it is fine for people to go AFK, for example I was farming coffer keys for someone at a very late hour. He went to sleep and I kept farming, when I got the key I warped out and came back to Warp II'ed him. Sometimes it is fine to warp a terrible person from an XP party or event.
While it might be lamentable when accidents happen, there is no reason to change something that is useful.
Annahya
06-29-2011, 07:24 AM
No, no, a thousand times no. Sometimes it is fine for people to go AFK, for example I was farming coffer keys for someone at a very late hour. He went to sleep and I kept farming, when I got the key I warped out and came back to Warp II'ed him. Sometimes it is fine to warp a terrible person from an XP party or event.
While it might be lamentable when accidents happen, there is no reason to change something that is useful.
Well, this could be addressed by the previously mentioned timer - that way you could warp the friend who is AFK and it would just take longer.
Another option would be to implement a commant like /ignorepet.
If Warp II was given a confirmation window, and the command was entered, all one would have to do is enter /autoconfirm on (or off) to ensure that you could Warp them after they have gone to bed.
This would also, in some situations, speed up raising (and in others would have to be watched to avoid raising in dangerous spots).
All in all, I think both additions would be the ideal - as opposed to a timer - but I don't know how realistic it is within the coding.
In summation:
SE, please add a confirmation window to Warp II, as well as a command that allows a player the ability to set an auto confirmation for all spells that offer it.
Yarly
06-29-2011, 11:01 AM
Just don't be stupid. Problem solved.
Eldelphia
06-29-2011, 08:13 PM
Please don't change Warp II. I appreciate the changes to dynamis have made it easier because AFKing was a major issue there but it isn't the only scenario. Even if changed to 30s, no doubt someone would design something which alerts afk players that they're being d2'd. As a leader I want the ability to get rid of lazy players from abyssean alliances or players who have obviously fallen asleep. It's also nice to allow your friends/members to stay even when they have to go to bed if xping or potentially getting them an item and then d2ing them later.
Tagrineth
06-29-2011, 08:30 PM
I really don't want to think about how many good drops I've lost because of people either D2ing me too early or teleporting out of the area too quickly.
I'd be all for a prompt being added.
Khajit
06-29-2011, 10:00 PM
Sounds to me like alot of people don't know how to pay attention.
It also sounds like having to answer a prompt all the time is more inconvenient to me than being able to prevent premature warps which can generally be prevented by paying attention or moving away from the mage.
Raxiaz
06-30-2011, 09:41 AM
You expect people to pay attention to a system that lags horribly upon lots, passes, and drops from the treasure pool? You want people to be able to instantly recognize that tiny little icon disappear at the top-left of the party member window?
I like the suggestion of Warp III for higher level BLMs. Warp II for kicking people out the hard way, Warp III for giving people the option. If a BLM is ready to go and the party is done, it'd be cool to have Warp III around so they can just cast it on people then leave. Instead of having to wait and possibly waste minutes because of people being incompetent!
Can't count the numerous times where it's been stated, "pass or lot" multiple times and people still don't pass/lot.
I also think Warp and Warp II (Warp III if they added it, lol) should also have the same MP cost. They did it for Raise and Reraise, all three tiers (150 MP). Why no love for Warp? :(
Annahya
06-30-2011, 11:31 AM
You expect people to pay attention to a system that lags horribly upon lots, passes, and drops from the treasure pool? You want people to be able to instantly recognize that tiny little icon disappear at the top-left of the party member window?
I like the suggestion of Warp III for higher level BLMs. Warp II for kicking people out the hard way, Warp III for giving people the option. If a BLM is ready to go and the party is done, it'd be cool to have Warp III around so they can just cast it on people then leave. Instead of having to wait and possibly waste minutes because of people being incompetent!
Can't count the numerous times where it's been stated, "pass or lot" multiple times and people still don't pass/lot.
I also think Warp and Warp II (Warp III if they added it, lol) should also have the same MP cost. They did it for Raise and Reraise, all three tiers (150 MP). Why no love for Warp? :(
Hmm. What if Warp III were a "warpra" with a confirmation? Then the folk who are concerned with the inconvenience of answering a confirmation could receive the compromise that everyone gets it at once, with no waiting in line?
Just thinking out loud.
Khajit
06-30-2011, 11:44 AM
The recast is like 3 seconds. what sort of line are we concerned about?
JiltedValkyrie
06-30-2011, 12:08 PM
/pcmd leave
Works
Raxiaz
06-30-2011, 12:49 PM
The recast time on Warp II is 10 seconds... by the time you can cast it again, it's 3-4 seconds cooling down, and if you're casting it repeatedly the timer does get extended by a little bit. It's not only that, but ending up waiting up to 5 minutes on a response "Yes/No" for "D2 {Do you need it?}" is a little annoying.
Maybe having "Warp III" act as a 1-hour buff on the target that they can select and it will bring up a confirmation window to activate the effect. But that might open up the door for abuse. :/
Annahya
06-30-2011, 01:17 PM
The recast is like 3 seconds. what sort of line are we concerned about?
I was not concerned about a line - it was an offer of compromise to those concerned with the inconvenience of the confirmation window - and apparently, with no sarcasm at all, this short amount of time is a concern to some. So in that, the recast timer, short as it is, seemed like a resonable offer.
But, as Raxiaz pointed out:
The recast time on Warp II is 10 seconds... by the time you can cast it again, it's 3-4 seconds cooling down, and if you're casting it repeatedly the timer does get extended by a little bit. It's not only that, but ending up waiting up to 5 minutes on a response "Yes/No" for "D2 {Do you need it?}" is a little annoying.
Also, in non-Abyssea zones, (especially when dealing with subs, or while weakened) MP can be more time consuming than the actual recast timer - in that way a "Warpra," akin to Escape, would save some time.
/pcmd leave
Works
It introduces other concerns when loot is the issue - and additionally, in Abyssea, some of the time you would be racing against the instant-cast of Atma of the Apocalypse.
Not saying that this would not work in some instances - these were merely the thoughts your response prompted.
kingfury
06-30-2011, 10:45 PM
Hmm. What if Warp III were a "warpra" with a confirmation? Then the folk who are concerned with the inconvenience of answering a confirmation could receive the compromise that everyone gets it at once, with no waiting in line?
Just thinking out loud.
-------------
Warpga would be epic, that's an awesome idea.
I still say a confirmation wouldn't hurt tacked onto warp II. Just think of the Raise confirmation prompt in comparison. If the player is there to confirm the spell, it would activate in a matter of seconds. If the player is afk, it would activate based on the spell's confirmation countdown. No fuss.
Depending on what you're trying to accomplish, whether sending a player home by request or sending a sleeping party member home, the process would be devoid any stress on the casters side. Cast warp on everyone after an event, and warp yourself and be done with it. All players that wish to stay where they are, simply deny the spell's activation.
Effective kicking should be done by the /pcmd leave command since a player that's trying to be a butthole can run away from a warp. Even a fast fingered mage can fall victim to "spell range" when attempting this method of kicking. That, and unless the Devs allow mages to run and cast at the same time, that butthole party member will get away every time.
/BLM starts casting Warp II on Butthole player.
BLM cannot cast Warp II. Butthole is out of range.
BLM gives chase.
/BLM starts casting Warp II on Butthole player.
BLM's casting is interrupted
/Butthole player /points and /laughs while getting away with loot ><
Harukusan
07-01-2011, 04:17 AM
been kicked from too many parties? lol