View Full Version : Fealty
Dawezy
06-22-2011, 06:27 PM
Doesn't resist Poison, but it resists everything else.
Is this working as intended?
Ziyyigo-Tipyigo
07-06-2011, 03:29 AM
Doesn't resist Bio either, and probably not Dia.
On the other hand, it does resist Mijin Gakure, so who knows.
So long as it continues to prevent paralysis and silence, I'm a happy taru.
Cliamain
10-19-2011, 07:21 AM
Doesnt resist Dispel either even though its enfeebling magic. . .
Daniel_Hatcher
10-19-2011, 09:49 AM
Doesn't resist Bio either, and probably not Dia.
On the other hand, it does resist Mijin Gakure, so who knows.
So long as it continues to prevent paralysis and silence, I'm a happy taru.
Technically Bio isn't an enfeeble. As for Poison and Dispel, I concede. No idea why it doesn't work.
Cliamain
10-19-2011, 10:30 AM
PvPed a RDM with Fealty up, went right away when they used dispel x.x
Thats kinda lame.
Anethia
10-20-2011, 04:43 AM
All of the afore mentioned spells fall under the "dark magic skill" category (yes dispel and poison are classified as dark magic). Fealty only resists spells that specifically count under "enfeebling magic skill" such as sleep, rasp, shock, slow, bind, gravity, etc, etc.
Dragonlord
10-20-2011, 08:10 AM
Except poison is in fact enfeebling. And the elemental debuffs like shock and rasp are elemental magic.
Greatguardian
10-21-2011, 12:19 AM
All of the afore mentioned spells fall under the "dark magic skill" category (yes dispel and poison are classified as dark magic). Fealty only resists spells that specifically count under "enfeebling magic skill" such as sleep, rasp, shock, slow, bind, gravity, etc, etc.
Except... No.
As Dragonlord said, Shock/Rasp/etc are Elemental Magic. Dispel is Enfeebling magic. Poison is water-based Enfeebling magic =/.
Anethia
10-21-2011, 12:31 AM
Except poison is in fact enfeebling. And the elemental debuffs like shock and rasp are elemental magic.
My apologies, in which case I don't know the exact reason why it's not working, but I can offer a hypothesis. Bio however is dark magic, not enfeebling and subsequently is not effected by fealty. Dispel is enfeebling too so I'll correct myself on that one. On the flip side though perhaps you're looking at it from the wrong standpoint. Resistance doesn't necessarily mean the spell doesn't stick, it also effects the duration of the spell if it does happen to stick. I suggest testing duration of the effect with and without the ability active. After all, the description says "Grants a powerful resistance to enfeebling magic", not "grants immunity to enfeebling magic".
Anethia
10-21-2011, 12:47 AM
Except... No.
As Dragonlord said, Shock/Rasp/etc are Elemental Magic. Dispel is Enfeebling magic. Poison is water-based Enfeebling magic =/.
Bio and sleep are both dark element based, yet one is classified dark magic skill (bio), the other is classified enfeebling (sleep). Granted I was wrong about poison and dispel being classified dark magic as well as mistakenly classifying others as enfeebling, but their element base has nothing to do with magic class. For example stun is lightening based but classified dark magic, shock is also lightening based but classified as elemental.
Greatguardian
10-21-2011, 12:55 AM
Bio and sleep are both dark element based, yet one is classified dark magic skill (bio), the other is classified enfeebling (sleep). Granted I was wrong about poison and dispel being classified dark magic as well as mistakenly classifying others as enfeebling, but their element base has nothing to do with magic class. For example stun is lightening based but classified dark magic, bind is ice based but classified as enfeebling.
I know that. I was pointing out your mistake. Dispel is "Dark" element, Enfeebling magic. I guess I can see where someone might mix that up.
I just wasn't sure how in the heck you mistook Poison for "Dark" magic, considering it's both water based and Enfeebling and has absolutely nothing to do with "Dark". Thus the emphasis.
Anethia
10-21-2011, 01:40 AM
I know that. I was pointing out your mistake. Dispel is "Dark" element, Enfeebling magic. I guess I can see where someone might mix that up.
I just wasn't sure how in the heck you mistook Poison for "Dark" magic, considering it's both water based and Enfeebling and has absolutely nothing to do with "Dark". Thus the emphasis.
It was my mistake base on similar effects. And I couldn't remember if they over wrote or not. Most of my forum surfing takes place at work when I'm bored and don't usually look up all the info, gets me in trouble occasionally.
Anyway I would like to reiterate my previous statement. "Grants powerful resistance" doesn't mean you are immune to enfeebling magic. It increases the chance the chance of a 100% resist, but it most likely effects the duration when the spell lands. Using poison as an example: a T1 poison can last up to 30 seconds unresisted. If it's resisted though it either doesn't land at all or it has a shorter duration.
Babekeke
10-21-2011, 02:30 AM
Dispel has no duration though. Unless it increases the resistance to dispel, but the only claims here are for dispel still landing. Should give immunity to dispel if nothing else.
When doing Ultima in limbus, all buffs were removed, every time, even with fealty up. >.>
Anethia
10-21-2011, 04:32 AM
Dispel has no duration though. Unless it increases the resistance to dispel, but the only claims here are for dispel still landing. Should give immunity to dispel if nothing else.
When doing Ultima in limbus, all buffs were removed, every time, even with fealty up. >.>
You are correct, dispel has no duration, it either lands or it doesn't. But it's a unique mechanic in that most enfeebles effect the character in DoT ways (Poison: DoT effect) or by effecting fighting ability (bind, paralyze etc) vs dispels instant effect. Dispel is a "debuff" in the truest sense of the word since it only works if enhancements are in place. So in truth you are either immune or you're not. And in things like limbus you have to understand that those mobs were designed with lvl 75 alliance fights in mind so their enfeebling skills are already equivalent to a lvl 85-95 player character with capped base skill, so their enfeebles will almost always land whether fealty is used or not.
Greatguardian
10-21-2011, 04:53 AM
It's pretty simple.
Fealty increases resistance to Enfeebling status effects.
Dispel is not a status effect.
Bam.
Lancil
10-26-2011, 07:43 AM
This is at no means an attempt to troll, but long ago I heard that plds could use Fealty to reduce the damage of meteor.
Vadai
10-29-2011, 10:38 PM
It's pretty simple.
Fealty increases resistance to Enfeebling status effects.
Dispel is not a status effect.
Bam.
Am I missing something, or did you just forget Poison being an Enfeebling status effect as well?
Greatguardian
10-29-2011, 10:44 PM
Am I missing something, or did you just forget Poison being an Enfeebling status effect as well?
Poison seems to be the one exception to the rule, which the OP was asking about. That doesn't mean the rule changed, or that there's some convoluted bullcrap about dark magic or instant effects, just that there is a very simple rule and an exception which we don't entirely understand.
Vadai
10-30-2011, 12:50 AM
How about "damaging" enfeebles, just like Dia is? I can't remember whether I resist Poison sometimes or not, but would be an idea to start with, that any enfeeble that puts a DoT on you can't be resisted with Fealty~?
Greatguardian
10-30-2011, 12:56 AM
How about "damaging" enfeebles, just like Dia is? I can't remember whether I resist Poison sometimes or not, but would be an idea to start with, that any enfeeble that puts a DoT on you can't be resisted with Fealty~?
That would be interesting, but are there any other damaging enfeebles aside from Poison and Dia? Dia could simply be explained away due to it being essentially un-resistable if it came down to it, so it's not the best example.
Vadai
10-30-2011, 01:40 AM
Addle, Break, Breakga, Bind, Blind I/II, Dia I/II/III, Diaga, Dispel, Gravity, Paralyze I/II, Poison I/II, Poisonga, Silence, Sleep I/II, Sleepga I/II, Slow I/II; Can't think of any others, so Poison would be the only Enfeebling Magic that has a DoT effect aside from Dia. Nothing to test with then :/.
Judge
10-31-2011, 01:22 PM
funny sidenote. i notice high resist rates on breath attacks with fealty up. if you guys want to figure that one out while ur at it lol.
Ophannus
11-01-2011, 03:39 AM
Mijin Gakure and Spirits Within probabaly fall under "Breath-type" damage since they're based on HP and are lowered by Fealty which you've confirmed works on Breaths.
Dawezy
11-14-2011, 01:41 PM
@Judge
Back at 75 with my old sky ls, did the 5 gods outside several times per run and I'd occasionally be put on PLD - tanking Seiryu I recall how Fealty fared against those Radiant Breaths, Silence/Slow never landed land but I saw about 500~ damage. Back in those days that was alot of damage lol. As per my first post though, ever since I merited the ability (5/5 ^^) those Tail Crushs smacked the Poison on.
Very vexing! (ノ ゜Д゜)ノ ==== ┻━━┻
Wonder if a full Creed +2 set and a Seigneur Shield would make a diff now? heh.
@ Greatguardian
DoT from Bio/Dia/ElementDebuffs remain unchanged, only thing that mods it (in reference to initial damage) is Rampart, I didn't take note if the damage kept ticking with the Magic Shield up my apologies~
Spells/Status Effects in my experience that get resisted with Fealty up is as follows, may miss a couple since I'm not on PLD as much as I used to be ┐(´∀`)┌ includes after-effects of Job Abilities aswell (Ice Break / Bind etc)
Slow I (never had a mob cast Slow II on me)
Paralyze I (never had a mob cast Para II on me)
Blind I / Flash (never had a mob cast Blind II on me)
Break / Petrify*
Silence / Mute
Gravity
Bind
Sleep I/II/gaI/gaII
Stun
Dispel**
Disease
Curse
Charm
Zombie
Magic/Physical Attack Down
Magic/Physical Defense Down
Magic/Physical Accuracy Down
Magic/Physical Evasion Down
** Dispel, being cast from the npcs of Vana'Diel I have honestly resisted every single one of them (though level difference between our 95s and the old zones are huge, maybe they have been standard resists from Magic Defense/MND?), as for pcs in Ballista? Brenner? etc, I've yet to face someone casting it on me so I can't speculate.
* An exception to this seems to be those pesky Peistes and their Grim Glower.
The damage from Self-Destruct in Besieged from our neighborhood Big Bombs is reduces to roughly 100~200 damage, always a good laugh when the crowd around you flops down and you're standing there like.. "What? /swish Bomb crumbs off shoulder"
(σ・∀・)σ
I feel its kind of sad on some journeys though, upon ruffling feathers in Temple of Ugry those Ninjas love casting Dokumori .. my Puppetmaster resists it more often then my Paladin does with Shell IV on.
Martel
11-17-2011, 02:14 AM
* An exception to this seems to be those pesky Peistes and their Grim Glower.
I feel its kind of sad on some journeys though, upon ruffling feathers in Temple of Ugry those Ninjas love casting Dokumori .. my Puppetmaster resists it more often then my Paladin does with Shell IV on.
I'd like to note that shell is simple magic damage reduction. It has no effect on a player's magic resistance. So if a spell doesn't deal direct damage, shell will have no effect. Also does nothing for breath attacks.
* An exception to this seems to be those pesky Peistes and their Grim Glower.Aura effects, and gaze aura effects seem to circumvent fealty. Extremely annoying.
Also, Fealty can most definitely be dispelled. Again, Extremely annoying.