Log in

View Full Version : Magic Critical Messege.



Tsukino_Kaji
06-21-2011, 04:33 PM
I would like it to display when a spell cast scores a critical hit.
Example:
Player/monster casts X spell.
The spell scores a critical hit!
Player/monster takes X damage.

Hannah
06-21-2011, 06:33 PM
I agreed, that would be nice...

Chiibi
06-21-2011, 06:37 PM
..why? wouldnt the damage spike in damage be enough for you? why clog up the chat with useless info you can eyeball?

Eri
06-21-2011, 09:21 PM
Well about everyone should have the same.
So like If a meele can get a 'Crit Message' y wouldn't a mage?

I would explain it as follows:
A Spell consumes MP ~ A WS consumes TP

A WS can Crit (Some WS's can but won't display 'Player XXX WS deals a critiical hit.')

A Spell can Crit but doesn't Display it ever.

So going by that logic a Mage does nothing but WS (consumes something MP in that case)

So if mages get that message meeles would like to get a Crit Message possibility on their WS too!

Overall it would fair but it would also Spamm the Log.
So along with that a chatfilter for Crit Messages would be in order!

Tamoa
06-21-2011, 09:56 PM
Overall it would fair but it would also Spamm the Log.
So along with that a chatfilter for Crit Messages would be in order!

Or you can just use the chat filter options that are already there - i.e. filter out other people's damage and/or your own.

But I don't see the need for magical crit hit message to be displayed, it won't make any difference to me. Unless it's something that takes 2 minutes to fix, then yeah ok.

Raxiaz
06-21-2011, 10:23 PM
It's not a "fix" it's an "addition." Which depending on how the code is for the entire battle system, might be a little difficult, or very easy.

Tamoa
06-21-2011, 11:36 PM
Yeaok, not going to argue over semantics in the English language seeing as it's not my native language.

Raxiaz
06-21-2011, 11:38 PM
So -that's- why you don't pick up on sarcasm...

Tamoa
06-22-2011, 12:27 AM
So -that's- why you don't pick up on sarcasm...

Actually no, sarcasm can be somewhat hard to convey on a forum, and there was nothing in what you said or in the way you said it, that gave it away as being sarcasm. In fact, it fit in rather nicely with the rest of your posts in that thread - i.e. rage mode.

Going to leave it at that.

Fiarlia
06-22-2011, 01:16 AM
Actually, I'd like to see this too. I don't think it's necessary by any stretch of the imagination, but I still think it'd be nifty. I can already tell when I get a magic crit, so I'd view this as simply an aesthetic change, but one I'd like nonetheless.

Xerius
06-22-2011, 01:36 AM
I agree. Ranged attacks got Critical hit messages why can't mages >_<

Tsukino_Kaji
06-22-2011, 04:38 AM
..why? wouldnt the damage spike in damage be enough for you? why clog up the chat with useless info you can eyeball?Honestly, with the way damage is now, it's not realy all that simple to tell what resulted cause that spike or if that was even a "real spike."
And honestly, if one line of text is spam, just how many filters are you using?
Actually, I'd like to see this too. I don't think it's necessary by any stretch of the imagination, but I still think it'd be nifty. I can already tell when I get a magic crit, so I'd view this as simply an aesthetic change, but one I'd like nonetheless.SE is quite fond it seems of superfluous changes.

Raxiaz
06-22-2011, 04:40 AM
Actually no, sarcasm can be somewhat hard to convey on a forum, and there was nothing in what you said or in the way you said it, that gave it away as being sarcasm. In fact, it fit in rather nicely with the rest of your posts in that thread - i.e. rage mode.

Going to leave it at that.

Rage mode? That's what I come off as? Wow, man do I hate the internet.

Fiarlia
06-22-2011, 05:08 AM
Honestly, with the way damage is now, it's not realy all that simple to tell what resulted cause that spike or if that was even a "real spike."
And honestly, if one line of text is spam, just how many filters are you using?SE is quite fond it seems of superfluous changes.

What? How is it not simple to tell what caused a spike in damage for nukes? O.o The formulas are easy, you get either full damage or a resist of varying degrees (1/2, 1/4, etc). Unlike melee damage the damage done with nukes is constant. If you do damage above your maximum (no resist) then it was either a magic crit, or a day/weather proc (and most mages nuking will have an obi/twilight cape/BLM relic legs for the most used spells, thusly controlling the day/weather procs). If it's lower than expected it's either a resist, or a proc on badly-alligned day/weather. The only time it might be hard to tell if you got a magic crit is if you get a crit on a resist.

Regardless, I'd still like to see it added. No real reason for it to be added, honestly, but I'd probably say something like "oh, cool" when perusing update notes if it's included.

RAIST
06-22-2011, 10:14 AM
yeah...I forget the specifics on how everyone was "guessing" what the crit. magic adjustment was, but I do recall there was some debating over it because they hadn't been able to discern the INT of some of the targets being used and what not. Some of the numbers parsed were only showing increases in the 100-200 point range at the time. I imagine it's a lot more drramatic now with better gearing and what not.

I'd simply like it so I can kind of eyeball just how much it is kicking in without having to track a boat load of casts. It usually doesn't take long to determine whether to fill some slots with a piece with INT or a piece with MAB on it--in some cases didn't even need to test it because of the values on the pieces. Crit. Magic Hit takes a lot more effort to try to track.

Tsukino_Kaji
06-22-2011, 12:59 PM
Eyeball or no, there's still absolutly no way to be certain what was a critical or not.

Fiarlia
06-23-2011, 02:08 AM
Eyeball or no, there's still absolutly no way to be certain what was a critical or not.

Try reading my earlier post, it's stupid easy to tell when you get a crit. Besides, testing was done almost immediately and the value for Mcrits was discovered within a day or two of the stat being implemented. If you have magic crit gear, it adds 10 Magic Attack Bonus to that nuke when it procs. Magic Critical Hit Rate only improves that chance, Magic Critical Hit Damage +x% increases the MAB of the proc to whatever the x% was, So if you have Mcrit damage+5%, a magic crit now adds 15 MAB when it procs. Aside from resist and day/weather, nukes do not vary in how much damage they do on the same mob (unless you gain a buff or add a debuff on the target that changes the values of the formula, such as Ascetics Tonic, or Burn). It's stupid easy to see when you get a crit, unless your resist rates are through the roof and only get crits on the resists.