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View Full Version : Realistic Job adjustments wants!



Shaj
03-09-2011, 08:44 PM
I'd like to see WHM's to get an ability to restore MP. I know SE have implimented the idea of the Orison Pantaloons +2 to cut 5% of MP to amount that has been cured. But with subs like BLM, WHM is getting aspir only.

I'd also like to see an increase of "Divine Viel" effect on the Orison Cap +2, it goes of 1 in 50 spells for me, not good enough, or "Esuna" to have a shortened spell-cast without having to use Afflitus Misery.

Well it all comes down to what people want! So keep em' posted :)

Thanks

Shaj

Retsujo
03-09-2011, 09:06 PM
Just in my opinion, Esuna isn't worth using without Misery simply for the benefit of widening the ailments you can erase with the spell.

I'd like to see the ability to use spells like Erase and such on alliance members.

Kari
03-09-2011, 09:33 PM
AF3 +1 Head has ~10% chance of the Divine Veil effect.
+2 is probably slightly more.
Any more than this would take away from the benefits of making a Yagrush.

Esuna could use less of a cast time in general, and less recast, but it's not a huge deal.

As far as MP goes, WHM isn't really needing help there.
We have plenty of random Refresh gear available, as well as simply using /SCH or /RDM, which is the norm anyway.

Ariane
03-09-2011, 10:50 PM
For /BLM, the main two things I use out are Stun and Warp II... and so don't use this as a subjob most of the time myself. It really is very situational.

Speaking for myself, while a restore MP ability could be useful, I don't personally see it as being necessary. Capped Cure Potency and the ability to spam lower tier, high HP return cures helps conserve MP. If you use /SCH there is the option to use sublimation (and can potentially get an occaisional decent Aspir if you chose to fire off Dark Arts) as well as MP conservation inherent in using Light Arts. If you use /RDM you have Refresh and Convert.

In certain tank party situations, where there may be two White Mages, we can generally Devotion each other too. Another tip - I tend to keep a Vile Elixir on me just in case I need a rapid MP restore outside of Abbysea fights. Inside Abyssea, between the Martellos and Refresh Atmas it is non-issue in most cases. And hopefully you are also able to be in a party with some form of support job (BRD/COR/SMN/RDM or even BLU) along providing another source of Refresh too.

All of the above points are behind my opinion that a restore MP ability is not needed on WHM.

Moving on to the second item - in my own experience the Divine Veil Proc rate, while low, seems to be better than 1 in 50. I should do some testing sometime and do the math. I do agree it would be nice if this could be enhanced somewhat more though.


About the third point - Aflatus Misery > Esuna rocks for the wide variety of status removals over Solace > Esuna. With enough haste (gear and magic) as well as using /SCH for Light Arts cast & recast reduction time and the opportunity to use Celerity occasionally, it really lets you cast Esuna very fast and very frequently. You probably have already done so, but if you haven't already looked into using WHM/SCH it can really make a huge difference in overall WHM performance for things like this.

On my own "wish list" - I would wish that more things like Raise for instance, could be used with Accession to quickly recover a wiped alliance. :) But that is more of a dream than a serious need.

Simian
03-10-2011, 12:17 AM
As far as spells go my wish list: Holy II, Banishga III, Banish IV, Silencega, Paralyga, Hastega and perhaps a raise in the cap for enfeebling magic. All these base spells WHM gets early on and with the exceptions of Banish and Banishga there are no higher tiers. RDM's do not get a Silence II even. Silence, Haste and Paralyze can be augmented with /SCH to get the -ga effect, but it would be nice if it could be done without having to choose one sub over another.

Daniel_Hatcher
03-10-2011, 01:29 AM
As far as spells go my wish list: Holy II, Banishga III, Banish IV, Silencega, Paralyga, Hastega and perhaps a raise in the cap for enfeebling magic. All these base spells WHM gets early on and with the exceptions of Banish and Banishga there are no higher tiers. RDM's do not get a Silence II even. Silence, Haste and Paralyze can be augmented with /SCH to get the -ga effect, but it would be nice if it could be done without having to choose one sub over another.

Surely those Enfeeble'ga would belong to RDM, not WHM.

PS. SCH can't do Accession + Haste

I would like Haste II though, even if it's only 20% instead of 15%.

Dazusu
03-10-2011, 02:52 AM
It goes of 1 in 50 spells for me, not good enough

Get a Yagrush.

Kari
03-10-2011, 03:09 AM
My main dream for WHM:
Hastega. That, or enhancing Haste's duration to be something worthwhile.
I have absolutely no idea why the only player-obtained Hastega in the game is via Garuda, which is almost never used.
Haste is one of the most used spells in our list. It only lasts 3 minutes. This may be my personal opinion, but I've always believed buffs in MMORPGs should be something you apply every now and then, or when they're dispelled. Protect and Shell both last a whole 30 minutes, and just as well they have AoE versions. Depending on what NMs you fight, these are often dispelled/stolen/etc, but reapplying them isn't too big of an issue, and the duration is nice when it's not being dispelled.
Then when you look at Haste, it only lasts 3 minutes, and plenty of Abyssea NMs have Slowga or similar, always being more potent than your Haste. Personally when I'm on WHM, I find myself keeping my group Hasted than I do keeping them Cured.

Would also like to see duration of other various buffs enhanced.
The "Boost-STAT" series are hardly ever used, considering their limited usefulness. Buffs that increased Damage/Attack or other specific Potencies would have been more worthwhile.
If these buffs lasted longer I may actually throw them out there every now and then -- there's no real reason to keep them up, unlike Haste.

"Bar-STATUS" spells giving actual, noticeable chances of resisting a status completely would also be absolutely lovely.
Why should I bother with Barparalyzra/Barsilencera when my party is going to beg me to Paralyna/Silena them immediately after gaining the effect? When "Bar-STATUS" spells only reduce the duration of the enfeeble, there's almost no reason to put them up. =/

Daniel_Hatcher
03-10-2011, 04:24 AM
"Bar-STATUS" spells giving actual, noticeable chances of resisting a status completely would also be absolutely lovely.
Why should I bother with Barparalyzra/Barsilencera when my party is going to beg me to Paralyna/Silena them immediately after gaining the effect? When "Bar-STATUS" spells only reduce the duration of the enfeeble, there's almost no reason to put them up. =/

Wasn't they ninja updated, because I've noticed on jobs with Resist traits that they activate a lot recently.

Simian
03-10-2011, 10:39 AM
Surely those Enfeeble'ga would belong to RDM, not WHM.

PS. SCH can't do Accession + Haste

I would like Haste II though, even if it's only 20% instead of 15%.

Actually...RDM only has one -ga spell and that is Diaga. -ga spells are the purview of WHM's and BLM's and the specific enfeebling spells I mentioned are received by WHM before RDM or at the same time.

Fetus
03-10-2011, 01:26 PM
The "Boost-STAT" series are hardly ever used, considering their limited usefulness.

Boost-AGI+Auspice is hardly useless. It's used quite often, especially in low-man situations where the goal is to avoid feeding too much TP to mobs. If you're not seeing big gains from your Boost spells, try capping and meriting your Enhancing Magic skill, use /SCH for Light Arts and stack as much +Enhancing Magic skill equipment you can get. You do know that Boost-STR, DEX and INT are coming, too, right? While not particularly useful inside of Abyssea, the Boost spells are still useful anywhere else.

They shouldn't stop at just boosting the generic stat-line, though. They should add Boost spell that increase accuracy, attack, evasion or whatever.

What really sucks is only being able to use one Boost spell at a time. Being able to use two at a time would be so much nicer.

I do agree that the Bar-status spells are still pathetically unreliable. I try to be a decent WHM, but there's just no point using them, even with capped Enhancing Magic skill.

Haste II or, better yet, Hastega would be a God-send.

Replace Shield Defense Bonus with something useful. Another tier of Magic Defense Bonus, I don't care.

Make Afflatus Misery on par with Afflatus Solace. Afflatus Misery should be able to "store" damage taken for more than one hit, as it currently does... which is totally lame, by the way. Cura III could be added without breaking the game and, if potent enough, could make taking the damage worth the payoff.

Could add Bardarkra/Barlightra? They don't seem game-breaking but it just seems odd that WHM hasn't already been given access to these spells. A different kind of bar-spell that occasionally absorbs magic damage of a particular element would be neat, I guess.

I'm all for adding abilities or traits that would enhance WHM melee potential! Just some ideas off of the top of my head.

Charismatic
03-10-2011, 02:31 PM
Hastega and a FULL set of Light Element nukes (Banish 1-5, Holyja, etc) changes to protect 5 merits that make them worth having.
That's about it for my WHM wishlist.

whmsyrup
03-10-2011, 02:32 PM
I think it would be interesting if they gave WHM the ability to remove weakness from someone. I imagine it would have a long cool down time... or cost a ton of MP, but it might be nice.

Valkrist
03-10-2011, 02:37 PM
Both Auspice and Boost- spells should be kept up 100% of the time if the WHM can afford the MP and the risk of running into melee. The Subtle Blow effects from Auspice and Boost-AGI are mind blowing. People are always fighting for 1 more point of stat to be squeezed out. A WHM can give 7~ if they're not lazy. SCH's merit Stormsurge just to gain the same effect. Whether or not a SCH will give you a Storm is a different matter entirely.

Daniel_Hatcher
03-10-2011, 10:25 PM
I think it would be interesting if they gave WHM the ability to remove weakness from someone. I imagine it would have a long cool down time... or cost a ton of MP, but it might be nice.

Well it exists in the past: Reviviscence, they should give it to WHM as a Job Ability maybe 10 minutes recast and can be reduced to 8 minutes with the new merit system at 99.

Lukielucas
03-10-2011, 10:33 PM
We was talking about having a R4 with a weakened state timer reduced to half, that would be nice but again it would mean pressure on WHM's to only use R4 and being an experienced WHM pre-abyssea, R3 was the must have and some people still ask for R3 only now which is lame condiser how easy it is to replace the exp now-a-days....

Lithera
03-11-2011, 08:29 PM
I still /blm due to doing alot of low man stuff without a Rdm, sch, blm, Brd, or cor. So I'm mostly crowd control when I'm not doing 50 other things plus most of the time I do /sch a Rdm goes and refreshes me anyways. :/ I would definitely love to have barlightra and bardarkra and was surprised to not see them added when pld and drk got their En-spell equals. I would also love Banish IV, V Banishga III, Holy II and for them to make it so that you don't have to have healed a butt load just for the spell to do decent damage like you seemingly have to do with Holy. Also would love Reposega and Repose II. Anyone who's done enough dyna-tavy knows how hard at times it is to dark base sleep the hydra corps members. Yes, sleep things during dynamis alot semi due to low blm and Rdms in my shell and they at times being busy doing other things when things wake back up.

Laxedrane
03-11-2011, 08:39 PM
I really like to see banish IV AND V. I very upset that we didn't get IV during the 76 to 80 time. Heck, I was calling for us to get it at 75. The levels match up and I don't see how it be unbalanced since banishes never stack up to their black magic counter-parts.

Miiyo
03-12-2011, 05:56 AM
You and I would be great friends. You know my whm heart. :D

Miiyo
03-12-2011, 05:59 AM
I'd agree with the enfeeble'ga for rdm. I'd just like to have haste and enfeebles able to be affected by Accession for whm/sch.

Kaych
03-12-2011, 07:05 AM
I mele always as a WHM in EXP partys. That way I get MP back from Mystic Boon (and I suggest u go /sch for Sublimation for extra MP and MP save and to not get slept). And Esuna rocks. I constantly use that and Cura II. And at HNMs I use Sacrifice and Esuna, so I dont rly see your problem:/

Upitupi
03-20-2011, 04:51 PM
An idea my girlfriend threw into the arena; and I really liked it, was a Job Trait "Increased 'cure' distance." I can think of may times, when I was trying to keep max distance from the mob; only to have my tank move a little bit; and be out of range of a much needed cure.

Lloydofpudding
03-20-2011, 06:30 PM
I would like an adjustment where when a player changes gear you can still target when they blink. Don't know how many times people have died because simply they wouldn't stop changing gear when they needed a cure and died for their own stupidity. Also Maat and even the whm goblins in Cape t. have Banishga 3, lvl 90 whm still doesn't have it. Some kind of raisega, where it would be an aoe target raise 1, something to that effect.

Tsukino_Kaji
03-20-2011, 07:15 PM
I would like an adjustment where when a player changes gear you can still target when they blink. Don't know how many times people have died because simply they wouldn't stop changing gear when they needed a cure and died for their own stupidity. Also Maat and even the whm goblins in Cape t. have Banishga 3, lvl 90 whm still doesn't have it. Some kind of raisega, where it would be an aoe target raise 1, something to that effect.I always thought Benediction should raise in addition.

Miiyo
03-20-2011, 07:38 PM
I always thought Benediction should raise in addition.
I second this. I'd like to throw in that if you're currently alive and have death status that it be removed. Maybe make a merit that takes care of those few things it doesn't cover. 1 merit will be able to remove all enfeebling status, 2 takes care of all negative status (cursna comes to mind. something it currently doesn't cover, 3 covers health, 4 gives stoneskin or regen, 5 does all of the above.

Tsukino_Kaji
03-20-2011, 07:41 PM
I second this. I'd like to throw in that if you're currently alive and have death status that it be removed. Maybe make a merit that takes care of those few things it doesn't cover. 1 merit will be able to remove all enfeebling status, 2 takes care of all negative status (cursna comes to mind. something it currently doesn't cover, 3 covers health, 4 gives stoneskin or regen, 5 does all of the above.Yes. I see nothing game breaking about a 2hr removing weakened status. Nin do it already. And especialy since it would be limited to a maximum of 6 people.

Alkimi
03-21-2011, 02:39 AM
I do agree that the Bar-status spells are still pathetically unreliable. I try to be a decent WHM, but there's just no point using them, even with capped Enhancing Magic skill.
head.

I agree they're not great, but when stacked with a bar-element spell they do work semi-well. For example with Barstonra and Barpetra up on Dragua you'll very rarely get petrified by Terra Wing. But yeah for the most part they're not all that effective and could do with a buff.

Reimii
03-21-2011, 11:14 PM
Some of these suggestions seem a bit farfetched to me but I will admit I'd love to see them in the game. I'm probably wrong but I have a feeling we'll at least get Banish IV and Banishga III or even Holy II within the next two level cap updates. It just seems natural for them to give us. And about Raisega...yeah if they could give us the spell "Arise" (AoE Raise spell from FFCC) I'd probably die happily. No one cares if they get Raise 1 or 3 these days since EXP is just too easy to come by so if we had Arise as an aoe Raise I that'd be good.

The idea of Benediction removing weakness also makes a lot of sense. It's supposed to remove all status effects and full cure your party. Weakness is a status effect...so naturally...yeah lol. And since it's a 2hr ability it isn't too broken or anything.

It's a bit unfortunete but I don't see SE giving us any form of AoE enfeebs or Hastega any time soon. It's best just to suck it up and make a haste rotation for your party. Inside abyssea with the right atmas your fast cast should be good enough to lower the timer on it's own to less than 20 sec and if you cared to keep your blessed gear around and happen to have goliard body and at least a swift belt that'll stuff the recast down to almost 10 which isn't a long time to wait between hastes. With that gear, and /SCH or /RDM you can still bring it close to that even outside of abyssea so there really isn't that much of a problem. Besides these days when you're fighting some of the more harder bosses in Abyssea there's normally only one person actually hitting/tanking it (be it a MNK, THF NIN or even PLD tank) so you really only need to Haste one person (two if you have a THF there to raise the TH level). ^^; At least that's what I've been seeing. The DDs in our LS normally just put on Atmas like sea daughter and VV and regain to WS every 30 sec or so when we fight something hard. And if it's like an easy NM we're normally in groups of what, 2-4 people, one person being the tank and everyone else on magical procing jobs that don't even hit the NM. If it's the duration you're concerned about (I saw someone was before), then if there's a Red Mage in your party with v3 boots,hands or cape let them cast Haste on your party members.

*end obligatory haste rant*

I've actually seen the Divine Veil effect proc a lot for me. Thing is...it only procs when I'm using like paralyna on the last person that needs it...making it useless. So yeah if SE could fix that, it'd be really nice. I'm tired of seeing things like this:

Reimii casts Silena.
Reimii successfully removes Sargonius's Silence.
Reimii casts Silena.
Reimii successfully removes Brackenthwit's Silence.
Reimii casts Silena.
Exelius is no longer silenced.
Silena has no effect on Sargonius.
Silena has no effect on Brackenthwit.

-_-;;;

Ganukay
03-21-2011, 11:56 PM
The divine veil effect doesn't need to be raised. I see it proc quite a bit with +2, it's fine where it is. Raising the effect more would decrease the value of Yagrush.

Bejiita
03-22-2011, 05:58 AM
I'm with Simian on this one. Xga/ra is not the forte of Rdm, it's the domain of Whm in this case. Rdm is centered on the individual, Whm concerned about others. One thing I really want is that alliance members are treated as party members, excluding CuragaX. Banish 1-5, Banishga 1-3, Banishja, Holy 1 and 2. Reviviscence would be great. And please, Amnesra.

Fetus
03-24-2011, 05:24 AM
It's kinda' sad that the WHM forum has so little traffic. Oh, well.

Unless Holy is enhanced with a strong Afflatus Solace charge, Banish III trounces it easily. Adding Holy II, Banish IV-V or Banishga III, wouldn't really do anything at all for WHM in the long-run. I guess they could add them, for the sake of completion, if not any other reason. Reviviscence would be great, as many people have said. I'm still sticking to my post on Page 2, though.

As for Benediction: Restores a large amount of HP and removes all status ailments for party members within area of effect.

So why doesn't it remove Amnesia, Terror, Charm, Songs, Mute, Doom, Zombie, Weakness or every status ailment like it says it does? There are tons of people on the other job forums making outlandish demands for their respective jobs. I think the WHM community needs to make demands of their own... like demanding that their TWO-HOUR ABILITY actually does what it says it does.

omg! WHM will be far too powerful then! /sarcasm off

Raka
03-24-2011, 05:31 AM
Not sure if this was suggested yet, but at the very least...MP-wise, I think White Mage should be allowed to use Devotion on themselves.

Tsukino_Kaji
03-24-2011, 07:17 AM
Not sure if this was suggested yet, but at the very least...MP-wise, I think White Mage should be allowed to use Devotion on themselves.I would love to, but I think it would be too game breaking.

Simian
03-24-2011, 07:57 AM
Self-devotion might seem to narcissistic. lol

Limecat
03-24-2011, 09:43 AM
I'd like to see a 3-5 min cooldown JA that makes our next spell generate no enmity. Having access to Reviviscence would be great too. In the probably-not-realistic realm, I'd like another JA that would make the next ~3 minute buff you cast cost 10 times the normal amount, but increase the duration to 30 minutes. Maybe make the increased cost a hard number that can't be reduced via whatever traits/abilities, if that's what was needed to get SE to swallow the idea balance-wise.

Beyond that, pretty much I would just parrot everyone else; More light nukes(particularly, one that's non trivial and doesn't require jumping through hoops for middling results, even if it's on a super-long recast), barlight/dark(games that put in elements and then don't give players meaningful ways to attack with or defend against them irritate me to no end), and so on. Ah, actually, I can think of something else. Improve Protect(ra) V some. The way defense works, fully merited Protectra V is still pretty damn sorry. It was laughable at 75, let alone now, and could stand to be cranked up a good bit.

Alkimi
03-24-2011, 09:47 AM
The general consensus with Protectra merits is that each merit should give -2% PDT, up to a maximum of -10% PDT with 5 merits, similar to how Shellra merits work.

Some may say it's broken but meh. Even if it was -1% up to -5% it'd still be worth merting.

Fetus
03-30-2011, 04:49 PM
The general consensus with Protectra merits is that each merit should give -2% PDT, up to a maximum of -10% PDT with 5 merits, similar to how Shellra merits work.

Some may say it's broken but meh. Even if it was -1% up to -5% it'd still be worth merting.

Fantastic idea. This would finally make Protectra V worth something.

Different note: Fix Afflatus Misery. I'm not sure why it didn't receive a enhancement via WHM AF3+1/+2, but it should have. Before someone says it, we all know WHM are the sooper dooper healers that don't do anything else, so don't even mention it. Some of us like to utilize alternative play styles instead of pretending we're bots that spam Cure V and Cure VI only. They could've enhanced to actually record the strongest hit you've received and retain it for your next spell.

So instead of getting hit for 400 damage and then a second later getting hit for 40 damage while you're in the middle of casting Cura or Cura II and getting screwed out of HP recovery, it would ignore the 40 damage (since 40 < 400) and give you the potency on Cura or Cura II that you rightly deserve. After you finish casting, it would erase the record as per usual.

I know, Earth-shattering stuff.

PS: Add Reviviscence and Cura III, fix Benediction, replace Shield Defense Bonus with another tier of Magic Defense Bonus, Auto Refresh or Clear Mind. Thanks.

Bubeeky
03-31-2011, 08:53 AM
Can we just simply make healing magic a little more important in terms of how it affects the cure formula?

Annalise
04-01-2011, 12:59 PM
I don't feel like going back and quoting but...

For the person who said they should implement something so you can target people when they are blinking... they did. It's <stal> and <stpt>.

For the person who wanted paralyga and silencega and said sch could -ga them already, no, it cannot. Flash, paralyze, silence, and slow do not combine with accession.