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xiozen
03-09-2011, 08:07 PM
I know the Kenkonken is the PUP Mythic weapon. However, with the introduction of the Empyrean weapons and the late introduction of the PUP job after the Relics had already been introduced into the game, is it even possible to introduce a PUP-only relic? or modify the Burning Knuckles to adjust weapon mechanics to that of the puppetmaster job?

Just an idea... but I can already hear the - "Just get a kenkonken..." which I'm working on >.>

Lushipur
03-09-2011, 09:08 PM
"Just get a kenkonken..." XD

no, seriously, h2h relic sucks compared to kenkonken.

id loved an automaton relic or a relic animator, but i suppose neither are an option ;_;

xbobx
03-09-2011, 11:11 PM
Keep in mind too that if the dynamis change allows for relics to be easily obtained, jobs that only have mythics get screwed. The path is still a pain in the butt to do.

Ramenuzumaki
03-10-2011, 02:47 AM
Empyrean Head/Frame combo. Enough said. :P

Koroma
03-10-2011, 05:12 AM
Empyrean Head/Frame combo. Enough said. :P

O.o some type of relic/empyran automatons would be way cooler then a weapon

xiozen
03-10-2011, 11:29 AM
O.o some type of relic/empyran automatons would be way cooler then a weapon

O_O now that's an AWESOME idea.... that would be sooooo coool. An empy or relic autmaton at lvl 99... come on Square there's your answer... let's do it!

AyinDygra
03-10-2011, 11:47 AM
I've considered this idea of a relic automaton for a long time... here's what I came up with... (still needs refinement)

Legendary Automaton
After endless months of research, Ghatsad believes he can perfect a new automaton harnessing a tiny fragment of Alexander's great power. By siphoning off some of Alexander's strength, he hopes to keep Alexander from ever fully awakening again. However, he requires information from the ancient civilization of Olduum to complete the project.

Quest for the frame requires:
* Level 75
* "Whisper of Radiance" (the whisper is lost)
* Some other material

Quest for the head requires:
* Level 75
* Ancient Olduum Automaton Head (new item)
* The data from a completed Floor 100 Runic Disc (you keep the disc) and 1 jp midnight.
* Using a runic disc with less floors increases the wait in Japan midnights:
1-50 7 midnights
50-60 6 midnights
60-70 5 midnights
70-80 4 midnights
80-90 3 midnights
90-99 2 midnights

I would suggest that this head/frame combination be unique among automatons in not allowing mix and matching.

Head: Judge
Attempts to stay in melee range. It is capable of identifying and targeting the enemy's weakness by changing the melee damage type of the frame. In addition, attacks occasionally ignore defense entirely.

Fire 2, Wind 2, Thunder 2, Light 2
Ice 1, Earth 1, Water 1, Dark 1

Frame: Colossus A-100
This frame converts the immense power of Alexander into energy weapons of various forms. It was built with incredibly durable materials that can withstand the incredible forces within. Attachments that focus on defense such as the Shock Absorber and Reactive Shield find their potency greatly increased. In addition, it can occasionally activate "Astral Shield" to protect itself and its master from one powerful Area of Effect attack or spell (similar to how Valoredge uses shield bash, but faster.)

Fire 4, Wind 3, Thunder 5, Light 5
Ice 1, Earth 4, Water 1, Dark 1

Damage type: Blunt (holy elemental magic damage instead?)
Skill Ranks:
Melee: A-
Ranged: B
Magic: B
Weaponskills:
* Divine Spear: Light elemental damage, conal AoE. Reduces enemy attack power.
Trigger: Earth Maneuver
Skillchain property: Fusion
* Divine Judgement: Light elemental damage, 3-hit small AoE around target.
Trigger: Light Maneuver
Skillchain property: Continues light.

Relic Attachment
Hydra Core (Dark size 1)
Ignore a percentage of resistances to damage types. Additonal maneuvers increase the percentage ignored.
Acts like one dark maneuver is always active for other attachments, but not for weaponskill priority.
* Unlocks "Transmit" ability: Oblivion Smash (AoE physical damage + stun)

Mythic Attachment
Olduum Core (Thunder size 1)
Reduces cooldown on all automaton ability timers.
Acts like one thunder maneuver is always active for other attachments, but not for weaponskill priority.
* Examples of Automaton ability timers are stoneskin from the shock absorber and shield bash.
* Unlocks "Transmit" ability: Omega Beam (similar to Alexander's Divine Judgment)

Empyrean Attachment
Twilight Core (Light size 1)
Increases resistance to status ailments. Additional maneuvers increase elemental resistance.
Acts like one light maneuver is always active for other attachments, but not for weaponskill priority.
* Unlocks "Transmit" ability: Nova (AoE non-elemental magical damage around automaton)

(For an explaination of "Transmit", See my post: An ability I've wanted for a while...)

Ramenuzumaki
03-10-2011, 07:09 PM
That right there is exactly what I had in mind. A nice new automaton capable of tanking. I like how you added the Transmit abilities in there as well. I think adding these, and transmit are very good ideas. However possibly Transmit would need to be modified slightly to keep balance. Also maybe AoE WS are a little too much? Keeping Nova as an AoE Would probably be fine, but a melee that does nothing but spam AoE WS could get a little dangerous for the Automaton or it's master.

Really love the ideas though Ayin

xiozen
03-10-2011, 07:38 PM
I've considered this idea of a relic automaton for a long time... here's what I came up with... (still needs refinement)

Legendary Automaton
After endless months of research, Ghatsad believes he can perfect a new automaton harnessing a tiny fragment of Alexander's great power. By siphoning off some of Alexander's strength, he hopes to keep Alexander from ever fully awakening again. However, he requires information from the ancient civilization of Olduum to complete the project.

Quest for the frame requires:
* Level 75
* "Whisper of Radiance" (the whisper is lost)
* Some other material

Quest for the head requires:
* Level 75
* Ancient Olduum Automaton Head (new item)
* The data from a completed Floor 100 Runic Disc (you keep the disc) and 1 jp midnight.
* Using a runic disc with less floors increases the wait in Japan midnights:
1-50 7 midnights
50-60 6 midnights
60-70 5 midnights
70-80 4 midnights
80-90 3 midnights
90-99 2 midnights

I would suggest that this head/frame combination be unique among automatons in not allowing mix and matching.

Head: Judge
Attempts to stay in melee range. It is capable of identifying and targeting the enemy's weakness by changing the melee damage type of the frame. In addition, attacks occasionally ignore defense entirely.

Fire 2, Wind 2, Thunder 2, Light 2
Ice 1, Earth 1, Water 1, Dark 1

Frame: Colossus A-100
This frame converts the immense power of Alexander into energy weapons of various forms. It was built with incredibly durable materials that can withstand the incredible forces within. Attachments that focus on defense such as the Shock Absorber and Reactive Shield find their potency greatly increased. In addition, it can occasionally activate "Astral Shield" to protect itself and its master from one powerful Area of Effect attack or spell (similar to how Valoredge uses shield bash, but faster.)

Fire 4, Wind 3, Thunder 5, Light 5
Ice 1, Earth 4, Water 1, Dark 1

Damage type: Blunt (holy elemental magic damage instead?)
Skill Ranks:
Melee: A-
Ranged: B
Magic: B
Weaponskills:
* Divine Spear: Light elemental damage, conal AoE. Reduces enemy attack power.
Trigger: Earth Maneuver
Skillchain property: Fusion
* Divine Judgement: Light elemental damage, 3-hit small AoE around target.
Trigger: Light Maneuver
Skillchain property: Continues light.

Relic Attachment
Hydra Core (Dark size 1)
Ignore a percentage of resistances to damage types. Additonal maneuvers increase the percentage ignored.
Acts like one dark maneuver is always active for other attachments, but not for weaponskill priority.
* Unlocks "Transmit" ability: Oblivion Smash (AoE physical damage + stun)

Mythic Attachment
Olduum Core (Thunder size 1)
Reduces cooldown on all automaton ability timers.
Acts like one thunder maneuver is always active for other attachments, but not for weaponskill priority.
* Examples of Automaton ability timers are stoneskin from the shock absorber and shield bash.
* Unlocks "Transmit" ability: Omega Beam (similar to Alexander's Divine Judgment)

Empyrean Attachment
Twilight Core (Light size 1)
Increases resistance to status ailments. Additional maneuvers increase elemental resistance.
Acts like one light maneuver is always active for other attachments, but not for weaponskill priority.
* Unlocks "Transmit" ability: Nova (AoE non-elemental magical damage around automaton)

(For an explaination of "Transmit", See my post: An ability I've wanted for a while...)

Very nicely done... something this grand in the game or even remotely similar is DROOLING!!! /rate-up ^.^

Kaiichi
07-06-2011, 05:43 PM
I like it. /signed

Love stories.

Kristal
07-06-2011, 10:27 PM
The head is missing some stats:
Skill Rank Modifiers:
Melee:+1
Ranged:+1
Magic:+1

+2/+0/+0 is also possible (since it seems to focus on melee), but then the automaton goes into S rank melee skill (Or A+ rank, if you change the A-/A+ grade names to A-/A/A+)

katz
07-06-2011, 11:44 PM
Twilight Core - automatic Reraise and fast cast for the automation

Alhanelem
07-07-2011, 01:08 AM
The relic weapons are based on weapon class, not job. There is one weapon of each weapon class.

Grimkitty
07-12-2011, 03:23 AM
I think SE needs to take our ideas into mind here, lol. Saw an idea for WHM melee Empyrean, I wanted to have it so badly :Q

Kuroganashi
07-12-2011, 03:34 AM
I've considered this idea of a relic automaton for a long time... here's what I came up with... (still needs refinement)

Legendary Automaton
After endless months of research, Ghatsad believes he can perfect a new automaton harnessing a tiny fragment of Alexander's great power. By siphoning off some of Alexander's strength, he hopes to keep Alexander from ever fully awakening again. However, he requires information from the ancient civilization of Olduum to complete the project.

Quest for the frame requires:
* Level 75
* "Whisper of Radiance" (the whisper is lost)
* Some other material

Quest for the head requires:
* Level 75
* Ancient Olduum Automaton Head (new item)
* The data from a completed Floor 100 Runic Disc (you keep the disc) and 1 jp midnight.
* Using a runic disc with less floors increases the wait in Japan midnights:
1-50 7 midnights
50-60 6 midnights
60-70 5 midnights
70-80 4 midnights
80-90 3 midnights
90-99 2 midnights

I would suggest that this head/frame combination be unique among automatons in not allowing mix and matching.

Head: Judge
Attempts to stay in melee range. It is capable of identifying and targeting the enemy's weakness by changing the melee damage type of the frame. In addition, attacks occasionally ignore defense entirely.

Fire 2, Wind 2, Thunder 2, Light 2
Ice 1, Earth 1, Water 1, Dark 1

Frame: Colossus A-100
This frame converts the immense power of Alexander into energy weapons of various forms. It was built with incredibly durable materials that can withstand the incredible forces within. Attachments that focus on defense such as the Shock Absorber and Reactive Shield find their potency greatly increased. In addition, it can occasionally activate "Astral Shield" to protect itself and its master from one powerful Area of Effect attack or spell (similar to how Valoredge uses shield bash, but faster.)

Fire 4, Wind 3, Thunder 5, Light 5
Ice 1, Earth 4, Water 1, Dark 1

Damage type: Blunt (holy elemental magic damage instead?)
Skill Ranks:
Melee: A-
Ranged: B
Magic: B
Weaponskills:
* Divine Spear: Light elemental damage, conal AoE. Reduces enemy attack power.
Trigger: Earth Maneuver
Skillchain property: Fusion
* Divine Judgement: Light elemental damage, 3-hit small AoE around target.
Trigger: Light Maneuver
Skillchain property: Continues light.

Relic Attachment
Hydra Core (Dark size 1)
Ignore a percentage of resistances to damage types. Additonal maneuvers increase the percentage ignored.
Acts like one dark maneuver is always active for other attachments, but not for weaponskill priority.
* Unlocks "Transmit" ability: Oblivion Smash (AoE physical damage + stun)

Mythic Attachment
Olduum Core (Thunder size 1)
Reduces cooldown on all automaton ability timers.
Acts like one thunder maneuver is always active for other attachments, but not for weaponskill priority.
* Examples of Automaton ability timers are stoneskin from the shock absorber and shield bash.
* Unlocks "Transmit" ability: Omega Beam (similar to Alexander's Divine Judgment)

Empyrean Attachment
Twilight Core (Light size 1)
Increases resistance to status ailments. Additional maneuvers increase elemental resistance.
Acts like one light maneuver is always active for other attachments, but not for weaponskill priority.
* Unlocks "Transmit" ability: Nova (AoE non-elemental magical damage around automaton)

(For an explaination of "Transmit", See my post: An ability I've wanted for a while...)

LOVE IT :D

Karbuncle
07-17-2011, 07:52 AM
LOVE IT :D

After reading through it i can agree i love it too >________________> Would actually work to get that.