Log in

View Full Version : Red Mage



Pages : [1] 2

  1. RDM Ideas (0 replies)
  2. Nerf and buff red mage. (0 replies)
  3. Enspell II (1 replies)
  4. Enfeebling Magic Skill Cap (2 replies)
  5. How i would change RDM if i could. (7 replies)
  6. New Merit categories (2 replies)
  7. Oddundation (0 replies)
  8. Death Blossom update please (3 replies)
  9. Thoughts on Composure (4 replies)
  10. Thoughts on scaling some Enhancing Magic spells and changes for a few? (3 replies)
  11. +20% FC on dynamis sword, Crocea Mors is unwanted, also bow talk (18 replies)
  12. RDM needs a niche. (11 replies)
  13. Relic Pants don't seem to replace Jhakri or Ayanmo (2 replies)
  14. Death Blossom adjustment. (1 replies)
  15. Any Chance the rest of the Relic +3 will make RDM desirable in an endgame 6 party? (2 replies)
  16. Stymie Adjustment (1 replies)
  17. RED MAGE (has no vital role as SE promised to all jobs at the announce of end of xbox (1 replies)
  18. Cure V (29 replies)
  19. Haste 2 (20 replies)
  20. Inundation: require further information on confirmation (1 replies)
  21. Murgleis, rdm mythic - Enfeeble magic potency +20% (5 replies)
  22. Blink spell (14 replies)
  23. Question about Excalibur (2 replies)
  24. RDM in endgame (30 replies)
  25. Can RDM be put on eminent staff please? (7 replies)
  26. Rdm Debuffs are so useless, why? (34 replies)
  27. Getting the Most Out of Red Mage (as a new 99) (5 replies)
  28. Solving Spell Bloat: Spell pairing (1 replies)
  29. Will SE ever shine light on RDM again, will SE even answer us? (33 replies)
  30. Sucellos's Cape (1 replies)
  31. RDM Needs Updated (5 replies)
  32. Inundation (21 replies)
  33. take rdm out if ffxi (68 replies)
  34. [Devs] Enhancing skill over 500? (4 replies)
  35. AF1/AF2/AF3 Gear Question (1 replies)
  36. We finally get more Weaponskills! (8 replies)
  37. Saboteur and Dia (0 replies)
  38. Do you remember? (10 replies)
  39. So now what? (25 replies)
  40. RDM melee in november update (8 replies)
  41. Yet another spell request thread (19 replies)
  42. General complaint thread (77 replies)
  43. Useless spells (57 replies)
  44. incursion (18 replies)
  45. Distract/Frazzle = INT or MND ? (10 replies)
  46. Flurry, Frazzle and Distract question (3 replies)
  47. RDM in Yorcia Delve (1 replies)
  48. Homestead Blade Job Selection (1 replies)
  49. Gravity Nerf... (58 replies)
  50. And the epic saga of RDM solo continues... (17 replies)
  51. Returning player seeking advice on gear (4 replies)
  52. My Rdm is coming out of hiding (1 replies)
  53. The image of the Elivira trust on the official site... (2 replies)
  54. Red Mage and Dispel... (20 replies)
  55. Saboteur Adjustment? (0 replies)
  56. Advice for merit category (6 replies)
  57. The RDM Update Thread. (67 replies)
  58. Is vitivation a real word? (2 replies)
  59. Hallelujah! (7 replies)
  60. New Red Mage spells and abilities to make the job usable again. (6 replies)
  61. shantaru LAKSMI beats lv113 Supernatural Chapuli before DEPOP solo! (3 replies)
  62. What am I supposed to do? (3 replies)
  63. AQUAVIEL should be 100% at lv.99 when UP. the effect duration only is skill based (6 replies)
  64. RDM's UNITE!! SE beware LMAO (0 replies)
  65. SE<- RDM needs new ideas??? im list simple spells needed and 2 new JA's (0 replies)
  66. RDM / BLU double standard (3 replies)
  67. RDM: Jupitor, Mars, Maximized!!! if were not debuffers then what IS RDM? (1 replies)
  68. Shield Skill (19 replies)
  69. En-Spells and Magic Damage (9 replies)
  70. So... um... When is SE going to stop jipping rdm? (18 replies)
  71. Murgleis. (8 replies)
  72. RDM and Eminent Staff (20 replies)
  73. Thank you for the new melee gear! (2 replies)
  74. RDM Reforged Artifact Gear and Stymie. (21 replies)
  75. Can we please have Atinian Staff? (11 replies)
  76. Forefront weapons (7 replies)
  77. A Crazy spell idea from a sleep addled mind (0 replies)
  78. Procrastinating RDM? (3 replies)
  79. RDM & Haste 2 (54 replies)
  80. Question about Enhancing Magic (3 replies)
  81. unlocking WSs (29 replies)
  82. Temper (A request) (51 replies)
  83. Melee RDM Gear At 99 (15 replies)
  84. RDM/RUN... it's a joke... (5 replies)
  85. Why did SE lie (94 replies)
  86. Red Mages for native duel wield (33 replies)
  87. which weapons to dual wield (20 replies)
  88. Cuauhtli/Mextli, Ocelomeh/Toci's, Athos, and Thaumas sets! (15 replies)
  89. A movement speed spell (12 replies)
  90. The convert Idea we all have suggested. (11 replies)
  91. Just a quick Ability that would make life of RDMs a bit better! (1 replies)
  92. Adjustment to RDM(Idea) (1 replies)
  93. Why can RDM use H2H weapons? (11 replies)
  94. Gravity's Evasion Down Effect (26 replies)
  95. Rejoice! (16 replies)
  96. RDM Dual Wield Idea! (27 replies)
  97. So why do we have the worst Espells? (136 replies)
  98. Solo leveling red mage. (11 replies)
  99. Melee to magic JA idea. (0 replies)
  100. "Package" spells: Speedy delivery at a bargain price. (7 replies)
  101. New Ideas For Rdm Spells, also lets put that divine skill to use (8 replies)
  102. Red Mage New 2 hour Idea/What do you think ? (20 replies)
  103. New Salvage gear, RDM's perspective! (21 replies)
  104. Turning the jack-of-all-trades from liability to virtue: How to revive the Red Mage. (5 replies)
  105. Returning RDM75/Nin37 - Solo at 99? (47 replies)
  106. To those that have moved on to other jobs (6 replies)
  107. Petition for [DEV 1135] for RDM 2H (13 replies)
  108. Petition to be put back on dagger (37 replies)
  109. Adjustments for the benefit of RDM. (no negative impact on other jobs. At all.) (2 replies)
  110. Untitled (8 replies)
  111. Mages could use some more -JA (2 replies)
  112. Possible Haste II, can we get some Qualitative Enhancing Buffs? (59 replies)
  113. Enveloped in Darkness - RDM AF2 (2 replies)
  114. Merging Elemental Obis/gorgets repost from Items/Crafting (0 replies)
  115. The Unoffical "Let's Fix Red mage" Thread (36 replies)
  116. How to fix SE's spell list problem and RDM at the same time. (21 replies)
  117. Red Mage defensive (28 replies)
  118. RDM Adjustment Suggestions (41 replies)
  119. what are bio 3 numbers with 300+ dark skill (2 replies)
  120. Uriel Blade (9 replies)
  121. The Problem with Red Mage . . . (300 replies)
  122. Reinvent Red Mage Enfeebling, Enhancing, and Healing: New "EMBEDMENT" Ability (19 replies)
  123. [DEV 1135] RDM 2 HOUR (128 replies)
  124. Red Mage Wishlist (9 replies)
  125. My Awesome RDM (4 replies)
  126. Red Mage Melee Ideas (73 replies)
  127. [dev1058] RDM Merit 2 Hour (43 replies)
  128. Spellcasting After Weapon Skilling (2 replies)
  129. Enfeebling Magic and its update (26 replies)
  130. New Red Mage Spells (219 replies)
  131. Red Lotus Blade/Seraph Blade/Seraph Strike (40 replies)
  132. RDM/RNK make it good (43 replies)
  133. Job trait enfeebling master (32 replies)
  134. Doublecast (23 replies)
  135. RIP RDM (127 replies)
  136. Dispel II (118 replies)
  137. Augmented Enhancing Magic Earring? (18 replies)
  138. How to make RDM necessary for our enfeebling! (23 replies)
  139. [dev1115] Job Adjustments: Red Mage (65 replies)
  140. More RDM spell ideas (32 replies)
  141. [Pipe Dream] Revamping Red Mage Merits (23 replies)
  142. [dev1102] So what is the Ultimate Spell for RDM? (116 replies)
  143. Enspells should proc magical weakness in Dynamis (8 replies)
  144. Allowing Some Mobs to be Enfeebled Causes The Balance to Explode! (33 replies)
  145. where is gain-int? (2 replies)
  146. SE Please respond......PLEEEEEEEEEEEEEEEEase (24 replies)
  147. Additions to Redmage (29 replies)
  148. Where is my elemental affinity pieces? (97 replies)
  149. New RDM spell idea (50 replies)
  150. List your melee/caster RDM set (47 replies)
  151. Practical Soultions to Issues with RDM. (81 replies)
  152. Please get rid of immunity to enfeebles. (23 replies)
  153. Excalibur + RDM = ??? (5 replies)
  154. To the devs! (280 replies)
  155. Magic Acc+ Staffs (69 replies)
  156. thoughts? (25 replies)
  157. Lets talk; Enhancing Magic renovations. (6 replies)
  158. To Developers: Dia III and Saboteur (0 replies)
  159. Requiescat <3 (84 replies)
  160. Anyone actually gotten Gravity II, yet? (101 replies)
  161. RDM PUP (5 replies)
  162. RDM Relic +2 Armor (33 replies)
  163. New equipment, thoughts? (40 replies)
  164. Still no decent elemental WS for RDM that uses MAB? (20 replies)
  165. RDM attack boost (26 replies)
  166. Melee while casting? (133 replies)
  167. One of the biggest problem RDM still faces... (5 replies)
  168. Personal temper findings (152 replies)
  169. Sword Weaponskills (34 replies)
  170. To Developers: Regen spells (35 replies)
  171. To Developers: Accession (192 replies)
  172. Saboteur and Dia III (31 replies)
  173. Redmage Spells and adjustments (15 replies)
  174. Just a mild rant. (10 replies)
  175. Refresh III (20 replies)
  176. [dev1041] Relic Armor Upgrades (57 replies)
  177. Gravity II (36 replies)
  178. Whats your favorite subjob for RDM? What is your least favorite? (133 replies)
  179. Increase duration for enfeebling magic (26 replies)
  180. What if : Rdm was fundementaly difrent (7 replies)
  181. What would SE have to put on a shield for you to consider using it? (16 replies)
  182. If you could change Skill ratings, which would you change? (13 replies)
  183. Occult Acumen, Does anyone else want it? (12 replies)
  184. Temper, Do you like it? (26 replies)
  185. Interesting Suggestion (12 replies)
  186. Lack of Dev-Team feedback, why? (10 replies)
  187. SE's stance on Cure V (133 replies)
  188. What is RDM all about? (115 replies)
  189. Petition (13 replies)
  190. New RDM 2h (19 replies)
  191. Rdm personal wishlist. (69 replies)
  192. Party Support, LET'S DO IT (13 replies)
  193. What in sub hand? (21 replies)
  194. How about an Enfeebling Magic thread? (137 replies)
  195. Alternative to Cure 5 (13 replies)
  196. Precision (RDM) Armour. (7 replies)
  197. Alternative Solutions to "Cure V" (11 replies)
  198. Cure V (263 replies)
  199. A "gear" based Berserk (27 replies)
  200. Lack of decent Red Mage Gear (62 replies)
  201. SE, please don't do this to RDM (16 replies)
  202. give rdm aura spells (8 replies)
  203. RDM healing/support idea. (5 replies)
  204. The debate-free Poll. (134 replies)
  205. Enhancing Magic Assistance!! (15 replies)
  206. Red Mage meriting (41 replies)
  207. Rdm fix coming? (1 replies)
  208. A real solution to Enspells? (tl;dr: Not about RDM melee.) (0 replies)
  209. Things neglected from Job Adjustments Manifesto…. (16 replies)
  210. RDM Balance ... (78 replies)
  211. What would you want out of rdm melee gear? (78 replies)
  212. Gain spells. (6 replies)
  213. SE, The effects of Chimeric Fleuret and Enhancing Sword (0 replies)
  214. Overcome status immunities (5 replies)
  215. So...Spontaneity... (62 replies)
  216. •Unbridled Knowledge (Lv. 99) RDM (49 replies)
  217. SE, Temper Activation Rate (306 replies)
  218. Temper info (212 replies)
  219. Thanks for Temper SE (125 replies)
  220. Temper Fail and...Enhancing Magic? What's that? (43 replies)
  221. Enhancing Magic Skill-ups? (26 replies)
  222. While we're Trading spells.... (18 replies)
  223. reply to Thread: [dev1024] Job Adjustments (7 replies)
  224. [dev1024] Job adjustments - RDM (417 replies)
  225. dev1024 - healing magic (127 replies)
  226. Best way to solo magian staves? (12 replies)
  227. Recommended place to level at 35? (5 replies)
  228. Subtle Hints for Rdm buffs. (6 replies)
  229. On the Topic of RDM Magics (102 replies)
  230. [Job Adjustments Manifesto] RDM Suggestions (82 replies)
  231. [Job Adjustments Manifesto] RDM (328 replies)
  232. Overall fixes to RDM (19 replies)
  233. RDM ~ Tier 2 "spikes", regenerative effect/potent effect. (1 replies)
  234. RDM Mele (2 replies)
  235. RDM's ~ a new outlook on Enspell, enfeeblement, and melee' (22 replies)
  236. Enspells overwrite Haste Samba (19 replies)
  237. Why are we advertized as fighter-mages when White Mages can out-do us? (172 replies)
  238. Redmage ~ new spell "blink II" ideas. (3 replies)
  239. Redmage ~ new "magic burst" job ability aka "SATA" but for next magic spell. (3 replies)
  240. Red is obsolete. (53 replies)
  241. Redmage update ~ New Spells "light and dark spikes" or spikes tier II (16 replies)
  242. Enspell Upgrade - Range Attacks (5 replies)
  243. What I want to see in the next "merit"-like section (7 replies)
  244. Job Trait "Quick Magic" naturally on RDM? (46 replies)
  245. Phalnax vs. PhalanxII (15 replies)
  246. Front Line Utilities (Brainstorming ideas and Discussions) (2 replies)
  247. Job trait that would enhance magic damage based off your elemental resistance? (2 replies)
  248. Soliloquy, The final RDM job ability. (28 replies)
  249. Why isn't Enspell Damage affected by magic attack bonus? (14 replies)
  250. Hey remember Chrono Trigger? (6 replies)