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  1. How do you actually get a decent amount of resitance creds in bastion? (9 replies)
  2. Dreamland Dynamis Nightmare Staggers (0 replies)
  3. How to fix Cloudsplitter (3 replies)
  4. Dreamland Dynamis Questions (8 replies)
  5. Please add NPC to Woe (5 replies)
  6. Viodwatch (Empty Arena) (1 replies)
  7. How do Dynamis fare on level 95? (6 replies)
  8. Einherjar Ampuoles (21 replies)
  9. Anyone else feel buggered by VW? (3 replies)
  10. Walk of Echoes - Assess Battle Option Adjustment (2 replies)
  11. [dev1020] WoE (and Voidwatch drops). can we pool them? (29 replies)
  12. Status effect/buff icons visible next to mob/player names. (0 replies)
  13. Subjob restrictions for Dynamis: Increase Droprate or certain items? Anyone know? (5 replies)
  14. 2 hour abilities (0 replies)
  15. Voidwatch Requirements (4 replies)
  16. Reallowing skill ups in campaign? (26 replies)
  17. Suggestion: Training Dummies (9 replies)
  18. Please fix Bastion (8 replies)
  19. Reconsidering ENMs (1 replies)
  20. A new event idea (0 replies)
  21. Aga's Vs Shadows (6 replies)
  22. Visitant status if d/c... (4 replies)
  23. New merit categories: (1 replies)
  24. Uncap Stoneskin, please. (8 replies)
  25. Salvage Updates! (9 replies)
  26. A new era for the End Game and it's drop system (2 replies)
  27. Disappointing to see some results from test server... (8 replies)
  28. Walk of echoes time limit re-entry (7 replies)
  29. [dev1024]Some opinion on new job abilities/spells (0 replies)
  30. [dev1024] Wyvern Survivability (1 replies)
  31. SC and MB points (1 replies)
  32. [dev1025] Please add a method for warping to Battlefields (1 replies)
  33. [dev1024] New Skillchains (0 replies)
  34. GoV Elite fights add and changes to old FoV elite fights (0 replies)
  35. SE please explain... (2 replies)
  36. Fields of Valor Overhaul/Expansion (0 replies)
  37. Pandemonium Warden (26 replies)
  38. Af1+2, Relic+2 Equipment suggestion (1 replies)
  39. Drain Adjustment (0 replies)
  40. "1023" dynamis (0 replies)
  41. Weapon Skills - Do we get new ones? (76 replies)
  42. Rebalancing field manuals and grounds tomes (5 replies)
  43. Questions regarding: Puppetmaster "OVERDRIVE" 2-hour ability and it's LACK of USA (0 replies)
  44. About [Atma - choose form previous history] (2 replies)
  45. Magic bursting in chat (5 replies)
  46. Limbus adjustments? (0 replies)
  47. BCNMs (0 replies)
  48. Meritable Elemental Affinity (1 replies)
  49. Salvage Inquiry: BEEEEEEEEEEEEEEEES (1 replies)
  50. Spawn timers for old content (7 replies)
  51. Dreamland Dynamis / Limbus / Einherjar adjustments? (27 replies)
  52. Plucking Wings question (1 replies)
  53. Salvage Gear Upgrades/Trials - Don't even think about making it Synergy! (8 replies)
  54. Abyssea questions for the Dev. team. (3 replies)
  55. About attack (and more) (4 replies)
  56. HQ HNM pop rate been increased? (2 replies)
  57. Carabosse (54 replies)
  58. Improving Abyssea VNM System (6 replies)
  59. How the heck do you low man KSNM99 The Hills Are Alive? (8 replies)
  60. Increase or remove ZNM limit of 10 soul plates per day (9 replies)
  61. Rejuventing ToAU content to bolster Mythic acquisitions... <Where?> ='( (2 replies)
  62. Voidwatch Blood Pact tweak (2 replies)
  63. Patch notes, did they just kill campaign again? (3 replies)
  64. Dynamis Adjustments - Some Changes That Need To Be Made IMO (56 replies)
  65. Please use player feedback! (4 replies)
  66. Macro Attack Alliance Target (8 replies)
  67. T3 VNMs outside of Abyssea (2 replies)
  68. Overall direction of FFXI and game balance (11 replies)
  69. Pleasr adjust the spawn times for Ix'Aren(DRG) and Jailer of Temp. (4 replies)
  70. Improve triggering Abyssean NM staggers (12 replies)
  71. Adjust Besiege preperation time (2 replies)
  72. Expanding Field Of Valor ~ Aht Urgan and Vana'diel<s>. (3 replies)
  73. Further campaign adjustments (42 replies)
  74. Abyssite suggestion: Abyssite of Revealing (2 replies)
  75. Completely gut and rework WS accessibility (21 replies)
  76. Can we get more information on Campaign mechanics? (2 replies)
  77. Update Garrison ~ Recreate to be 2-3 tiers Campaign. (3 replies)
  78. Mage melee gear (48 replies)
  79. Let us trade/ship/store dynamis pop items (5 replies)
  80. BCNM's ~ easing level restrictions via Solo (6 replies)
  81. BCNM orbs ~ Higher end mobs drop lower level orbs. (0 replies)
  82. The raping of Modus Veritas (1 replies)
  83. Book burning ruined 5-man groups (47 replies)
  84. Trail Weapons Downgrade (1 replies)
  85. Include mutiple spawn points for all Abyssea NM's PLEASE! (9 replies)
  86. AF+1 and Relic+1 armor plans? (20 replies)
  87. My issues with neo-Dynamis (30 replies)
  88. WoE stagger (2 replies)
  89. Redmages and Hand-to-hand weapons. WTF? (3 replies)
  90. Please MORE solo BCNM, ISNM, ENM, etc events (0 replies)
  91. New Concept Battle Content Flow ~ Endgame discussion. (0 replies)
  92. reopened "Change the Atma "Atma of the Razed Ruins" to better aid all jobs!." (26 replies)
  93. New SPECIFIC job trait ~ "Weapon Mastery" (4 replies)
  94. Joke Weapons (12 replies)
  95. Multi-hit Weaponskills with Double/Triple/Quadruple Attack (6 replies)
  96. Weapon / magic skill up experiences since abyssea (4 replies)
  97. [dev] Need improved NM spawn timers (4 replies)
  98. Why is it OK to have multiple bosses spawned but not normal force spawn NMs? (33 replies)
  99. Cannibal Blade versus Sanguine Blade (1 replies)
  100. Change the Atma "Atma of the Razed Ruins" to better aid all jobs! (46 replies)
  101. Puppetmaster Accessing Asuran Fists (9 replies)
  102. Any plans for Lv95~ Weaponskills? (11 replies)
  103. Suggestion to improve /blockhelp (0 replies)
  104. A good fix FoV, GoV and Dom Ops (6 replies)
  105. [dev1017] A basic 'refinement'. (0 replies)
  106. About Fencer . . . (24 replies)
  107. May 19th Version Update - Abyssea (7 replies)
  108. <thpp>? (0 replies)
  109. [dev1007] Voidwatch: Obtaining Spoils (319 replies)
  110. Balance: revise Dagan (more like Myrkr) (0 replies)
  111. Abyssea Lights granted by Empyrean/Relic/Mythic Weaponskills (7 replies)
  112. Dominion ops quanity abjustment (15 replies)
  113. Bonus to Cruor from EXP/Limit Points? (3 replies)
  114. Adventuring Fellow Battlefields (3 replies)
  115. Please prioritize Empyrean upgrade item drops (0 replies)
  116. [dev1000] End game Chains of Promithia (1 replies)
  117. Bastion- Why the design fails (2 replies)
  118. Parser / Dps Meter! (119 replies)
  119. Walk of Echoes (1 replies)
  120. [dev1017] Abyssea Exp Distance (3 replies)
  121. Reduce the total number of monsters in Dynamis-Windurst (1 replies)
  122. Grounds of Valor suggestion [dev1016] (1 replies)
  123. [dev1017] Make Cover a Job Trait? (17 replies)
  124. Rename job trait Fencer (8 replies)
  125. Annoyed at New Fields of Valor Timing (6 replies)
  126. [dev1017] Job Adjustments and Refinements (Re: Ninja) (24 replies)
  127. Pankration! (52 replies)
  128. Adjusting difficulty based on number of players participating (0 replies)
  129. Grounds of Valor Adjustments (Too Vague) (0 replies)
  130. Brown Casket Peeking? (15 replies)
  131. Will someone else be getting Katana skill? (7 replies)
  132. [dev1015] With Regards to Staggering (0 replies)
  133. Suggestion: Merit skillups (2 replies)
  134. atma update let me see if iv got this right (1 replies)
  135. Abyssea-Konschtat and Fitsule (11 replies)
  136. Please add new rewards to old content (2 replies)
  137. Abyssea VNMs - Please adjust upgrade rate or spawns. (3 replies)
  138. Love New Dynamis Thank you SE! (15 replies)
  139. World spawning HNM (264 replies)
  140. Shrinking of the Ephemeral Murex's in Abyssea-Attahwa (2 replies)
  141. Gukumatz - Please help fix this (25 replies)
  142. Hey SE Admins Can We Get A Status Update (Relic/Mythic Adjustments) (3 replies)
  143. hate cap raise. (60 replies)
  144. HQ king triggers (185 replies)
  145. Ebon Lights in Abyssea (10 replies)
  146. All of our Fellows' Tandem Trials (2 replies)
  147. Zeruhn Mines GoV (6 replies)
  148. Voidwatch Asthetic Suggestion (2 replies)
  149. Abyssea Pyxides limit (15 replies)
  150. ZNM adjustments (1 replies)
  151. Chloris - Really SE (26 replies)
  152. GoV and Club of trials..... (10 replies)
  153. Argus spawn conditions changed??? (5 replies)
  154. [dev 1000] Adjustments that need to be added as a result of this update. (1 replies)
  155. Please add skill ups to campaign sessions (36 replies)
  156. Add Level Sync to soloing. (6 replies)
  157. Abyssea VNM Adjustment, please! (0 replies)
  158. Dynamis Proc pattern! (35 replies)
  159. Dev Team: Please add more spawns for T2 VNM in Abyssea (5 replies)
  160. Adventuring Fellow Weapon Skills (0 replies)
  161. Need: City wide versions of Shami or Shami moved. (7 replies)
  162. Prowesses need fixing (7 replies)
  163. New Dynamis - Triggers, TE locations, New NM drops (14 replies)
  164. magic damage vs. melee damage (0 replies)
  165. Vana'Die Tier IIIl VNM Dilemma (0 replies)
  166. Dynamis - Abyssea (Or weakness targetting.) (10 replies)
  167. Ancient Beastcoin Return (2 replies)
  168. dynamis procs (17 replies)
  169. Neo-Dynamis items (0 replies)
  170. The additional update to come sounds great! (1 replies)
  171. [dev1000] Please leave weakness targeting out of Dynamis... (8 replies)
  172. [dev1000] Dynamis Maps (3 replies)
  173. We need our Specials(2HR) Rescaled! (5 replies)
  174. We need the ability to break Dynamis 100s (6 replies)
  175. What were you guys thinking? (7 replies)
  176. Updated Critical Attack Bonus (5 replies)
  177. Magic Bursting and Magic Critical (2 replies)
  178. [dev1011] GoV, Need more book inside area. (4 replies)
  179. [dev1012] New monster placement (19 replies)
  180. [dev1000] So we are definitely trying to kill Dynamis, I see.... (108 replies)
  181. Dynamis 10 day wait (1 replies)
  182. Sidewinder help text (3 replies)
  183. New Jobs - Kinda (5 replies)
  184. PvP Abyssea (9 replies)
  185. Flying Enemies/Bosses to Help RNG and COR (17 replies)
  186. Lv 75 VNM (3 replies)
  187. Enhancing Relic weapons. (2 replies)
  188. Region and points from Beastmen (0 replies)
  189. Battle Trophies: Make it easier to Turn a Tier 1 to a Tier 5 (5 replies)
  190. Specific Salvage Change {Can I have it?) (8 replies)
  191. Low Level Battle Fields & New Low Level NMs (0 replies)
  192. Bhaflau Remn. Change, {Can I have it?} (0 replies)
  193. Sneak (2 replies)
  194. [dev 1007] sortable KI (2 replies)
  195. [dev1012] NM Trigger conditions (0 replies)
  196. conquest adjustment (1 replies)
  197. Utsusemi Blink & The Ranged Attack Issue (4 replies)
  198. Fields Of Valor adjustment (6 replies)
  199. Blink (spell) - Please remove the randomness. (25 replies)
  200. Mythic Weapons, Alexandrite, Einherjar and Nyzul Points (0 replies)
  201. [dev 1009] Petition on the update (22 replies)
  202. adjustments to certain spell levels? (3 replies)
  203. [dev1012] Will Revamped Monster Placement include Notorious monsters? (1 replies)
  204. normal nms for trial weapons (10 replies)
  205. [B]Key-Items Ayssites & Atma[/B] (0 replies)
  206. Unlocking Weaponskills Trials (2 replies)
  207. Adjustments to Ballista and/or PvP? (10 replies)
  208. [DEV1000] Walk of Echoes: What happened? (20 replies)
  209. WS distance or "where did my TP go?" (27 replies)
  210. [dev1010] VIT, Critical Hit, and YOU (8 replies)
  211. TNL Suggestion (5 replies)
  212. Skillchain Burst Fusion (3 replies)
  213. Tier 4 ZNM Trophy Drop Rate Adjustment? (2 replies)
  214. Sea ??? Repop Timers Decrease Soon? (1 replies)
  215. [dev 1009] Will other HNM get this treatment? (4 replies)
  216. Suggestion's for the continued use of Abyssea arena's (0 replies)
  217. [dev1009] New Trigger Conditions for Notorious Monsters (0 replies)
  218. [dev1009] New Trigger Conditions for Notorious Monsters (Questions regarding new HNM) (30 replies)
  219. Note to Dev Team from all Puppetmasters! (4 replies)
  220. Abyssea: Status Enhancements and Status-Enhancing Spells (0 replies)
  221. [dev1009] Seriously.... how could you make the HNM system worse... (198 replies)
  222. Ballista improvements? (1 replies)
  223. [Dev 1006] Abyssea Adjustment - Gold Pyxis Feet (13 replies)
  224. Skillchains (44 replies)
  225. Seeking abyssea event LS! help me out! (0 replies)
  226. Enmity (5 replies)
  227. Are certain Melee jobs ever going to get Critical Hit Weapon Skills? (11 replies)
  228. Empyrean/Relic/Mythic Weaponskill Lights (0 replies)
  229. I have a question: (1 replies)
  230. New AVNM Stagger Methods? (5 replies)
  231. ~~PLEASE~~ Make--> Carabosse's Gem & Cirein-croin's Lantern STACK-ABLE (3 replies)
  232. [Dev 1006] Abyssea Adjustment (16 replies)
  233. Revive Campaign Battle (13 replies)
  234. New Battle arena " Try me if you dare ! " (11 replies)
  235. Tuskertrap Advice? (5 replies)
  236. RE: Abyssea Adjustments. (2 replies)
  237. Monster aggro (21 replies)
  238. Voidwatch Speculation/Suggestions (2 replies)
  239. Tonfa (5 replies)
  240. How about an out of Abyssea primeval brew purchased with CP, ISP, or AN? (37 replies)
  241. NMs in Abyssea (5 replies)
  242. Besieged lvl 10 (4 replies)
  243. Field Manuals: Suggestion - Add a Few More for the "Gaps"? (1 replies)
  244. Cloudsplitter (152 replies)
  245. New weaknesses. (1 replies)
  246. Black tripple start nm (5 replies)
  247. Absolute virtue, the legend (3 replies)
  248. [DEV100?] Race Change feature/service (5 replies)
  249. Subjobs for your Subjob. (11 replies)
  250. A little something for the time we lost. (4 replies)