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  1. Please let Relic WS become unlockable for any weapon! (6 replies)
  2. Ice spikes dilemma (8 replies)
  3. Merit Weapon Skill Category Limit - Question? (1 replies)
  4. Game Master VS Player PVP (3 replies)
  5. [dev1179] Campaign [S] Ops? (2 replies)
  6. VW Fish botting and Metal plates (13 replies)
  7. Post-trust adventuring fellow updates (8 replies)
  8. dev1176 - Please tell us this is not another proc system for WKR NM (8 replies)
  9. Can have new challange Phantom Gems (0 replies)
  10. bcnm,ksnm, etc (1 replies)
  11. Removal of 6 person Einherjar requirement. (5 replies)
  12. Request: Ability to change Adventuring Fellow roles on the field. (2 replies)
  13. FoV/GoV (1 replies)
  14. skcnm (7 replies)
  15. Campaign is an uphill battle (20 replies)
  16. Skirmish 119 Armor Upgrade Path (11 replies)
  17. Future Battle Balance Adjustments (21 replies)
  18. Chest and AF armor (0 replies)
  19. AA Fight instances (67 replies)
  20. Suggestion: take ENM level caps away (4 replies)
  21. Mythic Requirement reductions please (2 replies)
  22. Salvage cells suggestion (0 replies)
  23. AA fight info (1 replies)
  24. Salvage v1 NMs. (3 replies)
  25. Nothing is more depressing (2 replies)
  26. Minor Patch for Ark Angel V2 Entry (0 replies)
  27. Voidwatch difficulty? How far can you get with one party? (3 replies)
  28. AOE Axe Weaponskill (Spinning Axe) (6 replies)
  29. Sellable Empyrean Weapon items (2 replies)
  30. Delve Suggestion (8 replies)
  31. Assault and Salvage solo tweaks (1 replies)
  32. Yorcia Weald Wildskeeper Reive (8 replies)
  33. Entry Requirements (0 replies)
  34. Records of Eminence - SMN seems to be left out (26 replies)
  35. Some future Trust NPC's (2 replies)
  36. NQ bayld gear > +1 (3 replies)
  37. Records of Eminence (0 replies)
  38. Skirmish, obsidian fragments and Lebiinopt Wings (5 replies)
  39. Impliment Campain weapon skills. (12 replies)
  40. SKC BCNMs: Very Hard = Impossible? (36 replies)
  41. Wildskeepers drop conditions. (5 replies)
  42. Please make Field Tomes the same as Grounds Tomes (0 replies)
  43. Were Fracture Enemies Adjusted? (9 replies)
  44. Thoughts on Elemental Magic Adjustments (7 replies)
  45. ToAU "field manuals" (26 replies)
  46. Campaign suggestion (0 replies)
  47. Magical ws (and to a lesser extent magical blu spells) need updating (3 replies)
  48. my 2 cents on problem / situation (0 replies)
  49. An idea to ease the restrictions and limits on number of Job Abilities available (5 replies)
  50. Regarding New Magic Spells and Abilities (7 replies)
  51. Entrance requirements for old and outdated content. (35 replies)
  52. Quality of life VW upgrades (not drops) (0 replies)
  53. An idea for revamping older areas and gear with new battlefields. (0 replies)
  54. Addition of higher-tier versions of existing battlefields (18 replies)
  55. Wyrm Spawn Adjustments (1 replies)
  56. yorcia skirmish (2 replies)
  57. Spawning Notorious Monsters (2 replies)
  58. Skirmish II Coffer Rank Up (1 replies)
  59. Congestion in Skirmish Areas (4 replies)
  60. Pankration Revival/Update - Tie Pankration and Monstrosity together! (2 replies)
  61. Encumbrence = Lose 20 levels. (45 replies)
  62. Any low man plasm options? (11 replies)
  63. Tamaxchi (3 replies)
  64. Voidwatch Expansion (48 replies)
  65. Monstrosity Feedback (497 replies)
  66. Is there a reason you hate BLMs? (20 replies)
  67. Suggestion for Skirmish (0 replies)
  68. How to fix the current situation with Col. reives and WK reives. (5 replies)
  69. Congestion: Behemoth's Dominion (30 replies)
  70. SCH Merit upgrade suggestion. (2 replies)
  71. repeat log in sham (12 replies)
  72. 7/19 Test Server Update – Monstrosity (4 replies)
  73. Skirmish Bayld Farmers (44 replies)
  74. Wildskeeper Reive Feedback (270 replies)
  75. Colonization Reive and Lair Reive Feedback (138 replies)
  76. Colonization Reives - Marjami Ravine (2 replies)
  77. Wildskeeper Reives and Maintenances (4 replies)
  78. Hurkan battle ripoff (48 replies)
  79. I can't believe I'm going to say this (227 replies)
  80. Bringing back the party (0 replies)
  81. Voidwatch Decline and Gear and Heavy Metal Availability (4 replies)
  82. Delve Plasm Adjustment Idea (9 replies)
  83. Solo Friendly Content (0 replies)
  84. Salvage II after Double Plans (3 replies)
  85. Removal of all time limits... serious post is serious. (2 replies)
  86. Memorable Battles (0 replies)
  87. Question about technical parameters used by QA and Battle Content teams (3 replies)
  88. New Lowman Content/Reward Requests (3 replies)
  89. Change focus of ffxi content to be primarily 6 man? 18 man is dead imo (3 replies)
  90. BCNM level-cap removal (2 replies)
  91. why no mention of r/e/m (85 replies)
  92. New SP Abilities (3 replies)
  93. Skirmish Additions and Adjustments (25 replies)
  94. Disconnecting in Salvage = Booted out of zone when logged back in now? (5 replies)
  95. [Skirmish] Ghastly Stones exchange NQ > +1 > +2 (0 replies)
  96. Store TP and X-builds (3 replies)
  97. Multiple Login/Character Transfer (13 replies)
  98. Elemental Magic Adjustments Continued (69 replies)
  99. Delve already dying? (26 replies)
  100. Delve Boss Battle Status Update (42 replies)
  101. Cerberus broken? (7 replies)
  102. Old HNM: When is the adjustment comming? (7 replies)
  103. Can you let us buy Naakual equipment with Bayld? (2 replies)
  104. Wieldskeeper Reive Partys (3 replies)
  105. Unshackle Old Content Already! (31 replies)
  106. Skirmish, my thoughts into bringing it back from the grave (0 replies)
  107. Procenance Watcher Question to the Devs. (3 replies)
  108. Morimar Basalt Fields Help (1 replies)
  109. Doing Delves or plasma farming (11 replies)
  110. Suggestion for New Voidwatch or Cruor use. (2 replies)
  111. 5 minute timer after events (2 replies)
  112. Wildskeeper Rieve Drops. (1 replies)
  113. Hexa Strike Availability (5 replies)
  114. Suggestion for campaign (1 replies)
  115. Adoulin Colonization: Post Delve (23 replies)
  116. Job Adjustments for the Next Version Update (122 replies)
  117. Adjustments to the conditions for unlocking the boss room in Delve (8 replies)
  118. R/E/M solution. My humble message to the Devs. (1 replies)
  119. Suggestions for new battle content to upgrade R/E/M Weapons. (5 replies)
  120. The problem with Delve (0 replies)
  121. Long Holding Times for Delve NMs (128 replies)
  122. DELVE MOBS INVINCIBLE (5 replies)
  123. Accessible Content (2 replies)
  124. Damage magic & Reive (4 replies)
  125. Lowmanning Campaign (11 replies)
  126. Possible Dynamis change (2 replies)
  127. Defensive Skill Activation Rate in Adoulin Areas (4 replies)
  128. imperial standing points! (4 replies)
  129. Please consider removing alliance/party-wide enmity in Walk of Echoes. (1 replies)
  130. Delve Deeper into Seekers of Adoulin! (74 replies)
  131. Has anyone done Arch Omega/Ultima and Neo Limbus low man? (3 replies)
  132. Time to adjust Voidwatch again? (13 replies)
  133. Any chance of Relic 99 trial being eased up? Umbral Marrow update please? (6 replies)
  134. Morimar Basalt Fields (3 replies)
  135. Soul Pyre Rewards. (18 replies)
  136. Colonization Rate Adjustment (5 replies)
  137. Bayld Needed to Obtain the Wildskeeper Reive Key Item (18 replies)
  138. Meeble Burrows (2 replies)
  139. From FFXI page: Next version update rarin' to saddle up! (04/11/2013) (8 replies)
  140. A Possible Nyzul Uncharted Fix (25 replies)
  141. AU Beastmen Lords (1 replies)
  142. Evaluation points for melee attacks, which were easier to obtain, have been reduced. (5 replies)
  143. Strongest Notorious Monsters (4 replies)
  144. Signet for Tabs (0 replies)
  145. Please return the Enmity system to how it was. (1 replies)
  146. Post-Adjustment Nyzul Uncharted Strategies (11 replies)
  147. Reive Evaluations (120 replies)
  148. Suggestions for Improving Reives. Post yours here. (66 replies)
  149. Geomancer Aura (2 replies)
  150. Walk of Echoes: Has anything changed? (23 replies)
  151. Reive Exit Time (4 replies)
  152. Reives (8 replies)
  153. Imbalance when aquiring EXP/Bayld (25 replies)
  154. *Possible bug: Asuran Fists not unlocking for Puppetmaster using trial weapon* (5 replies)
  155. Can we stop with the 3 armor set idea?! (7 replies)
  156. Hvergelmir, Mage Tp, and MP oriented weapon skills (0 replies)
  157. Power leveling (5 replies)
  158. Salvage - Drop the 3 person requirement for entry (10 replies)
  159. New Voidwatch Areas? (5 replies)
  160. Void dust cool down period (10 replies)
  161. Ironclad Smiter should have 3 spawn ???'s. (7 replies)
  162. End-game party battles (9 replies)
  163. Event cool-down timers menu. (0 replies)
  164. NNI D/C Breaks Lamp Floor (30 replies)
  165. Suggestion to devs. (0 replies)
  166. Reviewing the current FFXI. (11 replies)
  167. Einherjar D/C's (0 replies)
  168. Intercept beastmen forces before they reach Al Zahbi! (6 replies)
  169. Helping imporiving my nation's Campaign (0 replies)
  170. Enmity System Explanation and Planned Adjustments (203 replies)
  171. Expand Grounds/Fields of Valor and make Fields consistent. (2 replies)
  172. Enmity System Revision (6 replies)
  173. Warp to Home Point using a Planar Rift (1 replies)
  174. Salvage II : Simple Questions and Clues (1 replies)
  175. Meeple Burrow Adjustments (8 replies)
  176. Bring back skilling up in Campaign Battle. Restore the desire to play in WOTG areas. (32 replies)
  177. NM Tracking with colored Abyssites (3 replies)
  178. VW Box (0 replies)
  179. Balance everything but Dynamis (17 replies)
  180. small change to monster ability (2 replies)
  181. Leaving low-level content surrounded by L90+ mobs. (29 replies)
  182. New SP's in January Update? (0 replies)
  183. Sky Update -_-; (7 replies)
  184. Abyssea Update (34 replies)
  185. Don't know where to skill :( Plz Halp (10 replies)
  186. Overall Battle System Adjustments for the Future (434 replies)
  187. VW CELLS, why 18 and not 12 used on a 6x run (0 replies)
  188. Less merit dumps (2 replies)
  189. Tonberries have Auto Regen? (0 replies)
  190. Scars of Aby areas timed pop NM's (7 replies)
  191. TH in VW (9 replies)
  192. Increasing "Resist" job traits (0 replies)
  193. Hnm ks99 (1 replies)
  194. Salvage II: High Received Issues (6 replies)
  195. Einherjar clarification (3 replies)
  196. Grounds of Valor - New Areas/Treasure? (0 replies)
  197. DEV-Einherjar (7 replies)
  198. Thief's Knife upgrades (18 replies)
  199. DEV- idea- Nyzul Isle and Alexandrites (0 replies)
  200. ToDevs: do not allow one idiot person to exit the entire group from salvage!!! (3 replies)
  201. Meeble Burrows Update! (24 replies)
  202. Blood Rage (1 replies)
  203. Skill up rings (3 replies)
  204. Plain to revise Walk of Echo (0 replies)
  205. Incentivizing lower tier Voidwatch (15 replies)
  206. Grim Gallows (New battle arena idea for the new expansion) (Just an idea) (2 replies)
  207. What is the most self-sufficient single Job/Subjob combination (all gameplay)? (30 replies)
  208. Limbus Adjustments (20 replies)
  209. Relieving Dynamis Overcrowding (13 replies)
  210. Voidwatch unrewarding... (2 replies)
  211. To Devs: Salvage / Mythic Suggestion (54 replies)
  212. Zeni NM's Halvung Operating Levers, Reacton's Spawn Location. (5 replies)
  213. Please read new VW Cruor/gil idea (11 replies)
  214. Regarding Adjusting Content Difficulty (6 replies)
  215. Legion: Paramount monsters lotto (0 replies)
  216. What is the Secret to Shadow VNMs (10 replies)
  217. Fencer affecting Ranged Attacks (15 replies)
  218. Changes to Abyssea-Tahrongi’s Quetzalli (6 replies)
  219. Uncap ENMs (15 replies)
  220. Updating Old Events: Bahamut? (5 replies)
  221. Revitalising Hunts (2 replies)
  222. Atma of the Savior (4 replies)
  223. WoE (15 replies)
  224. VW Drop rates... (10 replies)
  225. Severe Voidwatch drop off (3 replies)
  226. Has the Development Team given up on the Atomos avatar? (4 replies)
  227. Un-gimping magic procs in dynamis (137 replies)
  228. Nyzul Isle Uncharted Adjustment Suggestion (1 replies)
  229. Campaign Battle - Adjustment/Revamp/Update/Upgrade [Whatever you want to call it] (36 replies)
  230. Game is not calculating Sword Attack correctly. (29 replies)
  231. [ Attention! Dev Tracker Team ] (24 replies)
  232. Suggestion: Voidwatch Heavy Metal/Riift Dross/Cinder. (4 replies)
  233. Legion, current playerbase and endgame content (66 replies)
  234. Battle music (4 replies)
  235. Job Adjustment Manifesto (1 replies)
  236. Abyssite of Discernment V2.0 (2 replies)
  237. Possible Change to VW (4 replies)
  238. Canceling my Account (102 replies)
  239. Meeble Burrows... why 20 hours? (65 replies)
  240. Weather Effect Atma Adjustment (10 replies)
  241. To Dev's, are there any plans to fix Neo Nyzul Isle? (189 replies)
  242. Pankration (0 replies)
  243. Job Manifesto 2012-2013 (1 replies)
  244. Why do so many people complain about Voidwatch being a bad idea? (68 replies)
  245. Bhaflau Ramparts (1 replies)
  246. nyzule isle uncharted - a small request (3 replies)
  247. Player Queues (10 replies)
  248. Meeble Burrows "Moblin Pheromones" (4 replies)
  249. Campaign: rr,skill-ups,dynamis currency,higher level mobs, better rewards; GO (4 replies)
  250. Chatlog readings for damage sources outside 30' (15 replies)