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  1. Einherjar issues
  2. Suggested Adjustments to Legion
  3. Voidwatch: Crystal Petrifact
  4. [dev1103] The problem with Voidwatch Final Chapter
  5. Gear-lock
  6. Possible solo enrty into salvage areas.
  7. Making AF3 +2 items more obtainable post Abyssea
  8. Neo-Nyzul Isle Stopper adjustment suggestion
  9. Bulrogg "+ Post New Thr..."
  10. Nyzul Isle Revamp: Praise and Lamentation
  11. Make Salvage Cells Rare
  12. Dynamis Weakness Trigger Testing
  13. Make it so that the NPC can store extra voidusts
  14. Maybe a few changes to campaign/wotg?
  15. [dev1108] Job Adjustments: Dragoon
  16. Poll: Suggest Music for the Legion Jukebox!
  17. Ballista (Beating dead horse I know lol)
  18. PaaM (Play as a Monster) Thoughts and Speculation (PaaMTaS)
  19. Adventuring Fellow Adjustments
  20. Make Voiddust stackable !
  21. Adventuring fellows and pets
  22. Mythic Weapons and Skillchain Properties
  23. Any community leader - Brand new zones <Can I have it?>
  24. drop rates in walk of echoes
  25. Sea (Lumoria) ???
  26. Abyssea - Tahrongi Notorious Monster Pop Condition suggestion
  27. End-Game Monster Resistences, Immunities, and a "Fix" on Weaponskills....
  28. "Killer" effects in Dynamis
  29. Emp Scythe
  30. Soloing Suggestions.
  31. Treasure Chests in Nyzul Island Uncharted Region
  32. Respawn timers on a few nms
  33. Weapon skill revamp
  34. Is there a need for job rolls anymore?
  35. Salvage Requirements
  36. Emp level 85-90 fairness.
  37. Dear SE
  38. NEO Nyzul 2.0
  39. Isgebind (Abyssea-Uleguerand) - Development Team PLEAD READ!
  40. New Einherjar Content and Adjustments
  41. Suggestion: Black Mage spell "Warp III"
  42. Nyzul Isle Uncharted Region adjustment suggestions
  43. Adjustments to Tu'Lia Notorious Monsters
  44. Single-Handed Damage Adjustments
  45. Pulse Cells
  46. Arch-Omega/Ultima Armor
  47. Resistance and Enfeebling Spell Adjustments
  48. Voidclusters
  49. Campaign Skill Ups and XP
  50. Re: [dev1122] Voidwatch Adjustments
  51. Nyzul Isle v2 two-hour Suggestion
  52. [dev1053] dungeon crawl system
  53. Fighting Inside Big Creatures (Target Anchor Point)
  54. We Want Truly New Spells
  55. Neo Nyzul Floor 100 videos
  56. Neo-Limbus sucky Gear and why nobody will do it, thx SE
  57. Why Mythic making shouldn't get hit with the nerf bat.
  58. Enmity System Patch
  59. [dev1125] Add Repatration/Warp option to Planar Rifts?
  60. Voidwatch Items.
  61. Bastion is a pain
  62. Voidwatch T6 drops.
  63. Regards: [dev1130]
  64. Dynamis etiquette
  65. BLU magic UI
  66. Nyzul Isle Assault Bug
  67. Resolving Pet Hate Issues
  68. BST nerf please
  69. Odin's Chamber bug after July Update
  70. Haste II
  71. Farm PT Seal R.I.P.
  72. Suggestion: /check sturdy pyxides to "peer through the cracks"!
  73. New 2-hour Abilities
  74. Another option to get Mythic Weapons(not GGG nor Mog Bonaza)
  75. Blue Magic spell set delay
  76. [dev 1135] Thief
  77. Chocobo Fighting ...
  78. Sch in Besiege and Campaign
  79. Throwing Weapon Skill Please!
  80. Dynamis Re-entry
  81. Remove 3+ man requirement for lvl 75 content.
  82. Voidwatch Drops
  83. Boat HNMs
  84. Blu Voidwatch spell proc issue
  85. Book Buff Duration
  86. voidwatch Add to treasure pool
  87. Voidwatch rares--are people giving up?
  88. End game NMs and Breath attacks
  89. Phalanxes, Schiltrons and Testudos
  90. Option to remove Crystal Petrifacts from the VW loot box would be awesome.
  91. Chat Filters and On-Screen Damage Display.
  92. Chatlog readings for damage sources outside 30'
  93. Campaign: rr,skill-ups,dynamis currency,higher level mobs, better rewards; GO
  94. Meeble Burrows "Moblin Pheromones"
  95. Player Queues
  96. nyzule isle uncharted - a small request
  97. Bhaflau Ramparts
  98. Why do so many people complain about Voidwatch being a bad idea?
  99. Job Manifesto 2012-2013
  100. Pankration
  101. To Dev's, are there any plans to fix Neo Nyzul Isle?
  102. Weather Effect Atma Adjustment
  103. Meeble Burrows... why 20 hours?
  104. Canceling my Account
  105. Possible Change to VW
  106. Abyssite of Discernment V2.0
  107. Job Adjustment Manifesto
  108. Battle music
  109. Legion, current playerbase and endgame content
  110. Suggestion: Voidwatch Heavy Metal/Riift Dross/Cinder.
  111. [ Attention! Dev Tracker Team ]
  112. Game is not calculating Sword Attack correctly.
  113. Campaign Battle - Adjustment/Revamp/Update/Upgrade [Whatever you want to call it]
  114. Nyzul Isle Uncharted Adjustment Suggestion
  115. Un-gimping magic procs in dynamis
  116. Has the Development Team given up on the Atomos avatar?
  117. Severe Voidwatch drop off
  118. VW Drop rates...
  119. WoE
  120. Atma of the Savior
  121. Revitalising Hunts
  122. Updating Old Events: Bahamut?
  123. Uncap ENMs
  124. Changes to Abyssea-Tahrongi’s Quetzalli
  125. Fencer affecting Ranged Attacks
  126. What is the Secret to Shadow VNMs
  127. Legion: Paramount monsters lotto
  128. Regarding Adjusting Content Difficulty
  129. Please read new VW Cruor/gil idea
  130. Zeni NM's Halvung Operating Levers, Reacton's Spawn Location.
  131. To Devs: Salvage / Mythic Suggestion
  132. Voidwatch unrewarding...
  133. Relieving Dynamis Overcrowding
  134. Limbus Adjustments
  135. What is the most self-sufficient single Job/Subjob combination (all gameplay)?
  136. Grim Gallows (New battle arena idea for the new expansion) (Just an idea)
  137. Incentivizing lower tier Voidwatch
  138. Plain to revise Walk of Echo
  139. Skill up rings
  140. Blood Rage
  141. Meeble Burrows Update!
  142. ToDevs: do not allow one idiot person to exit the entire group from salvage!!!
  143. DEV- idea- Nyzul Isle and Alexandrites
  144. Thief's Knife upgrades
  145. DEV-Einherjar
  146. Grounds of Valor - New Areas/Treasure?
  147. Einherjar clarification
  148. Salvage II: High Received Issues
  149. Hnm ks99
  150. Increasing "Resist" job traits
  151. TH in VW
  152. Scars of Aby areas timed pop NM's
  153. Tonberries have Auto Regen?
  154. Less merit dumps
  155. VW CELLS, why 18 and not 12 used on a 6x run
  156. Overall Battle System Adjustments for the Future
  157. Don't know where to skill :( Plz Halp
  158. Abyssea Update
  159. Sky Update -_-;
  160. New SP's in January Update?
  161. Leaving low-level content surrounded by L90+ mobs.
  162. small change to monster ability
  163. Balance everything but Dynamis
  164. VW Box
  165. NM Tracking with colored Abyssites
  166. Bring back skilling up in Campaign Battle. Restore the desire to play in WOTG areas.
  167. Meeple Burrow Adjustments
  168. Salvage II : Simple Questions and Clues
  169. Warp to Home Point using a Planar Rift
  170. Enmity System Revision
  171. Expand Grounds/Fields of Valor and make Fields consistent.
  172. Enmity System Explanation and Planned Adjustments
  173. Helping imporiving my nation's Campaign
  174. Intercept beastmen forces before they reach Al Zahbi!
  175. Einherjar D/C's
  176. Reviewing the current FFXI.
  177. Suggestion to devs.
  178. NNI D/C Breaks Lamp Floor
  179. Event cool-down timers menu.
  180. End-game party battles
  181. Ironclad Smiter should have 3 spawn ???'s.
  182. Void dust cool down period
  183. New Voidwatch Areas?
  184. Salvage - Drop the 3 person requirement for entry
  185. Power leveling
  186. Hvergelmir, Mage Tp, and MP oriented weapon skills
  187. Can we stop with the 3 armor set idea?!
  188. *Possible bug: Asuran Fists not unlocking for Puppetmaster using trial weapon*
  189. Imbalance when aquiring EXP/Bayld
  190. Reives
  191. Reive Exit Time
  192. Walk of Echoes: Has anything changed?
  193. Geomancer Aura
  194. Suggestions for Improving Reives. Post yours here.
  195. Reive Evaluations
  196. Post-Adjustment Nyzul Uncharted Strategies
  197. Please return the Enmity system to how it was.
  198. Signet for Tabs
  199. Strongest Notorious Monsters
  200. Evaluation points for melee attacks, which were easier to obtain, have been reduced.
  201. AU Beastmen Lords
  202. A Possible Nyzul Uncharted Fix
  203. From FFXI page: Next version update rarin' to saddle up! (04/11/2013)
  204. Meeble Burrows
  205. Bayld Needed to Obtain the Wildskeeper Reive Key Item
  206. Colonization Rate Adjustment
  207. Soul Pyre Rewards.
  208. Morimar Basalt Fields
  209. Any chance of Relic 99 trial being eased up? Umbral Marrow update please?
  210. Time to adjust Voidwatch again?
  211. Has anyone done Arch Omega/Ultima and Neo Limbus low man?
  212. Delve Deeper into Seekers of Adoulin!
  213. Please consider removing alliance/party-wide enmity in Walk of Echoes.
  214. imperial standing points!
  215. Defensive Skill Activation Rate in Adoulin Areas
  216. Possible Dynamis change
  217. Lowmanning Campaign
  218. Damage magic & Reive
  219. Accessible Content
  220. DELVE MOBS INVINCIBLE
  221. Long Holding Times for Delve NMs
  222. The problem with Delve
  223. Suggestions for new battle content to upgrade R/E/M Weapons.
  224. R/E/M solution. My humble message to the Devs.
  225. Adjustments to the conditions for unlocking the boss room in Delve
  226. Job Adjustments for the Next Version Update
  227. Adoulin Colonization: Post Delve
  228. Suggestion for campaign
  229. Hexa Strike Availability
  230. Wildskeeper Rieve Drops.
  231. 5 minute timer after events
  232. Suggestion for New Voidwatch or Cruor use.
  233. Doing Delves or plasma farming
  234. Morimar Basalt Fields Help
  235. Procenance Watcher Question to the Devs.
  236. Skirmish, my thoughts into bringing it back from the grave
  237. Unshackle Old Content Already!
  238. Wieldskeeper Reive Partys
  239. Can you let us buy Naakual equipment with Bayld?
  240. Old HNM: When is the adjustment comming?
  241. Cerberus broken?
  242. Delve Boss Battle Status Update
  243. Delve already dying?
  244. Elemental Magic Adjustments Continued
  245. Multiple Login/Character Transfer
  246. Store TP and X-builds
  247. [Skirmish] Ghastly Stones exchange NQ > +1 > +2
  248. Disconnecting in Salvage = Booted out of zone when logged back in now?
  249. Skirmish Additions and Adjustments
  250. New SP Abilities