View Full Version : Puppetmaster
- Pet claims (5 replies)
- Add skill up books for automaton combat skills (18 replies)
- Re-Purpose Harlequin Head and Frame for Master and party Support role (8 replies)
- Ideas that will never happen. (14 replies)
- Issue with Soulsoother healing (6 replies)
- Quirk’s Logs (0 replies)
- Deciding Maneuver and Automaton Weapon Skill Prioritization (1 replies)
- PUPdates (13 replies)
- New Attachments - March 2019 Update (1 replies)
- Animators (4 replies)
- It's never too late (6 replies)
- Status Ailments (3 replies)
- pup damage bug report (1 replies)
- Turbo Charger (1 replies)
- Qultada (0 replies)
- Cursed! (6 replies)
- Time for a change....DEVS! (0 replies)
- Make an Attachment so auto only SC with the Master (0 replies)
- Give PUP new daggers. (7 replies)
- New WS Sets for Master (2 replies)
- Automaton skill beyond 424 (3 replies)
- Crowd Control (6 replies)
- Mage Puppet focused weapon. (0 replies)
- Skill up Books for Automaton (22 replies)
- Inhibitors (6 replies)
- New(ish) Animators (1 replies)
- Puppetmaster Quality of Life Suggestions (4 replies)
- Please improve skilling up autos (0 replies)
- PUP control (4 replies)
- Do Ilvl Animators add magical accuracy? (4 replies)
- Better puppet mage gear. (3 replies)
- May our Valoredge get some spells? (3 replies)
- Aeonic weapon disappointment (0 replies)
- speedloader broken on rng pet. please fix (0 replies)
- New Head/Frame (36 replies)
- Sub weapon (2 replies)
- New Attachments forthwith (7 replies)
- Automaton AOE WS (2 replies)
- Increase priority of Cursna for Automatons(You did it for trusts) (2 replies)
- Automaton Attachments not working as intended (4 replies)
- Tranquilizer Element (4 replies)
- February 10 2016 update to PUP (25 replies)
- Skillchain Bonus attachment. (5 replies)
- *Sigh* (0 replies)
- How do Magic Mortar and Flame Holder interface? (14 replies)
- Change to Mana jammers? (0 replies)
- changes to BLM frame, and maybe Rdm (6 replies)
- Cheer chacharoon effect affects Pets please (6 replies)
- Automatons and trust? (1 replies)
- New Automaton Head (5 replies)
- Valoredge frame doing 0 damage to reive obstacles? (0 replies)
- Automaton AI/Attachment Clarification. (0 replies)
- Question: Will Automations get new weaponskills? (4 replies)
- Slots (0 replies)
- Elemental Capacities (7 replies)
- Amplifier Clarification (4 replies)
- Automaton Attachments Sorting (0 replies)
- Pet: Ranged Accuracy and Ranged Attack (5 replies)
- Repair changes (June 2015): Oil stack size (8 replies)
- Automaton damage (64 replies)
- PUP Changes, one last suggestion to truly make the class what it should be... (5 replies)
- Finally! (4 replies)
- Help with racc/ratk (1 replies)
- new attachments (12 replies)
- Suggestion to make Puppetmaster desirable for parties. (13 replies)
- Improving "Activate Effect" Job Point Category (0 replies)
- Highest WS you've done. (11 replies)
- Upcomming changes (25 replies)
- Turbo Charger II Findings (2 replies)
- [REQUEST] Auto-Engage for Automaton (18 replies)
- Serious Puppetmaster Suggestion Thread (24 replies)
- DEV Promise Compilation (12 replies)
- I thought JPs weren't supposed to be mandatory or "fix" jobs (23 replies)
- [dev1242] Pup-date (2 replies)
- Low-Man Divinator (5 replies)
- October Update Automaton Accuracy and Ranged Accuracy Changes (3 replies)
- New Job Adjustments (PUPDate?) (0 replies)
- Attuner/Target Marker Suggestion (1 replies)
- Pup Gear Accessibility (Pup's are MAGES? Did we miss the memo?) (0 replies)
- Allow Pets to receive the effects of party buffs (1 replies)
- Possible bug with Repair Job points category? (6 replies)
- Puppetmaster Automaton changes and why this wont change a thing. (6 replies)
- [dev1227] Additional Job Point Categories (24 replies)
- [Dev 1225] Weaponskill adjustments. (4 replies)
- Solo Skillchains (2 replies)
- Quality PUP Check-In (27 replies)
- Stormwaker Y-700 Head, Haste II and Automaton AI. (75 replies)
- What am I going to do with all this Mage gear?! [Puppetmaster Equipment] (17 replies)
- Will there be a time when we'r not forced to recast every 60 seconds? (0 replies)
- Having a hard time getting invited to Chapter fights? (2 replies)
- LS for mythic building. Kenkonken is closer than it seems (1 replies)
- Memories of the old days. (0 replies)
- Possible new jop point upgrades (2 replies)
- Interesting UPGRADE frame idea. (1 replies)
- Next Update= New food to effect your pet. (6 replies)
- New Content PUP (2 replies)
- Attachment that should be (2 replies)
- Automaton Accuracy in End Game (11 replies)
- So... Ohtas give +10 Automaton Regain? We really doing this again? (10 replies)
- Ovjang and Mnejing Weaponskills [Can I have it?] (1 replies)
- Add a haste effect to maneuvers. (14 replies)
- Nashmeira/Aphmau Trusts (4 replies)
- Stabilizer R.Accuracy Confirmed + Magazine stats. (1 replies)
- Future Suggestions for the next PUP-DATE (5 replies)
- Thank you for the PUP-Date SE. We truely appreciate it and needed it. (1 replies)
- Haste and Overdrive Adjustment!! (1 replies)
- What Puppetmaster is lacking... (4 replies)
- NEW frame?? (4 replies)
- Divinator, the New Attachments, and Beyond! (16 replies)
- What happened to Strobe II, Subtle Blow, new automaton WSs, and manual execution? (1 replies)
- New attachements (6 replies)
- Puppetmaster Weaponskill (1 replies)
- Best attachment set up (8 replies)
- Too much time on my hands (8 replies)
- Forefront Animator (1 replies)
- Ummm What about Automaton Lvl (5 replies)
- Puppetmaster Demand Thread (28 replies)
- Change suggestion for PUP SP Overdrive (3 replies)
- Can we get a Snapshot/Rapid Attachment or adjustment to Drum Magazine? (16 replies)
- Thank you SE for Alternator, but... (9 replies)
- Soulsoother and Zombie status (2 replies)
- Attachment to rival all others for PUP only players. (15 replies)
- The Gear of Pup (9 replies)
- New Frame for the New Expansion. (4 replies)
- Cirque capello, post-update. (1 replies)
- "Puppetmasters can now use the weapon skill Asuran Fists." (18 replies)
- lol asuran fists (1 replies)
- Would this macro work for Maneuvers? (2 replies)
- Nezha's Law of Elemental Capacities! (0 replies)
- Abolishing delay between adding/removing attachments to automatons! (0 replies)
- What if Maneuvers lasted longer than 1 minute? (26 replies)
- Can we have a secondary weapon? Something we can dual wield? (20 replies)
- Can we get a "Stay" command ? (0 replies)
- New attachments? (3 replies)
- PUP Gear that reduces Repair recast timer --- Request! (4 replies)
- Can anyone explain why I keep overloading? (16 replies)
- What is best way to level my auto's skills? (7 replies)
- What's your Stringing Pummel gear set? (2 replies)
- Noob attachment question (3 replies)
- Just unlocked and have some question (9 replies)
- dev team vs puppetmaster? (4 replies)
- pup, where did you go wrong. (17 replies)
- Storing Attachments (21 replies)
- Job Ability Suggestion: Overclock (8 replies)
- A few vexations. (9 replies)
- Recent Changes? (5 replies)
- Quick Attachment swap (5 replies)
- Automaton access to a HIGH AOE weaponskill (0 replies)
- Intelligent Casting Attachment (39 replies)
- Locking buffs and puppetmaster (5 replies)
- for all of my fellow puppet masters (7 replies)
- Pantin Taj +2 Augmented (4 replies)
- PUP JA Suggestion - Maneuver x3 (11 replies)
- *Where's the "new additions and adjustments"... (7 replies)
- Places to XP. (3 replies)
- Planned Changes - Tactical Processor (1 replies)
- My puppet heals me for 0? (5 replies)
- "Heady Artifice" (new 2hr) change suggestion (6 replies)
- Automaton Max Distance (4 replies)
- September update (2 replies)
- [Suggestion] Job Ability: Follow My Lead (7 replies)
- Damage Taken Gear (3 replies)
- Maneuver suggestion (2 replies)
- Automatons and buffs (12 replies)
- Puppetmaster Suggestions regarding Animators and Ammo (14 replies)
- New Puppetmaster 2hrs and beyond! (1 replies)
- Puppetmasters! Lend me your LIKES!!! (72 replies)
- [dev1135] Rework the new 2-hour and abolish the 2-second JA delay. (5 replies)
- Ranodm stats by equiping attachments? (5 replies)
- [Suggestion] ManeuverTP bonus (25 replies)
- Stats to max? (3 replies)
- Cure IV (conserve MP) (30 replies)
- Ranged Attack for animators (10 replies)
- Animator Trial (3 replies)
- Quick question (1 replies)
- Second Automaton (16 replies)
- New Frames please? (32 replies)
- Petition: Another Pup title (9 replies)
- gearing up (3 replies)
- A PUP H2H (8 replies)
- Analyzer and new H2H Girru (1 replies)
- Grotesque Cesti? (4 replies)
- New attachment idea (6 replies)
- What do you use your PUP for? (17 replies)
- Whats your WS gear for pup? (5 replies)
- Attachment Configuration Retention (13 replies)
- Skilling up the puppet. (5 replies)
- Does any puppetmasters still use the -pdt hand-to-hand weapons anymore? (3 replies)
- Team casting puppets (4 replies)
- Victory Smite a waste of time for PUP?! (10 replies)
- Animator's and Maneuvers idea (5 replies)
- puppetmaster merit's (23 replies)
- Kenkonken Martial Arts I-IV (9 replies)
- Wrong martial arts trait values (15 replies)
- Bruiser's Earring at lvl 99 (12 replies)
- LVL 99 WS for automaton ? (2 replies)
- Dread Spikes (6 replies)
- buffing party members (8 replies)
- JA Idea (1 replies)
- Customizing the Automotons! (4 replies)
- New PUP Automaton Ideas (15 replies)
- Lv. 99 Automaton Weapon Skills (14 replies)
- New Weapon Skill Extenterator (Dagger) for Puppetmaster. (26 replies)
- Add PUP to Denali (23 replies)
- Spiritreaver Blizz V Build (23 replies)
- Blue Mage Frame (7 replies)
- Would it be too much to ask. (3 replies)
- Dear Pup Community can I have an Apology? (31 replies)
- CHANGE PLACES!! (A mad hatters tea party) (2 replies)
- Automaton's sex? (22 replies)
- 2 Hour....Part Deux? (32 replies)
- Warning: Stay off Ob's lawn... (29 replies)
- Gear update help :'( (10 replies)
- What are you wielding? (19 replies)
- Questions for the Community Rep Moogles (90 replies)
- AI Update: Please fix automaton spell cancellation (3 replies)
- puppet relic (2 replies)
- The Ashu Talif BCs - Suggestions and information needed (4 replies)
- Attachments Help (2 replies)
- Pantin Cape (9 replies)
- Suggestion : Linkpearl Animator (15 replies)
- breakdown of the update (17 replies)
- SE When Revamping Attachments please consider... (5 replies)
- wtf is up with cant equip a item in ammo slot (6 replies)
- Puppet Attachment Configurations (6 replies)
- A small AH update for pup (5 replies)
- Automaton AI Customization (41 replies)
- Anyone try Apoc/RR/SS? (125 replies)
- So how's life? (24 replies)
- Automaton WS question (2 replies)
- New PUP. What are great/good attachments for each frame? (1 replies)
- Replacing CoolDown? (34 replies)
- Test Server Check: Seeing if higher attributes directly affect Burden gain. (6 replies)
- Testing Server Check: Cool Down [Info: Needs to be adjusted.] (7 replies)
- Hypothesis on Burden (6 replies)
- Another 2 Hour Suggestion. (14 replies)
- Automaton Oil [1,2] x99 PLEASE (18 replies)
- Overloaded with a fresh puppet (7 replies)
- Sharpshot Z-500 Attachments ? (10 replies)
- New ability (posted in jp) (50 replies)
- Puppetmaster... Remodeled, Revolutionized. (3 replies)
- Questions regarding: Puppetmaster "OVERDRIVE" 2-hour ability and it's LACK of USAGE (7 replies)
- Here is a question... If you could change the 2hr .. what would you have it do? (8 replies)
- Instead of new frames ... (1 replies)
- Stormwaker and Harlequin (4 replies)
- Ducal Guard, Zenith, Earth Wyrm on VE (6 replies)
- PUP BURN PT (4 replies)
- Question to Square Enix. Any new Automaton Frames in store? (20 replies)
- PUP/Automaton combo Weaponskill (15 replies)
- SE Increase the ELEMENTAL capacity of Frame/Head combination (4 replies)