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  1. Welcome to Forum: Puppetmaster
  2. Puppetmaster ftw!
  3. Gimme my pupdate!
  4. LETTER TO THE DEVELOPERS FROM THE PUPPETMASTERS OF VANA'DIEL
  5. An ability I've wanted for a while...
  6. New toys to play with.
  7. Over 300 tp + Kenkonken Bug
  8. Relic PUP weapon
  9. Add a WHITE border to the Animator +1.....please!
  10. Scanner attachment... SE Devs....
  11. Soul Reaver head... freezing when fighting High-Level Tier NMs...
  12. [Suggestion] Puppetmaster
  13. Duration of Maneuvers & New Animators!
  14. What Puppetmasters really need!
  15. Elemental Capacity discussion.
  16. A New WS Trial for PUP?
  17. why stack attachments
  18. [Idea] PUP Vs Maat!
  19. Soulsoother: Please make it a little smart about its cure choices
  20. Magian Trials: Animator
  21. PUP Overpowered a little?
  22. is it just me...............?
  23. pup help
  24. Puppetmaster - A couple ideas
  25. Some new frame ideas for automatons
  26. Stringing Pummel gear
  27. Puppet Damage
  28. New Puppetmaster Job Ability: Psyche Exchange
  29. JA Ability Idea
  30. Impossible to Gauge - Starting PUP NOW?
  31. Suggested improvemnts to Puppetmaster.
  32. new pup subjob help
  33. Puppermaster Weapon Trials
  34. New Maneuvers to influence Automaton AI
  35. Idea for attachments.
  36. A New Animator
  37. PUP endgame help?
  38. the job with abyssea that has everything
  39. Automaton spells
  40. Random Idea - Attachment Modding
  41. JA Ideas ive been thinking of for AGES!!!
  42. Puppet Names
  43. Do away with puppet skill levels
  44. Puppetmaster Empyrean Weapon
  45. PUPdate is a fail ;_;
  46. [dev1010] Puppetmaster adjustments.
  47. Thoughts on update for Puppetmaster from Party vs. Solo perspective.
  48. Tactics/advice thread
  49. Question for PUPs
  50. Atma of Apoc and puppet
  51. Automaton and Mute
  52. R.I.P Burratinaios
  53. Automaton & Atma of the Ducal Guard
  54. Cannibal Blade
  55. New Attachments
  56. Well Thanks SE you are now goign to save me 20 bucks a month from subscrib.
  57. String Shredder not working with Inhibitor.
  58. Understanding Puppetmaster Development
  59. Letter from an Angry Puppetmaster. (To Cyranda and SquareEnix)
  60. How to throw a bone to the PUPs
  61. so let me get this straight
  62. Sharpshot and Abyssea Lights
  63. Deluxe Animator
  64. ws pet Ws not working
  65. Puppetmaster concerted effort
  66. Letter from an Angry Puppetmaster (Pt. 2)
  67. Animator
  68. pup, mnk, and guarding
  69. Barrage Turbine and TP
  70. Automaton Oil Improvements
  71. Specific spell macros for PUP: /automaton "cure VI" <t>
  72. Organized Deluxe Animator Hunt Begins!
  73. Deluxe Animator has been found.
  74. Ranged attack = Ruby?
  75. Just Got Deluxe Animator! It sucks...
  76. Interesting thing to note on WS priorities
  77. Elemental Animators {Yes Please}
  78. New Job ability/pet ~ Cardian Cards
  79. RDM Auto, why the cap?
  80. Puppetmaster's Asuran Fists <Where?>
  81. Attachment
  82. Perhaps it's time to shorten the delay between Spell Casts
  83. New Puppet ? Add Ideas to mine!
  84. PUP demoted to 20th place.. by COR?
  85. PUP Ability Idea: Body Switch
  86. A Puppetmaster Suggestion.
  87. Favored Automaton
  88. Anyone else a little excited at the new Attachments?!
  89. Cardian Automaton
  90. New Attachment Locations?
  91. Barrage turbine TP gain
  92. Heat Capacitor Still Consumes Fire
  93. WHM + RDM frames cant cast Haste? LOL
  94. Automaton Check
  95. Attachment news
  96. Won rank 4, faith torque or animator +1
  97. Cirque gear and stat questions.
  98. Benefits of /SCH
  99. Skillup Food vs Automaton
  100. SE Increase the ELEMENTAL capacity of Frame/Head combination
  101. PUP/Automaton combo Weaponskill
  102. Question to Square Enix. Any new Automaton Frames in store?
  103. PUP BURN PT
  104. Ducal Guard, Zenith, Earth Wyrm on VE
  105. Stormwaker and Harlequin
  106. Instead of new frames ...
  107. Here is a question... If you could change the 2hr .. what would you have it do?
  108. Questions regarding: Puppetmaster "OVERDRIVE" 2-hour ability and it's LACK of USAGE
  109. Puppetmaster... Remodeled, Revolutionized.
  110. New ability (posted in jp)
  111. Sharpshot Z-500 Attachments ?
  112. Overloaded with a fresh puppet
  113. Automaton Oil [1,2] x99 PLEASE
  114. Another 2 Hour Suggestion.
  115. Hypothesis on Burden
  116. Testing Server Check: Cool Down [Info: Needs to be adjusted.]
  117. Test Server Check: Seeing if higher attributes directly affect Burden gain.
  118. Replacing CoolDown?
  119. New PUP. What are great/good attachments for each frame?
  120. Automaton WS question
  121. So how's life?
  122. Anyone try Apoc/RR/SS?
  123. Automaton AI Customization
  124. A small AH update for pup
  125. Puppet Attachment Configurations
  126. wtf is up with cant equip a item in ammo slot
  127. SE When Revamping Attachments please consider...
  128. breakdown of the update
  129. Suggestion : Linkpearl Animator
  130. Pantin Cape
  131. Attachments Help
  132. The Ashu Talif BCs - Suggestions and information needed
  133. puppet relic
  134. AI Update: Please fix automaton spell cancellation
  135. Questions for the Community Rep Moogles
  136. What are you wielding?
  137. Gear update help :'(
  138. Warning: Stay off Ob's lawn...
  139. 2 Hour....Part Deux?
  140. Automaton's sex?
  141. CHANGE PLACES!! (A mad hatters tea party)
  142. Dear Pup Community can I have an Apology?
  143. Would it be too much to ask.
  144. Blue Mage Frame
  145. Spiritreaver Blizz V Build
  146. Add PUP to Denali
  147. New Weapon Skill Extenterator (Dagger) for Puppetmaster.
  148. Lv. 99 Automaton Weapon Skills
  149. New PUP Automaton Ideas
  150. Customizing the Automotons!
  151. JA Idea
  152. buffing party members
  153. Dread Spikes
  154. LVL 99 WS for automaton ?
  155. Bruiser's Earring at lvl 99
  156. Wrong martial arts trait values
  157. Kenkonken Martial Arts I-IV
  158. puppetmaster merit's
  159. Animator's and Maneuvers idea
  160. Victory Smite a waste of time for PUP?!
  161. Team casting puppets
  162. Does any puppetmasters still use the -pdt hand-to-hand weapons anymore?
  163. Skilling up the puppet.
  164. Attachment Configuration Retention
  165. Whats your WS gear for pup?
  166. What do you use your PUP for?
  167. New attachment idea
  168. Grotesque Cesti?
  169. Analyzer and new H2H Girru
  170. A PUP H2H
  171. gearing up
  172. Petition: Another Pup title
  173. New Frames please?
  174. Second Automaton
  175. Quick question
  176. Animator Trial
  177. Ranged Attack for animators
  178. Cure IV (conserve MP)
  179. Stats to max?
  180. [Suggestion] ManeuverTP bonus
  181. Ranodm stats by equiping attachments?
  182. [dev1135] Rework the new 2-hour and abolish the 2-second JA delay.
  183. Puppetmasters! Lend me your LIKES!!!
  184. New Puppetmaster 2hrs and beyond!
  185. Puppetmaster Suggestions regarding Animators and Ammo
  186. Automatons and buffs
  187. Maneuver suggestion
  188. Damage Taken Gear
  189. [Suggestion] Job Ability: Follow My Lead
  190. September update
  191. Automaton Max Distance
  192. "Heady Artifice" (new 2hr) change suggestion
  193. My puppet heals me for 0?
  194. Planned Changes - Tactical Processor
  195. Places to XP.
  196. *Where's the "new additions and adjustments"...
  197. PUP JA Suggestion - Maneuver x3
  198. Pantin Taj +2 Augmented
  199. for all of my fellow puppet masters
  200. Locking buffs and puppetmaster
  201. Intelligent Casting Attachment
  202. Automaton access to a HIGH AOE weaponskill
  203. Quick Attachment swap
  204. Recent Changes?
  205. A few vexations.
  206. Job Ability Suggestion: Overclock
  207. Storing Attachments
  208. pup, where did you go wrong.
  209. dev team vs puppetmaster?
  210. Just unlocked and have some question
  211. Noob attachment question
  212. What's your Stringing Pummel gear set?
  213. What is best way to level my auto's skills?
  214. Can anyone explain why I keep overloading?
  215. PUP Gear that reduces Repair recast timer --- Request!
  216. New attachments?
  217. Can we get a "Stay" command ?
  218. Can we have a secondary weapon? Something we can dual wield?
  219. What if Maneuvers lasted longer than 1 minute?
  220. Abolishing delay between adding/removing attachments to automatons!
  221. Nezha's Law of Elemental Capacities!
  222. Would this macro work for Maneuvers?
  223. lol asuran fists
  224. "Puppetmasters can now use the weapon skill Asuran Fists."
  225. Cirque capello, post-update.
  226. New Frame for the New Expansion.
  227. The Gear of Pup
  228. Attachment to rival all others for PUP only players.
  229. Soulsoother and Zombie status
  230. Thank you SE for Alternator, but...
  231. Can we get a Snapshot/Rapid Attachment or adjustment to Drum Magazine?
  232. Change suggestion for PUP SP Overdrive
  233. Puppetmaster Demand Thread
  234. Ummm What about Automaton Lvl
  235. Forefront Animator
  236. Too much time on my hands
  237. Best attachment set up
  238. Puppetmaster Weaponskill
  239. New attachements
  240. What happened to Strobe II, Subtle Blow, new automaton WSs, and manual execution?
  241. Divinator, the New Attachments, and Beyond!
  242. NEW frame??
  243. What Puppetmaster is lacking...
  244. Haste and Overdrive Adjustment!!
  245. Thank you for the PUP-Date SE. We truely appreciate it and needed it.
  246. Future Suggestions for the next PUP-DATE
  247. Stabilizer R.Accuracy Confirmed + Magazine stats.
  248. Nashmeira/Aphmau Trusts
  249. Add a haste effect to maneuvers.
  250. Ovjang and Mnejing Weaponskills [Can I have it?]