Log in

View Full Version : Puppetmaster



Pages : [1] 2

  1. Pet claims (5 replies)
  2. Add skill up books for automaton combat skills (18 replies)
  3. Re-Purpose Harlequin Head and Frame for Master and party Support role (8 replies)
  4. Ideas that will never happen. (14 replies)
  5. Issue with Soulsoother healing (6 replies)
  6. Quirk’s Logs (0 replies)
  7. Deciding Maneuver and Automaton Weapon Skill Prioritization (1 replies)
  8. PUPdates (13 replies)
  9. New Attachments - March 2019 Update (1 replies)
  10. Animators (4 replies)
  11. It's never too late (6 replies)
  12. Status Ailments (3 replies)
  13. pup damage bug report (1 replies)
  14. Turbo Charger (1 replies)
  15. Qultada (0 replies)
  16. Cursed! (6 replies)
  17. Time for a change....DEVS! (0 replies)
  18. Make an Attachment so auto only SC with the Master (0 replies)
  19. Give PUP new daggers. (7 replies)
  20. New WS Sets for Master (2 replies)
  21. Automaton skill beyond 424 (3 replies)
  22. Crowd Control (6 replies)
  23. Mage Puppet focused weapon. (0 replies)
  24. Skill up Books for Automaton (22 replies)
  25. Inhibitors (6 replies)
  26. New(ish) Animators (1 replies)
  27. Puppetmaster Quality of Life Suggestions (4 replies)
  28. Please improve skilling up autos (0 replies)
  29. PUP control (4 replies)
  30. Do Ilvl Animators add magical accuracy? (4 replies)
  31. Better puppet mage gear. (3 replies)
  32. May our Valoredge get some spells? (3 replies)
  33. Aeonic weapon disappointment (0 replies)
  34. speedloader broken on rng pet. please fix (0 replies)
  35. New Head/Frame (36 replies)
  36. Sub weapon (2 replies)
  37. New Attachments forthwith (7 replies)
  38. Automaton AOE WS (2 replies)
  39. Increase priority of Cursna for Automatons(You did it for trusts) (2 replies)
  40. Automaton Attachments not working as intended (4 replies)
  41. Tranquilizer Element (4 replies)
  42. February 10 2016 update to PUP (25 replies)
  43. Skillchain Bonus attachment. (5 replies)
  44. *Sigh* (0 replies)
  45. How do Magic Mortar and Flame Holder interface? (14 replies)
  46. Change to Mana jammers? (0 replies)
  47. changes to BLM frame, and maybe Rdm (6 replies)
  48. Cheer chacharoon effect affects Pets please (6 replies)
  49. Automatons and trust? (1 replies)
  50. New Automaton Head (5 replies)
  51. Valoredge frame doing 0 damage to reive obstacles? (0 replies)
  52. Automaton AI/Attachment Clarification. (0 replies)
  53. Question: Will Automations get new weaponskills? (4 replies)
  54. Slots (0 replies)
  55. Elemental Capacities (7 replies)
  56. Amplifier Clarification (4 replies)
  57. Automaton Attachments Sorting (0 replies)
  58. Pet: Ranged Accuracy and Ranged Attack (5 replies)
  59. Repair changes (June 2015): Oil stack size (8 replies)
  60. Automaton damage (64 replies)
  61. PUP Changes, one last suggestion to truly make the class what it should be... (5 replies)
  62. Finally! (4 replies)
  63. Help with racc/ratk (1 replies)
  64. new attachments (12 replies)
  65. Suggestion to make Puppetmaster desirable for parties. (13 replies)
  66. Improving "Activate Effect" Job Point Category (0 replies)
  67. Highest WS you've done. (11 replies)
  68. Upcomming changes (25 replies)
  69. Turbo Charger II Findings (2 replies)
  70. [REQUEST] Auto-Engage for Automaton (18 replies)
  71. Serious Puppetmaster Suggestion Thread (24 replies)
  72. DEV Promise Compilation (12 replies)
  73. I thought JPs weren't supposed to be mandatory or "fix" jobs (23 replies)
  74. [dev1242] Pup-date (2 replies)
  75. Low-Man Divinator (5 replies)
  76. October Update Automaton Accuracy and Ranged Accuracy Changes (3 replies)
  77. New Job Adjustments (PUPDate?) (0 replies)
  78. Attuner/Target Marker Suggestion (1 replies)
  79. Pup Gear Accessibility (Pup's are MAGES? Did we miss the memo?) (0 replies)
  80. Allow Pets to receive the effects of party buffs (1 replies)
  81. Possible bug with Repair Job points category? (6 replies)
  82. Puppetmaster Automaton changes and why this wont change a thing. (6 replies)
  83. [dev1227] Additional Job Point Categories (24 replies)
  84. [Dev 1225] Weaponskill adjustments. (4 replies)
  85. Solo Skillchains (2 replies)
  86. Quality PUP Check-In (27 replies)
  87. Stormwaker Y-700 Head, Haste II and Automaton AI. (75 replies)
  88. What am I going to do with all this Mage gear?! [Puppetmaster Equipment] (17 replies)
  89. Will there be a time when we'r not forced to recast every 60 seconds? (0 replies)
  90. Having a hard time getting invited to Chapter fights? (2 replies)
  91. LS for mythic building. Kenkonken is closer than it seems (1 replies)
  92. Memories of the old days. (0 replies)
  93. Possible new jop point upgrades (2 replies)
  94. Interesting UPGRADE frame idea. (1 replies)
  95. Next Update= New food to effect your pet. (6 replies)
  96. New Content PUP (2 replies)
  97. Attachment that should be (2 replies)
  98. Automaton Accuracy in End Game (11 replies)
  99. So... Ohtas give +10 Automaton Regain? We really doing this again? (10 replies)
  100. Ovjang and Mnejing Weaponskills [Can I have it?] (1 replies)
  101. Add a haste effect to maneuvers. (14 replies)
  102. Nashmeira/Aphmau Trusts (4 replies)
  103. Stabilizer R.Accuracy Confirmed + Magazine stats. (1 replies)
  104. Future Suggestions for the next PUP-DATE (5 replies)
  105. Thank you for the PUP-Date SE. We truely appreciate it and needed it. (1 replies)
  106. Haste and Overdrive Adjustment!! (1 replies)
  107. What Puppetmaster is lacking... (4 replies)
  108. NEW frame?? (4 replies)
  109. Divinator, the New Attachments, and Beyond! (16 replies)
  110. What happened to Strobe II, Subtle Blow, new automaton WSs, and manual execution? (1 replies)
  111. New attachements (6 replies)
  112. Puppetmaster Weaponskill (1 replies)
  113. Best attachment set up (8 replies)
  114. Too much time on my hands (8 replies)
  115. Forefront Animator (1 replies)
  116. Ummm What about Automaton Lvl (5 replies)
  117. Puppetmaster Demand Thread (28 replies)
  118. Change suggestion for PUP SP Overdrive (3 replies)
  119. Can we get a Snapshot/Rapid Attachment or adjustment to Drum Magazine? (16 replies)
  120. Thank you SE for Alternator, but... (9 replies)
  121. Soulsoother and Zombie status (2 replies)
  122. Attachment to rival all others for PUP only players. (15 replies)
  123. The Gear of Pup (9 replies)
  124. New Frame for the New Expansion. (4 replies)
  125. Cirque capello, post-update. (1 replies)
  126. "Puppetmasters can now use the weapon skill Asuran Fists." (18 replies)
  127. lol asuran fists (1 replies)
  128. Would this macro work for Maneuvers? (2 replies)
  129. Nezha's Law of Elemental Capacities! (0 replies)
  130. Abolishing delay between adding/removing attachments to automatons! (0 replies)
  131. What if Maneuvers lasted longer than 1 minute? (26 replies)
  132. Can we have a secondary weapon? Something we can dual wield? (20 replies)
  133. Can we get a "Stay" command ? (0 replies)
  134. New attachments? (3 replies)
  135. PUP Gear that reduces Repair recast timer --- Request! (4 replies)
  136. Can anyone explain why I keep overloading? (16 replies)
  137. What is best way to level my auto's skills? (7 replies)
  138. What's your Stringing Pummel gear set? (2 replies)
  139. Noob attachment question (3 replies)
  140. Just unlocked and have some question (9 replies)
  141. dev team vs puppetmaster? (4 replies)
  142. pup, where did you go wrong. (17 replies)
  143. Storing Attachments (21 replies)
  144. Job Ability Suggestion: Overclock (8 replies)
  145. A few vexations. (9 replies)
  146. Recent Changes? (5 replies)
  147. Quick Attachment swap (5 replies)
  148. Automaton access to a HIGH AOE weaponskill (0 replies)
  149. Intelligent Casting Attachment (39 replies)
  150. Locking buffs and puppetmaster (5 replies)
  151. for all of my fellow puppet masters (7 replies)
  152. Pantin Taj +2 Augmented (4 replies)
  153. PUP JA Suggestion - Maneuver x3 (11 replies)
  154. *Where's the "new additions and adjustments"... (7 replies)
  155. Places to XP. (3 replies)
  156. Planned Changes - Tactical Processor (1 replies)
  157. My puppet heals me for 0? (5 replies)
  158. "Heady Artifice" (new 2hr) change suggestion (6 replies)
  159. Automaton Max Distance (4 replies)
  160. September update (2 replies)
  161. [Suggestion] Job Ability: Follow My Lead (7 replies)
  162. Damage Taken Gear (3 replies)
  163. Maneuver suggestion (2 replies)
  164. Automatons and buffs (12 replies)
  165. Puppetmaster Suggestions regarding Animators and Ammo (14 replies)
  166. New Puppetmaster 2hrs and beyond! (1 replies)
  167. Puppetmasters! Lend me your LIKES!!! (72 replies)
  168. [dev1135] Rework the new 2-hour and abolish the 2-second JA delay. (5 replies)
  169. Ranodm stats by equiping attachments? (5 replies)
  170. [Suggestion] ManeuverTP bonus (25 replies)
  171. Stats to max? (3 replies)
  172. Cure IV (conserve MP) (30 replies)
  173. Ranged Attack for animators (10 replies)
  174. Animator Trial (3 replies)
  175. Quick question (1 replies)
  176. Second Automaton (16 replies)
  177. New Frames please? (32 replies)
  178. Petition: Another Pup title (9 replies)
  179. gearing up (3 replies)
  180. A PUP H2H (8 replies)
  181. Analyzer and new H2H Girru (1 replies)
  182. Grotesque Cesti? (4 replies)
  183. New attachment idea (6 replies)
  184. What do you use your PUP for? (17 replies)
  185. Whats your WS gear for pup? (5 replies)
  186. Attachment Configuration Retention (13 replies)
  187. Skilling up the puppet. (5 replies)
  188. Does any puppetmasters still use the -pdt hand-to-hand weapons anymore? (3 replies)
  189. Team casting puppets (4 replies)
  190. Victory Smite a waste of time for PUP?! (10 replies)
  191. Animator's and Maneuvers idea (5 replies)
  192. puppetmaster merit's (23 replies)
  193. Kenkonken Martial Arts I-IV (9 replies)
  194. Wrong martial arts trait values (15 replies)
  195. Bruiser's Earring at lvl 99 (12 replies)
  196. LVL 99 WS for automaton ? (2 replies)
  197. Dread Spikes (6 replies)
  198. buffing party members (8 replies)
  199. JA Idea (1 replies)
  200. Customizing the Automotons! (4 replies)
  201. New PUP Automaton Ideas (15 replies)
  202. Lv. 99 Automaton Weapon Skills (14 replies)
  203. New Weapon Skill Extenterator (Dagger) for Puppetmaster. (26 replies)
  204. Add PUP to Denali (23 replies)
  205. Spiritreaver Blizz V Build (23 replies)
  206. Blue Mage Frame (7 replies)
  207. Would it be too much to ask. (3 replies)
  208. Dear Pup Community can I have an Apology? (31 replies)
  209. CHANGE PLACES!! (A mad hatters tea party) (2 replies)
  210. Automaton's sex? (22 replies)
  211. 2 Hour....Part Deux? (32 replies)
  212. Warning: Stay off Ob's lawn... (29 replies)
  213. Gear update help :'( (10 replies)
  214. What are you wielding? (19 replies)
  215. Questions for the Community Rep Moogles (90 replies)
  216. AI Update: Please fix automaton spell cancellation (3 replies)
  217. puppet relic (2 replies)
  218. The Ashu Talif BCs - Suggestions and information needed (4 replies)
  219. Attachments Help (2 replies)
  220. Pantin Cape (9 replies)
  221. Suggestion : Linkpearl Animator (15 replies)
  222. breakdown of the update (17 replies)
  223. SE When Revamping Attachments please consider... (5 replies)
  224. wtf is up with cant equip a item in ammo slot (6 replies)
  225. Puppet Attachment Configurations (6 replies)
  226. A small AH update for pup (5 replies)
  227. Automaton AI Customization (41 replies)
  228. Anyone try Apoc/RR/SS? (125 replies)
  229. So how's life? (24 replies)
  230. Automaton WS question (2 replies)
  231. New PUP. What are great/good attachments for each frame? (1 replies)
  232. Replacing CoolDown? (34 replies)
  233. Test Server Check: Seeing if higher attributes directly affect Burden gain. (6 replies)
  234. Testing Server Check: Cool Down [Info: Needs to be adjusted.] (7 replies)
  235. Hypothesis on Burden (6 replies)
  236. Another 2 Hour Suggestion. (14 replies)
  237. Automaton Oil [1,2] x99 PLEASE (18 replies)
  238. Overloaded with a fresh puppet (7 replies)
  239. Sharpshot Z-500 Attachments ? (10 replies)
  240. New ability (posted in jp) (50 replies)
  241. Puppetmaster... Remodeled, Revolutionized. (3 replies)
  242. Questions regarding: Puppetmaster "OVERDRIVE" 2-hour ability and it's LACK of USAGE (7 replies)
  243. Here is a question... If you could change the 2hr .. what would you have it do? (8 replies)
  244. Instead of new frames ... (1 replies)
  245. Stormwaker and Harlequin (4 replies)
  246. Ducal Guard, Zenith, Earth Wyrm on VE (6 replies)
  247. PUP BURN PT (4 replies)
  248. Question to Square Enix. Any new Automaton Frames in store? (20 replies)
  249. PUP/Automaton combo Weaponskill (15 replies)
  250. SE Increase the ELEMENTAL capacity of Frame/Head combination (4 replies)