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  1. Skillup Food vs Automaton (8 replies)
  2. Benefits of /SCH (2 replies)
  3. Cirque gear and stat questions. (16 replies)
  4. Won rank 4, faith torque or animator +1 (6 replies)
  5. Attachment news (7 replies)
  6. Automaton Check (3 replies)
  7. WHM + RDM frames cant cast Haste? LOL (7 replies)
  8. Heat Capacitor Still Consumes Fire (6 replies)
  9. Barrage turbine TP gain (2 replies)
  10. New Attachment Locations? (20 replies)
  11. Cardian Automaton (13 replies)
  12. Anyone else a little excited at the new Attachments?! (65 replies)
  13. Favored Automaton (29 replies)
  14. A Puppetmaster Suggestion. (37 replies)
  15. PUP Ability Idea: Body Switch (6 replies)
  16. PUP demoted to 20th place.. by COR? (48 replies)
  17. New Puppet ? Add Ideas to mine! (16 replies)
  18. Perhaps it's time to shorten the delay between Spell Casts (4 replies)
  19. Attachment (2 replies)
  20. Puppetmaster's Asuran Fists <Where?> (98 replies)
  21. RDM Auto, why the cap? (47 replies)
  22. New Job ability/pet ~ Cardian Cards (5 replies)
  23. Elemental Animators {Yes Please} (3 replies)
  24. Interesting thing to note on WS priorities (5 replies)
  25. Just Got Deluxe Animator! It sucks... (52 replies)
  26. Ranged attack = Ruby? (18 replies)
  27. Deluxe Animator has been found. (9 replies)
  28. Organized Deluxe Animator Hunt Begins! (7 replies)
  29. Specific spell macros for PUP: /automaton "cure VI" <t> (13 replies)
  30. Automaton Oil Improvements (13 replies)
  31. Barrage Turbine and TP (14 replies)
  32. pup, mnk, and guarding (8 replies)
  33. Animator (5 replies)
  34. Letter from an Angry Puppetmaster (Pt. 2) (18 replies)
  35. Puppetmaster concerted effort (0 replies)
  36. ws pet Ws not working (2 replies)
  37. Deluxe Animator (10 replies)
  38. Sharpshot and Abyssea Lights (13 replies)
  39. so let me get this straight (32 replies)
  40. How to throw a bone to the PUPs (7 replies)
  41. Letter from an Angry Puppetmaster. (To Cyranda and SquareEnix) (14 replies)
  42. Understanding Puppetmaster Development (28 replies)
  43. String Shredder not working with Inhibitor. (1 replies)
  44. Well Thanks SE you are now goign to save me 20 bucks a month from subscrib. (13 replies)
  45. New Attachments (6 replies)
  46. Cannibal Blade (5 replies)
  47. Automaton & Atma of the Ducal Guard (3 replies)
  48. R.I.P Burratinaios (30 replies)
  49. Automaton and Mute (2 replies)
  50. Atma of Apoc and puppet (1 replies)
  51. Question for PUPs (13 replies)
  52. Tactics/advice thread (25 replies)
  53. Thoughts on update for Puppetmaster from Party vs. Solo perspective. (0 replies)
  54. [dev1010] Puppetmaster adjustments. (46 replies)
  55. PUPdate is a fail ;_; (49 replies)
  56. Puppetmaster Empyrean Weapon (3 replies)
  57. Do away with puppet skill levels (22 replies)
  58. Puppet Names (0 replies)
  59. JA Ideas ive been thinking of for AGES!!! (10 replies)
  60. Random Idea - Attachment Modding (3 replies)
  61. Automaton spells (5 replies)
  62. the job with abyssea that has everything (2 replies)
  63. PUP endgame help? (29 replies)
  64. A New Animator (21 replies)
  65. Idea for attachments. (0 replies)
  66. New Maneuvers to influence Automaton AI (11 replies)
  67. Puppermaster Weapon Trials (4 replies)
  68. new pup subjob help (7 replies)
  69. Suggested improvemnts to Puppetmaster. (8 replies)
  70. Impossible to Gauge - Starting PUP NOW? (26 replies)
  71. JA Ability Idea (2 replies)
  72. New Puppetmaster Job Ability: Psyche Exchange (2 replies)
  73. Puppet Damage (15 replies)
  74. Stringing Pummel gear (9 replies)
  75. Some new frame ideas for automatons (27 replies)
  76. Puppetmaster - A couple ideas (4 replies)
  77. pup help (11 replies)
  78. is it just me...............? (7 replies)
  79. PUP Overpowered a little? (31 replies)
  80. Magian Trials: Animator (26 replies)
  81. Soulsoother: Please make it a little smart about its cure choices (5 replies)
  82. [Idea] PUP Vs Maat! (3 replies)
  83. why stack attachments (7 replies)
  84. A New WS Trial for PUP? (25 replies)
  85. Elemental Capacity discussion. (4 replies)
  86. What Puppetmasters really need! (45 replies)
  87. Duration of Maneuvers & New Animators! (43 replies)
  88. [Suggestion] Puppetmaster (0 replies)
  89. Soul Reaver head... freezing when fighting High-Level Tier NMs... (13 replies)
  90. Scanner attachment... SE Devs.... (2 replies)
  91. Add a WHITE border to the Animator +1.....please! (4 replies)
  92. Relic PUP weapon (15 replies)
  93. Over 300 tp + Kenkonken Bug (9 replies)
  94. New toys to play with. (9 replies)
  95. An ability I've wanted for a while... (11 replies)
  96. LETTER TO THE DEVELOPERS FROM THE PUPPETMASTERS OF VANA'DIEL (105 replies)
  97. Gimme my pupdate! (21 replies)
  98. Puppetmaster ftw! (10 replies)
  99. Welcome to Forum: Puppetmaster (0 replies)