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  1. So... Ohtas give +10 Automaton Regain? We really doing this again?
  2. Automaton Accuracy in End Game
  3. Attachment that should be
  4. New Content PUP
  5. Next Update= New food to effect your pet.
  6. Interesting UPGRADE frame idea.
  7. Possible new jop point upgrades
  8. Memories of the old days.
  9. LS for mythic building. Kenkonken is closer than it seems
  10. Having a hard time getting invited to Chapter fights?
  11. Will there be a time when we'r not forced to recast every 60 seconds?
  12. What am I going to do with all this Mage gear?! [Puppetmaster Equipment]
  13. Stormwaker Y-700 Head, Haste II and Automaton AI.
  14. Quality PUP Check-In
  15. Solo Skillchains
  16. [Dev 1225] Weaponskill adjustments.
  17. [dev1227] Additional Job Point Categories
  18. Puppetmaster Automaton changes and why this wont change a thing.
  19. Possible bug with Repair Job points category?
  20. Allow Pets to receive the effects of party buffs
  21. Pup Gear Accessibility (Pup's are MAGES? Did we miss the memo?)
  22. Attuner/Target Marker Suggestion
  23. New Job Adjustments (PUPDate?)
  24. October Update Automaton Accuracy and Ranged Accuracy Changes
  25. Low-Man Divinator
  26. [dev1242] Pup-date
  27. I thought JPs weren't supposed to be mandatory or "fix" jobs
  28. DEV Promise Compilation
  29. Serious Puppetmaster Suggestion Thread
  30. [REQUEST] Auto-Engage for Automaton
  31. Turbo Charger II Findings
  32. Upcomming changes
  33. Highest WS you've done.
  34. Improving "Activate Effect" Job Point Category
  35. Suggestion to make Puppetmaster desirable for parties.
  36. new attachments
  37. Help with racc/ratk
  38. Finally!
  39. PUP Changes, one last suggestion to truly make the class what it should be...
  40. Automaton damage
  41. Repair changes (June 2015): Oil stack size
  42. Pet: Ranged Accuracy and Ranged Attack
  43. Automaton Attachments Sorting
  44. Amplifier Clarification
  45. Elemental Capacities
  46. Slots
  47. Question: Will Automations get new weaponskills?
  48. Automaton AI/Attachment Clarification.
  49. Valoredge frame doing 0 damage to reive obstacles?
  50. New Automaton Head
  51. Automatons and trust?
  52. Cheer chacharoon effect affects Pets please
  53. changes to BLM frame, and maybe Rdm
  54. Change to Mana jammers?
  55. How do Magic Mortar and Flame Holder interface?
  56. *Sigh*
  57. Skillchain Bonus attachment.
  58. February 10 2016 update to PUP
  59. Tranquilizer Element
  60. Automaton Attachments not working as intended
  61. Increase priority of Cursna for Automatons(You did it for trusts)
  62. Automaton AOE WS
  63. New Attachments forthwith
  64. Sub weapon
  65. New Head/Frame
  66. speedloader broken on rng pet. please fix
  67. Aeonic weapon disappointment
  68. May our Valoredge get some spells?
  69. Better puppet mage gear.
  70. Do Ilvl Animators add magical accuracy?
  71. PUP control
  72. Please improve skilling up autos
  73. Puppetmaster Quality of Life Suggestions
  74. New(ish) Animators
  75. Inhibitors
  76. Skill up Books for Automaton
  77. Mage Puppet focused weapon.
  78. Crowd Control
  79. Automaton skill beyond 424
  80. New WS Sets for Master
  81. Give PUP new daggers.
  82. Make an Attachment so auto only SC with the Master
  83. Time for a change....DEVS!
  84. Cursed!
  85. Qultada
  86. Turbo Charger
  87. pup damage bug report
  88. Status Ailments
  89. It's never too late
  90. Animators
  91. New Attachments - March 2019 Update
  92. PUPdates
  93. Deciding Maneuver and Automaton Weapon Skill Prioritization
  94. Quirk’s Logs
  95. Issue with Soulsoother healing
  96. Ideas that will never happen.
  97. Re-Purpose Harlequin Head and Frame for Master and party Support role
  98. Add skill up books for automaton combat skills
  99. Pet claims