oh no, you want to camp again, ehhhh ill passi like xp chains a lot, depending on the speed (almost to no breaks in fighting if pulled right - also depending how they will change or not change the "return to territory" feature) the mp regen would start to get not enough and finally some mp draining spells/buffs would come back to use, also conserving mp and using it not by just blindly casting cure-aoe would be more fun. A good placed debuff would make up for one or the other cure- aoe, etc. etc. I wonder how the battle changes are goin to be and looking forward to it.
I can't tell you how much i really love this idea!I really liked the FFXII style chains. I suppose I would prefer to see a system in FFXIV that branches off at certain benchmarks, or gives you some randomized goals as you go forward...
For instance:
Chain-01: Defeat 10 Even match or higher mobs in 5 min [5% EXP Bonus]
Chain-02: (Option A) Defeat 5 IT mobs in 5 min [8% EXP bonus]
Chain-02: (Option B) Defeat 4 mobs using Battle regimens in 5 min [8% SP bonus]
Chain-03: (Option A) Defeat 6 of the same type of mob in 5 min [12% EXP Bonus]
Chain-03: (Option B) Defeat 4 mobs without using healing skills in 5 min [12% SP Bonus]
Chain-03: (Option C) Defeat 8 Vilekin in the next 10 min [Gold Treasure Box Drop and 10% EXP and SP bonus]
Something like that would make partying very fun and exciting IMO.![]()
this is an EXCELLENT idea. and there could be tons of variables. elements, incapacitation, battle regimen etc etc.I really liked the FFXII style chains. I suppose I would prefer to see a system in FFXIV that branches off at certain benchmarks, or gives you some randomized goals as you go forward...
For instance:
Chain-01: Defeat 10 Even match or higher mobs in 5 min [5% EXP Bonus]
Chain-02: (Option A) Defeat 5 IT mobs in 5 min [8% EXP bonus]
Chain-02: (Option B) Defeat 4 mobs using Battle regimens in 5 min [8% SP bonus]
Chain-03: (Option A) Defeat 6 of the same type of mob in 5 min [12% EXP Bonus]
Chain-03: (Option B) Defeat 4 mobs without using healing skills in 5 min [12% SP Bonus]
Chain-03: (Option C) Defeat 8 Vilekin in the next 10 min [Gold Treasure Box Drop and 10% EXP and SP bonus]
Something like that would make partying very fun and exciting IMO.
yup, I think we're done here. devs take over lol
"Unbelievable wipes... indescribable failings. Whining, bitching, rage quitting - through an endless party find." - Doho, A Whole New Whorl
Im in favour of this it would add variety in how we gain ranks. If we have leve's dungeons, sp parties, maybe bring back the xi MM parties. Gaining levels and skill should be a fun an intuitive process so if we have options and variety those are things i would definitely be all for.
like it like it
Dance like you mean it !
Yeah sounds interesting. Also it could be fun if you could have different types of chains going on with different requirements, on top of different tiers of an exp-bonus chain (they don't have to be mutually exclusive)I really liked the FFXII style chains. I suppose I would prefer to see a system in FFXIV that branches off at certain benchmarks, or gives you some randomized goals as you go forward...
For instance:
Chain-01: Defeat 10 Even match or higher mobs in 5 min [5% EXP Bonus]
Chain-02: (Option A) Defeat 5 IT mobs in 5 min [8% EXP bonus]
Chain-02: (Option B) Defeat 4 mobs using Battle regimens in 5 min [8% SP bonus]
Chain-03: (Option A) Defeat 6 of the same type of mob in 5 min [12% EXP Bonus]
Chain-03: (Option B) Defeat 4 mobs without using healing skills in 5 min [12% SP Bonus]
Chain-03: (Option C) Defeat 8 Vilekin in the next 10 min [Gold Treasure Box Drop and 10% EXP and SP bonus]
Something like that would make partying very fun and exciting IMO.
As someone pointed out you could trigger damage bonuses, def bonuses, regen and refresh buffs on top of exp-bonuses,for example. Nothing too spectacular, just little add-ons that make the party run smoother and add challenge and incentive to fight efficiently.
thanks for the feedback guys.
I made a separate thread for this idea with a dev tag on it so it won't get lost.
>> http://forum.square-enix.com/ffxiv/threads/10097-dev1015-EXP-SP-Chains?p=128539#post128539
If you would like to see it considered by the developers, please 'Like' it and add any comments you have on it over there.
I loved XI chains. It made a static party camp to have a challenge on at all times. But I hate the fact that in XIV in order to grind I have to keep running around all the time. I usually grind for very small amounts of time because of this. In battle the most important things should be your mp/tp consumption and the choice of spells to use. Just running around is the least fun part about the whole experience.
Spoke with the dev. team about the discussion going on here regarding SP/EXP chains (and your ideas behind them). They wanted me to relay to you that there are plans in place for chains, but the specifics will be looked into once the main battle adjustments have been made.
One foot after the other, as they say!
Thanks for the info as always!Spoke with the dev. team about the discussion going on here regarding SP/EXP chains (and your ideas behind them). They wanted me to relay to you that there are plans in place for chains, but the specifics will be looked into once the main battle adjustments have been made.
One foot after the other, as they say!
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.