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  1. #41
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Anty View Post
    i like xp chains a lot, depending on the speed (almost to no breaks in fighting if pulled right - also depending how they will change or not change the "return to territory" feature) the mp regen would start to get not enough and finally some mp draining spells/buffs would come back to use, also conserving mp and using it not by just blindly casting cure-aoe would be more fun. A good placed debuff would make up for one or the other cure- aoe, etc. etc. I wonder how the battle changes are goin to be and looking forward to it.
    oh no, you want to camp again, ehhhh ill pass
    (0)

  2. #42
    Player
    Nuru's Avatar
    Join Date
    Mar 2011
    Posts
    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Zantetsuken View Post
    I really liked the FFXII style chains. I suppose I would prefer to see a system in FFXIV that branches off at certain benchmarks, or gives you some randomized goals as you go forward...

    For instance:

    Chain-01: Defeat 10 Even match or higher mobs in 5 min [5% EXP Bonus]
    Chain-02: (Option A) Defeat 5 IT mobs in 5 min [8% EXP bonus]
    Chain-02: (Option B) Defeat 4 mobs using Battle regimens in 5 min [8% SP bonus]

    Chain-03: (Option A) Defeat 6 of the same type of mob in 5 min [12% EXP Bonus]
    Chain-03: (Option B) Defeat 4 mobs without using healing skills in 5 min [12% SP Bonus]
    Chain-03: (Option C) Defeat 8 Vilekin in the next 10 min [Gold Treasure Box Drop and 10% EXP and SP bonus]


    Something like that would make partying very fun and exciting IMO.
    I can't tell you how much i really love this idea!
    (3)

  3. #43
    Player
    Doho's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    699
    Character
    Doho Fiasco
    World
    Hyperion
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Zantetsuken View Post
    I really liked the FFXII style chains. I suppose I would prefer to see a system in FFXIV that branches off at certain benchmarks, or gives you some randomized goals as you go forward...

    For instance:

    Chain-01: Defeat 10 Even match or higher mobs in 5 min [5% EXP Bonus]
    Chain-02: (Option A) Defeat 5 IT mobs in 5 min [8% EXP bonus]
    Chain-02: (Option B) Defeat 4 mobs using Battle regimens in 5 min [8% SP bonus]

    Chain-03: (Option A) Defeat 6 of the same type of mob in 5 min [12% EXP Bonus]
    Chain-03: (Option B) Defeat 4 mobs without using healing skills in 5 min [12% SP Bonus]
    Chain-03: (Option C) Defeat 8 Vilekin in the next 10 min [Gold Treasure Box Drop and 10% EXP and SP bonus]


    Something like that would make partying very fun and exciting IMO.
    this is an EXCELLENT idea. and there could be tons of variables. elements, incapacitation, battle regimen etc etc.

    yup, I think we're done here. devs take over lol
    (1)
    "Unbelievable wipes... indescribable failings. Whining, bitching, rage quitting - through an endless party find." - Doho, A Whole New Whorl

  4. #44
    Player
    Speeral's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    263
    Character
    Speeral Olbodra
    World
    Hyperion
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Doho View Post
    this is an EXCELLENT idea. and there could be tons of variables. elements, incapacitation, battle regimen etc etc.

    yup, I think we're done here. devs take over lol

    Im in favour of this it would add variety in how we gain ranks. If we have leve's dungeons, sp parties, maybe bring back the xi MM parties. Gaining levels and skill should be a fun an intuitive process so if we have options and variety those are things i would definitely be all for.

  5. #45
    Player

    Join Date
    Mar 2011
    Location
    Super Mario World Stage 2 Behind the bush.
    Posts
    225
    like it like it
    (0)

    Dance like you mean it !

  6. #46
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    377
    Quote Originally Posted by Zantetsuken View Post
    I really liked the FFXII style chains. I suppose I would prefer to see a system in FFXIV that branches off at certain benchmarks, or gives you some randomized goals as you go forward...

    For instance:

    Chain-01: Defeat 10 Even match or higher mobs in 5 min [5% EXP Bonus]
    Chain-02: (Option A) Defeat 5 IT mobs in 5 min [8% EXP bonus]
    Chain-02: (Option B) Defeat 4 mobs using Battle regimens in 5 min [8% SP bonus]

    Chain-03: (Option A) Defeat 6 of the same type of mob in 5 min [12% EXP Bonus]
    Chain-03: (Option B) Defeat 4 mobs without using healing skills in 5 min [12% SP Bonus]
    Chain-03: (Option C) Defeat 8 Vilekin in the next 10 min [Gold Treasure Box Drop and 10% EXP and SP bonus]


    Something like that would make partying very fun and exciting IMO.
    Yeah sounds interesting. Also it could be fun if you could have different types of chains going on with different requirements, on top of different tiers of an exp-bonus chain (they don't have to be mutually exclusive)

    As someone pointed out you could trigger damage bonuses, def bonuses, regen and refresh buffs on top of exp-bonuses,for example. Nothing too spectacular, just little add-ons that make the party run smoother and add challenge and incentive to fight efficiently.
    (0)

  7. #47
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    thanks for the feedback guys.

    I made a separate thread for this idea with a dev tag on it so it won't get lost.
    >> http://forum.square-enix.com/ffxiv/threads/10097-dev1015-EXP-SP-Chains?p=128539#post128539
    If you would like to see it considered by the developers, please 'Like' it and add any comments you have on it over there.
    (0)

  8. #48
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    I loved XI chains. It made a static party camp to have a challenge on at all times. But I hate the fact that in XIV in order to grind I have to keep running around all the time. I usually grind for very small amounts of time because of this. In battle the most important things should be your mp/tp consumption and the choice of spells to use. Just running around is the least fun part about the whole experience.
    (2)

  9. #49
    Community Rep Bayohne's Avatar
    Join Date
    Mar 2011
    Posts
    1,713
    Spoke with the dev. team about the discussion going on here regarding SP/EXP chains (and your ideas behind them). They wanted me to relay to you that there are plans in place for chains, but the specifics will be looked into once the main battle adjustments have been made.

    One foot after the other, as they say!
    (70)

  10. #50
    Player
    Adol's Avatar
    Join Date
    Mar 2011
    Location
    The bedroom
    Posts
    451
    Character
    Matiallais Archdalaix
    World
    Cerberus
    Main Class
    Gladiator Lv 81
    Quote Originally Posted by Bayohne View Post
    Spoke with the dev. team about the discussion going on here regarding SP/EXP chains (and your ideas behind them). They wanted me to relay to you that there are plans in place for chains, but the specifics will be looked into once the main battle adjustments have been made.

    One foot after the other, as they say!
    Thanks for the info as always!
    (0)

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