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Thread: Summoner tips?

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  1. #1
    Player
    Jocko's Avatar
    Join Date
    Mar 2011
    Posts
    404
    Character
    Cecilia Amor
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50

    Summoner tips?

    When running AK I find I usually top the hate list against trash with a simple rotation:

    Shadow Flare > Bio II > Miasma > Bio > Bane > Fester > Thunder > Ruin until Fester is back up

    I don't know if that's optimal but it seems to work well enough

    However my problem comes in boss fights. Once I get past the initial opening my DPS really seems to suffer. I'm not sure how to keep up continuous damage. I feel like I waste too much time reapplying dots too early, not sure when to use Shadow Flare or not, whether Miasma II is worth using, when to use Thunder etc. I also tend to get flustered and caught up in dodging boss mechanics and I quickly fall to 8 on the hate list

    So any tips would be totally awesome
    (0)

  2. #2
    Player
    Kevee's Avatar
    Join Date
    Jun 2013
    Posts
    700
    Character
    Zelia Sarrasin
    World
    Midgardsormr
    Main Class
    Arcanist Lv 50
    DoTs first then shadow flare for AoE.

    Here is a general starting rotation:
    Bio II+Obey(so the pet starts attacking while you're casting) -> Miasma -> Bio -> Fester during GCD(make sure to delay it a little more until the Bio debuff is present) -> Shadow Flare -> Thunder -> Ruin -> Ruin II -> Raging Strikes+Fester during GCD -> Bio -> Thunder -> Miasma -> Bio II -> Miasma II -> Fester+Rouse During GCD-> Bio -> Contagion+Spur during GCD-> Ruin -> Ruin II -> Enkindle during GCD -> Shadow Flare

    After that you have to let the DoTs wear off completely because you can't overwrite a RS+DoT with a normal DoT, so then just proceed to keep DoTs up(I try my best to clip between 1-0 on timer). Use Ruin II when you want to use Rouse/Spur(should be on CD, but don't use until after that initial rotation. No time.). The way to maximize DPS is to maximize DoT uptime, and Fester usage.


    Always start with Bio II -> Miasma -> Bio.

    Miasma II is ONLY useful for single target when you use Contagion, and it's not always viable due to mana costs. Shadow Flare doesn't get any benefit from RS so there's no reason to refresh the timer during RS.

    This is a general, safe, starting rotation. If you want to push timers, you can use the Ruin/Ruin II at the end of RS after the Bio, but before Thunder -> Miasma. There's ways to min/max it further, but this is the safest way for everything to fall in timers and keep a good rotation going.
    (2)
    Last edited by Kevee; 09-27-2013 at 03:35 PM.

  3. #3
    Player
    LionKing's Avatar
    Join Date
    Sep 2013
    Posts
    624
    Character
    Kaane Moka
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    I try with Thunder-Miasma-Bio-Bio Ii-Fester/Bane-Contagion. If a lot of mobs gather in one place, Tri-disaster - Shadow Flare. Even if after this rotation, you get aggro, at least they are bind thanks to Tri-disaster, so back off and let the tank get aggro back.
    (0)

  4. #4
    Player
    Umbral's Avatar
    Join Date
    Sep 2013
    Posts
    22
    Character
    Umbral Sage
    World
    Ultros
    Main Class
    Arcanist Lv 42
    The above mentioned rotation from lion king is quite wrong. Always start with your dots that have the longest time first. Why your starting with thunder is beyond me.
    (0)

  5. #5
    Player
    LionKing's Avatar
    Join Date
    Sep 2013
    Posts
    624
    Character
    Kaane Moka
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    I am using Macro by the way, so things could be different at your end. And purely because I want to maximize the duration of Bio, Bio II and Miasma for Bane. After I have finish my initial rotation, and probably one Rune if I am fast enough, Thunder DoTs is just about to run out, like 3s left, enough for me to repeat my rotation to keep 100% uptime DoT. Why you want to start with Dots that have the longest time but not the shortest time? What is your rotation?
    (0)

  6. #6
    Player
    Antarius's Avatar
    Join Date
    Sep 2013
    Posts
    2
    Character
    Antarius Dominus
    World
    Gilgamesh
    Main Class
    Arcanist Lv 49
    Because then you'd spend more time refreshing your dots, and less time using a filler like ruin to increase your dps. Or, if movement is required on the fight, the more dots that you have rolling at once, the higher your damage will be, even if you are unable to cast while avoiding AOE attacks on a fight like Titan or Ifrit.

    Hypothetical scenario, you can only cast 1 spell, and then you have to spend an equal amount of time moving.

    If you do your rotation, you will not be able to cast Bio 2 or Fester until 30 seconds into the fight, because Thunder will have already faded before you even got to Bio 2, and then you'd have to reapply Bio 1, because it'd be fading at the same time... So at this point, 44 seconds have elapsed before you cast your "first" fester...
    (0)

  7. #7
    Player
    Ryuko's Avatar
    Join Date
    Mar 2011
    Posts
    1,281
    Character
    Ryuko Kanzeon
    World
    Hyperion
    Main Class
    Summoner Lv 90
    My rotation for a single target mob is:

    Bio II > Miasma > Thunder > Bio > Fester > filler (usually Ruin except for the occasional Ruin II for blind) > refresh DoTs as needed, repeat.

    The reason I use Thunder before Bio is because I figure if I'm going to have to wait on the GCD anyway, I'd rather the Thunder+Bio be 'closer' together in time left. (Since Thunder takes time to cast and Bio is instant, if you cast Bio first, Thunder will be a few seconds behind.) Please note, Thunder deals damage and also adds a DoT effect. Bio is simply a DoT, so the effects are comparable even if you are waiting for Thunder to cast.

    If you are in a rush to cast Fester right away, you can always follow the typical "Bio II > Miasma > Bio" pattern others have listed, but keep in mind that if you use Fester on cooldown without using any other charges, you will still need to wait for Aetherflow to come back up before being able to Fester again... So doing it my way is never 'wasted' DPS. This is just personal preference, so it's really up to you... I thought I'd give you insight into why I do it this way, though.

    For the pet... Unless you want to save your Enkindle for a strategic time, I generally pop all pet cooldowns (Rouse+Spur, followed by Enkindle) at the start of a boss fight to get the recast timers rolling right away for maximum DPS. If you are fighting a boss like Titan, you'll want to save this combination of abilities for the Heart... but you CAN pop Rouse periodically since the cooldown is so short... and you should. Feel it out.

    For adds, I will get my DoTs up and Bane them to other targets before throwing Shadow Flare down. The reason I do this is because I want to give the tank time to position the mobs before throwing down a ground AoE. Also, I don't think Shadow Flare DPS is as important as the ticks of all the other DoTs going off first. If your tank is well-equipped and skilled, they will be able to handle this. If not, go easy on the DPS and throw down Shadowflare to buy you some time before spreading all DoTs.

    You can also run up and Miasma II the mobs after Shadow Flare if you so choose, pulling out the maximum amount of DoTs you can. It costs a decent amount of mana, but mana really isn't an issue while killing trash. If there are a LOT of mobs, Tri-Disaster is sensible, but only if there are a LOT... otherwise single-target nuke until you need to refresh/spread DoTs again. When refreshing DoTs, always refresh and spread the DoTs from a target with high HP. If you choose a target with low HP, you might not get to spread before the target dies... wasted time

    Kevee's comment above reminded me of this...

    Note: whether you are casting Bane or Fester, you must wait a split second after your last DoT is up (usually Bio) before using the ability... because if you do it TOO soon, that DoT won't count in your DoT spread or you won't be able to get the max DPS from Fester. It's silly and frustrating but you'll get used to it.
    (3)
    Last edited by Ryuko; 09-28-2013 at 05:33 PM.

  8. #8
    Player
    Spythe's Avatar
    Join Date
    Aug 2013
    Posts
    95
    Character
    Spythe West
    World
    Diabolos
    Main Class
    Lancer Lv 44
    Quote Originally Posted by Ryuko View Post
    My rotation for a single target mob is:

    Bio II > Miasma > Thunder > Bio > Fester > filler (usually Ruin except for the occasional Ruin II for blind) > refresh DoTs as needed, repeat.
    .
    This person knows what he/she is talking about, that is my exact same rotation. Just switched from my MNK(wasted myths getting him +1) to my SMN and loving the class a lot more. It kinda sad that people thought SMN had bad DPS just a few weeks ago. With a Gurada wep v my MNK +1 and darklight I'm pretty sure they pull about the same DPS. Fester is just plan amazing, Bane/Shadow Fury, Misama gives SMN insane AOE dmg, DOTs/Pet DMG give them great single target DPS and knowing while you move you're still doing dmg AND you still have Ruin II to toss out. Great class and well designed by SE

    A good rule of thumb is never cast Bio by itself, it should always followed by a casted spell unless its trash or adds but even then a Thunder to a Bio works really nicely since Thunder does some initial dmg. Has anyone found a reason to ever use Ifit over Garada? She seems to be the best with a little pet control and has a godly 4th ability.
    (0)
    Last edited by Spythe; 09-29-2013 at 02:56 PM.

  9. #9
    Player
    Kevee's Avatar
    Join Date
    Jun 2013
    Posts
    700
    Character
    Zelia Sarrasin
    World
    Midgardsormr
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Spythe View Post

    A good rule of thumb is never cast Bio by itself, it should always followed by a casted spell
    There's no reason to ever think/do this.

    Always start Bio II -> Miasma -> Bio.

    Always.

    Period.

    There is no reason to delay Bio, and subsequently Fester/Bane and the next Aetherflow.



    What do you think you're gaining by doing Thunder->Bio and not Bio->Thunder? You're still applying 1 DoT/GCD and they're the same total potency, but doing Bio first allows you to use other abilities sooner.

    Quote Originally Posted by LionKing View Post
    I don't want to activate Aetherflow in advance because you are full MP at the start? I use it as a mana restore, and Energy drain to keep my mana in check. Why would I want to activate it when my Mp is full and it does not boost my dams at all?
    You activate Aetherflow in advance so you have 3 stacks at the beginning of the fight.
    (0)
    Last edited by Kevee; 09-29-2013 at 08:46 PM.

  10. #10
    Player
    NekoTheCat's Avatar
    Join Date
    Sep 2013
    Posts
    13
    Character
    Neko Musume
    World
    Lamia
    Main Class
    Archer Lv 50
    As a Bard that decided to roll summoner as an off-class for our coil group that's up to turn 5, I've been gearing it up, Going from what Kevee has been saying for a Rotation I can already see how what he/she says is optimal for GCD min-maxing, Did Ifrit with Full Demagogue with HQ level 49 Jewelry and a Grand Company level 50 Summoning book, against a Semi-Darklight summoner with a Normal relic, I set him to focus target to see how he would play, he opens with Thunder before bio wasting GCD's and being inconsistent with his Rotations by refreshing too early, I managed to out DPS him by a full 100k, and even replaying the fight back to watch EVERY cast he did in order, All in all I find it a serious DPS loss to waste GCD opportunities.

    TLDR, Ask yourself, if someone is claiming their Rotation is superior, give it a try instead of being stubborn

    Edit: I've played Summoner at level 50 for less then 5hours practicing Kevee's Rotation as he/she is a well known Summoner.
    (0)
    Last edited by NekoTheCat; 09-29-2013 at 10:07 PM.

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