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  1. #1
    Player
    Sol_Aureus's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    320
    Character
    Sol Rynn
    World
    Midgardsormr
    Main Class
    Arcanist Lv 90

    Clockwork Soldiers immune to DoTs

    Time: 9:05 PM PDT
    Frequency: Always
    World name: Hyperion
    Character name: Sol Aureus
    NPC name: N/A
    Monster name: Clockwork Soldier
    Class/Level: Summoner / 50
    Party or solo: Party
    In-game time: Did not record
    Area and coordinates: Drive Cylinder (The Binding Coil of Bahamut - Turn 4)
    Steps:
    1. Enter The Binding Coil of Bahamut - Turn 4
    2. Progress to a phase with a Clockwork Soldier
    3. Apply a Damage over time effect on the Clockwork Solider, such as Bio, Bio II, Miasma, or Thunder. Notice that the Damage over Time effects are dealing 0 damage.

    This is crippling for a Summoner in particular, as Damage Over Time spells are quite a large chunk of a Summoner's damage. Since these enemies can only be taken down by magic damage and this particular Turn is a damage race, players will have an aversion to bringing Summoners as they will not be able to kill the Clockwork Soldier fast enough, or at least not nearly as fast as a Black Mage.
    (2)

  2. #2
    Moderator Xetyline's Avatar
    Join Date
    Sep 2013
    Posts
    322
    Greetings Sol_Aureus!

    Thank you for posting your concerns about Clockwork Soldiers being immune to DOTs. I have made sure to submit all of your information to the development team and they will thoroughly investigate this matter, based on your report. Unfortunately, I cannot guarantee that a direct response will be posted on this thread, but I do recommend checking Here or Here for any details regarding the development team's investigation. Thanks again for your report!

    Regards,
    Xetyline
    (0)