Can you even read...the Grand Companies are the basis of the future Factional warfare in the game...guess you will have to live in fantasy land!Also, if you pay attention, the GC TELL you that they don't fight anymore because they need to be united against the Garlean Empire and the Primals. So the entire premise of this game is what keeps your dream from reality. It's just the complete opposite of what this game is.
I suspect they will go the "Training Exercise" route; War Games as it were. That's how they explained a lot of the inter-company stuff in 1.0. It seems unlikely that they will just throw away a book of lore, just to shoehorn in PvP. Frontlines is coming, to be sure, but I expect it is coming with a valid and reasonable explanation.
Haha that made my day. But I guess this wont be in the game any time soon. And it will not satisfy the casual FF player, like you can see from the reactions in this thread.PVP has already been talked about...frontlines...and you will fight each other based upon your Grand Company...suck it carebears!!!!
http://www.ffxivinfo.com/content/pvp.php
Sorry, I dont pay attention to cutscenes à la 1999 without synchronisation or even atmospheric background music.edit: Also, if you pay attention, the GC TELL you that they don't fight anymore because they need to be united against the Garlean Empire and the Primals. So the entire premise of this game is what keeps your dream from reality. It's just the complete opposite of what this game is.
Last edited by Forsty; 09-17-2013 at 11:43 PM.
Open world PvP sux that why its never been very successful. Your getting PvP in contained content with the next patch so be happy with that.
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This game would be awesome if it hadn't been hit by the "vertical progression" bug, and if they hadn't dumbed down the combat and itemization badly and forced cheap boss mechanics (like a thousand 1-shot moves or a metric fuckton of adds) to keep things challenging.
Last edited by Klefth; 09-17-2013 at 11:45 PM.
Way to bring nothing of value into the discussion just to go on your little rant. None of that has anything to do with 3-way world PvP.
Anyways, on the subject of open world PvP, it really wouldn't make sense considering the story for the game, along with it just not working with the kind of game ARR is. We are getting frontlines, though. That may be an entire zone dedicated to PvP against the three companies, or something.
There will be no "warfare" in this game between the companies. "Frontlines" is fought more through Free Companies per lore as Free Companies have standing within x Grand Company, which is why it's "between the grand companies." SE isn't dumb enough to ruin this game that quickly.
Since you want to ask people if they can read, can you explain something? How will someone be a Goldsmith if they're from Gridania and happen to be allied to the Adder? Goldsmithing is an Ul'dahn talent and based on ul'dah, if we're waring with the Flames guess who can no longer become a Goldsmith simply by affiliation?
Faction warfare makes zero sense in this game.
Open world pvp is the worst idea ever. Sure it worked in 2D grindfest games back in the day where killing someone was really tough and the penalties for dieing would make you cry. Guilds would war each other for months and a players reputation meant everything since servers were small.
For todays MMOs all open world pvp means is, gank half hp players trying to complete quests for absolutly no reason. The best way to currently do pvp in an mmo is instanced zoned that you queue for and compete against roughly even oppoents for pvp gear.
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