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  1. #1
    Player
    Zerosix's Avatar
    Join Date
    Aug 2013
    Posts
    61
    Character
    Zero Six
    World
    Behemoth
    Main Class
    Thaumaturge Lv 50

    Jump animations need a rework, with the quickness...

    Jump animations need to
    A) Make you immune to aoe
    or
    B) Not animation lock you and act more like ring of thorns.

    Right now jump animations are way too long and get you killed far too often to be used practically.
    (5)

  2. #2
    Player
    SteelyHermit's Avatar
    Join Date
    Sep 2013
    Posts
    41
    Character
    Half Pint
    World
    Siren
    Main Class
    Archer Lv 50
    why are you even jumping during battle? as you said it doesn't avoid aoe so what is the point?
    (0)

  3. #3
    Player
    Holyhunter's Avatar
    Join Date
    Jul 2013
    Posts
    223
    Character
    Azia Merot
    World
    Excalibur
    Main Class
    Thaumaturge Lv 51
    before anyone asks, he/she is talking about the Dragoon Jump
    (0)

  4. #4
    Player
    Stormsoul's Avatar
    Join Date
    Aug 2013
    Posts
    103
    Character
    Still Sparrow
    World
    Midgardsormr
    Main Class
    Samurai Lv 70
    only dragoons can Jump. everybody else hops.
    (4)

  5. #5
    Player
    SteelyHermit's Avatar
    Join Date
    Sep 2013
    Posts
    41
    Character
    Half Pint
    World
    Siren
    Main Class
    Archer Lv 50
    oh, dragoon jumps lol. I though you were talking about space bar jumps, my bad.
    (0)

  6. #6
    Player
    Vivi10's Avatar
    Join Date
    Aug 2013
    Posts
    4
    Character
    Goldy Mcshekels
    World
    Ultros
    Main Class
    Lancer Lv 20
    Making the Character immune to AoE while the animation is active seems reasonable on a PvE scenario but during PvP it might not work so effectively.
    (0)

  7. #7
    Player
    Zerosix's Avatar
    Join Date
    Aug 2013
    Posts
    61
    Character
    Zero Six
    World
    Behemoth
    Main Class
    Thaumaturge Lv 50
    Yeah Dragoon "Jumps" are the issue. I am not sure how they can fix. I can only think that not animation locking us would be the best way, as immunity can create exploits.
    (0)

  8. #8
    Player
    Subucnimorning's Avatar
    Join Date
    Aug 2013
    Posts
    457
    Character
    Blue Lightt
    World
    Behemoth
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Zerosix View Post
    Jump animations need to
    A) Make you immune to aoe
    or
    B) Not animation lock you and act more like ring of thorns.

    Right now jump animations are way too long and get you killed far too often to be used practically.
    They should do both a and b. Only leveled DRG to 34 and I found the animation lock incredibly annoying and detrimental to boss fights that you don't have their rotations memorized.
    (0)

  9. #9
    Player
    Laurai's Avatar
    Join Date
    Aug 2013
    Posts
    11
    Character
    Omiya Banri
    World
    Cerberus
    Main Class
    Lancer Lv 50
    It feels like all you gain by jumping is a prolonged animation. You still receive dmg from aoe's even if you're theoretically not even touching the ground. All I gain by that is a bit movement and style...while still having to deal with melee unfreandly encounters.
    Doesn't seem like a good deal to me.
    (0)

  10. #10
    Player
    Zoot's Avatar
    Join Date
    Aug 2013
    Posts
    25
    Character
    Zoot Zoot
    World
    Exodus
    Main Class
    Lancer Lv 40
    Quote Originally Posted by Laurai View Post
    It feels like all you gain by jumping is a prolonged animation. You still receive dmg from aoe's even if you're theoretically not even touching the ground. All I gain by that is a bit movement and style...while still having to deal with melee unfreandly encounters.
    Doesn't seem like a good deal to me.
    Jump doesn't even really give us movement since it returns us to our starting location for some unknown reason. That aspect needs to go as soon as possible.

    ....and I agree with the OP. All Dragoon Jumps should make us immune from normal damage. By normal I mean regular Boss attacks or small range AoE. Unavoidable damage should remain unavoidable.

    The basic Jump should be our gap closer and the other Jumps need to have their CD's lowered IMO.
    (1)