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  1. #11
    Player
    Wangstrong's Avatar
    Join Date
    Sep 2013
    Posts
    65
    Character
    Big Larsen
    World
    Odin
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Griffeth View Post
    Derza, having a second tank there ready to pick up the boss if the first one dies and able to pull out 170 DPS is rather amazing and very nice to have.
    You can't do 170 DPS in a setup that's also capable of serving as secondary tank. Notice in the video that the guy has like 4k HP. He'll also be unable to wear endgame tanking gear because it requires you to be WAR or PLD, and he won't be able to hold aggro at all due to being marauder instead of warrior. It's basically like a WoW fury warrior; you could taunt the mob and maybe last a few hits, but you opt out of being a tank when you build for real DPS. If you want to remain capable of tanking reasonably, you won't do more than maybe 100-120 DPS.
    (3)

  2. #12
    Player
    Gray_Spy's Avatar
    Join Date
    Aug 2013
    Posts
    83
    Character
    Virtual Spy
    World
    Goblin
    Main Class
    Warrior Lv 70
    They really need to cut the foreplay and just make Warriors able to DPS all the way out...drop the tanking aspect, because it seems like too much of a hassle to rework the entire game to accommodate Warrior tanking.
    (0)

  3. #13
    Player
    Anilogas's Avatar
    Join Date
    Sep 2013
    Posts
    20
    Character
    Anilogas Xetakilyn
    World
    Leviathan
    Main Class
    Marauder Lv 50
    warrior tanking is fine if they buff increased healing to 10-15% without stacks, and 25-30% with stacks or something like that
    (2)

  4. #14
    Player
    sybase's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    18
    Character
    Charon Akutenshi
    World
    Lamia
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Gray_Spy View Post
    They really need to cut the foreplay and just make Warriors able to DPS all the way out...drop the tanking aspect, because it seems like too much of a hassle to rework the entire game to accommodate Warrior tanking.
    As I explained in another thread that interestingly enough was about how Warriors should be better at tanking, Warriors are a cross-over class. While it seems dumb now, they are meant to be decent at both tanking and dpsing but not great at either. one or two patches from now their role will be to fill raid spots where you need a secondary tank on boss 1, but more DPS on boss 2. Without a class like warrior you'd have to swap people out of the raid to complete it.
    (0)

  5. #15
    Player
    dragonblade369's Avatar
    Join Date
    Sep 2013
    Posts
    18
    Character
    Inigo Bladesworth
    World
    Gilgamesh
    Main Class
    Gladiator Lv 57
    Quote Originally Posted by Anilogas View Post
    warrior tanking is fine if they buff increased healing to 10-15% without stacks, and 25-30% with stacks or something like that
    The main problem for this is let's say warrior and paladin have the same tanking effectiveness, but warrior's damage output is a lot higher than paladin's, then why would any group take a paladin in?
    (0)

  6. #16
    Player
    Xariann's Avatar
    Join Date
    Sep 2013
    Posts
    53
    Character
    Xariann Dawnrise
    World
    Balmung
    Main Class
    Warrior Lv 80
    Quote Originally Posted by dragonblade369 View Post
    The main problem for this is let's say warrior and paladin have the same tanking effectiveness, but warrior's damage output is a lot higher than paladin's, then why would any group take a paladin in?
    Maybe rebalance the damage aspect when Defiance is on?
    (0)

  7. #17
    Player
    Kiteless's Avatar
    Join Date
    Aug 2013
    Posts
    432
    Character
    Bluethroat Cantus
    World
    Mateus
    Main Class
    Gunbreaker Lv 89
    Quote Originally Posted by Xariann View Post
    Maybe rebalance the damage aspect when Defiance is on?
    This I would not mind. If they really focused on reworking defiance, and made its real defensive skills shine through with wrath (replace steel cyclone with a good defensive skill, for example), it could end up working really well. Make Warrior a functional bulky DPS/offensive tank with Defiance off, but once it's on, Warrior can go full tank with the best of them. Perhaps throw a cooldown on the stance change. You get the ability to do both functions, but not at the same time.

    It would require a fair bit of effort, essentially retooling the job's mechanics, but it would be worth it. I've only done one 8 man dungeon so far, but I felt kind of left out outside of the boss fights, when I was finally given the job of tanking adds when they popped up. It would give us something to do when we're not needed to tank the trash, or against bosses that don't have minions/minions that require tanking.

    Perhaps make the skills while using defiance focus on damage mitigation through debuffing enemy attacks, to keep the focus on 'aggressive' oriented tanking (breaking bones and concussive blows to lower enemy effectiveness, etc.), while non-defiance warrior play would focus on the current standard of piss-poor damage mitigation in favour of hitting hard in order to recover hard, but with a stronger focus on offense than on tanking, with the only real tanking factors without defiance being the class's natural bulkiness and enmity generation. It would be sufficient for handling trash mobs, some adds, and DPS contribution, but wouldn't be effective for dedicated tanking.

    There would still be the issue of balancing the disparity of the Warrior's versatility and utility with the Paladin, but by being forced to choose between damage and tanking, the job of balancing will at least be easier.
    (0)
    Last edited by Kiteless; 09-11-2013 at 04:53 PM.

  8. #18
    Player
    Furio's Avatar
    Join Date
    Aug 2013
    Posts
    95
    Character
    Furio Noctis
    World
    Odin
    Main Class
    Thaumaturge Lv 50
    If you just want to DPS as a warrior, do you have to unequip the soul or is it sufficient to just cancel defiance? Also, your dps was 170-180, is that any good compared to pures? e.g. blms bards etc...

    The problem with warriors is that our primary class (MAR) is also a tank...
    (0)

  9. #19
    Player
    Churchill's Avatar
    Join Date
    Jun 2012
    Posts
    513
    Character
    Chad Thunderkoch
    World
    Hyperion
    Main Class
    Marauder Lv 70
    DPS classes should be over 250 w/relic and easily over 200 with primal weapon.
    (2)

  10. #20
    Player
    Derza's Avatar
    Join Date
    Sep 2013
    Posts
    111
    Character
    Kaladin Stormblessed
    World
    Goblin
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Churchill View Post
    DPS classes should be over 250 w/relic and easily over 200 with primal weapon.
    Should be? Do you have any data backing this or are you just assuming based off the amount he was able to do as warrior/marauder?
    (0)

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