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  1. #101
    Player
    krazyrs's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    344
    Character
    Krazy Kat
    World
    Hyperion
    Main Class
    Marauder Lv 60
    (0)

  2. #102
    Player
    Simaril's Avatar
    Join Date
    Aug 2013
    Posts
    405
    Character
    Simaril Ratbane
    World
    Goblin
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Xbob42 View Post


    Ever since Phantasy Star Online on the Dreamcast and FFXI, I've been a controller+keyboard user whenever I could be. So I always have at least one hotbar of either keyboard abilities or macros.
    YAY!!!!!! !!!!!



    Well, since I posted; I'm not going to share my UI, but a few observations...

    1) You need to always look where you're standing, so other important things should probably be visible at the same time.
    -If your health/mana bar isn't nearby you can't watch both
    -If you're healing and your party frames are far away you can't watch both

    2) There are some things you don't always really need to look at... and they should be further away
    -Hotbars; you should know your buttons without looking; sure it's good to be able to see them but you should know what's there without looking too closely
    -Minimap; there are some encounters where it's pretty important, but most encounters can be handled without a minimap at all
    -There's a lot on the edges of the screen that seem like usefull space, but you need to balance that with being able to see what's hppening around you

    3) Aesthetics
    -Aesthetically pleasing "pretty" UIs seem nice, and improve gameplay experience, but ultimately functionality should trump aesthetics.
    (0)
    Last edited by Simaril; 03-20-2014 at 10:48 PM.

  3. #103
    Player
    StrejdaTom's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,678
    Character
    T'aretha Tyaka
    World
    Ragnarok
    Main Class
    Bard Lv 70
    Please guys forgive me for reviving this old thread but... it is time to revive it!
    (0)
    Last edited by StrejdaTom; 12-16-2014 at 08:15 AM.

  4. 01-04-2015 02:57 AM

    Reason
    double post

  5. #104
    Player
    Eskimio's Avatar
    Join Date
    Jan 2015
    Posts
    2
    Character
    Glaer Vatn
    World
    Coeurl
    Main Class
    Archer Lv 6
    lowreslife


    In Combat:
    [/spoiler]


    Out of Combat:
    [/spoiler]


    HUD Setup:
    [/spoiler]
    (0)

  6. #105
    Player
    Mathius's Avatar
    Join Date
    Dec 2014
    Posts
    5
    Character
    Tsyn Ezra
    World
    Midgardsormr
    Main Class
    Gladiator Lv 60
    Convenient! I just posted this screenshot in another thread a minute ago.




    I seen the question earlier about resizing party frames and whotnot. For me, all I need to do is press Ctrl+Home after clicking the UI element I'd like to resize.
    You can't scale them precisely, but I think they increment by 10-20%.
    (0)

  7. #106
    Player
    Kuzuryusen's Avatar
    Join Date
    Jan 2015
    Location
    Ul'dah
    Posts
    3
    Character
    Preventer Light
    World
    Tonberry
    Main Class
    Armorer Lv 50
    Here is mine :3

    (0)

  8. #107
    Player
    Aqua-risinG's Avatar
    Join Date
    Jan 2014
    Posts
    43
    Character
    Linfey Fahran
    World
    Tonberry
    Main Class
    Dark Knight Lv 70



    also this is how it look like when you tank in 1st person mode..



    being an adventurer is not easy...
    (0)

  9. #108
    Player dice137's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    194
    Character
    Y'raja Lhiza
    World
    Balmung
    Main Class
    Bard Lv 70
    Quote Originally Posted by Vadis View Post
    A few screens of mine, My UI works with context and class... a lot of playing around with macros, target filtering, quick marking and just values, no mods.

    basic Look



    UI When In Combat:



    UI using Gathering Class:



    And a quick example of of scene with lots of people like a FATE with around 25-30 characters on screen:



    Kind of trimmed down to the extreme...
    Your setup is gorgeous! Perfect for displaying as much of game in its full glory as possible. <3
    (1)

  10. #109
    Player
    Allistar's Avatar
    Join Date
    Mar 2011
    Posts
    388
    Character
    Asael K'ni'roux
    World
    Halicarnassus
    Main Class
    Dancer Lv 90
    Unlike most of you, I prefer a very clean HUD, I want to be able to see as much of the game world and characters as I possibly can. My only real problem is when I want to participate in a FATE I have have my duty list showing to level sync, which is a hassle for me...hopefully SE will/can remedy this with the expansion or during an update.
    (1)

  11. #110
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by Allistar View Post
    My only real problem is when I want to participate in a FATE I have have my duty list showing to level sync, which is a hassle for me.
    /levelsync

    ALIASES:
     /levelsync, /lsync
    USAGE:
     /levelsync [subcommand]

    →Sync your level when the option is available, such as during FATEs.

    >>Subcommands:
     on Start level sync.
     off End level sync.

    Toggle between on and off when no subcommand is specified.


    [from Play Guide: Glossary of Text Commands, under the "Other" tab on the left side of the page.]
    (1)
    Last edited by Niwashi; 02-11-2015 at 02:54 AM.

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