YAY!!!!!! !!!!!
Well, since I posted; I'm not going to share my UI, but a few observations...
1) You need to always look where you're standing, so other important things should probably be visible at the same time.
-If your health/mana bar isn't nearby you can't watch both
-If you're healing and your party frames are far away you can't watch both
2) There are some things you don't always really need to look at... and they should be further away
-Hotbars; you should know your buttons without looking; sure it's good to be able to see them but you should know what's there without looking too closely
-Minimap; there are some encounters where it's pretty important, but most encounters can be handled without a minimap at all
-There's a lot on the edges of the screen that seem like usefull space, but you need to balance that with being able to see what's hppening around you
3) Aesthetics
-Aesthetically pleasing "pretty" UIs seem nice, and improve gameplay experience, but ultimately functionality should trump aesthetics.
Last edited by Simaril; 03-20-2014 at 10:48 PM.
Please guys forgive me for reviving this old thread but... it is time to revive it!
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Last edited by StrejdaTom; 12-16-2014 at 08:15 AM.
Player
lowreslife
In Combat:
[/spoiler]
Out of Combat:
[/spoiler]
HUD Setup:
[/spoiler]
Convenient! I just posted this screenshot in another thread a minute ago.
I seen the question earlier about resizing party frames and whotnot. For me, all I need to do is press Ctrl+Home after clicking the UI element I'd like to resize.
You can't scale them precisely, but I think they increment by 10-20%.
Here is mine :3
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also this is how it look like when you tank in 1st person mode..
being an adventurer is not easy...
Your setup is gorgeous! Perfect for displaying as much of game in its full glory as possible. <3A few screens of mine, My UI works with context and class... a lot of playing around with macros, target filtering, quick marking and just values, no mods.
basic Look
UI When In Combat:
UI using Gathering Class:
And a quick example of of scene with lots of people like a FATE with around 25-30 characters on screen:
Kind of trimmed down to the extreme...
Unlike most of you, I prefer a very clean HUD, I want to be able to see as much of the game world and characters as I possibly can. My only real problem is when I want to participate in a FATE I have have my duty list showing to level sync, which is a hassle for me...hopefully SE will/can remedy this with the expansion or during an update.
/levelsync
ALIASES:
/levelsync, /lsync
USAGE:
/levelsync [subcommand]
→Sync your level when the option is available, such as during FATEs.
>>Subcommands:
on Start level sync.
off End level sync.
Toggle between on and off when no subcommand is specified.
[from Play Guide: Glossary of Text Commands, under the "Other" tab on the left side of the page.]
Last edited by Niwashi; 02-11-2015 at 02:54 AM.
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