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  1. #1
    Player
    Dorfentyme's Avatar
    Join Date
    Aug 2013
    Posts
    131
    Character
    Delivas Heiral
    World
    Midgardsormr
    Main Class
    Gladiator Lv 60

    General concerns, some of which need to be addressed:

    As people start to hit higher levels, they are beginning to point out some issues with the game that could become a big concern as new players start to get higher into the game. Some of which are going to need to be addressed to keep people subbed to the game(and I hope that they do stay subbed).

    Also, since the forums are intent on restricting how much you can post, I'll post most of the issues that I can think of, some minor, some major.

    For those of you who seem to think this is a "I WANT TO HIT 50 AS FAST AS POSSIBLE!" or "YOU'RE SUPPOSED TO GRIND", then I direct you to this link here for clarification: http://forum.square-enix.com/ffxiv/t...09#post1269709

    1. The higher you get, the less quests become available. This is very strange to me, and yet a lot of people are starting to recognize this issue. People have talked about how atrocious it is to level from 45-50. They say there are a severe lack of quests, and that it becomes most apparent starting in the mid 30s that there aren't as many quests as there was before, considering you now need MORE experience to level than you did previously.

    Some people respond to this and say "well you can just grind Fates, or mobs, or dungeons, or leves". Please continue reading, we will get to that. Note, this issue of lack of quests or effective ways to level, become worse and worse with each class you go to level. That's one of the big issues here. Your main may not struggle so much in leveling, but your alts will tremendously.

    2. The cap on leves and the award for them is too small. Okay, you can earn 6 allowances every 24 hours is it? That's not too bad imo, and 100 is the cap. Sounds reasonable. Until you realize you need almost 200k experience to level at level 31, and level 30 leves are giving you LESS than 5k experience. So if I do 6 leves (a days worth of accumulating allowances), I don't even earn a quarter of my level. So that's it for the leves that day. I can't do anymore until I accumulate more. That's a severe issue, leves need to grant you much more experience, or remove the cap on how many you can do(or keep the cap in place for GC leves, or have a seperate allowance for GC leves)

    3. FATE grinding works now, but what about later? FATE grinding is a decent way to level right now, while the game is new and fresh. But how will it be later down the road when more people are playing their mains at max level? There will be WAY less people to do FATES with, making FATES take longer to complete(or not complete if its too hard). But let's not forget another issue about FATEs, they are boring. There is nothing exciting to them. It is a zergfest. Rush into the enemies, spam your attacks, you gain experience. Personally, I don't MIND that they are kinda boring, but if I have to resort to GRINDING them to level my character effectively? Suddenly it's not fun anymore. It's a nice break from whatever it was that I was doing before it popped. It's a nice break because its worth my time to do it because of the experience gain. But it BEING the main source of EXP? And having a party dedicated to just zerging and farming FATEs? Not much fun.

    4. Guildhests are really only worth your time ONCE. I find guildhests to be very strange. On one hand, they are great experience the FIRST time you complete them, and they are good at introducing new players into MMO mechanics. On the other hand, once you complete them, what's the point of doing them again? If you put a group together to do them, you might as well do a dungeon. But at the same time, spamming the same guildhests isn't fun either, so doing that for experience isn't a great idea. Personally, I think a simple solution to guildhests is to allow them to grant you the bonus reward once daily, OR, once per class. They feel like wasted content at their current place in the game. Content I'd like to see get used more often.

    5. Dungeons are great fun, but is the reward enough? Also, queues. I find the dungeons to be great fun, but unfortunately, the reward isn't enough when you outlevel the dungeon even by 1 or 2 levels. I was earning a huge chunk of experience per mob in a dungeon when I was at level, then I gained 2 levels and I run it again and my experience was drastically chopped down. That's unfortunate, as there is roughly a new dungeon every 4 levels. I'd like incentive to re-run the dungeons. Also, dungeons can't always be an effective way to level depending on your class. I play a tank and a healer. My queues are instant, so dungeons are decent experience. What about the DPS classes? Their queues are horrible. Let's not forget dungeon loot. Most treasure coffers from random locations in the dungeons offer you junk for loot. Yeah, you'll occasionally get an item that can be useful. But why am I getting a POTION(heals 80 hit points) at level 31, or an ETHER at level 31, or hell, 200 gil? That's horrible, and feels like a huge waste of time. Increase the amount of gil you earn from these coffers, or make the base items better. AT LEAST give me a hi potion or something?

    6. Some of the quest rewards blow my mind, but this is minor. Why is a level 30 quest giving me a level 31 item? Why is a level 15 quest giving me a level 17 item? Who in their right mind thought that was a good idea? This is a majorly MINOR issue(if that makes sense), but I still felt like it needed to be said.

    7. 1000 character limit for the post? But then I am allowed to post it when I shorten it to 1000, then edit it and copy in the rest of what I want to say. Square, plz

    Sorry for the huge post. I love this game, I really want it to succeed. I just feel there are a few things that need to be addressed. These ARE important issues(well, most of them). I'm not even going to get into or list the issues with the economy at end game, because its already been said before.

    If anyone has heard or read anything that a dev has said regarding anything being added in the future patches that might address some of these issues, please point it out to me so that I know.

    Please let's have a good discussion about this and not a typical fanboy "well you're stupid the game is perfect" response. Thanks all.

    UPDATE: Math for folks who need numbers to understand:
    Content from 40-50 feels very dry, but the most noticeable difference is DEFINITELY 45-50. If you check here, http://ffxiv.gamerescape.com/wiki/Ca...idequest/26-50

    You'll see that there are hardly any quests from 45-50. 45-50 roughly takes 2,250,000 experience to level. From the 45-50 range, there are only enough side quests(18) to give you roughly 225,000 experience. You're still left with 2 million experience. Well now lets add the story quests from 45-50: 13 quests, roughly 175,000(being generous here) of experience. So now if you do ALL main story quests and ALL side quests from 45-50, you gain 400,000 experience and still need roughly, 1,850,000 experience. Now you're stuck grinding. If you're rested? Dungeons aren't BAD experience, but they aren't great either. When I was level 46, and I did Dzemael Darkhold, I was rested and got about 1200-1500 a kill. Let's say there were 40 enemies in there(roughly), and lets include 5-6k experience per boss kill. I gained about 70k experience, while rested, in that dungeon. The only other dungeon I have available closest to me is Aurum Vale. We're looking at 26 runs, roughly to get the last of my experience IF I am rested. If I'm not? Add a dozen or so more runs. Does it seem terribly long to have to do 26(MINIMUM) dungeons or so to get the last 5 levels? Probably not, but the issue is that not everyone can spam run dungeons(I can, but not everyone I can). So add in a long arse wait time for those who can't get an instant queue. You could do leves, but leves are LAUGHABLE experience unless you're doing them for DoL or DoH.

    Conclusion: Fastest way to level just so happens to be the most boring(and all the other options are generally boring too except dungeons). It's VERY clear that Square hardly did anything in the 45-50 content range. 40-45 is pretty bad, but nowhere near as bad as 45-50. If people weren't content with FATE grinding(since its fast leveling, so many people don't care if something is boring so long as its fast xp), then more and more people would see the issue here. Hell, people who DO FATE grind understand that its a huge issue.
    (48)
    Last edited by Dorfentyme; 09-19-2013 at 03:37 AM.

  2. #2
    Player
    Dorfentyme's Avatar
    Join Date
    Aug 2013
    Posts
    131
    Character
    Delivas Heiral
    World
    Midgardsormr
    Main Class
    Gladiator Lv 60
    Bump, as I feel this is an important topic that should be discussed.
    (7)

  3. #3
    Player
    Ephany's Avatar
    Join Date
    Aug 2013
    Posts
    193
    Character
    Ephany Crystal
    World
    Moogle
    Main Class
    Arcanist Lv 62
    I disagree with every point you made.
    Except maybe dungeons needing to be more rewarding.

    The problem is... if they make everything so easily accessible to you, you'd max all classes at 50 in no time.
    MMOs are supposed to be played for years. There is grinding involved intentionally.

    Get your first class to 50 any way you want. Then when you go to level your second class, take your time and just enjoy a slow casual build up with it.

    *edit* - Also, bumping your own post is like giving yourself a high 5
    (7)

  4. #4
    Player
    Protoave's Avatar
    Join Date
    Sep 2013
    Posts
    1
    Character
    Klaus Descole
    World
    Cactuar
    Main Class
    Marauder Lv 29
    I saw your post on reddit so thought I'd jump in with my opinion. Agree with you on pretty much all of your points, but I'd like to give my 2 cents on dungeons.

    The fact that you can go through one while only getting small rewards from chests is one of the things that really irk me, especially since the dungeons are really well designed. I realize that they don't want to just toss gear at me left and right, but the fact that you can spend an hour (or more) and only have 3 or 4 small pick ups (and for other classes most of the time!) needs some adjustment. I'd replay dungeons a lot more if I knew for certain that'd I'd get at least one piece of gear I can use. I don't know if my view on that is kind of off or what, but that's just how I feel.
    (4)
    Last edited by Protoave; 09-09-2013 at 10:41 AM. Reason: Spaced things out a bit.

  5. #5
    Player
    frostmagemari's Avatar
    Join Date
    Aug 2013
    Posts
    578
    Character
    U'tabia Aisibhirwyn
    World
    Mateus
    Main Class
    Armorer Lv 100
    Quote Originally Posted by Ephany View Post
    I disagree with every point you made.
    Except maybe dungeons needing to be more rewarding.

    The problem is... if they make everything so easily accessible to you, you'd max all classes at 50 in no time.
    MMOs are supposed to be played for years. There is grinding involved intentionally.

    Get your first class to 50 any way you want. Then when you go to level your second class, take your time and just enjoy a slow casual build up with it.
    MMO's are supposed to be played for years because of interesting and enjoyable content. They are not supposed to be played for years because leveling your 2+ class takes a month of grinding leves or fates.
    (15)

  6. #6
    Player shoiko's Avatar
    Join Date
    Jul 2011
    Posts
    25
    Character
    Shoiko Mitsui
    World
    Hyperion
    Main Class
    Thaumaturge Lv 52
    What about fixing the PS3 Render Monster issue? I'm a PC user and my wife is on PS3 She can never see anything in fates. EVER!
    (5)

  7. #7
    Player
    lyndwyrm's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    165
    Character
    Poponemu Totonemu
    World
    Malboro
    Main Class
    Conjurer Lv 70
    Numbered list go!
    1. Can't speak on point 1 actually, only lv 44...

    2. I agree for battle leves, the amount of exp from one leve at higher levels seems.... pitiful. I think a mix of things (leves, fates, dungeons, hunt log) should be done once you've completed sidequests for a given level, but the amount leves offer seems rather limited since they are limited in the number of times you can do them per day. Especially considering that the hunt log for a given difficulty rank can be completed in the time of a few of those leves for some classes.

    3. I have mixed feelings on fate grinding. I play Disgaea. I normally like grinding (ironic though it may seem). But the randomness of fates while at the same time being consistent enough to grind, kinda takes away the beauty of them for me. I feel like they should be events that people run into during travel or nearby while doing other things, that people gather to complete, not get into groups to hunt them down, faceroll, repeat. This is just how I see them though. I think people will still grind them even after they've max leveled a class for the consistent gil and GC seals though.

    4. I actually spammed the first guildhest for my THM from lv10-15 until I could do sastasha, but that's because THM isn't my main class, and with the number of enemies, I was getting I think about 3300 exp every 10 min. or so? That doesn't count time spent waiting in the Duty Finder, but I worked on the hunt log and class quests for the time between. Then I did kinda the same thing with one of the lv15 guildhests just to speed up time in the DF and mix it up with other dungeons up to lv20. The actual completion bonus is pretty small relatively speaking though, I like the idea of first time completion per class. Though with how big it is the first time, maybe half of the initial completion bonus? It would still be something like a 100% bonus for each class, and give people a reason to do the guildhests again.

    5. I don't know, I feel dungeons are pretty rewarding. Some amount of the gear distribution is random, but I've seen a pretty good amount of gear. One issue is every time I see gear I don't need, I pass. I really should greed more often, so I already have some gear when I go to level a tank or melee DPS. I don't know if this will continue post lv20, but I've leveled up on my THM on pretty much every dungeon run, though I'm sure that has something to do with the 50+% exp bonus from mobs (and I'm not even in a FC!). The one thing I miss out on in dungeons is GC seals. Fates drop them, why not dungeons? I know there are tombstones later, but I can't say I know if they balance with GC seals.

    6. I think they give out higher level gear for certain quests because you can do the quests at higher levels, but not lower ones. It's still pretty annoying completing any quest right at the level, then having to wait for a level or two to use it.

    7. I know right?
    (0)
    Last edited by lyndwyrm; 09-09-2013 at 12:24 PM. Reason: added spaces.

  8. #8
    Player
    lukekaz's Avatar
    Join Date
    Sep 2013
    Posts
    2
    Character
    Lu'un Nbolo
    World
    Siren
    Main Class
    Conjurer Lv 50
    3. This is the point I want to add my opinion to. Honestly, I think FATEs are, at the very least... okay. They do, in a way, replace quests. But only if you party. Unless you're a DoW DPS, or a THM with Swiftcast, you might as well give up trying to hit monsters and focus on healing instead. And I should mention, unless your party is pretty much the ONLY part at the FATE, you're not going to have much to heal. FATEs pretty much suck for casters, because the monsters are dead before our cast times finish. At least give each casting class an instant cast spell with short cooldown or SOMETHING.

    5. No, the reward isn't enough. And I'm sure it's random, but dungeons almost NEVER drop DoM gear. And the exp reward does seem to drop dramatically after leveling once.

    6. This goes with five. A lot of quests don't even bother with DoM gear. I'm starting to think the game is classist against casters.
    (1)

  9. #9
    Player
    CannedToast's Avatar
    Join Date
    Sep 2013
    Posts
    3
    Character
    Samara Ventrial
    World
    Faerie
    Main Class
    Archer Lv 30
    I agree with you completely on all points.

    I'm coming from a year spent on Guild Wars 2 (which I'm still playing, but not as hard as I used to). I loved leveling in GW2. I have SIX max level fully geared alts. I had all the crafting disciplines maxed before the most recent patch that bumped them up a bit. I did full map complete TWICE.

    This game world feels small. I don't feel adequately rewarded for anything I do. The dungeon loot system is atrocious. The only way I'm guaranteed armor is if it drops? And then if I'm over-leveled it doesn't scale? LAME. The only thing keeping my interest is the story and crafting (and even now its waning due to the ridiculous amount of grinding necessary).

    In GW2, leveling was an adventure. I wandered around and did what I pleased when I pleased and somehow gained plenty of exp. It didn't feel like a grind even though it took weeks and I loved that... and its F2P! At this rate, I won't be subscribing to FFXIV after the free period.
    (3)
    Last edited by CannedToast; 09-09-2013 at 02:05 PM.

  10. #10
    Player
    Gorgexpress's Avatar
    Join Date
    Sep 2013
    Posts
    7
    Character
    Gorge Express
    World
    Hyperion
    Main Class
    Pugilist Lv 29
    8. chocobos can't dance
    (6)

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