First Id like to say that this is a thread for solutions for gil generation. That means that the game creates money, not an exchange of gil from one person to another. With that out of the way, this is what I have seen and others have shared:
1) Battle Leves award 6 allowances per 24 hours. This amount to roughly 3000 gil.
2) FATE- Roughly 95 gil per FATE.
3) Guildhest- 240gil after first completion bonus.
4) One-time only quests- Roughly 250,000 gil altogether.
5) Crafting Leves- can award upwards of 5k per leve.
Anyone else know of ways to CREATE gil that can fit into the majority of people's schedules?
Future solutions that devs may incorporate:
-After completing Hunting Log, make a repeatable weekly pafe that awards gil in place of exp.
-Creat a Bounty Board in adventurer's guild that allows hunting of NMs for gil.
-Increased amount of gil gained by selling to NPC
-Lowered repair costs **This has been implemented by Devs**
-Daily quests that award a fair amount of gil(suggested 10000 gil.)
EDIT: I can see people are not providing numbers for their solutions. This is to help people who are struggling to pay for their repair bills. Actual numbers with the amount of time it would take to make said gil would be best for the community.
EDIT 2: For those who dont know, once you get to level 50 and have decent gear, the repair cost ranges from 3k-5k. From personal experience, I can see maybe 6 or 7 dungeon runs before the gear must be repaired. I am not trying to blow smoke, this is a real issue people are running into and the reason for this thread. To help alleviate people's gil issue for the present and future.
EDIT 3: This is a thread about generation not exchanging of hands. If more gil is not created versus lost, then there is none to exchange with on the market as time goes on.
EDIT 4: With the repair costs reduced, I believe that gil generation vs money sink has been solved. However, continue to discuss if you disagree or would like to add to the conversation.