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  1. #1
    Player
    Faction's Avatar
    Join Date
    Aug 2013
    Posts
    118
    Character
    Faction Mal'ganis
    World
    Leviathan
    Main Class
    Marauder Lv 50

    Defiance still lacking in comparison to Shield Oath

    The extra healing on defiance stacks was a welcome change but it still wasn't enough. Warriors are simply much harder to keep alive and are inferior main tanks as a result. Combined with the inferior defensive cooldowns of the Warrior, this just means that there's pretty much no reason to have your Warrior main tank anything unless more dumb mechanics like Ifrit stunning pop up.

    The extra damage a warrior offers is nice, but the difference really isn't that much. For example I'm usually doing about 30% more damage than the gladiator tank when tanking adds on Garuda, and this is with dropping Defiance except when the adds spawn and dpsing practically uninterrupted including aoe on the adds. So the gladiator is tanking the boss with shield oath on, doing 20% less dmg, and I only deal 30% more? Having a tank that's just flat inferior at actually tanking but does a bit more damage is a really weird way of balancing.
    (10)
    Last edited by Faction; 09-05-2013 at 11:15 AM.

  2. #2
    Player
    7-car-pileup's Avatar
    Join Date
    Feb 2012
    Posts
    42
    Character
    Coraline Valentine
    World
    Tonberry
    Main Class
    Gladiator Lv 70
    Not to mention shield oath is a permanent 20% damage reduction >.>
    (2)

  3. #3
    Player
    Faction's Avatar
    Join Date
    Aug 2013
    Posts
    118
    Character
    Faction Mal'ganis
    World
    Leviathan
    Main Class
    Marauder Lv 50
    Quote Originally Posted by 7-car-pileup View Post
    Not to mention shield oath is a permanent 20% damage reduction >.>
    Yeah that's what this is about Shield oath being superior to defiance's buff combined with the lackluster Warrior defensive cooldowns means that a Gladiator main tank is going to be ideal on practically every fight.
    (0)

  4. #4
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    What WAR could use, IMO, would be active mitigation. Say that you gave Steel Cyclone and Inner Beast give you a buff called "Dulled Nerves" upon use.

    Dulled Nerves: You resist X% of damage from all sources for Y seconds.

    Basically, your mitigation increases when you use stuff like Inner Beast and Steel Cyclone, reducing your periods of vulnerability.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  5. #5
    Player
    Jacob84's Avatar
    Join Date
    Aug 2013
    Location
    LIMSA
    Posts
    10
    Character
    Absolute Wrath
    World
    Excalibur
    Main Class
    Marauder Lv 50
    yea im really disappointed on how pld will shine and war will be only trash tank although war is hard to play and pld is way easier i dont see any balance really play pld = easy tanking + you will main tank anything , play war = complex tanking + you will only be add's holder wheres the balance?
    (0)

  6. #6
    Player
    Jahaudant's Avatar
    Join Date
    Aug 2013
    Posts
    315
    Character
    Jahaudant Rivea
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    I'm a full time PLD and with an optimized skill rotation, including 100% up time on fracture, my damage on a training dummy in a 120 second period totals between 14k and 15k. I can switch to WAR which I never play, half guess the rotation, mess up fracture, use fury inefficiently, and still put out 17k damage in the same time span.

    This is with Shield Oath and Defiance on, of course.

    There's your balance.
    (4)

  7. #7
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Jahaudant View Post
    I'm a full time PLD and with an optimized skill rotation, including 100% up time on fracture, my damage on a training dummy in a 120 second period totals between 14k and 15k. I can switch to WAR which I never play, half guess the rotation, mess up fracture, use fury inefficiently, and still put out 17k damage in the same time span.

    This is with Shield Oath and Defiance on, of course.

    There's your balance.
    You'd have to compare TPS and DPS and determined if they balance against each other, because one tank being less survivable than the other supersedes DPS e-peen because if you're the tank you're supposed to be able to take the damage and perform comparably.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  8. #8
    Player
    Faction's Avatar
    Join Date
    Aug 2013
    Posts
    118
    Character
    Faction Mal'ganis
    World
    Leviathan
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Jahaudant View Post
    I'm a full time PLD and with an optimized skill rotation, including 100% up time on fracture, my damage on a training dummy in a 120 second period totals between 14k and 15k. I can switch to WAR which I never play, half guess the rotation, mess up fracture, use fury inefficiently, and still put out 17k damage in the same time span.

    This is with Shield Oath and Defiance on, of course.

    There's your balance.
    It's hilarious that you think what amounts to maybe 10% extra dps from a tank makes the complete lack of any damage mitigation, naturally or from cooldowns, "balanced." I'm sure that if the healers manage to keep the warrior alive, exerting 5x the effort they'd need to for a gladiator, the knowledge that the Warrior might contribute an extra 5k damage across the duration of the fight makes them happy, knowing that if they keep him alive, it's totally worth the trade off!

    In practice though that isn't even an advantage. Healers need to heal Gladiators less, meaning they have more time to DPS, meaning with the Gladiator your group is still outputting more damage. All of that effort... for no benefit!
    (3)
    Last edited by Faction; 09-05-2013 at 06:23 PM.

  9. #9
    Player
    baconlaserbeam's Avatar
    Join Date
    Aug 2013
    Posts
    37
    Character
    Leonardo Figaro
    World
    Ultros
    Main Class
    Thaumaturge Lv 17
    Honestly if you playing a tank and even mentioning DPS you have the wrong idea and are playing the wrong class.
    (4)

  10. #10
    Player
    MrFoxx's Avatar
    Join Date
    May 2011
    Posts
    48
    Character
    Sakari Foxx
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    Paldin seem to have the superior tanking skills given to them, starting with shield oath but not ending htere. what about their stun being on the global cool down while ours is 30 seconds? We cant keep up in hard modes, people dont want us not because we cant survive, but because we dont bring the same utility to the table.

    Improved flash is an aoe blind, but there is no improved overpower? For real? improved overpower providing an aoe damage debuff or armor reduction would be just fine.

    Warriors need to be looked at.
    (2)

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