UPDATE (Nov 15): New changes to dyeing: http://forum.square-enix.com/ffxiv/t...to-Gear-Dyeing
The devs are looking for ways to reduce redundancy in the inventory, and to simplify crafting so that it doesn't require so many items that take up precious inventory space.
Here is a simple fix they can do: Let gear be colored after they are created.
- Reduce redundancy
- Save inventory space
- Streamline the crafting process
- Add simplicity while not taking away depth of the synth mechanics
- Make it easier to sell items
Currently, in order to make different color gear, you need to make the materials in that color, too. This is a cumbersome system that forces you to store way too many materials.
For example, let's say I want to make a hypothetical cotton socks in red, blue, and green.
Under the current system, I need:
This is way too much stuff to have to keep track of. What if I don't want the extra cloth after I'm done? Store it in my limited retainer space? NPC it?
In a system that lets you dye items after the fact, all you would need is:
This reduces redundancy and keeps things simple and easy to follow. It's a lot easier to sell 3 uncolored socks that you can dye later than it is to sell 1 red 1 blue and 1 green socks, if you don't even know what the demand is for any particular color.