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  1. #1
    Player
    Classikal's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    112
    Character
    Daq Kiri
    World
    Hyperion
    Main Class
    Archer Lv 60

    Machinist Information

    Link:

    http://na.finalfantasyxiv.com/lodest...0a926fddc9eca8


    Actions

    Level Action
    1 Split Shot
    2 Slug Shot
    4 Reload
    6 Lead Shot
    8 Heartbreak
    10 Leg Graze
    12 Reassemble
    15 Blank
    18 Spread Shot
    22 Foot Graze
    26 Quick Reload
    30 Hot Shot
    30 Rapid Fire
    34 Head Graze
    35 Clean Shot
    38 Wildfire
    40 Rook Autoturret
    40 Turret Retrieval
    42 Promotion
    45 Suppressive Fire
    46 Grenado Shot
    50 Bishop Autoturret
    50 Dismantle
    52 Gauss Barrel
    54 Gauss Round
    56 Rend Mind
    58 Hypercharge
    60 Ricochet


    Traits
    8 Enhanced Dexterity
    14 Lodged Lead
    16 Enhanced Dexterity II
    20 Increased Action Damage II
    24 Enhanced Dexterity II
    28 Enhanced Reassemble
    32 Quicker Reload
    36 Enhanced Spread Shot
    40 Increased Action Damage
    44 Enhanced Rapid Fire
    48 Enhanced Wildfire




    Quest : Savior of Skysteel

    Foundation (X:8 Y:10)

    NPC: Stephanivien

    Players must first complete the main scenario quest "Before the Dawn"


    Not much but it's a start. At least we have the names of the abilities/traits and what level they get it at. And the quest requirements. Can't wait until next week so we can get even more info.
    (1)

  2. #2
    Player
    Spawnie's Avatar
    Join Date
    Aug 2013
    Location
    queensland
    Posts
    2,207
    Character
    Spawnie Lionheart
    World
    Odin
    Main Class
    Bard Lv 80
    since the turrets are called auto turrets hoping all we have to do is set them lol :P
    (0)

  3. #3
    Player
    OmegaStrongtan's Avatar
    Join Date
    Jan 2015
    Posts
    272
    Character
    Omega Strongtan
    World
    Zodiark
    Main Class
    Thaumaturge Lv 18
    My guess Turrets will work like Demon Hunters in Diablo 3.

    I will find out since leveling my Machinist will be the first thing to do once I unlocked the job.
    (0)

  4. #4
    Player
    Classikal's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    112
    Character
    Daq Kiri
    World
    Hyperion
    Main Class
    Archer Lv 60
    One thing interesting I noticed is that Machinist gets the normal "Enhanced Dexterity" trait, every job got enhanced something trait. But they are also getting two levels of "Enhanced Action Damage" as well. I wonder why give them extra damage bonus over the other jobs as far as traits go. Maybe they lowered the Action damage over all on MCN to balance it out. I guess we'll find out how this all pins together next week. XD
    (0)

  5. #5
    Player
    Ephier's Avatar
    Join Date
    Sep 2013
    Posts
    781
    Character
    Ephier Samoht
    World
    Ultros
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Classikal View Post
    One thing interesting I noticed is that Machinist gets the normal "Enhanced Dexterity" trait, every job got enhanced something trait. But they are also getting two levels of "Enhanced Action Damage" as well. I wonder why give them extra damage bonus over the other jobs as far as traits go. Maybe they lowered the Action damage over all on MCN to balance it out. I guess we'll find out how this all pins together next week. XD
    In two days*
    (1)

  6. #6
    Player
    OmegaStrongtan's Avatar
    Join Date
    Jan 2015
    Posts
    272
    Character
    Omega Strongtan
    World
    Zodiark
    Main Class
    Thaumaturge Lv 18
    My biggest question: how will turret choose target?
    (0)

  7. #7
    Player
    Ephier's Avatar
    Join Date
    Sep 2013
    Posts
    781
    Character
    Ephier Samoht
    World
    Ultros
    Main Class
    Machinist Lv 70
    Quote Originally Posted by OmegaStrongtan View Post
    My biggest question: how will turret choose target?
    Been reported they shoot your target.
    (1)

  8. #8
    Player
    SovereignAegis's Avatar
    Join Date
    May 2015
    Posts
    468
    Character
    Cole Evyx
    World
    Gilgamesh
    Main Class
    Scholar Lv 90
    I wish turrets had some control over them like summoner/scholar pets. :/

    Just having it hit the same target is... pointless at times.
    (0)

  9. #9
    Player
    SovereignAegis's Avatar
    Join Date
    May 2015
    Posts
    468
    Character
    Cole Evyx
    World
    Gilgamesh
    Main Class
    Scholar Lv 90
    Actually on a different note am I the only one concerned how our mp regain turret is the short ranged AOE one? When we're likely to put it at the back with the healers? I find this concerning and counter intuitive.
    (0)

  10. #10
    Player
    Shadowsun's Avatar
    Join Date
    Aug 2013
    Location
    Girdania
    Posts
    179
    Character
    Iselia Shadowsun
    World
    Excalibur
    Main Class
    Fisher Lv 50
    Quote Originally Posted by SovereignAegis View Post
    Actually on a different note am I the only one concerned how our mp regain turret is the short ranged AOE one? When we're likely to put it at the back with the healers? I find this concerning and counter intuitive.
    Balanced comes to mind more than counter-intuitive
    (0)

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