It would seem all the machinist skills have been listed on reddit (link provided below) and I came up with an opener to be that I would love to be critiqued so we can get started on MCN theory crafting.
(Raging Strikes)(blood for blood)HotShot(HawkEye)(X-POT)->LeadShot(Reload)(WildFire)->SplitShot(Quickreload)(GaussRound)->SlugShot(Ricochet)->CleanShot(Blank)(HeadGraze/SupressingFire)->SplitShot->Slugshot->CleanShot(RapidFire)->SplitShot->SlugShot->CleanShot
The opener attempts to load up as much burst damage into wild fire as possible before it goes off, the entire opener has no skills that need to be charged if I am reading the skills properly.
Depending on whether or not you can have a turret out idle the opener will change because Rook gives 5% physical damage up when under the effect of overcharge, but if you cannot pre place it before battle somethings in the opener will have to shift so I have not added it there yet.
Machinist skill descriptions (not mine, credits are at the bottom of the google doc).
https://docs.google.com/document/d/1...1K0/edit?pli=1