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  1. #4601
    Player
    Dunncan's Avatar
    Join Date
    Dec 2014
    Posts
    114
    Character
    Dunncan Pendragon
    World
    Behemoth
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Daweism View Post
    I feel each turn will drop slot specific tokens, e.g. t10 drops gloves + belt, t11 drop helm + boot tokens etc.
    it's possible that it'll be much like the Token system in WoW. Some classes may share the same Token (DRG/MNK, NIN/BARD, SMN/BLM...) and the drops will be fixed like you said, like DRG/MNK gloves token in turnX, etc, etc.
    (0)

  2. #4602
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Kona_Nightwind View Post
    I've just come back and want to start playing my DRG again. Since the buff DRGs received in the last patch was has changed as far as opener, rotation, and CD usage. I'm sure its posted in here somewhere, but I can't find it. If you can just direct me to what page the info is on, or another source where it is, it would be much appreciated.
    Rotation:
    H IDC P TTT
    H TTT P IDC
    H TTT P TTT

    Cooldowns:
    1) Burst all your cooldowns in your opener
    2) Internal Release + Power Surge have the same cooldown of 60s, to use them roughly together
    3) Jump has a 30s cooldown, so use it instantly
    4) Every other jump should be buffed by Power Surge + Internal Release
    5) If you have under 390 SS, use Life Surge with CT and FT. LS's 50s cooldown falls on both of them if you use this rotation, it's tight so you have to spam abilities
    6) Use BFB straight away
    7) Use Leg Sweep straight away
    8) Use your jumps however they suit you
    (1)

  3. #4603
    Player
    Jeycht's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    286
    Character
    Jeycht Rechton
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Jeycht View Post
    Hi fellow dragons.
    I read here and there that some of you do 500+ dps on turn 10+.
    I do my best to keep my dps as high as possible (T11 dummy 530 p1 then drop 470 p3 I'm i124 weap i125) My best on dummy is 560, more often 535 (no food, buff group, potion).
    But I'm still first dps and first total damage deal.
    My question is ... How? Maybe I do something wrong during adds phase or idk? I always start with HT CT each adds (not HT if already up) except if they have 70% less hp.

    I see you are looking for some loots too... Actually get the helm, hand, foot, belt, earrings, neck.

    (English is my third language sorry. I do my best ^^")
    Any answer about that "issue"?
    I always have a problem when adds spawn. DPS drop.
    (0)

  4. #4604
    Player
    SunnyHirose's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    597
    Character
    Sunny Hirose
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Skill usage is maybe less important than always making sure you can gap-close between sets of adds. Elusive Jump goes the perfect distance for this!

    (I do not get 500, but we also do this turn in ways that are bad for my DPS.)
    (0)
    Last edited by SunnyHirose; 01-20-2015 at 04:54 AM.

  5. #4605
    Player
    Jeycht's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    286
    Character
    Jeycht Rechton
    World
    Moogle
    Main Class
    Dragoon Lv 100
    I always have elusive or the jump with the stun to go on adds asap.
    (0)

  6. #4606
    Player

    Join Date
    Nov 2014
    Posts
    389
    if it's just about dps in add phase t10

    save first DFD and second DFD for add phase, used pref with BFB up. delaying is worth it for bfb/add phase
    be irresponsible and hit the set of adds that will die last first. phleb then CT combo son, then CT combo and phleb the daughter, then phleb the son again. reapply HT as needed; after the last phleb, DFD/SSD onto the set of adds thats half dead. CT the son and depending on HP you probably should just use TTT as a go to til the first set of add dies. then jump back to the other set of adds, and you could probably phleb+idc the son again, then TTT til dead

    same thing for second add phase. phle idc idc phle (ht when needed) first set of adds that isn't dying first, dfd/ssd to the set of adds thats dying (hope your group wont yell at you), idc the son and kill them both. now for the new set of adds that will probably die last, you can just stay on them til they die, since the first adds you dotted should die pretty fast anyway
    (0)

  7. #4607
    Player
    Jeycht's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    286
    Character
    Jeycht Rechton
    World
    Moogle
    Main Class
    Dragoon Lv 100
    I could try that. T10 is the turn where I lose a lot of dps yep. Not like that was a big deal, we have a lot of time before enrage but yet I don't like my low dps x)
    Thanks for the tips.
    (0)

  8. #4608

  9. #4609
    Player
    rickyguo's Avatar
    Join Date
    Dec 2013
    Posts
    242
    Character
    Yan Dere
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    whats bis including crafted accessories and how much more stats are we talking about here with pentamelded accessories if any
    (0)

  10. #4610
    Player

    Join Date
    Nov 2014
    Posts
    389
    please no

    no more pentameld bis items, im not rich!
    (0)

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