Tagging for later.
Tagging for later.
This is useful
Thx alot, this is a nice Rotation.
Got this next to my PC so i never Forget.
http://i.imgur.com/lfuKVZl.png
This is about what I do. Your examination of what goes on after the initial 30s is great. Thanks
If you don't mind the message spam from skills not being up yet, these might help a bit to simplify those pesky non-GCD skills.
Note that all non-GCD skills are used before the next skill you're going to use. This is assuming you mash the next button like crazy after using the one before it. Also, I've elected to put Internal Release before Chaos Thrust instead of using it with True Thrust (Mostly due to single-play open world).
/micon "Phlebotomize"
/ac "Blood for Blood" <me>
/ac "Phlebotomize" <t>
/micon "Impulse Drive"
/ac "Power Surge" <me>
/ac "Impulse Drive" <t>
/micon "Disembowel"
/ac "Jump" <t>
/ac "Disembowel" <t>
/micon "Chaos Thrust"
/ac "Internal Release" <me>
/ac "Chaos Thrust" <t>
/micon "Full Thrust"
/ac "Life Surge" <me>
/ac "Full Thrust" <t>
Also, Sweep is not included due to fights like Ifrit (Hard) where stunning is bad. Hope these help! Kudos to the OP, great guide!
Last edited by Sykx; 09-03-2013 at 10:51 PM.
sure, i cant wait for your guide!
gonna post this here because it seems like OP put thought into crafting a good rotation. if OP would rather i post my stuff somewhere else that is fine. im the kind of person who finds myself making stuff like this http://i820.photobucket.com/albums/z...ntitled-13.jpg when i have too much free time. (that was for tera btw, a few of us did a ton of test to iron out the damage/crit rate formulas and i compiled it for each class into a spreadsheet, worked from there to find out an "ep value" for each stat, in how much a given stat would effect your character's damage)
I had a friend of mine test " http://valk.dancing-mad.com/?page_id=202 " for accuracy and its apparently pretty spot on for a level 50, but not for a level 33. No reason in reinventing the wheel. Sadly this means if this tool isnt accurate everything below this line is garbage. Ill worry about this later. this will be rough estimates, mostly doing this for my own use, because atm i have little clue what stat to even aim for. i used http://na.finalfantasyxiv.com/lodest...acter/1624731/ 's stats, as im not level 50 myself. while this lets me use disembowl (seems to outright be a "enemy takes 10% more damage", which is slightly different than "you do 10% more damage" like heavy thrust, example is 110.43 turning into 122.7 and 121.47 respectively.) however it does not let me use heavy thrust.
As i began, this is just a rough estimate, like i said when i have too much free time i do this sort of thing, sadly i do not have that atm .
but using this tool (using dps, so i can model skill speed later):
Str: 408 - Det: 283 - Weapon damage: 39 - Weapon AA: 39.52 - Crit: 396 - Skill Speed: 341
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spamming true thrust (150 WS potency): 75.98 dps
spamming vorpal thrust (200 WS potency): 101.31 dps
spamming full thrust (300 WS potency): 151.96 dps
so between 150 and 200 potency (a 33.3333333% increase) nets a 33.33772 increase in damage. slightly higher than expected, but likely just due to rounding
doubling the WS potency from 150 to 300 (a 100% increase) nets a 100% increase in damage
sweet. at this point it scales linearly it seems
-------------
alright, lets just use true thrust then.
dps at 400 str: 74.74
dps at 410 str: 76.29 (offset 10, increase 2.0739%. increase per point .20739%)
dps at 420 str: 77.84 (offset 20, increase 4.1477%. increase per point .20739%)
dps at 440 str: 80.93 (offset 40, increase 8.2820%. increase per point .20705%)
dps at 500 str: 90.21 (offset 100, increase 20.6984%. increase per point .20698%)
so it looks like we have a slight diminishing return, or perhaps soft caps with str (as 410 to 420 each point stayed the same in effectiveness)
str effectiveness: ~.207
-----------
resetting str to 408
dps at 270 det: 75.67
dps at 280 det: 75.91 (offset 10, increase .317166%. increase per point .0317166%)
dps at 300 det: 76.39 (offset 20, increase .9515%. increase per point .047575%)
dps at 340 det: 77.35 (offset 40, increase 2.22017%. increase per point .055504%)
dps at 400 det: 78.80 (offset 100, increase 4.1364%. increase per point .041364%)
i.. i was sure i was going to say there was a heavy increase in the value of determination as you increase it, but then 400 det happened. I re-ran both 340 and 400 a few times to make sure and always came up with the same results. I dont know what to say, increasing value then soft cap?
effective value.. uh.. .044?
----------------
reset determination to 283
dps at 370 crit: 78.70
dps at 380 crit: 78.96 (offset 10, increase .330368%. increase per point .0330368%)
dps at 400 crit: 79.49 (offset 20, increase 1.00381%. increase per point .0501906%)
dps at 440 crit: 80.54 (offset 40, increase 2.33799%. increase per point .0584498%)
dps at 500 crit: 82.12 (offset 100, increase 4.34562%. increase per point .0434562%)
followed the exact same trend as det, always staying slightly more valuable. im hoping someone finds my flaw in the 40 to 100 gap. i am sitting on a short amount of sleep and likely have the flu, i imagine its something quite simple.
effective value .046ish
--------------------------
resetting crit to 396
***keep in mind with skill speed, lowering the CD of CDs is likely MORE valuble than just how often you can press a button, h owever this also means you spend more tp per second. this will ONLY be modeling how often you can press a button. Ill make a spreadsheet at some point, then add in the decided upon rotation and be able to more accurately model skill speed
dps at 400 SS: 78.92
dps at 410 SS: 79.23 (offset 10, increase .392803%. increase per point .0392803%)
dps at 420 SS: 79.54 (offset 20, increase .785606%. increase per point .0392803%)
dps at 440 SS: 80.17 (offset 40, increase 1.58388%. increase per point .0395970%)
dps at 500 SS: 82.13 (offset 100, increase 4.06741%. increase per point .0406741%)
like str, skill speed slowly grows in value it seems.
effective value when spamming nothing but skill: .0395
---------------
Setting everything back to normal, lets do weapon damage
dps at 35 WD: 72.33
dps at 36 WD: 73.53 (offset 1, increase 1.65906%. increase per point 1.65906%)
dps at 38 WD: 75.94 (offset 2, increase 4.99101%. increase per point 2.49551%)
dps at 42 WD: 80.75 (offset 4, increase 11.6411%. increase per point 2.91027%)
dps at 45 WD: 84.36 (offset 10, increase 16.6321%. increase per point 1.66321%)
same thing as most of the secondaries. Unless im doing something wrong, there are definitely soft caps for many stats.
effectiveness per point: ~2.182
sooo per point:
WD: 2.182
str: .207
det: .04
crit: .046
*SS: .0395
--------------------
lets say str is an EP, ill set everything equal to it:
WD: 10.541
Str: 1
det: .193
crit: .222
*SS: .191
this means 1 WD is worth 10.541 str, and 1 det is worth .193 str. if you look at a piece of gear has
20 str 18 det and 19 crit:
20 * 1 = 20
18 * .193 = 3.474
19 * .222 = 4.218
4.218+3.474+20 = 27.692
that piece of gear has a value of 27.692 so you can compare it to another piece.
-------------------
-overall- i'd say Weapon damage >>>>>>> str >>>> crit > SS > det. of course, none of this is 100% yet.
oh well, time for food!
edit: crap, after all that i just discovered his numbers at: http://valk.dancing-mad.com/?page_id=179 i dont see an effective EP value for the stats themselves but i wonder how much i just reinvented (given likely less accurately).
edit 2: added weapon damage and EP
Last edited by xyaie; 09-04-2013 at 01:05 AM.
Xyaie, very informative numbers and it shows STR easily as the best stat by far for DRGs. I got a little confused with the part on the STR soft cap. Is there or is there not a soft cap for STR? I always wondered that because in every MMO these days, there is a soft cap on a stat to prevent players from overstacking it and making them OP
Those numbers arent enough to say. i'd say its more of a diminishing return than a soft cap from those numbers. but its a tiny one, its like doing 156.90792 dps (diminished) vs 156.9607 dps (if it never diminished) with 130 dps base then adding 100 str using those numbers.