Anyone who has been following this blog knows that my love for the Final Fantasy franchise runs deep. It's hard for me to discuss anything even remotely related to video games without coming back to this legendary franchise, one which was provided great stories to gamers for the past quarter century. For a long time, the Final Fantasy name was synonymous with RPGs, effectively popularizing them here in the West long before Baldur's Gate or Morrowind would bring their own fanbases to the genre.
Lately, however, it's a series that has garnered mostly disdain and hatred from its fans, especially with the latest installments, Final Fantasy XIII and Final Fantasy XIV. While I enjoyed FF13, it definitely wasn't the highest caliber game that Square-Enix has ever put out, and many of its problems are indicative of a shift in design philosophy over at S-E that doesn't bode well for the company's future. While they continue to publish stellar games like Deus Ex: Human Revolution and Sleeping Dogs, their self-developed games seem to be losing the core base of fans that earned them their throne atop the JRPG genre.
However, unlike some, I feel there is still hope for the franchise if they can get their act together and remember what made the SNES and PS1 entries in the franchise so successful. Before the series can evolve into something new that gamers want to play, they need to return to the basics of what made them great and examine how that is different than what they have been doing. I admire the lastest Final Fantasy games for trying to break from the formula and try something new, but they have clearly lost their way in some respects and are in need of a return. Top brass at Square have said that they will not consider releasing a remake of Final Fantasy VII until they create a Final Fantasy that they feel surpasses it, and since they're probably not talking about a remake of Final Fantasy VI, things are going to need to change is nostalgia fiends ever want to perform Omni-slash in glorious HD.
So, without further ado:
Return to Greatness: A Final Fantasy XV Wishlist
Let's get the obvious out of the way first.
"Look, Hope, the next game in the series is going to be an MMO! Maybe people will stop hating on us now!"
OFFLINE ONLY
Stop trying to make Final Fantasy work as an MMO, you guys. Just stop it. The concepts that make Final Fantasy great are completely counter to the community-driven click-a-thon that every MMO eventually devolves into. Nobody is booting up an FF game to do sidequests involving slaying 10 Bite Bugs before returning to your Class Trainer in order to respec your debuffs by hotkeying macros to your-
Okay, you caught me, I don't know MMO jargon because
I hate MMORPGs with a burning passion that rages deep within the pit of my soul MMOs are an inferior form of RPG that pervert everything the genre stands for I have better things to do with my money than pay for overpriced subscription fees they're just not my thing. Either way, though, an online game is not the way to create the next great Final Fantasy, even if it's a really tight MMO, the inherent weaknesses of the genre are going to take away from what made the series great.
That's not to say Multiplayer can't be an option. A handful of Final Fantasy games were able to integrate a simplistic kind of multiplayer by having Controller 1 control half of the party while Controller 2 controlled the other. While this is hardly engaging co-op on the same level as Portal 2, it is a way to get the spectator involved that doesn't hamper a single-player experience whatsoever. I would welcome a feature like this into a future FF game.
On to more important points.
"Wait, where are we?"
SUBSTANCE OVER STYLE
Final Fantasy XIII was a very pretty game. In fact, Final Fantasy is a series that has a history of being very pleasing to the eye. Look at any of Yoshitaka Amano's concept art for a Final Fantasy game and you'll understand that artistically, the games have always been of the highest caliber. However, sometimes FFXIII became so wrapped up in its pretty visuals that story and characters would take a backseat, which is something that should never happen in any RPG. It was certainly a great way to flex the PS3 and 360's graphical muscles, but there's something to be said of the calm moments, too. While the Floating Continent and the Esper homeworld in Final Fantasy VI were certainly visually striking, they also had the tiny coal town of Narshe and the idyllic village of South Figaro to contrast it. The planet's core at the end of Final Fantasy VII was a sight to behold, but we also had the stark and featureless Icicle Mountains to help make the world feel fleshed out.
Setting has always been important to the Final Fantasy series, so hopefully Final Fantasy XV will craft a world that is full of both visually stunning locales and the sleepy towns and rugged wilderness that made the settings of previous games so memorable.
Best. Romance. Ever.
CHARACTERS COME FIRST
Final Fantasy wouldn't be the franchise it is today without its characters. From Cecil becoming a Paladin in Final Fantasy IV to Cloud and Tifa confronting their past amidst the Lifestream in Final Fantasy VII to Zidane learning the truth about his existence in Final Fantasy IX, the cast of characters have always been the source of the series' iconic moments. If FF15 can create a diverse and memorable cast of characters of the same level of quality as FF6 or FF9, Square-Enix will have made huge strides in winning back the loyalty of the fans.
Some of the less publicly accepted entries in the series have often been criticized for their weak cast (because really, who doesn't love complaining about Squall or Snow?) but building an ensemble with strong relationships, engaging backstories, and vibrant personalities can automatically win the favor of the player, even if the narrative of the story goes off in ways that might not otherwise be acceptable. If any game other than FF4 had featured the team riding a mechanical whale to the moon in order to defeat the protagonist's evil Half-MoonPerson brother, gamers would have flipped tables, but they were invested enough in Cecil and company's journey that they went right along with it.
Square-Enix, if you give us a protagonist who goes through personal growth as a result of the journey, learns something valuable about his/herself, proves to be an inspiring leader so it makes sense that the others would follow him/her, and manages to do all of this without ever resulting to extensive whining or d-baggery, you will have another Terra or Cloud on your hands. Surround them with likable characters with their own backstories that are touching without ever intruding or dominating the main story, and gamers will be able to enjoy an ensemble cast of the same quality as that of FF6 or FF9. It has been proven possible before, it can happen again.
Now, onto gameplay.
I'm suddenly getting that "Kid in a Candy Store" feeling.
ADDICTIVE CHARACTER PROGRESSION
Give us a character progression system that makes us want to keep playing. That's the cornerstone of every RPG. I kept playing FF6 because I wanted my party to master the spells that the Espers they had equipped were teaching them. I spent hours fighting in Legend of the Dragoon trying to perfect every character's Addition so that I could become an unstoppable force of martial prowess on the battlefield. I'm currently tearing through Persona 3 trying to fuse up the strongest Persona I can.
If FF15 can create a battle system as addictive and customizable as Espers, Materia, or the License Board, gameplay will be no concern. Perhaps a return to something resembling the Job Class system is in order, or maybe someone at Square has a completely different idea, but the keys to a good FF battle system are simple rules that are easy to learn, but take a great deal of time to truly become powerful enough to fully exploit.
Ideally, FF15 will strike the balance between player customization and character individuality, something that in my opinion was perfected in Final Fantasy 6. If each character has abilities that only they can bring to the table, but the player is also free to customize their characters in a multitude of ways, it will help the player feel like the choices of their party matters while also feeling the freedom to create their own fighting style.
Wark wark, mothaf***as
ETC.
Some other small things that aren't of upmost importance, but are still necessary to get that Final Fantasy flavor.
•Respect the franchise's history. Cid, Biggs, and Wedge are required names, and the more small nods you can give to previous games, the better.
•Stop trying to re-invent how equipment works. Every time it just ends up more trouble than it's worth.
•Sidequests, and lots of them, but make sure the incentive for doing them is worth the effort.
•Apparently people actually liked the card games in FF8 and FF9. I was never fond of them, but if it'll make people happy and is never required for the main story, feel free to put it in.
•Riding Chocobos is a must. In fact, a Chocobo Cavalier party member would be pretty sweet. Just an idea.
•We need a powerful villain. Kefka, Sephiroth, and Kuja all stole the show whenever they appeared, give us a villain that we love to hate just like those guys.
•Keep the ATB battle system. As cool and interesting as 12 and 13's battle systems were, a return to basics wouldn't hurt the franchise.
•Keep the narrative simple. Nobody is here for Metal Gear Solid plots.
•Bring back the Victory Fanfare, the Prelude song, and the Crystal theme. These musical cues are part of what makes Final Fantasy great.
What do you guys think? Anything I left out? Do you think these guidelines could make another great Final Fantasy game? Let me know in the comments below.