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  1. #1
    Player
    Timetrapper's Avatar
    Join Date
    Aug 2013
    Posts
    16
    Character
    Time Trapper
    World
    Bahamut
    Main Class
    Marauder Lv 50

    LEVELING guide: Get to 50 within a week guaranteed

    LEVELING guide: Get to 50 within a week guaranteed:

    1. Move to a location that suits your level. (I've put map links at the bottom)
    2. Press M to bring up your map. You will be a blue arrow icon on your screen.
    3. Move your icon to a blue/purple circle called FATE.
    4. Put an AOE ability on your hotkey 1 on hotbar 1.
    5. Press said hotkey button numerous times while locked onto an enemy.
    6. Repeat this simple process (steps 1-5) for a week or so and you will be 50. (remember you have to move to higher level locations as you progress).
    7. *Most FATE players will wait in town next to a port stone waiting for FATEs to pop. I advise you do the same and run with the zerg/herd.

    FATEs are the fastest, easiest, and cheapest form of exp. The majority are not multi stage but involve running from circle to circle whomping any and every mob you see (mind you, the mob must have a purple circle next to its icon. Make sure you whomp them with an AOE to maximize credit.
    (18)

  2. #2
    Player
    Timetrapper's Avatar
    Join Date
    Aug 2013
    Posts
    16
    Character
    Time Trapper
    World
    Bahamut
    Main Class
    Marauder Lv 50
    Part 2 of above:

    Why would developers put in this lame mechanic that allows you to mindlessly play whack-a-mole and zerg all day in PvE I don't know.

    FATE exp should be nerfed. It is hands down the fastest form of exp available and by far the most mindless feeding frenzy in the history of MMORPGs. Prior games have had at least multi stages or weren't as much exp.

    In the end:

    FATEs = whack-a-mole EZ mode. Please nerf

    Sidenote: Yes I like the game, but this is the one major aspect of the game that clearly needs to be adjusted. Graphics, story, and music are all great.

    Map link:
    http://home.comcast.net/~nakomaru/ffmaps/
    (22)

  3. #3
    Player
    Sedna's Avatar
    Join Date
    Sep 2013
    Posts
    1
    Character
    Sedna Kythereia
    World
    Adamantoise
    Main Class
    Archer Lv 39
    Why does this bother you? I mean, are you in some kind of race or something?
    (8)

  4. #4
    Player
    Unaki's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    281
    Character
    Xystel Unaki
    World
    Leviathan
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Sedna View Post
    Why does this bother you?
    It detracts from other content, encourages bad habits and makes a player undergeared for content they are leveled for if they don't take breaks and do the content when they reach it. Not to mention it also ruins the whole point of FATEs like Behemoth and Odin. Square never meant for them to be zerg rushes but they ended up becoming that. The goal was to spawn a massive target for players to go for every now and then and actually organize something. Right now because everyone is doing them its just a giant "Go BLM or you won't hit it due to invisibility"

    It needs to be nerfed in some form or another and I would prefer a hit to the exp. Make it 80% of the current values and that would push people into other content and allow more people to learn how to play their classes. As of right now there are many undergeared and mechanically bad players that can be remedied just by making other content viable.
    (23)

  5. #5
    Player
    thrash25's Avatar
    Join Date
    Sep 2013
    Posts
    4
    Character
    Thrash Pdm
    World
    Adamantoise
    Main Class
    Archer Lv 50
    OP is spot on. This FATE system is one of the worst ideas for leveling imaginable.

    It's simple- you spam AoE and hope you tag as many targets as possible.

    Rinse and repeat until 50.

    DERP!
    (19)

  6. #6
    Player
    Lejar's Avatar
    Join Date
    Sep 2013
    Posts
    2
    Character
    Lejar Siren
    World
    Gilgamesh
    Main Class
    Arcanist Lv 27
    Quote Originally Posted by Unaki View Post
    It detracts from other content, encourages bad habits and makes a player undergeared for content they are leveled for if they don't take breaks and do the content when they reach it.
    I totally agree. When I qeue up for a dungeon on my CNJ, about half the time I get people who, at level 20+, still don't know not to stand in AOEs. Also, with people levelling so quickly on FATES, what is the point of class quests anymore? People are just levelling their characters on low level equipment and then running back to their guild at a higher level and completing all of their class quests at once.

    ARR is a lot better than 1.0, for sure, but I think that this is something that detracts from the original intent of the creators. Alone how many people are already running around on their magiteck mount is discerning.
    (3)

  7. #7
    Player
    Raichi's Avatar
    Join Date
    Sep 2013
    Posts
    1
    Character
    Raichi Kincaid
    World
    Hyperion
    Main Class
    Archer Lv 50
    I think there is quite the imballance with EXP now between FATEs, dungeons, and levequests. Especially levequests, the exp is so bad from them compared to FATE grinding and even dungeon grinding, especially if you already have a job at 50. This provides an exp boost to FATEs and dungeon mobs, but not to Leve quest rewards. And once you clear the main storyline on one class, you lose the ability to quest grind. This leaves you with 3 choices, and FATE is so much better with such higher exp rewards, unless you are rolling through dungeons in a premade, its much better to just join a group and form a Death Ball to roll through zones.
    (4)

  8. #8
    Player
    Enda's Avatar
    Join Date
    Sep 2013
    Posts
    11
    Character
    Steam Roller
    World
    Ultros
    Main Class
    Pugilist Lv 38
    You dont know what Square meant to happen when they added in FATEs. You can keep pretending to speak for them though if you would like.

    the OPs posts are so sensationalized that it's not even funny. Keep talking like pugs are NEVER undergeared in other MMOs right? RIGHT?

    All I see here is people complaining that tanks are smart and wont carry them through dungeons when they can get their XP elsewhere and not have to depend on you derping up a group of mobs
    (6)

  9. #9
    Player
    Kalam's Avatar
    Join Date
    Aug 2013
    Posts
    93
    Character
    Kaladin Shadowheart
    World
    Exodus
    Main Class
    Lancer Lv 50
    Your opinion doesn't make it fact OP, play the game the way you want.
    (8)

  10. #10
    Player
    Wasselin's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    334
    Character
    Wasselin Kainz
    World
    Faerie
    Main Class
    White Mage Lv 100
    I agree with this thread. FATEs give too much experience for what they are. They either need to give less experience or scale differently so they are harder for large groups.

    One of the problems I think is that most fates happen in too small of an area. Too many players are crowding in an area the size of the head of a pin. In most active time events in GW2 or Rift you have more room to spread out in. For example in GW2 if mobs are attacking a town there will be attacking at 2 to 3 points, so the mass of players can spread between them.

    They also need to spawn more mobs which have more health and do larger aoe attacks when the amount of players participating in the fate gets higher. I think this should be the preferred route instead of nerfing the experience that fates give. Just make them more difficult.

    Right now, once a really large zerg forms, fates aren't fun at all. There is no chance of failure and everyone is just trying to tag mobs instead of kill them.
    (9)

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