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Probably the last point I want to make about the current shape we have is this.
Added Edits in Blue Highlighted Text
FEMALE MIQUO'TE CHARACTER MODELS NEED AN ADJUSTMENT!
Other character models could also use some improvement in there lower region.
The 1.0 model shapes were superior.
New Facts
. Much of the weight on characters was taken away because SE wanted to save money on the development of new equipment so they could provide us with a larger verity of armors.
. Personally I would have actually preferred to receive new armors at a slower pace while maintaining the nicer looking character models, because whats the point in new armor if it always looks odd? -> Oh well disappointing but it's there game.
. Yes Rear ends were completely taken off all the character models, that is very clear.
. Miquo’te female had the biggest rear so its spine has been made to match this alteration.
. This alteration in ARR effects the back view, but mainly the side on appearance of the Miquo'te is negatively effected while the front appears almost the same as 1.0.
This could also be because of the way the pelvis is tilted, maybe instead of altering the but they could just re adjust the idle of the female miquo'te so the lower part of the pelvis isn't tilted so far forward and the hips on an odd angle?
. The female Miquo’te could be more proportioned like it previously was while maintaining the smaller body mass but this was not a design decision.
. This change has affected the female Miquo’te the worst because they have taken the most weight from them when back in 1.0 they previously had the most weight too them. It’s a very different look for the Miquo’te female now in ARR.
. The rear is not even properly level with the Females shoulder blades, this should probably be addressed, possibly by rotating the pelvises angle.
. It’s possible that square could eventually improve the game but a change like this is unlikely at least not for a long time, but as a future update it does seem possible to eventually bring the weight and shape back to our characters. Possibly near the ps4 release, improvements may be made (If later they can afford an update on models?).
. The likelihood of this tho seems unlikely, they know about the change in the models, they know its effecting players but they probably won't do anything about it yet or at all.
. The game would be better with more options for body shape, (This won't happen but the female Miquo'te dose need attention in it's structure/stance/pelvis).
. I feel like because the female Miquo'te has suffered the biggest change in body shape that it should be taken into consideration as a possible mistake and that later down the road an adjustment should be made.
. Many 1.0 players miss there 1.0 look.
Update: It's quite disappointing to see this happen and it dose effect the over all experience. I really hope Yoshi can come up with some kind of solution to this problem. For 1.0 players there should be an option for the orrigonal shape.
Original Text ->
I can’t continue to ignore this, I try believe me, I can’t help but notice (Doesn’t matter what gear I ware) that the bottom half of my character is a miss match with her upper half.
Some of you may remember my post right before the beta forums closed.
I have made some new comparison pictures.
In the beta the majority in my thread agreed with me and in only a day I had over 200 likes but then the beta ended and with it the forums.
There was also another Forum on this topic roughly about a but slider that hit the top page with over 700+ likes.
Although my suggestion was not to introduce a but-hip slider, that is not what I'm asking for.
What I am asking for is something much more simple than that.
All I’m after is for Yoshi to look into this again and consider EDIT: Tilt the Pelvis so it's Straight and not tilted forward or on an angle so it's better suited to represent the 1.0 Female Miquo'te body shape.
When compared to the flawed 2.0 body shapes the 1.0 character models for all races were superior with a very noticeable difference in size and shape of characters entire bottom half. I notice the biggest difference in the Female Miqo’te model it seems to suffer the worst fate here.
Sure you can increase bust size, thats a good thing to add why not.
Although this feature would have been much nicer if the bust size was an addition to the 1.0 body shape but the 2.0 body shape looks really hideous with this option.
When increasing the bust size in 2.0 this only causes your characters shape to become unproportional, mostly on the Female Miquo'te because of the weird idle stance.
Please help me help bring back shape to our characters so we can ware all our gear without it making our eyes hurt. - At least fix this Female Miquo'te
I am tired of wearing robes to hide my characters lower body because I can’t stand the sight of her now miss-shaped body.
Yoshi P said to us that because of the new graphics engine that our characters may not appear exactly the same way in 2.0 but this was supposed to be about the graphics change, this isn’t something as simple as a graphical alteration. True
We are talking about the bottom half of the 1.0 character model being completely scaled down, the back of the Miquo'te looking odd now and the appearance of some gear being greatly negatively effected by this alteration. Also True
This is a fault that needs to be fixed, and I can’t enjoy the game to its full potential until it is, I can’t just un-see this when it’s in my face every time I play. I still feel this way
Please Yoshi I really hope you can do something about this because for some of us this is a real problem and it’s making the game less enjoyable for me and I know I’m not the only one.
It's still effecting my enjoyment on a large scale.
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Kichwas Selassie says
I also find my neko's caboose a little flat personally... Needs more tush... Not just visually, but as he notes - structure wise. Lets face it - neko is a "race" than comes from cosplay - its not meant as a realistic anatomical creature... - But as cosplay... it should look like a woman (and sometimes man) with a cat tail and ears on...
I personally completely agree that Mithra-Miquo'te was never supposed to be shaped like it is in 2.0.
This shape is simply incorrect to the race.
Miquo'te is not in any way shape or form supposed to be shaped like a cat, it's supposed to be shaped like a woman. _> She is but the pelvis tilt and odd angle makes her look very odd while standing still.
I want my Miqou'te to be shaped the way the orrigonal producer saw the race, ( Won't happen, but would be nice if it looked at least closer to it ) the way it was intended to be.
The way it was originally in both FFXI and FFXIV, I'm a fan of this race and seeing it in 2.0 the way it is now is just incorrect. =(
This is unfair to 1.0 players. the body shape should represent close to the original possibly by straitening the back by adjusting the pelvis tilt.
OORRR SE could bring our models back to there former glory. This I would prefer although less likely.
1.0
This new Miquo'te shape is so bad now that I can no longer relate to my character.
Many of us will forever miss our perfectly shaped awesome 1.0 characters, SE bring them back in the future please.
OR at the very least because the female Miquo'te has been changed so severely, re adjust the tilt of the pelvis, so the back is straight "Not on an odd angle". The odd angle causes the concave look, perhaps this would also be enough to make the rear look less tiny because the bottom of the pelvis wouldn't be tilted so far forward. -> They need to tilt the upper part of the pelvis forward and also twist the hip so it is straight and no longer on an angle.
No point in lots more nice gear if it doesn't look nice on our characters anymore!
I think the decision was a bad one to be honest.