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  1. #131
    Player
    BobbinT's Avatar
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    Apr 2012
    Location
    Gridania
    Posts
    1,523
    Character
    Bobbin Threadbare
    World
    Masamune
    Main Class
    Thaumaturge Lv 90
    I wonder why this hasn't been mentioned yet...

    The general concept of XIV's 1.0 & ARR story are based on FF6's World of Balance & World of Ruin chapters, respectively.
    (0)

  2. #132
    Player
    AranWade's Avatar
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    Aug 2013
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    57
    Character
    Aran Wade
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by BobbinT View Post
    I wonder why this hasn't been mentioned yet...

    The general concept of XIV's 1.0 & ARR story are based on FF6's World of Balance & World of Ruin chapters, respectively.
    Because is a very little Similiarity, the world of Hydaelyn wasnt destroyed like World of ruin.
    Final fantasy theme is always Death and Rebirth, and if you look in the lore you see what happened isnt so special for Eorzea (umbral eras)

    <<The Eorzeans believe the land is always shifting from periods of abundance followed by catastrophes that bring scarcity, and sometimes destroy entire civilizations. These periods are know as the Astral (abundance) and Umbral (scarcity) eras>>
    (0)
    Last edited by AranWade; 09-10-2013 at 02:31 AM.

  3. #133
    Player
    Edyth's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    51
    Character
    Edyth Angelheart
    World
    Midgardsormr
    Main Class
    Arcanist Lv 70
    FFXI References:
    • The Arcanist class begins with only the Carbuncle summon available as the default summon. In FFXI, the Summoner class begins with Carbuncle available as the default summon. No other FF games place special significance on Carbuncle, or include him as a starting summon.
    • Carbuncle's stance in FFXIV is directly imported from his "Reading ability" stance in FFXI.
    • All primals are based on avatars from FFXI (Titan, Ramuh, Ifrit, Garuda, Bahamut, Odin)
    • The ochu enemy design is a direct import of the Rafflesia's design in FFXI.
    • All FFXI emotes and the majority of socialization-oriented auto-translate phrases are imported from FFXI.
    • Aetherytes are based on telepoints from FFXI.
    • Home points and the Return spell are based on home points and the Warp spell from FFXI.
    • Kind of a reverse reference: after the release of FFXIV, warp points called "Waypoints" were added to FFXI. They're a reference to the aethernet system.
    (0)

  4. #134
    Player
    AranWade's Avatar
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    Aug 2013
    Posts
    57
    Character
    Aran Wade
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Edyth View Post
    FFXI References:
    I agree on Carbuncle as first summon, Auto translate, and Micro-ochu is Rafflesia model from FF11
    Garuda first appeared in FF11 but Summons are more a Classic concept from all FF series,
    emotes and other things are standard in all MMO.
    (0)
    Last edited by AranWade; 09-11-2013 at 12:22 PM.

  5. #135
    Player
    Hawklaser's Avatar
    Join Date
    Jul 2011
    Posts
    373
    Character
    Kyterra Lianleaf
    World
    Excalibur
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Edyth View Post
    FFXI References:
    • The ochu enemy design is a direct import of the Rafflesia's design in FFXI.
    The design may be a re-use of the rafflesia's from XI, but Ochus were also a regular enemy in some locations in the first FF.
    (0)

  6. #136
    Player
    Koga_Edge's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah (1.0) Gridania (2.0)
    Posts
    121
    Character
    Marie Claire
    World
    Siren
    Main Class
    Dragoon Lv 70
    Mirror Knight Enemies Appear in Final Fantasy 12 As well as XIV, they also share a strong resemblance to Yaksha enemies from 13-2 (rythmic dancing)
    (0)
    Sanjuro - - Asura - - FFXI - - Go Go Puppetmaster!

  7. #137
    Player
    AranWade's Avatar
    Join Date
    Aug 2013
    Posts
    57
    Character
    Aran Wade
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    yep, ochus are present in all FF series first appear in FF1:



    but Micro-ochus artwork are 100% from ff11, a double reference (or a reference of a reference lol) same as Goblins, Adamantoises, Imps, Raptors, Crabs, where are based on classic monsters but the model art is from FF11:

    (0)
    Last edited by AranWade; 09-11-2013 at 11:58 PM.

  8. #138
    Player
    Ardbob's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    90
    Character
    Elena Ardou
    World
    Hyperion
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Slatervonjager View Post
    The garlean Empire more closely resembles the Archadian Empire in 12.
    I'll put this under possible combining it with the possible reference to it resembling the Gestahl Empire.

    Quote Originally Posted by Cairdeas View Post
    One of the items dropped from small crabs references the Valkurm Dunes and the hardships players had getting through it in early versions of Final Fantasy XI.
    Actually the 'Snipper' style crab can be found as an enemy in many parts of Final Fantasy XIV. One part in particular I remember is during the level 50 WHM Job quest. I'd say they might be a reference, but I'd group them with the other enemies as I already listed.

    Quote Originally Posted by AranWade View Post
    Confirmed of The allusion of FF13-2!
    Serendipity, Goldsmith Guild Leader in Uldah
    Serendipity was a Themepark in that game and she like be called "Sera"
    I'm not sure that's really a reference unless Sera from FF13's real name is Serendipity. What do you mean by theme park?

    Quote Originally Posted by AranWade View Post
    lol was Cronous who Found this not me. (page 7)
    I didnt finish ARR story so i ask, the point 7 of FF12 isnt a spoiler?
    Woops! Fixing both of these! Thanks!

    Quote Originally Posted by AranWade View Post
    the last battle from the Summoner quest line is against Belias-Egi, the essence of Belias. (tactis-FF12)
    I'll add this, thank you!

    Quote Originally Posted by Slatervonjager View Post
    oh, Heres one, lahabera, that red masked mage, His name is a reference to the back story of one of the esper's in 12.
    Thank you, I'll add this!

    Quote Originally Posted by reality_check View Post
    Upon completion of "It's not lupus" FATE, players receive a minion with a direct reference to the constant grinding players had to do on crab mobs in FFXI.
    As I said in response to Cairdeas, I don't think its really a reference. You can find 'Snipper' style crabs throughout Eorzea. I'm pretty sure its just a minion version of that, rather than a direct reference to FFXI's Snippers.

    Quote Originally Posted by Gutgut View Post
    Don't forget the Garlean soldier who wear an helmet who is very similar to the FFVIII "Ragnarok" ship.
    It never hit me that his helmet really looked like that! Added, thanks!

    Quote Originally Posted by Justsomeguy View Post
    I-I think this is Natalan's theme...
    I can't seem to find the song in Final Fantasy XIV. Do you know the name of the song on the ARR soundtrack?

    Quote Originally Posted by AranWade View Post
    Coerthas seems Xarcabard from FF11
    And This area in FF11(Konschtat_Highlands)
    Seems La Noscea a bit
    I'll add a part to the FFXI list that covers all resemblances of areas.

    Quote Originally Posted by misterrpg View Post
    Very little references from IX in this game. It's quite dissapointing, it's even the series' creator's favorite game of the series and it hardly gets a mention..
    Yeah, its very surprising, to be honest. It was just as popular a game as most of the others, so I find it odd. Perhaps we just haven't found them yet.

    Quote Originally Posted by BiriKomori View Post
    The Ship Graveyard of FFV is a part of the main story line missions.
    It is? I've beaten the story, but I don't recall that. Is it a dungeon?

    Quote Originally Posted by BobbinT View Post
    I wonder why this hasn't been mentioned yet...
    The general concept of XIV's 1.0 & ARR story are based on FF6's World of Balance & World of Ruin chapters, respectively.
    How so? I mean, I know that there's the Umbral and Astral eras, but that's not really similar. Also the world didn't change that much for the worse after the Calamity so its not really comparable to the world's state after Kefka messed with the Warring Triad.

    Quote Originally Posted by Edyth View Post
    FFXI References:
    • The Arcanist class begins with only the Carbuncle summon available as the default summon. In FFXI, the Summoner class begins with Carbuncle available as the default summon. No other FF games place special significance on Carbuncle, or include him as a starting summon.
    I'll add this, thank you!

    Quote Originally Posted by Edyth View Post
    • All FFXI emotes and the majority of socialization-oriented auto-translate phrases are imported from FFXI.
    • Aetherytes are based on telepoints from FFXI.
    • Home points and the Return spell are based on home points and the Warp spell from FFXI.
    Those three things are something present in most MMO's. They also resemble FFXI's system much less than they resemble other MMO's system such as World of Warcraft. Yoshida said he took a lot of inspiration from other popular MMO's.

    Quote Originally Posted by Edyth View Post
    • All primals are based on avatars from FFXI (Titan, Ramuh, Ifrit, Garuda, Bahamut, Odin)
    Primals/Summons/Espers are something present in most Final Fantasy games. I wouldn't say they're based on the FFXI ones really.

    Quote Originally Posted by Edyth View Post
    • Carbuncle's stance in FFXIV is directly imported from his "Reading ability" stance in FFXI.
    I never played Summoner in XI, so I don't quite understand what this means. Could someone explain?

    Quote Originally Posted by Edyth View Post
    • The ochu enemy design is a direct import of the Rafflesia's design in FFXI.
    This would be covered by my reference saying that many enemy designs were based on designs from XI.

    Quote Originally Posted by Koga_Edge View Post
    Mirror Knight Enemies Appear in Final Fantasy 12 As well as XIV, they also share a strong resemblance to Yaksha enemies from 13-2 (rythmic dancing)
    I'll add this, thank you!
    (1)

  9. #139
    Player
    AranWade's Avatar
    Join Date
    Aug 2013
    Posts
    57
    Character
    Aran Wade
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Ardbob View Post
    I'm not sure that's really a reference unless Sera from FF13's real name is Serendipity. What do you mean by theme park?
    sigh, i feel im the only one who played FF13-2

    In FF14: Master of Goldsmiths guild
    http://ffxiv.gamerescape.com/wiki/Serendipity

    in FF13-2:
    <<Serendipity is an amusement park complete with a casino and minigames such as Chocobo Racing and Slots, which has been compared to the Gold Saucer in Final Fantasy VII.>>.
    http://finalfantasy.wikia.com/wiki/Final_Fantasy_XIII-2

    Edit:I just noticed was added in the FFwikia allusions too http://finalfantasy.wikia.com/wiki/F..._XIV/Allusions

    (0)
    Last edited by AranWade; 09-12-2013 at 11:07 AM.

  10. #140
    Player
    Edyth's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    51
    Character
    Edyth Angelheart
    World
    Midgardsormr
    Main Class
    Arcanist Lv 70
    I think that Garuda's presence as a primal in FFXIV, and the reuse of her FFXI design, is proof enough that the primals are based on FFXI's avatars. Garuda has never been a summon in another FF game besides XI, so that creates a connection between FFXI and the primals that no other FF game can claim.

    In fact, the primals worshipped by the beast tribes are the six sleeping gods from FFXI, sans Shiva, who may be added with a new beast tribe in the future. All of the beastman-worshipped primals belong to that special group of six summons.

    Anyway:

    Carbuncle stance clarification:
    At all times in FFXIV, Carbuncle is in a pose nearly identical to his pose when he charges up an ability in FFXI. His forelegs are bent, rear is raised, tail is elevated. The only change is in his head: in FFXI, it is bowed, and in XIV, it is raised. This is significant because I think it's the only time a summon's pose is the same between 2 FF games.
    (0)

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