I wonder why this hasn't been mentioned yet...
The general concept of XIV's 1.0 & ARR story are based on FF6's World of Balance & World of Ruin chapters, respectively.
I wonder why this hasn't been mentioned yet...
The general concept of XIV's 1.0 & ARR story are based on FF6's World of Balance & World of Ruin chapters, respectively.
Because is a very little Similiarity, the world of Hydaelyn wasnt destroyed like World of ruin.
Final fantasy theme is always Death and Rebirth, and if you look in the lore you see what happened isnt so special for Eorzea (umbral eras)
<<The Eorzeans believe the land is always shifting from periods of abundance followed by catastrophes that bring scarcity, and sometimes destroy entire civilizations. These periods are know as the Astral (abundance) and Umbral (scarcity) eras>>
Last edited by AranWade; 09-10-2013 at 02:31 AM.
FFXI References:
- The Arcanist class begins with only the Carbuncle summon available as the default summon. In FFXI, the Summoner class begins with Carbuncle available as the default summon. No other FF games place special significance on Carbuncle, or include him as a starting summon.
- Carbuncle's stance in FFXIV is directly imported from his "Reading ability" stance in FFXI.
- All primals are based on avatars from FFXI (Titan, Ramuh, Ifrit, Garuda, Bahamut, Odin)
- The ochu enemy design is a direct import of the Rafflesia's design in FFXI.
- All FFXI emotes and the majority of socialization-oriented auto-translate phrases are imported from FFXI.
- Aetherytes are based on telepoints from FFXI.
- Home points and the Return spell are based on home points and the Warp spell from FFXI.
- Kind of a reverse reference: after the release of FFXIV, warp points called "Waypoints" were added to FFXI. They're a reference to the aethernet system.
Last edited by AranWade; 09-11-2013 at 12:22 PM.
Mirror Knight Enemies Appear in Final Fantasy 12 As well as XIV, they also share a strong resemblance to Yaksha enemies from 13-2 (rythmic dancing)
Sanjuro - - Asura - - FFXI - - Go Go Puppetmaster!
yep, ochus are present in all FF series first appear in FF1:
but Micro-ochus artwork are 100% from ff11, a double reference (or a reference of a reference lol) same as Goblins, Adamantoises, Imps, Raptors, Crabs, where are based on classic monsters but the model art is from FF11:
Last edited by AranWade; 09-11-2013 at 11:58 PM.
I'll put this under possible combining it with the possible reference to it resembling the Gestahl Empire.
Actually the 'Snipper' style crab can be found as an enemy in many parts of Final Fantasy XIV. One part in particular I remember is during the level 50 WHM Job quest. I'd say they might be a reference, but I'd group them with the other enemies as I already listed.
I'm not sure that's really a reference unless Sera from FF13's real name is Serendipity. What do you mean by theme park?
Woops! Fixing both of these! Thanks!
I'll add this, thank you!
Thank you, I'll add this!
As I said in response to Cairdeas, I don't think its really a reference. You can find 'Snipper' style crabs throughout Eorzea. I'm pretty sure its just a minion version of that, rather than a direct reference to FFXI's Snippers.
It never hit me that his helmet really looked like that! Added, thanks!
I can't seem to find the song in Final Fantasy XIV. Do you know the name of the song on the ARR soundtrack?
I'll add a part to the FFXI list that covers all resemblances of areas.
Yeah, its very surprising, to be honest. It was just as popular a game as most of the others, so I find it odd. Perhaps we just haven't found them yet.
It is? I've beaten the story, but I don't recall that. Is it a dungeon?
How so? I mean, I know that there's the Umbral and Astral eras, but that's not really similar. Also the world didn't change that much for the worse after the Calamity so its not really comparable to the world's state after Kefka messed with the Warring Triad.
I'll add this, thank you!
Those three things are something present in most MMO's. They also resemble FFXI's system much less than they resemble other MMO's system such as World of Warcraft. Yoshida said he took a lot of inspiration from other popular MMO's.
Primals/Summons/Espers are something present in most Final Fantasy games. I wouldn't say they're based on the FFXI ones really.
I never played Summoner in XI, so I don't quite understand what this means. Could someone explain?
This would be covered by my reference saying that many enemy designs were based on designs from XI.
I'll add this, thank you!
sigh, i feel im the only one who played FF13-2
In FF14: Master of Goldsmiths guild
http://ffxiv.gamerescape.com/wiki/Serendipity
in FF13-2:
<<Serendipity is an amusement park complete with a casino and minigames such as Chocobo Racing and Slots, which has been compared to the Gold Saucer in Final Fantasy VII.>>.
http://finalfantasy.wikia.com/wiki/Final_Fantasy_XIII-2
Edit:I just noticed was added in the FFwikia allusions too http://finalfantasy.wikia.com/wiki/F..._XIV/Allusions
Last edited by AranWade; 09-12-2013 at 11:07 AM.
I think that Garuda's presence as a primal in FFXIV, and the reuse of her FFXI design, is proof enough that the primals are based on FFXI's avatars. Garuda has never been a summon in another FF game besides XI, so that creates a connection between FFXI and the primals that no other FF game can claim.
In fact, the primals worshipped by the beast tribes are the six sleeping gods from FFXI, sans Shiva, who may be added with a new beast tribe in the future. All of the beastman-worshipped primals belong to that special group of six summons.
Anyway:
Carbuncle stance clarification:
At all times in FFXIV, Carbuncle is in a pose nearly identical to his pose when he charges up an ability in FFXI. His forelegs are bent, rear is raised, tail is elevated. The only change is in his head: in FFXI, it is bowed, and in XIV, it is raised. This is significant because I think it's the only time a summon's pose is the same between 2 FF games.