https://docs.google.com/document/d/1...e6AVGg5FI/edit
made it on google doc due to current character limitation.
Game analysis based on current end game content - This is purely my opinion with a bit of thought process behind it. Please leave feedback but, I do not want to hear negative comments of “you are wrong” etc because this is my opinion based on what I have experienced.
Jobs
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Monk: I have not seen many around in endgame so there is little I can feedback on.
Suggestion: ?
White Mage: I believe a lot of the game content and this might not sound so farfetch was heavily focused with the new SCH job in mind and not the actual White Mage job, therefore a lot of the White Mage archetype is overshadow by the SCH. The White Mage needs some tweaks, however I will say this SCH + WHM on eight man is a completely different story their synergy is perfect.
Suggestion: Presence of the Mind should not be a 300 second cooldown for the weak effect it gives it is hardly noticeable the spell itself it near to none useless right now to be honest. either the cooldown needs to go down or the effect need to drastically be vamped up. Shroud of Saints I will add two suggestions. 1) increase refresh potency to 100 will keeping the cooldown the same. 2) Reduce cooldown from 120 seconds to 60-90 to keep it relatively the same with the SCH mp management. lastly make Aero II instant cast but keep the recast timer the same.
Warrior: I think Warrior is in a very good spot right now such a good spot that they in most situations outshine the PLD (more on that later)
Suggestion: none
Paladin: There are so many things wrong with the current state of the Paladin quite frankly its pathetic. A Knight with a shield that has so much defense but, is pure paper thin when it comes to getting hit, I have nothing good to say about Paladin in this current stage of the game Warrior can do just about anything you can but better (minus niche fights - which should not be for a main TANK) -
Suggestion: mitigation rotation of skills - add HP recovery to skill - add actual defensive attribute skills and not just HP HP HP HP HP ….. HP does not = tank, it takes more than just HP you can have 8k but, if you are getting hit for most of it and cannot mitigate it properly you will not have a long life. Furthermore, that is another thing their skills cooldown are displaced and the cooldowns are not adjusted properly.
Dragoon: Good Job
Suggestions: None
Bard: Make up your mind are we a DPS or are we a support/hybrid and if so why nerf our supporting capability and buff our dmg but still nerf our dmg when we try to support, please clearly define the Archetype of this Job already just like its AF is two sided this class is aswell divided.
Suggestions: Rework of the song system - not even rework just changes plain out the skill are fine.
Black Mage: Oh boy - If I see a BLM right now not properly gear I will just right out dodge a 4 man Amdapur Keep the current game design and mechanics do not allow breathing room for casting DPS - you gain much more DPS with Melee - the exception being the pet class SMN which has a lot of instant casts and a pet.
Suggestions: Increase dmg 1.5x - rework the infinite MP system - make freeze, freeze and not bind - there is so much that can be done for this Job but right now watch out for it folks you will not have a happy time with a BLM…..
Scholar: AMAZING! well done
Suggestions: Nerf! Hahahah JK
Summoner: Not enough details
Suggestions: ?
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Dungeons: WITH DUTY FINDER GROUPS IN MIND <~~ (important)
1-32: Very good job on the learning curve you can tell a lot of play testing was done on these dungeons.
Cutter’s Cry: The first boss, interesting mechanic crazy things have to be used in order to beat it because you get overrun too quickly maybe a bit too quickly. Last boss is just mostly fixing latency issues and response time of the bosses skills (more on this boss in the hard version later - RELIC)