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  1. #121
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    FINAL FANTASY XIV Hotfixes (Feb. 25, 2019)

    ■The following adjustments have been made to Eureka Hydatos.
    ・The number of crystals required to trade for an Aetheric Stabilizer has been reduced.
     Pyros Crystals Previous: 500 → Now: 100
     Pagos Crystals   Previous: 500 → Now: 100
     Anemos Crystals  Previous: 500 → Now: 100

    ・Drop rates for the following items have been increased.
     Aetherially Conductive Plate
     Hydatos Cluster
     Sharlayan Aether Oil

    ・The number of Hydatos Crystals rewarded for clearing the Baldesion Arsenal has been increased.
     Hydatos Crystals Previous: 10 → Now: 30

    ・As a temporary measure against issues, a job level of 70 has been added as a requirement to enter the Baldesion Arsenal.

    ■Countermeasures have been implemented for the following issue.
    ・In Eureka Hydatos' Baldesion Arsenal, Absolute Virtue would not display the indicators that are supposed to precede certain actions.

    ■The following issues were addressed.
    ・In The Unending Coil of Bahamut (Ultimate), it became impossible to damage Twintania under certain conditions.
    ・In Eureka Hydatos, the Notorious Monster Tristitia's Dualcast status could not be cancelled.
    ・In Eureka Hydatos, the Notorious Monster Frostmane would not move from a certain spot.
    ・In Eureka Hydatos, using Reflect L to repel the Arsenal sprite's Banish III was ineffective.
    ・In Eureka Hydatos, warping inside the Baldesion Arsenal was not possible when stable aetherial nodes were accessed under certain conditions.
    ・In Eureka Hydatos, if Return was used to warp back to the expedition camp without entering battle in the Baldesion Arsenal, the magia melder and logos manipulator at the camp became impossible to access.
    ・In Eureka Hydatos, experience points gained from certain monsters were lower than intended.
    ・In Eureka Hydatos, the buffs from an elemental's Elemental Blessing would not be applied under certain circumstances.
    ・In Rival Wings, if a machina was imbued with the effects of the samurai action Higanbana or dark knight action Sole Survivor, the buffs of those actions would go into effect if the action 3000-tonze Missile or Optical Sight was used.
    ・In Rival Wings, if a machina was imbued with the effects of the red mage action Monomachy, the buff of that action would go into effect if the action 3000-tonze Missile or Optical Sight was used.
    (1)

  2. #122
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    FINAL FANTASY XIV Hotfixes (Mar. 6, 2019)

    ■Completing the Eureka Hydatos FATE "Baldesion Arsenal: Expedition Support" will now spawn an unstable aetherial node.
    *The unstable aetherial node will become a stable node after a certain period of time.

    ■The following changes have been made in the Eureka Hydatos FATEs "I Don't Want to Believe" and "Baldesion Arsenal: Expedition Support."
    ・Aetherial nodes will now appear several minutes after completing a FATE.
    ・The Aetherially Primed effect is now granted only within the FATE area.
    ・Knockback effects have been removed from certain actions of the Notorious Monsters Ovni and Tristitia.

    ■The following issues have been resolved.
    ・It was possible to discard the Aetheryte Earring accessory.
    ・In Rival Wings, completing a match while a player was piloting a machina would increase the auto-attack range of the machina until the piloting player exited the game or was incapacitated.
    (1)

  3. #123
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    FINAL FANTASY XIV Hotfixes (April 24, 2019)

    ■Laid the groundwork for addressing the issue concerning the World Visit System.

    Shortly after the introduction of the World Visit System in Patch 4.57, issues were occurring with several Worlds, and we apologize for the inconvenience caused to our players.

    These issues were a result of congestion from many World visits occurring during login rushes, which caused high server load on the database server.

    Now that we have been able to gather information from past World visit system usage, we can somewhat predict the amount of load caused on the servers, which we will monitor, and plan to control congestion as necessary by taking steps such as limiting the number of visits during peak hours.

    We will continue to monitor the situation and put in our full efforts to ensure an enjoyable gaming experience for our players.
    (1)

  4. #124
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    FINAL FANTASY XIV Hotfixes (July 1, 2019)

    ■The following issues were addressed.
    ・Summoner's ability "Aetherpact" can be used even though the recast timer remains under certain circumstances.
    ・Character might be left in the content server without any players after the content ended during congested time.
    ・Server will shut down under certain circumstances.
    (0)

  5. #125
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    FINAL FANTASY XIV Hotfixes (July 4, 2019)

    ■ A temporary fix has been implemented for the issue occurring with the Windows DirectX 11 version of FINAL FANTASY XIV, in which the game did not start correctly under certain conditions.

    * In [System Menu] > [System Configuration] > [Display Settings], we have reverted the frame rate limit back to what it was before Patch 5.0. (The [Maximum (90 fps)] setting has been removed and reverted to [None].)

    The reversion should not cause any issues. However, if you encounter any problems with the game, such as the collision not working as intended or actions registering incorrectly, we ask that you fill out a bug report, including your system information in as much detail as possible.

    ■ The following issues were addressed.
    ・The astrologian action "Play" could not be queued.
    ・During periods of high server congestion, certain quests could not be progressed upon exiting an instanced battle until the player exited the game and logged back in.
    ・Under certain conditions, incorrect amounts of EXP were awarded for completing turn-ins for Rowena's House of Splendors.
    (0)

  6. #126
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    FINAL FANTASY XIV Hotfixes (August 9, 2019)

    ■Countermeasures have been implemented against certain illicit activities which were the cause of server crashes.
    (0)

  7. #127
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    FINAL FANTASY XIV Hotfixes (Oct. 30, 2019)

    ■The following issues were addressed.
    ・In the Alliance Raid Dungeon “The Copied Factory”, when the alliance is defeated during the last boss, the system may not recognize that the alliance is actually defeated, preventing further progression.
    ・In the Alliance Raid Dungeon "The Copied Factory", the movement mechanic that leads to the first boss battle area would not work properly.
    ・While in the Hall of Novice's training exercise “Avoid Area of Effect Attacks”, Holmgang initiated by the enemy lasted too long, resulting in the objective to fail.
    ・The server would crash under certain conditions.
    (0)

  8. #128
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    FINAL FANTASY XIV Hotfixes (Oct. 31, 2019)

    The following issues have been addressed:

    ■ Statuses applied by the PvE actions Living Shadow (Dark Knight), Bunshin (Ninja), Rook Autoturret and Automaton Queen (Machinist) could be removed by performing certain actions.

    ■ When using Ten Chi Jin under certain conditions, the ability Fuma Shuriken would not change into other Ninjutsu skills and could be cast multiple times.

    ■ Arcanist/Summoner's pet would continue to carry out certain actions if no valid target was within range after using Egi Assault.

    ■ If a Blue Mage completed a battle without learning anything, a message would still state that a blue magic was learned, but with a blank area for the magic name.
    (0)

  9. #129
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    FINAL FANTASY XIV Hotfixes (Nov. 25, 2019)

    ■ Certain destinations for pixie beast tribe quest objectives have been changed.

    ■ The following issues have been addressed.
    ・ An issue wherein commencing a duty while the Ishgardian Restoration Item Delivery window was displayed would cause the window to remain displayed.
    ・ An issue wherein attempting to commence a duty while the mentor certification window was displayed would sometimes prevent the duty from commencing or would cause controls to function improperly.
    ・ An issue wherein commencing a duty while the miner/botanist action The Giving Land is on cooldown would reset its recast time.
    ・ An issue wherein the miner trait One with the Mountain and the botanist trait One with the Forest would not apply their effects as intended.
    ・ An issue wherein under certain conditions, the subcommand Search for Item would not function as intended when executed while Quick Gathering.
    ・ An issue in the Companion App wherein, under certain conditions, item checks were not conducted properly when moving items.
    ・ An issue wherein the market board Favorites list would display items that had not been favorited by the player.
    ・ An issue wherein players would disconnect from the server during Frontline duties under certain circumstances.
    ・ An issue wherein the default cursor position was set to "No" when exchanging multiple Jumbo Cactpot tickets with the Cactpot Cashier NPC.
    ・ An issue wherein the icon for a non-existent NPC was displayed on the Gold Saucer map.
    ・ An issue wherein certain cutscenes were incorrectly displayed in the beast tribe quest “A Cry from the Ashes.”
    ・ An issue wherein NPC names were incorrectly displayed during certain scenes in the beast tribe quest “The Heart's Oasis.”
    ・ The incorrect name and description were ascribed to the following orchestrion roll.
     (Incorrect) The Sound of the End Orchestrion Roll
     (Correct) Bipolar Nightmare Orchestrion Roll
    (0)

  10. #130
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    FINAL FANTASY XIV Hotfixes (Dec. 25, 2019)

    ■ The following issue has been addressed.
    ・Higher chance of matchmaking into the Maelstorm when applying as a party to Frontline.

    * Regarding this issue
    After investigation, we found that there was an issue occurring due to processing that had not been updated since the first release of Frontline in Patch 2.3. Until now, the process had been matchmaking players according to their Grand Company affiliation first, so had coincidentally been working as intended. However, Patch 5.18 changed this so that players are no longer assigned to Frontline campaigns according to their Grand Company membership, and the removal of this condition was the cause of this issue.

    Because this particular process deals with rapid matchmaking, it required detailed investigation and testing.

    However, in prioritizing changes for patch 5.18, we focused too heavily on the change in programming which assured that Grand Company affiliation is no longer a main factor in the matchmaking process, and neglected to adequately test other parts of the programming which had not been changed. We apologize for not detecting the issue sooner.

    We will look over our current testing flow and endeavor to improve for the future.
    (0)

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