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  1. #1
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    [NA] FINAL FANTASY XIV Hotfixes (Jul. 6, 2017)

    Details regarding bugs in FINAL FANTASY XIV: A Realm Reborn that have been addressed will be posted in this thread.
    (24)

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    FINAL FANTASY XIV: Hotfixes (Aug. 27)

    The following adjustment has been made:
    • We have adjusted the difficulty level on the following conjurer quests:
      Trial by Wind / Trial by Water / Like Mother, Like Daughter

    The following issues have been addressed:
    • An issue wherein the chocobo companion action "Choco Medica" would not properly recover HP.
    • The following quests were not able to be completed if a player’s inventory was full:
      My Feisty Little Chocobo / Double Dragoon
    • The cutscene for the "He Ain't Heavy" quest would be canceled when receiving damage.
    • When challenging a boss during a FATE, the reward received when the FATE was unsuccessful was incorrect.
    • There were cases where monsters in the Aurum Vale instanced raid would not use specific moves and the server would go down under certain circumstances.
    • Searching for items on the markets that are available in large quantities would cause the game client to shut down.
    • When stepping into an unknown land, players were able to obtain experience points repeatedly.
      * We will be correcting the data for players that were affected by this issue.
      If you received experience points in regards to this issue, please contact a GM via the Support Desk, or wait for an official announcement regarding the situation.

    A solution has been implemented to address the following issue:
    • Monsters would occasionally not appear during quest battles, which would prevent progression in the quest.
    (67)

  3. #3
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    FINAL FANTASY XIV: A Realm Reborn Hotfixes (Sep. 4)

    The following issues have been addressed:
    • If a server goes down while a player is participating in a Duty, they may be prevented from logging back in due to the Error 90000.
    • Several players may enter the same instanced area during a quest battle depending on the server load.
    • The game may freeze when an instanced quest battle starts.
    • The cutscene during the quest "Escape from Castrum Centri" may get cancelled if the player is attacked while the cutscene is playing.
    • If a party wipes while progressing in the instance dungeon "Brayflox’s Longstop," they may not be able to re-enter the dungeon.
    • The server may go down under certain circumstances in the instance dungeon "The Wanderer’s Palace."
    • A player’s level may remain synched even after the end of a FATE.
    • The server may go down under certain circumstances during FATEs.
    • Experience points obtained for crafting a level 50 recipe is lower than intended.
    • Game control may be lost if the Main Menu is opened at the moment a character begins gathering.
    • The limit for receiving the "Allagan tomestone of mythology" may not reset correctly.
      *Also, the receiving limit will be reset for all players during the maintenance on Sep. 4, 2013.
    • The Mark of the Twelve may appear on a character even if the character is not on a version 1.0 account.
    • The number of company seals displayed in a player's achievements may be incorrect.
    • If a cutscene plays while the "Character" window is displayed, the player's character may appear in an incorrect location.
    • The server may go down under certain circumstances when a company chest is interacted with.
    • The text <mo> may not function correctly.
    • The client may crash if a text command, which requires an object or character to be targeted, is entered without targeting anything.
    • During character creation, an Error 3035 may appear if the "UPDATE" button is pressed in the World selection screen, preventing the new character from being created.
    • Full-width alphanumeric characters may appear when text is entered with "kana input" settings. (PlayStation®3 only)
    • A key must be pressed twice to attach a voice sound or semi-voiced sound mark on Japanese words. (PlayStation®3 only)
    • The screenshot feature may not function correctly. (PlayStation®3 only)
    • The Support Desk feature may be unavailable. (PlayStation®3 only)
    • The message displayed after unlocking all aethernets in Gridania is in Japanese.
    • The help text for magitek armor actions is displayed in Japanese in certain instanced dungeons.
    • The client may force-close if, after taking a screenshot, a change to the screen settings is made in System Config, or the screen saver is activated. (Windows Version only)

    The following measures have been implemented:
    • We have implemented countermeasures to alleviate the stress on servers.
    (58)

  4. #4
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    FINAL FANTASY XIV: A Realm Reborn Hotfixes (Sep. 12)

    The following features have been implemented:
    • An auto-logout feature has been introduced wherein characters that are inactive for 30 minutes will be automatically logged out of the game.

    The following adjustments and countermeasures have been implemented:
    • Changes have been made to the behavior and mechanics of the enemies found within the “The Wanderer’s Palace” and “Amdapor Keep” dungeons to counteract instances of players running through the dungeon without engaging enemies on the way to bosses.
      As advancing through dungeons without defeating enemies is not an intended strategy, we plan to continue making further changes in the future to discourage this type of behavior.
    • The number of Allagan coins that can be obtained from treasure chests found within "The Wanderer's Palace" and "Amdapor Keep" have been increased.

    • Reduced the amount of gil required for repair fees and materia removal as follows:

      Equipment levels 1-10: 10 gil -> No Change
      Equipment levels 11-20: 50 gil -> 30 gil
      Equipment levels 21-30: 100 gil -> 60 gil
      Equipment levels 31-40: 210 gil -> 120 gil
      Equipment levels 41-50: 500 gil -> 200 gil

    • Reduced the price of Dark Matter as follows:

      Dark Matter G1: 5 gil -> 4 gil
      Dark Matter G2: 30 gil -> 12 gil
      Dark Matter G3: 70 gil -> 24 gil
      Dark Matter G4: 150 gil -> 48 gil
      Dark Matter G5: 350 gil -> 80 gil

    A temporary countermeasure has been implemented for the following issue:
    • For the issue wherein the “Manor Sentries” found within the Haukke Manor dungeon could become stuck and prevent players from progressing through the instanced dungeon, we have changed the original location of “Manor Sentries” to the second floor.

    The following issues have been addressed:
    • The server would crash under certain conditions during instanced dungeons.
    • Characters would sometimes get stuck in the “Binding Coil of Bahamut” dungeon after the party was wiped out.
    • Bomb Boulders would sometimes fail to appear in “The Navel (Hard)” battle.
    • Certain monsters would sometimes get stuck in the “Amdapor Keep” dungeon.
    • The option to return to Home Point would not display when completing a primal battle while being KO’d.
    • The entry point for the “The Thousand Maws of Toto-Rak” dungeon was shown in the field in the “Stinging Back” guildhest.
    • The “Steel Reign” FATE would sometimes fail to appear.
    • Completing the “Behold Now Behemoth” FATE would sometimes cause the server to crash.
    • If the player was disconnected during the “Lady of the Vortex” instanced battle, the Duty List, Journal, and Journal Map may display incorrectly.
    • The “Notorious Biggs” quest could sometimes be progressed without completing the instanced battle.
    • There were occasions where it was impossible to target the snowman in the “Speak Softly to Me” quest.
    • The cutscene was canceled if the player was attacked during the “Lord of Crags” cutscene.
    • If a player logged out while being bound by duty within an instance, and logged back in after conclusion of the instance, the free company chat would not work.
    • Mog Letters were not sent properly in some instances.
    • Certain conditions would sometimes cause the server to crash while interacting with the free company
      “Company Chest”.
    • The “Reach” gauge was sometimes not selectable when in a new, unknown gathering point.
    • In some instances, the specified items to collect were incorrect in the “A Relic Reborn” quest.
    • In some instances, the specified enemies to defeat were incorrect in the “A Relic Reborn” quest.
    (24)

  5. #5
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    FINAL FANTASY XIV: A Realm Reborn Hotfixes (Sep. 27)

    The following issue has been addressed.
    • An issue wherein Dhorme Chimera and Hydra would stop moving during the quest "A Relic Reborn."
    Countermeasures have been implemented for the following issues.
    • An issue wherein players were unable to progress with an instanced battle.
    • An issue wherein an NPC would stop responding during a quest.
    (29)

  6. #6
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    [NA] FINAL FANTASY XIV: A Realm Reborn Hotfixes (Oct. 1, 2013)

    - Implemented countermeasure against illicit method of items use
    (44)

  7. #7
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    [NA] FINAL FANTASY XIV: A Realm Reborn Hotfixes (Feb. 21)

    The following issues have been addressed:

    - An issue in “The Binding Coil of Bahamut – Turn 2” wherein the ADS’s usage interval of its AoE attack “Object 199” is too short.
    - An issue in “The Binding Coil of Bahamut – Turn 5” wherein if Twintania is unable to attack its main target, it will attack the target next highest in enmity.
    - An issue wherein the cross hotbar may not switch over smoothly.
    (33)

  8. #8
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    [NA] FINAL FANTASY XIV: A Realm Reborn Hotfixes (Feb. 25, 2014)

    The following issues have been addressed.
    • An issue wherein the servers would crash under certain circumstances.
    • An issue wherein the Manor Sentry does not disappear after its HP reaches zero in the last encounter of Haukke Manor (Hard).
    • An issue wherein character movement lags considerably and/or actions take an unusual amount of time to trigger in certain instances. (PlayStation®3 version only)
    • An issue wherein character movement and controls are unresponsive for a brief period after interacting with NPCs or viewing event cutscenes.
    • An issue wherein the graphics in certain cutscenes during the quest “The Rise and Fall of Gentlemen” do not display properly.
    • An issue wherein characters appear to float in the air momentarily after dismounting.
    • An issue wherein transferring an item to a retainer will sometimes result in the icon of the transferred item remaining in the player’s inventory instead of disappearing.
    • An issue wherein, when placing an item for sale in the marketplace, the initial cursor position is on the “Cancel” button.
    • An issue wherein, when using the text command “/action(/ac)” or “/petaction(/pac)”, if a target character is specified, but that target character is not present, the game will automatically select a viable target and carry out the command.
      * With this current hotfix, if the specified target is not present, the error message “The target name you have selected is invalid” will display and the action will not be carried out. If a target is not specified, the action will be carried out automatically on a viable target, just as if the action had been enacted from the hotbar.
    • An issue wherein the mouse cursor is visible when using waymarks even if "Locked to Cursor" is selected for ground targeting settings.
    • An issue wherein a player's application to a free company will not be received when an application to a different free company is canceled prior to submission.
    • An issue wherein the client will sometimes crash under usage of a CPU with greater than 32 cores. (Windows version only)
    • An issue wherein screenshots will always be saved as “High-quality PNG” even if settings are changed to be lower. (PlayStation®3 version only)
    • An issue wherein a section of Help text does not display properly on the World select screen during character creation. (PlayStation®4 beta test version only)
    (29)

  9. #9
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    FINAL FANTASY XIV: A Realm Reborn Hotfixes (Mar. 10)

    A countermeasure has been implemented for the issue wherein servers were experiencing heavy load.

    The following adjustments have been made to the ready check feature.
    • Players can no longer use the ready check feature if they have generated any enmity on a monster. If a party member who has yet to generate any enmity initiates a ready check, the ready check confirmation answer for players that have generated enmity against a monster will automatically be submitted as “No.”
    • A “Respond Later” option has been added. When this option is selected, the player can place a temporary hold on answering the ready check confirmation. To submit an answer after selecting to respond later, select “Ready Check” from the social menu to re-open the ready check confirmation dialogue box. If the player is still using the “Respond Later” status after the 30-second confirmation period elapses, that player’s answer will be automatically submitted as “No.”
    • The name of the player who initiated the ready check will now be displayed on-screen and in the chat logs.
    • The results window will no longer automatically reappear after a player has selected a ready status.

    The following issues have been addressed.
    • An issue wherein the level of the Plasmoid monsters in Outer La Noscea were incorrect.
    • An issue wherein a portion of dialogue spoken by the NPC “J’brohka” in Eastern La Noscea was displayed in Japanese.
    • An issue wherein the journal’s listed objective for the tradecraft levequest “Red Letter Day” was listed as “Tomato Pie” when it should have been “Rolanberry Lassi.
    (49)

  10. #10
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    [NA] FINAL FANTASY XIV: A Realm Reborn Hotfixes (Mar. 28, 2014)

    The following issue has been addressed.
    • An issue wherein the servers would crash under certain circumstances.
    (8)

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