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  1. #811
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by ImeXo View Post
    I'm pretty sure you don't get Firaga at lv 12, also, there are lv 5 Ants that are grouped together. And while Fire, Blizzard and Thunder has been the staple of most FF games in the past, there are cases with specialized magics like Quake making it into the fray which is earth based.

    The fact that my friend went in the middle of a bunch of monsters to cast Blizzaga was more than a foolish act if I do say so but still doesn't justify why I need to cast black magic on myself to make it AoE. That is utter nonsense. I should be able to target said monster and cast my spells. There should never be a reason to "need" to be in the middle of a set of monsters just to AoE. I use "need" because it's possible someone is farming and want to be the center of attention when their spell hits but that's besides the point.
    In ff3 aero and stone spells were actually white magic nukes so its not like they are breaking a trend by giving CNj offensive magic. At level 12 you don't need to be casting AoE's things die pretty fast. You shouldn't think of blizzard 2 as an AoE offensive really, think of it as similar to CNJ's fluid aura, a quick get away when mobs crowd you. At level 18 you get fire 2 which damages your target and all nearby targets to it so tell your friend to wait for fire 2.
    (1)

  2. #812
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    630
    Greetings,

    As another quality of life adjustment that has been requested, I'm happy to let you all know that in patch 2.1 we will be making it possible to see the amount of gil you possess when shopping on the market boards.
    (36)
    Devin "Camate" Casadey - Community Team

  3. #813
    Community Rep Okipuit's Avatar
    Join Date
    Apr 2012
    Posts
    118
    Greetings,

    We'll be making changes to the target priority order in patch 2.1, which should alleviate some of the issues where you accidentally target minions, pets, and other things when you want to target summoning bells, NPCs, and other important objects.

    Specifically, targeting summoning bells, other objects, quest NPCs or monsters will be given targeting priority when pressing the F12 key or the confirm button on gamepad. This adjustment will also make it possible to target a summoning bell immediately by pressing F12 when you're near one. Similarly, we will also be fixing the bug where minions are selected regardless of your filter settings.
    (71)
    Okipuit - Community Team

  4. #814
    Player
    Alexander_Dragonfang's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,042
    Character
    Alexander Dragonfang
    World
    Zalera
    Main Class
    Lancer Lv 70
    What i would love to see and im sure other DRG and MNKs would love too is to see "a clock marker" in the enemy target ring that displays on the ground.

    So, you can know not only where is its front (or 12 o`clock) but you also could know where are the 9, 3, 5, and 7 o `clock are, being them marked as a smaller pointer than the 12 o`clock, so we know exactly when we truly are into flanks or rear of the target.
    (4)

  5. #815
    Player
    Altanas's Avatar
    Join Date
    Jun 2011
    Location
    Bastok
    Posts
    748
    Character
    Altanas Aidendale
    World
    Excalibur
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Okipuit View Post
    Greetings, We'll be making changes to the target priority order in patch 2.1....
    In conjunction with target priority, why not have certain windows pop up if you are within a certain radius rather than having to click?

    For example, going near a summoning bell should open the retainer window. If you walk a certain radius away the window depops.

    This could be used for other things like Market Board, Gathering Nodes, or even for certain shop NPCs who don't pop because there are too many player characters around (*cough* Rowena et al)

    Would greatly enhance quality of life all around.
    (2)

  6. #816
    Player
    Nahaara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    786
    Character
    R'nangho Thorne
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    As a small suggestion that isn't really that important in the grand scheme of things, additional animations to go with the new lip-syncing feature to bring more life into conversations. The way I picture it is like this:

    Say: Your character does simple hand gestures

    Shout/Yell: Your character raises a hand up to his/her mouth as if to project his/her voice further.

    Tell/Linkshell/Free Company/Party: Your character places a hand on his/her ear to listen to a linkpearl transmission, like in a few of the story mode cutscenes.

    Such a thing shouldn't be too difficult to do since the vast majority can be done with existing animation assets.
    (13)
    Last edited by Nahaara; 10-01-2013 at 09:41 AM.

  7. #817
    Player
    Jibs's Avatar
    Join Date
    Sep 2013
    Posts
    68
    Character
    Marcus Trajan
    World
    Faerie
    Main Class
    Miner Lv 100
    1. The in game mail system is WAY TO RESTRICTIVE.
    It only allows us to send mail to people on the friends list.
    Please at least allow us to send mail to FC members as well.

    2.Please allow us to invite people to our FC without having to stand infront of them, or making us add people to our friendlist first just to invite someone if they arent in the same zone.

    3. Please add level markers to quest that we can currently see in our zone on the main map. The exclamations only have the name of the quest like "Kill 20 Rats...please fix it so it sais "(Lvl 20) Kill 20 Rats" It really makes leveling alt classes areal hard having to run from zone to zone to find quest suitable for our level.
    Also add a general level range marker on each zone.

    4. Please allow us to see what gear set has what gear equipped. MY armory is a mess trying to keep up with all my classes and who is using what gear.

    5. Please let us open all inventory tabs at once instead of having to choose a different tab. This will make sorting items a lot easier. Allow us to do the same with retainers.

    6. When depositing items into the FC bank please reduce the amount of times it asks us if we are sure we want to deposit this, its overkill. Allow us to right click an item and choose deposit into FC bank instead of having to drag and drop.

    7. Please fix the timer on dungeons to where it stops if someone leaves the party. We have people leave a dungeon group and by the time a new person joins we have run out of time and cant complete the dungeon.

    8. Please allow us to auto dismount a mount when attacking or interacting with objects/NPCs/ and gathering.

    9. Please fix it so that when we are mounted and in a party it does not automatically decline party teleport. Allow us to still do it but we have to dismount first instead of auto cancelling it.

    10. Please allow the main map to show us gathering spots like the mini map does when we use prospect skills. I personally find it hard looking at that little minimap and prefer the big map.

    11. Please allow us to change a setting so we see ONLY our damage and not everyone elses. To many numbers flying around on the screen.

    12. Please allow us to skip ANY cut-scene if we so choose or if not at least an auto scroll option.

    13. Please allow us to open menus and character/inventory menus anytime instead of locking them out when talking to an NPC and so on.

    14. Please allow us to hide our minion names so we cant see them unless we click on them.

    15. Please allow us to mute battle music without muting other music.

    16. Please prioritize our own damage over time markers on the enemy health bar to where our own ones appear first and are larger then the others so we know what we currently have applied on that enemy.

    17. Please add chat bubbles when talking in /say. It does not feel like /say chat without bubbles.

    16. Please make chocobo companions feel more...useful. They don't really seem worth leveling. Also leveling a choco companion is a grind....wel a lot worse of a grind.

    17. Some zones could really use more aethernet points in them instead of just 1 per zone.

    Thank you.
    (3)
    Last edited by Jibs; 10-01-2013 at 08:46 AM.

  8. #818
    Player
    Klutz64's Avatar
    Join Date
    Aug 2012
    Posts
    138
    Character
    Alma Wyndsong
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Was wondering where this thread went.

    The Vesper Bay ferry price should be adjusted. It's silly to charge the airship price, making it the same cost to go from Ul'Dah to Limsa Lominsa and Vesper Bay to Limsa Lominsa.
    (0)

  9. #819
    Player
    Hammerfist's Avatar
    Join Date
    Aug 2013
    Posts
    98
    Character
    Leander Hammerfist
    World
    Ragnarok
    Main Class
    Marauder Lv 60
    I know this has probably already been said, but please, PLEASE, make the progression bar of FATEs appear when moving the cursor of the map on the relative circle. I'm sick and tired to run towards a FATE from the other side of the map and arrive only to see it ended...
    (7)

  10. #820
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Okipuit View Post
    Greetings,

    We'll be making changes to the target priority order in patch 2.1, which should alleviate some of the issues where you accidentally target minions, pets, and other things when you want to target summoning bells, NPCs, and other important objects.

    Specifically, targeting summoning bells, other objects, quest NPCs or monsters will be given targeting priority when pressing the F12 key or the confirm button on gamepad. This adjustment will also make it possible to target a summoning bell immediately by pressing F12 when you're near one. Similarly, we will also be fixing the bug where minions are selected regardless of your filter settings.
    Did you guys know your targeting filters dont work :/
    (3)

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