Could developers look into Dungeon drop vs Crafting gear ? I think crafting should be as important as battle/magic classes.
Yet every chest in dungeon drop gear easily 100% drop rate. I got myself to 50, geared myself in dungeons and I didnt need to even look up for crafting gear. I liked the sandbox model in 1.00, where drop wasn't 100% and crafter got their oppurtunity.
This really bothers me.