I agree with everything you said except.
Yes we do need "viable cures." What I love about FF Paladin's is their ability to sufficiently sustain themselves during battle, which gives the White Mage a better chance to manage the health to the entire party. Look I love paladin, I think they improved it a lot from 1.0, especially the enmity, but dang it. I need to have access to better cure spells.PLD/GLA is a tank, and thus doesn't need "viable cures" mid-combat. We have access to Cure from Conjurer, which falls more under utility like Raise and Protect; utility that's nice but won't make the class non-functional if you don't end up using them. This is fine, seeing that the FF Paladin is basically a knight with access to weak magic.