***TLDR: Enhance path companions by adding features such as quest-lines, customization, romance, and any other great ideas the community will come up with.***
Hello everyone! I hope you’re as excited as I am to finally be playing ARR!
This is from the Letter from the producer LIVE III:
We know Path companions will be coming back eventually, but little info has been given as to how and when they're going to return. I created this thread for the community to discuss and give suggestions to the developers about what we would like to see with their return.We will temporarily be removing the path companion. In the future, we plan for players to be able to change their gear and actually fight by your side.
I believe that the path companion system has tremendous potential for extra side content and all around fun, and that it should be completely reborn in a similar fashion with everything else in the game in order to fulfill this potential.
I would like to quote the original post of the old 1.0 thread, [suggestion]Add more personalization, romance and other details about Path Companions , created by Abriael as I feel his suggestions are extremely well thought out and are great ideas.
I highly recommend you read his post before continuing!
We already know retainers can be customized just like the player character, so it would only be natural to allow the same customization for path companions.Path companions are, in my opinion, one of the very best features of FFXIV. They add more character and give more of a personal feeling to story-based quests, and they raised my enjoyment of those by quite a few notches.
The system, though, can be improved in my opinion.
- Implement a character creation system for path companions.
At the moment the choices we are given (only one character model per class/race) are very restrictive. I had to spend several hours to find one that fit my tastes, and even like that she doen't really fit them perfectly. If using the full fledged character creation available to playable character (with all the options) is too much for memory/server reasons, then use a simplified one. As simplified as it could be it would always be better than the current system, which is also very convoluted and long.
You can still offer some presets for the ones that don't want to create their own.
- Allow us to give equipment/weapons to path companions, having them wear it instead of their default.
Seriously, even if it's just cosmetic and stats aren't taken in account, it would still be an improvement over the current system, and would allow people to give path companions a personalized look that fits their tastes.
For instance, I would love to have a conjurer path companion, but the big witch cap they wear completely hides their features during cutscenes, and turned me off from the class. On the other hand I would have leant towards a lancer companion, but the Brass Elmo they use isn't... very appealing.
If I could chose the equipment looks of my companion things would be much more interesting, and the system is already in place for retainers, so I believe it's possible.
-Involve path companions in a wider variety of quests.
Path companions are, as I said before, a great addition to quests, should be, for our character, true companions. Involving them in cutscene-driven quests outside the main scenario quest would increase that bond and make it become a true "partner" character with more stage staying power.
edit: in addition to this, the path companion should be present in the storyline quests of ny further expansions that will be released (if SE plans to release them):
-Turn the companion system into one similar to the follower system in FFXI
(maybe down the line, due to possible complexity of implementation?) Allow us to summon our path companion during normal gameplay in a way similar to the follower in FFXI. It was great to be able to have an NPC on our side when we were alone in FFXI, and it would be even better in FFXIV considering that the involvment in storyline quests creates a deeper bond. For balancing reasons I would make it impossible to summon the companion when in groups (or when in groups over 2-3 people), also to avoid crowding.
Utimately I would implement a level-up system to path companions like the one present in FFXIV, allowing the companion to progress in levels and power with time.
The possibilities are really endless. Just think about a dueling system between companions in the coliseum, with the ability to bet gil on the outcome?
It would be awesome.
- More personalities
Or better, allow the player to chose personalities independentlt of race. I might want a mi'quote companion that doesn't sound like a streetwalker :P Or maybe a colder hyur.
Dialogue would need to be tweaked a little (removing mentions of the companion's race), but even just disjoining the current personalities with the available races would help a lot.
-Add marauder companions
I do know that they'd be kind of redundant with lancers, but what can I say, I like axes.
-Last but not Least. Romance
Bioware games (not to mention a lot of Japanese games) demonstrated that romance in RPGs is enjoyed by a lot of people, me included. After all romance has always been a BIG staple of Final Fantasy games, and this IS a Final Fantasy game.
MMORPG storylines normally don't involve romance, and it's a perfect chance to add an unique experience to FFXIV.
It could be in the shape of romance quests or similar, maybe optional (I'm sure there are some that might not be interested in it), that have the chance to switch the companion to a slightly tweaked set of dialogue during quest, hinting to the romantic involvement between the character and the companion. Maybe raise an affinity stat that has some minor effect in game as well.
After all, Japanese developers are the masters of romance in games, so I don't think I really need to elaborate much on this. They can probably come up with something interesting without my help
Basically the whole purpose of the aforementioned systems is to make companion into a full fledged system unique to Final Fantasy XIV, that would add a lot more depth both to gameplay and to the story/stories, while making companions a stable presence on the side of the player character, with which he develops an emotional bond, instead of just a minor "sidekick" that appears just during the main scenario, to disappear forever when the main scenario ends (which is very sad, it makes me want not to do that last quest).
Note: I would extend the customization system I mentioned above to retainers as well. Their choice features the same problems and convoluted system as companions.
I think a quest-line where your character is personally involved with an npc can offer a unique experience, and create a stronger connection between the player and the FFXIV world than most other types of quest-lines.
Considering that there will already be chocobo companions that you can summon to fight by your side, we already have a system in place that is similar to XI's Adventuring Fellow system. Obviously there would need to be some restrictions such as only being able to have either the chocobo or the path companion out, but not at the same time. And possibly restrict using the path companion for soloing and/or small party groups(say 2 players and 2 companions for a total of 4 members). I'm not saying we should do these things, I'm just offering up ideas here.
I already loved the unique interactions the player had with their path companion with the distinctive personalities. I agree with Abriael here that we should remove the limits of which personality is associated with which race.
As for romance, I'd like to quote Abriael again on the subject as he made some pretty great points about it.
I might also add an idea of my own to this that I would like to know your opinion about. I've talked about it before in a previous thread long ago.-Last but not Least. Romance
Bioware games (not to mention a lot of Japanese games) demonstrated that romance in RPGs is enjoyed by a lot of people, me included. After all romance has always been a BIG staple of Final Fantasy games, and this IS a Final Fantasy game.
MMORPG storylines normally don't involve romance, and it's a perfect chance to add an unique experience to FFXIV.
It could be in the shape of romance quests or similar, maybe optional (I'm sure there are some that might not be interested in it), that have the chance to switch the companion to a slightly tweaked set of dialogue during quest, hinting to the romantic involvement between the character and the companion. Maybe raise an affinity stat that has some minor effect in game as well.
After all, Japanese developers are the masters of romance in games, so I don't think I really need to elaborate much on this. They can probably come up with something interesting without my help
What do you think about players being able to marry path companions in addition to being able marry other players? Obviously one or the other lol. I would like to quote myself on the subject discussed long ago.
I think it would be a nice feature to add the option to marry an npc fellow, if/when they ever add them, for the players who feel less inclined to marry a real person.
And it's not any more creepy than having a spouse in a game like Skyrim or Fable. It's not like I'm suggesting we all actually marry a fictional character like that crazy guy and his DS girlfriend lol. Despite what you may think, it's still a roleplaying game and there may come a time when I want my character to have a wife. I don't see why it can't be an npc. However if they're going to add marriage they should add the option to divorce. It'd be pretty hilarious if a player divorced their npc spouse to marry another player. Imagine the interaction with the npc after that lol.
Now obviously I'm not implying that this should be a priority over dungeons and other MMO goodies. But if they're going to add npc fellows eventually anyway, why not add the option? It would be another way to make the player feel more connected to the world. Something that can often be severely lacking in MMO's.
Also I really love the idea from Nix to make it a pact between two people. I wouldn't mind that at all.
So a TL,DR version everything I just said: Enhance path companions by adding features such as quest-lines, customization, romance, and any other great ideas the community will come up with.
In any case thank you all for reading this and I'm excited to see what ideas the community will come up with to enhance the future experience with Path companions.