My next issue is with Raise actually. I don't mind the long cast time. What do I really hate though? That when a person is getting back up, they can be HIT for damage but are apparently absolutely immune to targetted heals and even buffs. Medica II is the only thing you can throw on a raising person, mid animation, but your not allowed the time to bring someone back into feasible top condition in time before there killed immediately again. That there I feel is unbalanced. I also feel there should be an auto ress mechanic that if I cast raise on a living person it gives them auto ress. Considering the Heavy cost of a overwhelming 800 MP on raise, I feel with a slightly higher MP adjustment this could be balanced.