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  1. #311
    Player
    Reinheart's Avatar
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    Mar 2011
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    Subligania
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    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    Nothing special going on in the forums on the dev/rep side. Guess they are busy with 2.16 and 2.2 development along with the PS4 launch media event going on around in the world.

    There's goign to be Famitsu Connect On magazine with interview with YoshiP, unfortunately as always I won't have access to that magazine where I live right away so it's either gonna take some time till it gets to me or if someone can send me link and I'll try and translate like the 1.0 days.

    Now going into todays dev/rep posts.

    Rep Post 02/12/14 - Be careful of phishing scam

    http://forum.square-enix.com/ffxiv/t...=1#post1867374
    Looks like the bad guys are now in game using character names like "Ffxiv Account" sending you tell saying your account is compromised, go to the link and check your account.
    Lomloon is telling us that GM's will never ask for password via tell so please be careful. Also if they are really GM's their name will have [GM] in front of their names.

    Rep Post 02/12/14 - Launcher - on maintenance info screen you can press TAB then Enter to go into gameplay without using mouse
    http://forum.square-enix.com/ffxiv/t...67#post1867367
    Player was asking to make it where you can just hit Enter when you see the maintenance info after logging in launcher to get into the game without using the mouse. Rep response you can just hit Tab then Enter on that screen and it'll do that so try it out next time.

    Rep Post 02/12/14 Fishing - Fishing treasure map when using live bait is being looked into for 2.2
    http://forum.square-enix.com/ffxiv/t...62#post1867362
    Right now you can fish up a treasure map when using live bait (HQ fish) and sometimes that happens when you use double live bait (Fish up HQ fish, use that, fish another HQ fish, use that > bam treasure map), player posted that you shouldn't be able to fish up the treasure map when using the HQ fish and reps responded the devs are looking into this one for 2.2
    (5)

  2. #312
    Player
    Reinheart's Avatar
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    Mar 2011
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    Subligania
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    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    No translations today... but got nothing better to do... so...

    ----

    What we know so far for 2.16 from last Letter from the Producer LIVE XII

    • Retainers bell in Revenant's Toll
    • Market Board update
      • Search changes for left-hand match (guessing while card for left-hand search)
      • New Wish-List feature showing what you/players want for crafters to make, watch market for.
    • Minion - Feature to call random Minion/Mount with click of a button
    • Relic Quest - Dhrome Chimera & Hydra from Relic Quest added to Duty Finder
    • Gear Set - If missing your main tool, you'll be able to replace with same item.
    • Treasure Hunt - Display timer until you can obtain the next map
    • Crafting - Quick Synths success rate will now be affected by character parameters
    • Dye Preview - Will be able to preview the dye color before purchasing/applying.
    • Party Finder - Feature which announces new party recruits when it's put up
    • Party - Decline party invitation feature will be added
    • Achievement - New achievement rewards being added
    • Focus Target - Update to current Focus Target so the focus target will reselect target object (Example when primals jump up)
    • Marking - Field marking feature will be added (same as target markers but for ground/map - Good for telling ppl where to stand/run/training)
    • /macroicon - More actions can be assigned with this, more icons as well (per rep post)
    • Camera - Feature where you will face the camera when taking SS. Others won't know you're facing the camera (would look normal to them)
    • Weather - During rainy weather, characters will look as if they are wet.
    • Mouse Cursor - When targeting something it will add a glowing outline for easier targeting (can be turned off via config)
    From Rep/dev posts after the Letter Live

    • Rep Post 01/28/14 - 2.16 - Can see your breath in cold weather
    • Dev Post 01/28/14 - 2.16 - Gamepad issue where you auto run when adjusting zoom will be fixed.
    • Rep Post 02/04/14 - 2.16 - Housing area getting market board & retainers bel
    • Rep Post 02/05/14 - 2.16 - Crafting - System will remember the amount of HQ mats used previously when crafting same item.
    • Rep Post 02/05/14 - 2.16 - Pet actions taking longer planned to be addressed by 2.16
    (12)
    Last edited by Reinheart; 02-19-2014 at 04:17 AM.

  3. #313
    Player
    Reinheart's Avatar
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    Subligania
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    Reinheart Valentine
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    Sargatanas
    Main Class
    Warrior Lv 86
    Added Rep/Dev posts that mentioned 2.16 in above post. If I missed anything let me know and I'll add it in, thanks.
    (2)

  4. #314
    Player
    Reinheart's Avatar
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    Subligania
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    Reinheart Valentine
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    Sargatanas
    Main Class
    Warrior Lv 86
    I didn't translate this one but can confirm it's correct translation, actually better than me imo.
    Sorry I couldn't do it, busy work day. Had the tidbits last night on twitter but not as detailed as this one here, so check out this guys translation

    http://www.reddit.com/r/ffxiv/commen...yoship_part_2/
    (4)

  5. #315
    Player
    Reinheart's Avatar
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    Mar 2011
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    Subligania
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    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    Turn 2 & turn 5 will be reverted back to how it was in 2.15 per YoshiP.

    Basically boss battles are done by a system called Gambit, like the FFXII Gambit system but they use it on the mobs. While they were making changes for 2.2 Bahamut content, it some how changed the mechanic where it detects the number of PC players in turn 2 and the process in which the monster targets was changed on turn 5 so they are working right now to get it reverted back to how it was in 2.15.

    *Quick summary of what YoshiP posted here - http://forum.square-enix.com/ffxiv/t...=1#post1887585
    (5)

  6. #316
    Player
    Reinheart's Avatar
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    Subligania
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    Reinheart Valentine
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    Sargatanas
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    Warrior Lv 86
    First YoshiP Post regarding patch 2.16 bug for Bahamut's Coil turn 2 & 5

    Quote Originally Posted by Naoki_Yoshida View Post
    プロデューサ/ディレクタの吉田です。
    Producer/Director Yoshida here,


    大迷宮バハムート:邂逅編 第二層/第五層において、Patch2.15と挙動が変わっている箇所があり、
    調査のため、ご報告が遅れてしまい、ご迷惑をおかけしています。
    We apologize for the report being late due to investigation of the issue where couple behavior changes occured in Bahamut’s Coil turn 2 and 5 from Patch 2.15.


    現在開発チームはPatch2.2「混沌の渦動」に向け、コンテンツのバグFIXなども並行しており、
    今回の挙動変化は他のバグを修正した内容がパッチ2.16に適用されて発生してしまいました。
    Currently the development team is working in parallel for patch 2.2’s content bug fix, and when making those fixes it also caused behavior changes in Patch 2.16 as well.


    この2層と5層の挙動変化を以前の状態になるよう、現在慎重に修正と修正後検証を行っています。
    出来る限り早く緊急メンテナンスで修正致しますので、今しばらくお待ちください。
    (XHBのターゲット入力挙動も同時にPatch2.15に戻します)。
    In order to revert the situation back to how it was originally for turn 2 and 5, we are currently conducting careful investigation and fixes. We’ll try and get it fixed as soon as possible in a emergency maintenance so please wait for it.


    どのような修正を行ったために挙動変化したかは、この後別ポストで解説させていただきます。
    How this issue occurred will be explained in another post.


    なお、一部の方が「裏パッチ」と呼んでいるような「意図的な告知無しの修正」はポリシーとしておこなっていません。
    (仮にそれを行ったとしても、プレイヤーの皆さんはすぐ気付かれると思いますので一切利がありません)
    これまで幾つかミスによるパッチノートへの記述漏れや、今回のような意図しない変化が発生してしまったため、
    誤解を生むような結果となってしまい、本当に申し訳ありません。
    Some are calling this a “Hidden Patch” patche but please understand under our policy we don’t have anything where we make changes intentionally without making any announcement.
    (Even if we do something like that, I’m sure the players will find out right away, so there is no point to doing this)
    Because we missed to enter some information in the patch notes, and issue like current situation have cause people to think this may be the case and I truly apologize for this.



    引き続き、出来得る限りミスのないアップデート運用になるよう、努力致しますのでご理解頂けますと幸いです。
    We will continue to try and delivery updates with least amount of misses, so I appreciate if you all can understand.
    (13)
    Last edited by Reinheart; 02-21-2014 at 03:31 PM.

  7. #317
    Player
    Reinheart's Avatar
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    Subligania
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    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    here's part 2 of YoshiP's post

    Quote Originally Posted by Naoki_Yoshida View Post
    大迷宮バハムート:邂逅編 第二層/第五層の挙動変化と修正内容について(原因)

    プロデューサ/ディレクタの吉田です。
    Reason behind the behavioral changes that occurred and fix details.
    Producer/Director Yoshida here,



    別途「こちら」でポストさせて頂いた通り、Patch2.16リリース後から発生している(JST14:30現在)、
    大迷宮バハムート:邂逅編 第二層/第五層の挙動変化原因と修正内容について、
    詳細をお知らせ致します。多少技術的な内容となりますが、ご容赦ください。
    As mentioned in another post, the issue that is occurring post patch 2.16 release (Currently JST 14:30). I will explain in details on what caused the behavioral changes and the repair details for Bahamut’s Coil turn 2 and 5. It’ll be bit technical so please forgive me.


    ■第二層の挙動変化について■
    Regarding the behavioral changes to Turn 2


    FFXIVのボス系コンテンツには「コンテンツディレクター」という「監視役」のプログラムと、
    「ガンビット」と呼んでいるアルゴリズムの組み合わせで動いています。
    In FFXIV’s boss type content, we have a observation role program called Contents Director and Algorithm system called Gambit together to work.


    コンテンツディレクターは、
    Content Director checks information such as


    ・コンテンツに参加している人数
    ・各PCのHP量や敵視量
    ・ディレクターがコントロールしているボスモンスターのHP量
    ・ボスモンスターのターゲット先
    ・コンテンツ開始からの経過時間
    - number of players participating in the content
    - amount of individual PC’s amount of HP and enmity
    - Boss monste’s HP which is being controlled by the director
    - The target the boss monster is targeting
    - The amount of time that has passed since start of a content.



    などを監視しており、この数値や状況をディレクターが判断することで、
    ボスの攻略フェーズが変化したり、特定の全体攻撃を発生させるような仕組みとなっています。
    These numbers and situations are being observed by the director, and this is what makes the changes to the bosses strategy phases, or uses a specific area attack.


    このコンテンツディレクターの監視対象にあった
    There was a small bug in this content director for this specific part


    ・PCの人数を監視する
    - Observe number of amount of PC players


    という部分に潜在的で低確率なバグがあり、このバグにより意図しないタイミングで、
    コンテンツ状況がリセットされてしまい、ボスが消滅し再度ポップするという現象が存在していました。
    There was a small bug in this section and due to this bug the content situation was resetting unintentionally, causing the boss to terminate repop.


    この修正自体は第二層の開発想定の攻略方法自体には影響しないという前提でいたのですが、
    現在皆さんが回避策として使っている「ロット無視」という攻略方法が、
    コンテンツディレクター監視終了後の挙動を利用するものであったため、
    この「PC人数監視バグ修正」により監視がより厳しくなり、攻撃間隔の挙動が以前とは変わってしまいました。
    Using the originally developed strategy for Turn 2, it doesn’t get affected by this change, however the strategy everyone is using right now (Enrage mode), this uses the process in which occurs at the end of the content directors process, for that reason due to the fix applied to the amount of PC players check, it changes the attack speed from before.


    この「ロット無視」の攻略自体は、以前から開発チーム内で協議し「修正せずこのままとする」
    という決定を下していましたが、今回のバグFIXにより意図せず影響が出てしまいました。
    This strategy was discussed among the development team and was decided to keep it the way it is without any fixing, however due to the bug fix, it caused unintentional situation.


    そもそも今回の原因となったバグは、頻度が低いものであるためパッチ2.15と同等の処理になるように、
    プログラムの巻き戻しを行い、現在QAチームで検証を行っています。
    Since the bug that was at problem is a low occurrence bug we will rollback this part of the program to 2.15’s process method, currently this is being checked by the QA team.


    ------------------------------------------------------------------------------------
    ■第5層の挙動変化について■
    Regarding turn 5 behaviorial changes


    こちらはPatch2.2の特定コンテンツボスの挙動に関連した処理が、
    Patch2.16に先行実装されてしまったために発生してしまいました。
    This happened due to the making changes for a 2.2 specific content boss mechanics, the process was applied earlier in patch 2.16 causing this issue.


    ・モンスターのターゲットを判断する処理
    - Process to decide monster's target.


    にてモンスターが「ターゲット対象が攻撃できない」という判断を行った場合に、
    Patch2.2の攻略に不具合が生じないための追加処理を施したのですが、
    ミスによりPatch2.16でこの処理が適用されてしまい、ツインタニアの挙動にも影響が及んでしまいました。
    (Patch2.16ではなく、Patch2.2に向けて、ツインタニアの挙動も確認して実装予定でした)
    We applied a fix so there won’t be any bugs in patch 2.2’s strategy where the monster decides that it can’t attack the target, but due to a miss the process was applied in Patch 2.16 causing changes to Twintania’s behavior.
    (Not for patch 2.16 but we were planning to check and apply for Twintania’s behavior)



    Patch2.15以前より「ファイアストームを受けているPCは攻撃を受けない」という仕様のため、
    今回の修正により、ツインタニアがターゲットを攻撃できないと判断し、
    結果的にツインタニアがターゲットを変更するというように、挙動が変化してしまいました。
    Since before patch 2.15 it was set so that the PC taking the firestorm can’t be attacked, due to this fix, Twintania decided that it cannot attack the target and behavior changed to where it switches to another target.


    現状、ファイアストームのターゲット先は敵視リスト3位以下を狙うようになっていますが、
    第五層の攻略で多く用いられる
    Firestorm is set so that it will target those under the top 3 in the enmity list, but many use a strategy where


    「敵視1位のPCをファイアストームにあえて突っ込ませることで、
     敵視1位へのツインタニアの攻撃を無効にし突破を図る」
    By sending in the PC with the top most hate into the firestorm it makes it where Twintania’s can’t damage and use that to break through the process.


    という戦術が、今回の挙動変化により、逆に難易度の上昇を生むことになりました。
    Because of the changes done this time and this strategy being used, it increased the difficulty.


    これにより、これまでの一般的な攻略方法が大きく変化し、難易度にもかなりの影響を与えることから、
    現在、第二層の対応と同じように、当該処理のプログラムを巻き戻して対応を行います。
    Because of this, it affected greatly on the standard strategy, and it also affected the difficulty greatly. So like the turn 2 fix, we are going to rollback the program process to address this issue.



    ------------------------------------------------------------------------------------
    いずれの挙動変化も、最優先で挙動を元に戻す作業を行っておりますので、
    修正の検証が完了次第、パッチを作成し、緊急メンテナンスにて対応させていただきます。
    We are currently working to revert the changes as a high priority, so once we have looked into the repairs, we’ll make the patch and address it through emergency maintenance.


    開発チームの想定ミスにより、プレイヤーの皆様にご迷惑をおかけしていることをお詫び致します。
    緊急メンテナンス時間等については、確定し次第アナウンスさせていただきます。
    We deeply apologize for the inconvenience this is causing to all the players.
    Once we confirm the emergency maintenance timing, we will make an announcement.

    (12)
    Last edited by Reinheart; 02-21-2014 at 07:24 PM.

  8. #318
    Player
    Lakshmana's Avatar
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    Lakshmana Cerberus
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Hey Reinheart! ^^
    Would it be possible to get a translation for page 2 of this? It's the page on which Yoshi talks about the evolution if iLvl in the future etc.
    http://dengekionline.com/elem/000/000/808/808140/

    Thanks a bunch! ^^

    -Lak
    (2)

  9. #319
    Player
    KyroeFelix's Avatar
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    Dec 2011
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    Limsa-Lominsa
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    Character
    Lara Felix
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Reinheart, can you translate this page. It's talking about the "unintentional" changes to T2 and T5.

    Edit: Nevermind, I see two posts above that you have mentions to this.
    (1)
    Last edited by KyroeFelix; 02-21-2014 at 10:10 PM. Reason: Didn't read

  10. #320
    Player
    Reinheart's Avatar
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    Reinheart Valentine
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    Sargatanas
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    Warrior Lv 86
    Rep Post 02/24/14

    http://forum.square-enix.com/ffxiv/t...=1#post1897065
    More casual clothing like the winter gear we got will be introduced in patch 2.2

    http://forum.square-enix.com/ffxiv/t...=1#post1897052
    Some contents are laggier than before post 2.16. There is a bug causing client process to slow down and it's being looked/worked on.

    http://forum.square-enix.com/ffxiv/t...=1#post1897061
    Along with current Treasure Hunt, devs looking into additional feature where it'll return a bigger reward.
    (5)

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