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  1. #281
    Player
    Reinheart's Avatar
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    Subligania
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    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    Rep Post 01/08/14
    - Retainer - Assign quantity to put in/take out item to/from retainer.
    - Graphics - Paladin Mytho Body for female has wrong color, will be fixed in 2.2

    - Devs will continue to add new words into the auto-translate

    Rep Post 01/08/14 Retainer - Assign quantity to put in/take out item to/from retainer.

    Quote Originally Posted by Lastygalle View Post
    Poster said he wants to assign the quantity to put in/take out from retainer on items.


    コメントありがとうございます。
    リテイナーとアイテムを受け渡しする際、パッチ2.2から移動時に数量を指定できるようになります。
    今しばらくお時間を頂きますが、お待ちいただけると幸いです。
    Thank you for your comment.
    When giving/receiving items with the retainer you will be able to assign the amount of quantity from patch 2.2. Would appreciate if you could wait for it, thank you.

    Rep Post 01/08/14 Graphics - Paladin Mytho Body for female has wrong color, will be fixed in 2.2

    Quote Originally Posted by Lastygalle View Post
    どうやら女性の神話胴のみの様なのですが、盾形の右装飾のみ半分色が違うのは仕様でしょうか?
    Looks like this is only for female mytho body, but the ornament on the right shoulder has a different color for half, is this how it’s supposed to be?
    こちらは不具合です。
    パッチ2.2で修正予定ですので、お待ちください。

    ご報告ありがとうございました。
    This is a bug.
    We are planning to fix this in patch 2.2, please hang in there.
    Thanks for reporting this.

    Rep Post 01/08/14 Devs will continue to add new words into the auto-translate

    http://forum.square-enix.com/ffxiv/threads/113850-%E8%BF%BD%E5%8A%A0%E3%81%97%E3%81%A6%E3%81%BB%E3%81%97%E3%81%84%E5%AE%9A%E5%9E%8B%E6%96%87%E8%BE%9E%E6%9B%B8%E3%82%92%E6%8C%99%E3%81%92%E3%82%8B%E3%82%B9%E3%83%AC?p=1763703&viewfull=1#post1763703
    Triairy just letting us know they will continue to add new words into auto-translate, and explains some JP words such as Otsukaresama deshita isn’t easy to translate. I’m sure others who know Japanese/English can agree to this. Depending on situation the “Otsukaresama deshita” can translate differently, this is same as to “Yoroshiku onegaishimasu”. Anyways Triairy just explaining those will be hard.
    (6)
    Last edited by Reinheart; 01-09-2014 at 03:28 AM.

  2. #282
    Player
    Reinheart's Avatar
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    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    updated OP links.
    (1)

  3. #283
    Player
    Reinheart's Avatar
    Join Date
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    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    Here's a quickie from todays rep/dev posts

    REP/DEV Posts 01/10/2014
    ----------

    Rep Posts 01/10/14
    - In 2.2 you can expect crafting table/furnitures, like the one you see in crafting guilds.
    - In patch 2.15 planned for late January, they will go through further adjustments for PvP.
    - Minagawa-san explains in 2.2 you can have <wait> command in one line with action /ac "action" <target> <wait.#> #=seconds
    - Devs want to allow pre-made to join random roulette, no release timing but they do have ideas/plans.
    - Devs looking into/working on making where CT drops don't auto loot if everyone except one leaves in 2.15. Have to need/greed/pass


    Rep Post 01/10/14 - In 2.2 you can expect crafting table/furnitures, like the one you see in crafting guilds.

    Quote Originally Posted by Mocchi View Post
    クラフターのギルドに置いてあるような各種作業台とか、甲冑師ギルドのとこの鉄くずが捨ててあるゴミ箱みたいな設備、小型でもいいので欲しいですねぇ、あと、作業場風の床材、それに加えて作業台の上でしゃがまないで製作出来たら面白いかと思います。
    Would be nice if you can place crafting tables you see at the crafters guild, or like the trash can like object you see at the armorer guild, compact version would work too. Would be interesting if you can craft on top of those crafting tables.
    クラフターのギルドに置いてあるような作業台の調度品も、
    パッチ2.2に向けて準備しています。楽しみにお待ち下さい!
    Furnitures such as crafting tables you see at the crafters guild is being prepared for patch 2.2. Please look forward to it!
    Rep Post 01/10/14 - In patch 2.15 planned for late January, they will go through further adjustments for PvP.

    Quote Originally Posted by Lastygalle View Post
    お待たせしました。
    昨日のHot Fixesでウルヴズジェイル中にジャンプを行っているキャラクターに
    近接攻撃が当たりにくい件について、暫定的な対策を行いました。
    1月下旬に予定しているパッチ2.15にて更なる対策を予定してますので、今しばらくお待ちください。
    また、同パッチにおいてウルヴズジェイルに関連するいくつかの調整も予定しています。
    こちらも併せてお待ちいただけますと幸いです。
    Thanks for waiting.
    As mentioned in last nights Hot Fixes notes we have placed a temporary measure to address the issue where you couldn’t hit players jumping inside Wolves’ Den. With the planned 2.15 patch coming in late January, we are planning to make further adjustments, so please hang in there.
    Also, we have plans for additional adjustments related to Wolves’ Den was well, so would appreciate if you could wait for that as well.

    Rep Post 01/10/14 - Minagawa-san explains in 2.2 you can have <wait> command in one line with action /ac "action" <target> <wait.#> #=seconds

    Quote Originally Posted by Hiroshi_Minagawa View Post
    waitコマンドを、別コマンドの最後につける形で、1行にまとめることができるようにしてほしいです。
    Would like to see the wait command to be in one line instead of making it separate.
    構文がちょこっと違いますが、パッチ2.2で
    下記の拡張対応を行いますのでお待ちください!
    The structure is bit different (from that persons example) but in patch 2.2 we are planning to address this with below feature so please wait for it.



     /ac 模範作業 <me> <wait.3>
     /ac 模範作業
     ・引数との間はスペースではなくピリオド
     ・引数を省略時は 1秒として扱う

    Example
    /ac “Careful Synthesis” <wait.3>
    /ac “Careful Synthesis”
    - The argument is sent with a period, not space
    - When nothing is sent, it will be treat it as 1 second.

    He posts one more to explain it better, since some got confused with above.

    Quote Originally Posted by Hiroshi_Minagawa View Post
    /ac 模範作業 <me>
    waitなし(現状通り)
    /ac “Careful Synthesis” <me>
    has no wait (just like current)



    /ac 模範作業 <me> <wait>
    これが1秒wait
    /ac “Careful Synthesis” <me> <wait>
    This one adds the 1 second wait



    /ac 模範作業 <me> <wait.3>
    これがその秒数waitって事なのかな?
    /ac “Careful Synthesis” <me> <wait.3>
    And I’m guessing this is the one where it adds the seconds to wait after.

    ごめんなさい、説明を端折り過ぎました。
    まだ完全に実装仕様が確定していませんが、現時点での最新版の書式は、
    上記のAsysさんの想定であっています。
    ですので、<wait>を記述しない複数行の命令は同時に解釈されますから、
    Inalyさんの懸念されるような、既存マクロが使えない状況にはなりませんのでご安心ください。
    Sorry, was too quick to explain.
    The final release method isn’t confirmed yet, but at the current point, it’s as the one you have mentioned above. So lines without the <wait> will be read at same time, avoiding situations like the one Inaly is worried about. It won’t be where the current existing macro’s won’t work anymore so please do not worry.


    (Another poster was worried this change is going to mess up the existing macros they made)
    Rep Post 01/10/14 - Devs want to allow pre-made to join random roulette, no release timing but they do have ideas/plans.

    Quote Originally Posted by Lastygalle View Post
    4人組んだ状態でのみキュー入れられるパーティルーレットとか増設すればいいんじゃないですかね。
    本当に全部のダンジョンからランダムで選ばれる感じのを。
    Would be nice if there was additional party roulette where you can only que when having 4 players pre-made and make it where it really randomly chooses from all existing dungeons.
    あらかじめパーティを組んだ状態でコンテンツルーレットに登録する機能は、
    開発チーム内でも企画段階からアイデアとして出ています。
    実装の時期については、決まり次第あらためてお知らせします。
    Feature where you can go into content roulette with premade group has been brought up by the dev team as well during the planning phase.
    Once we have the release timing information we will update you on this one.

    Rep Post 01/10/14 - Devs looking into/working on making where CT drops don't auto loot if everyone except one leaves in 2.15. Have to need/greed/pass

    Quote Originally Posted by Mocchi View Post
    最悪一週間はクリスタルタワーというコンテンツを無意味に近いものにしてしまうこの事象は、
    被害に合われた方々の気持ちを考えると気の毒でならず、かつ優先度も高いと私は思います。
    Worst case it makes it pointless to go to Crystal Tower for that week, thinking about this issue for those that have been in this situation this should be addressed with high priority.
    ご不便をおかけしています。
    クリスタルタワーの宝箱から出るアイテムは、他のメンバーが退出した後も自身でNeedやGreedをしない限り、
    鞄に入らなくなるように変更予定です。
    現在、今月下旬公開予定のパッチ2.15で実装できるよう開発・検証作業を進めていますので、
    今しばらくお待ちください。
    We apologize for the inconvenience.
    We are planning to make changes so the items from Crystal Tower needs to be Need/Greed even if other members leave the area.
    Currently we are developing/looking to try and release this in patch 2.15, so please hang in there.

    (10)
    Last edited by Reinheart; 01-11-2014 at 03:18 AM.

  4. #284
    Player
    Reinheart's Avatar
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    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    Updated above post with full translation.
    (1)

  5. #285
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    Rep Post 01/15/14
    - Treasure Hunt - More rewards, methods to obtain maps in future.
    - Glasses - More will be introduced in future (no date yet)
    - Focus Target - Planning to make it where focus target doesn’t get removed as much as now.
    - Ground Marking - To add or not add this feature is being looked into carefully.


    Rep Post 01/15/14 - Treasure Hunt - More rewards, methods to obtain maps in future.


    Quote Originally Posted by Lastygalle View Post
    様々なアイデア投稿ありがとうございます。
    トレジャーハントについては今の状態が完成形というわけではなく、今後もアップデートを行っていきます。
    例えば、新たにアイテムが追加された際には、宝箱の中身に新しいアイテムが追加されたり、
    今とは違う方法でG5以上の地図が入手できるなどですね。
    投稿いただいたアイデアはすべて拝見していますので、今後もぜひご意見をお寄せください。
    Thank you for posting many ideas.
    The current Treasure Hunt isn’t at it’s final form yet, we will continue to update it.
    For example, when new items are introduced, you will have new items rewards from the chest, and be able to obtain maps higher than G5 through different method than of now.
    We are looking through all the ideas that were posted, so if you have any new suggestions please keep it coming, thanks.

    Rep Post 01/15/14 - Glasses - More will be introduced in future (no date yet)

    Quote Originally Posted by Triairy View Post
    こんにちは。

    引き続きのご意見ありがとうございます!
    皆さんの熱い眼鏡愛をあらためて開発チームに伝えました。

    まだ具体的な時期などはお話できないものの、美容師コンテンツとあわせ、
    オシャレができるように、今後眼鏡装備を追加するよう検討していきたいと思います。
    皆さんのご意見は、その際にぜひ参考にさせていただきますね。
    Hello,
    Thanks for continuing to post comments!
    I once again have delivered the love all of you have towards glasses to the development team.
    Although we cannot confirm the release timing yet, along with the barber content, we would like to look into adding glasses in future. We’ll take in your ideas and use it as as reference.

    Rep Post 01/15/14 - Focus Target - Planning to make it where focus target doesn’t get removed as much as now.

    Quote Originally Posted by Triairy View Post
    こんにちは。
    Hello,

    飛び上がったり地面に潜ったりして一時的にフィールド外に離脱するボスの場合、離脱した際にフォーカスターゲットが切れてしまいますが
    これをフォーカスし続けるようにしてほしいです。
    For bosses that jump up or hide under the ground, when they leave the area the focus target is lost.
    Can you please make it so the focus target remains on target.

    フィードバックありがとうございます。
    今後のパッチで蛮神などがフィールドから一時離脱しても、
    フォーカスターゲットが外れにくくなる仕組みを実装予定です。
    実装まで少しお時間をいただきますが、お待ちください。
    Thanks for your feedback.
    We are planning to release a method in future patch where the focus target will be harder to be removed from stuff like primals when they leave the area temporary.
    It will require some time until release, but please hang in there.


    (Just to confirm... It doesn’t say they will make it where it doesn’t get removed completely, it says harder to get removed)
    Rep Post 01/15/14 - Ground Marking - To add or not add this feature is being looked into carefully.

    Quote Originally Posted by Lastygalle View Post
    回避行動をとることが多くなって来ましたし、地面を対象としたマーキング機能が欲しいです。
    AoEなどと重なって見えなくならないように表示を最優先にする、もしくは交通標識みたいな感じで欲しいです。
    There are many times where you need to dodge, I would like a feature where you can mark the ground.
    I want it where it doesn’t overlap with AOE’s and make sure it has priority on display, that or would like something like a traffic signal.

    Asysさんフォローありがとうございます。
    あ らためてコメントさせていただくと、地面へのマーキングについては先日こちらでコメントいたしましたが、
    実装の可否から慎重に検討を行っていきます。
    Asys, thanks for the follow up .
    Let me comment on this once again, we commented regarding ground marking the other day, but we carefully looking into releasing or not releasing this feature.


    地面へのマーキングについては、開発チーム内でもあったら便利な機能としてアイデアが出ていますが、
    コメントいただいているように、立ち位置を視覚化できることは、コンテンツの難易度を左右してしまう機能なので、
    実装についてはバトルバランスをみながら慎重に検討していきます。
    For ground marking, the development team also has and idea and thinks it would be a useful feature, However for the suggestions received here, such as making it possible to visually see the standing position would change the content difficulty, therefore we are going watch the battle balance and look into this carefully.
    (11)

  6. #286
    Player
    Reinheart's Avatar
    Join Date
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    Subligania
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    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    Rep Post 01/17/14
    - Housing - Land cost for S size adjustment
    - Crafting Color Dye - Quick Synth option will be looked into
    - No plans for spectator mode at this time.
    - Gear - Vortex Caster Ring repair class is wrong will be fixed in 2.2


    Rep Post 01/17/14 - Housing - Land cost for S size adjustment

    Quote Originally Posted by Lastygalle View Post
    Sサイズ。
    ん、Sサイズだけなの?
    MやLは?
    S size... S size only? What about M & L?

    poster talking about the announcement they made regarding S size housing land prices.
    これまで全ワールドでの土地の売れ行き状況を確認してきましたが、
    「Sサイズの土地」と「Mサイズの土地」の需要の差が価格差に見合っていないと判断し、
    今回の価格調整を行うことにいたしました。

    今後も状況を見ながら価格の調整は行っていきます。
    We have been observing all worlds land selling situation, and have decided that the cost isn’t meeting it’s demands between S size land and M size land, therefore made the price adjustment.
    We will continue to observe and make adjustments to the cost.

    I'll just translate the first two responses from JP players after that post...


    Quote Originally Posted by Potikun View Post
    つまり、みんなMほしがってて、S買ってくれないから安くしましたってことね。
    そうじゃないんだよ!そうじゃないんだよ!!
    So basically, everyone wants M size and since no one buys the S size we made it cheaper.
    That’s not it! You’ve got it wrong!!


    (reworded)
    Quote Originally Posted by m_gen View Post
    つまりなんだろう、Sサイズは需要がなさそうだから値段下げても売れないだろうし、値下げしますね?って事かな?

    MやLは需要があるから、まだ下げるつもりは無い、はやくギル回収に協力してくださいってことかな?
    So what, since even if we lower the price on S size since there isn’t much demand it won't sell, so we’ll lower it? That what this means?
    M and L size has demands for, that’s why we have no plans to lower it, we want you to participate in gil sinks, is that what this is asking us for?


    (reworded)
    (11)
    Last edited by Reinheart; 01-18-2014 at 03:34 AM.

  7. #287
    Player
    Reinheart's Avatar
    Join Date
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    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    Rep Post 01/17/14 - Crafting Color Dye - Quick Synth option will be looked into

    Quote Originally Posted by Lastygalle View Post
    カララントを簡易製作できるようにしてほしい
    同じものを何十回・何百回と作ることが多いカララントが、なぜ簡易製作不可なのかが理解に苦しみます。
    お気に入りの色を作るのが苦痛でたまらないので、はやく簡易製作ができるようにしていただきたいです。
    Please make it so we can use Quick Synth for crafting color dyes.
    We make the same color dyes over and over, but we can’t use Quick Synth for this and I don’t understand why. It’s troublesome just to make my favorite color, so please make it possible so we can use Quick Synth.


    カララントはすべてのクラフターで作れることができますが、実はカララントは同じ「カララント:ローズピンク」でも
     ・鍛冶師レシピの「カララント:ローズピンク」
     ・革細工師レシピの「カララント:ローズピンク」
    といったように、クラフターごとによって別のレシピになっています。
    All crafters can create color dyes, however even if the dye is the same color, for example Rose Pink Dye the recipe between say Black Smith’s Rose Pink and Leatherworkers Rose Pink recipe is different.


    また、簡易製作は一度作ったことがあるレシピであれば使用できるようになりますが、
    今のまま「作ったことがある」を条件に簡易製作できるようにすると、
    同じカララントであるのに、クラフターによっては簡易製作できる場合と、
    できない場合が出てきてしまい、分かりにくい状況になります。
    Also, you will be able to use Quick Synth for the recipes you have crafted before, but with current method where the requirement is “If you made it in the past” for Quick Synth, there will be a problem for color dyes, where you made it in the past but depending on the crafting class you can’t use the Quick Synth, making it difficult to understand why.


    とはいえ、連続で製作できたほうが便利なのは確かなので、検討を行っていきますね。
    However, it’s better to be able to craft this multiple times so we will look into this.


    Rep Post 01/17/14 - No plans for spectator mode at this time.

    Quote Originally Posted by Lastygalle View Post
    傍観者となってIDに憑いていきたい。
    怖くてエンドコンテンツに行く事が出来ない私に、
    臨場感溢れる勉強の場をお与えください。
    I want to be a bystander and peek inside other players running through instanced dungeons.
    Please give us a place where we can study for a person like me who’s scared to go through end contents,

    ご要望頂きありがとうございます。
    Hana-Chanさんおっしゃるところの「憑依」、あるいは観戦モードの実装予定は
    残念ながら今のところありません。
    Thank you for your suggestions.
    Sadly we currently have no plans to release any spectating mode as you mentioned.



    勉強の場としては他の方がアップしているプレイ動画を参考にして頂ければと思います。
    また、PlayStation®4版ではSHAREボタンを利用することで一層手軽に動画公開が可能になる予定です。
    ぜひプレイ動画を見たり、公開したりという方法で遊んでください!
    If you could please check out the videos uploaded by others to study.
    Also, on the PlayStation 4 version by pressing the SHARE button it’s planned to make it possible to stream the video easily, so please watch the videos or share with others and play!



    (念 のため。「そこまで言うならプレイ動画を公開するぜ!」というときは著作物利用許諾条件の確認の上、同 意をよろしくお願いいたします)
    (Just in case. If you are one of those that will say “Alright since you said that, I’ll make the videos then!” please make sure to follow the copyright guidelines and follow it, thanks.)
    Rep Post 01/17/13 - Gear - Vortex Caster Ring repair class is wrong will be fixed in 2.2

    http://forum.square-enix.com/ffxiv/threads/138932?p=1792896#post1792896
    The repair class for Vortex Caster Ring is wrong and will be fixed in patch 2.2
    (7)
    Last edited by Reinheart; 01-18-2014 at 03:20 AM.

  8. #288
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
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    Subligania
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    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    Rep/Dev Post 01/21/14
    - Secret Code! - Minagawa-san posts secret code to use in-game chat
    - Minion - Calling out random minion you own


    Not much today, some follow ups on users questioning but not important, and one oops closed the wrong thread, sorry post.

    Here's 2 good ones though

    Dev Post 01/21/14 - Minagawa-san posts secret code to use in-game chat
    Minagawa-san was showing how the quest toggle is coming back and in that screenshot there was a icon on the right side where Token icon would normally be seen, so poster asked if that's a new token, something we shouldn't be seeing yet.
    Quote Originally Posted by Hiroshi_Minagawa View Post
    あ…、報酬表示右側のアイコンですね。
    これ、デバックモード時に表示されるボツになったデータの残骸です。
    何かを期待させてしまったようでしたら、ごめんなさい。
    Ah, that icon on the reward section huh.
    This is the bad data showing up on the debug mode.
    Sorry if I got you excited.


    お詫びに、隠し技をひとつ。
    As an apology let me give you one secret.

    下記の"★"で挟まれた4行を、1行ごとに範囲選択して、
    FFXIVアプリのチャット入力部等にペーストしてみてください。
    Copy paste the below 4 rows of text between the stars in game's chat.

    ★★
    ★★
    ★★
    ★★
    I tried it and here's the result
    *spoilers*




    Rep Post 01/21/14 - Minion - Calling out random minion you own
    Quote Originally Posted by Mocchi View Post
    話変わりますが、ミニオンを指定せず
    ランダムに召喚するアクションが欲しいです。
    It's off topic but I want a action where I can summon a random minion without specifying one.
    ご投稿ありがとうございます!
    拝見した内容を元に検討を行い、
    現在、「現在所持しているミニオンをランダムに召喚する機能」の開発・検証作業を行っています。
    本機能が実装された際には、ぜひ様々なミニオンをかわいがってあげてください!
    Thank you for your post!
    We looked into your suggestion, and currently developing/looking into a feature where you can call a random minion you own.
    Once the feature is released, please take good care of the Minions!
    (8)
    Last edited by Reinheart; 01-29-2014 at 04:42 AM.

  9. #289
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    Rep Post 01/23/14
    - Dye Preview coming in 2.2 / Gear preview in future.
    - Camera - Camera will zoom out to fit mob when locked on in 2.2


    Rep Post 01/23/14 Dye Preview coming in 2.2 / Gear preview in future.

    Quote Originally Posted by Lastygalle View Post
    装備品、染色のプレビューについては以前いずれ実装と言っていたのは記憶しています
    しかし、それ以降全く情報がないためスレッドを立てました
    I remember them saying we’re going to get gear and dye previews in future, however we haven’t received any update since then so I am starting this thread.
    プレビューに関しては、まず染色のプレビューがパッチ2.2で実装予定です。
    染色ウィンドウで、部位毎にどのような色になるかを事前に確認できるようになります。
    その際、所持していない色でもプレビューが可能になり、事前にどのカララントが必要かわかる様に準備をすすめています。

    また、試着のプレビューに関してはもうしばらくお時間をいただくことになります。
    実装の時期については、決まり次第あらためてお知らせします。
    Regarding preview, we are first planning to release dye preview in patch 2.2
    From dye window, you will be able to check what kind of color each gear part will look like.
    At that time you will be able to preview even those dyes you do not own, you will be able to find out which dye to get beforehand.
    We require some more time for the gear preview. Will update you all on this one once the release timing is confirmed.

    Dev Post 01/23/14 Camera - Camera will zoom out to fit mob when locked on in 2.2

    Quote Originally Posted by Mocchi View Post
    今までヒーラーや遠距離DPSをしてきましたが、深刻なタンク不足なので、サブ職としてタンクを
    上げました。
    そこで、非常に厄介な問題に気付きました。
    たとえば、クリスタルタワーのティターンとか、自分より身長の高い敵と戦う場合、
    どんなにカメラを引こうが、俯瞰角度を変えようとしても 「見上げる」 ことになり
    足元が見えず、周囲の仲間も見えず、敵の攻撃の赤い範囲攻撃マークも見えず・・・。
    何も見えません!!!!!!
    視線が敵ばかりにクローズアップされ、周りの状況が全く見えず、本当に困っています。
    出来れば、真上からとか、周りの状況も見えるようなカメラアングルができるようにしてほしいです。
    Been playing healer or ranged DPS until now, but since there is a shortage on tanks, I worked on Tank. Then I noticed one major problem, for example when fighting mobs such as Titan from Crystal Tower, or mobs taller than your height, no matter how far you pull the camera out, or change the angle, only thing you can do is to look from above, and you can’t see the ground at all, you can’t even see your allies, it’s hard to even see the mobs red aoe... I can’t see anything!! The view closes up on the mob and I’m really troubled by this. If possible, can you please make it so we can see everything from above, or make the camera angle to where we can see the overall situation.
    フィードバックありがとうございます。
    パッチ2.2に向けた改修点として、
    「ロックオン対象が自分よりも大きい場合にも見下ろすことができる」ように対応を進めていますので、
    今しばらくの間お待ち下さいませ。
    (現在、開発中の環境では以下の画像の様になっています。)
    Thank you for your feedback.
    To address this, aiming for patch 2.2, we are working on where if the locked on target is larger than you the camera to position will be set so it’ll look down, please hang in there.
    (The below image is from the current version being developed)



    (12)

  10. #290
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    #GOOGLE DOC LINK : --- https://docs.google.com/document/d/1...it?usp=sharing



    =================================================================================================


    # 01/25/2014 12th Producer Letter Live Unofficial Live Translation




    #
    # Note: I’ll try my best to translate live once again.
    # Live translations are much much harder than regular translations so I apologize in advance for any stuff I may miss during the live broadcast. For new people, I’m not a professional translator or anything, I am just translating on my own, wanting to get better at it so one day I might have a chance at working as a translator.
    #
    # Enjoy,
    #
    # Rein


    # Google Doc Link :
    https://docs.google.com/document/d/1...it?usp=sharing
    # Twitch Broadcast of this document:
    http://www.twitch.tv/reinheartv
    # Follow me on twitter : @reinheart (https://twitter.com/reinheart)
    # (I’ll tweet when new info is translated on forums, or interview stuff, other XIV related stuff & subligar )


    # ---------------------------------------------------------------

    #
    # DATE & TIME
    # - January 25, 2014, from 4:00 a.m. (PST)
    #
    # LIVE BROADCAST LINK -
    # YouTube Live (http://sqex.to/8Ap)
    # Niconico Live (http://sqex.to/vzQ)
    # Twitch (http://sqex.to/htj)
    #
    #
    # AEGISUB NOTES -
    # - # = notes ;= actor
    #
    #
    # Y = YoshiP, F = Foxclon, M = Mocchi, S = Soken, G = guest
    #
    #
    # * Apologize in advance for any stuff I miss (probably going to miss a lot again... 60Q’s in a row is crazy lol)
    # I’ll try and fix up translation during weekday when works slow at the office.
    # Make sure keep checking the official FFXIV twitter for Q/A updates -
    # https://twitter.com/FF_XIV_EN
    #
    # How to Submit Questions
    # Prior to the live stream, questions will be accepted in thedesignated thread on the # official forum. It is also possible to ask questions during the live stream. To do so, # please follow the official FFXIV Twitter account (@FF_XIV_EN) and send tweets
    # containing the "XIVLive" hash tag.
    #
    # Themes
    # - Leviathan
    # - Binding Coil of Bahamut
    # - Ruins of Amdapor
    # - Questions for Assistant Director Hiroshi Takai
    #
    #
    (9)
    Last edited by Reinheart; 01-25-2014 at 03:08 AM.

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