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  1. #201
    Player
    Reinheart's Avatar
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    Sargatanas
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    Warrior Lv 86
    Dev Post 11/04/13 UI Q/A cont.

    Quote Originally Posted by Hiroshi_Minagawa View Post
    これはWindows版限定で実装するとβ期間中に皆川さんがおっしゃっていました。
    βフォーラムは見られなくなっちゃいましたけど、積み残しは結構あるんじゃないかなあ。
    I think during beta Minagawa-san said they were going to implement this for Windows versions.
    We can’t check the beta forums no more, but I think there are lots of tasks remaining.


    はい。やりたかったけれども着手できていない事は、結構あります。
    100枠同時表示や、テキストべ-スのアイテム表示は、タスクからなくしてはいませんので、現状では時期の明言ができず心苦しいのですが、
    対応までお待ちください。
    Yes. There is a lot of things we would like to do but haven’t gotten around yet.
    Like the 100 item display, or text base item display is still in the tasks. It hurts to not be able to announce the release timing at this time, but please wait until they get addressed.

    (7)

  2. #202
    Player
    Reinheart's Avatar
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    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    (10)

  3. #203
    Player
    Reinheart's Avatar
    Join Date
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    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    Dev Post 11/06/13
    - Minagawa-san explains how the holding both L2/R2 feature works.
    - Cannot chat while PS3 is auto-saving
    - Fan Kit MP3 in zip file is same name as folder and cannot be opened on Android device - fixed
    - Crafters name showing/not showing on some item is a known bug
    - Guild leve and GC leve getting Armoury Bonus to balance out with FATE
    - DF group matched and cancelled right after - known issue


    - Lodestone - Let’s play FFXIV on PS3 text has error

    Dev Post 11/06/13 Minagawa-san explains how the holding both L2/R2 feature works.

    Quote Originally Posted by Hiroshi_Minagawa View Post
    ●疑問1.追加の16アクションとありますが「L2」→「R2」と「R2」→「L2」では結果が異なるのでしょうか?
    感覚的にはほとんど同じ操作なのに結果が異なるのは、プレイヤーの混乱を招く元になるのではないかと思います。
    もっともこれは、「L2」+「R2」で切り替え表示するSETのL側とR側を同じアクションにすることで回避可能ではありますが......
    ●疑問2.どのSETの時でも、「L2」+「R2」で切り替え表示するSETは固定でしょうか?
    Question 1 - You mentioned additional 16 actions but will the result differ when pressing in order from L2>R2 and R2>L2?
    Feels the same but having a different result may confuse the players. Although you can prevent this by making both L side and R side bring up the same actions.
    Question 2 - No matter which SET you’re in now, does the L2+R2 switch go to the same SET?

    Kougaさん
    コンフィグのXHB設定にて、以下の設定が可能になります。
    1.この拡張操作そのもののON/OFF。オフの場合は、両方押しても反応ありません。
    2.上記設定がONの場合、以下の設定が可能になります。
     ・[R2]→[L2] 順に同時押しした際に使用するセット指定 (セット番号+左/右)
     ・[L2]→[R2] 順に同時押しした際に使用するセット指定 (セット番号+左/右)
    Through XHB configuration settings you can make the following settings.
    1. Turn off this control on/off. When set to OFF, it won’t respond even when pressing both.
    2. When ON, you’ll be able to do the following.
    - When pressing in the order of R2>L2 you can assign a SET to use (SET number + left/right)
    - When pressing in the order of L2>R2 you can assign a SET to use (SET number + left/right)



    Kougaさんのご指摘とおり、多少慣れが必要でも使い分けてアクション数を多く取りたい人は
    個別にセットを指定し、
    あとちょっとだけ使えるアクションが増えればいいので、どちらの順番から押しても
    同じセットに切り替えたい、という場合は、上記設定に「同じ設定」を割り当てる事で
    どちらも対応できるようにしています。
    As you pointed out, it may require some getting used to but for those that want to use many actions they can assign them in separate SETs, and for those who just want just a little more actions they can assign the same SET on both settings to have it call the same SET.


     ※当然ですが、ボタンカスタマイズにて、ホットバーの起動ボタンを変更している場合でも、
      この設定は正しく変更したボタンで動作します。
    * And even if you changed the hotbar start button through button customize this setting works correctly with that assigned button.


    次に、疑問2についてですが、 セット番号の指定に、絶対番号指定と、相対指定が可能です。
     固定の番号指定もできますし、今のセットに応じて両方押しで選択される 番号が変化する設定も可能です。
    Next, regarding question 2, you can assign a SET that is always called our or have it set to call out corresponding SEt. You can set it so it bring up the fixed SET , or have it set where depending on the SET you’re in now to bring up a different SET.


     具体的には、前述の「両方押し時に一時切り替えするセット番号」の設定選択肢の中に、 「現在のセット番号の次」と「現在のセット番号の前」が選択できます。
    Basically, under the temporary set when both buttons are held, you can assign the next set number from current, or previous set number from current.


    例えば、
     [L2]→[R2] 押しの設定に、「現在のセット番号の次」の「左」を設定の場合。
    For example, for the settings for L2>R2 if you set it to have “the next set number from current’ and ‘left’


     ・今表示しているのがセット1番の場合
      →両方押し:「セット2番の左」 が入力対象になります。
    If the current set being displayed is SET #1
    > By pressing down both will show SET #2’s left input.



     ・今表示しているのがセット5番の場合、
      →両方押し:「セット6番の左」 が入力対象になります。
    If the current set being displayed is SET #5
    > By pressing down both will show SET #6’s left input



     ・今表示しているのがセット8番の場合、
      →両方押し:「セット1番の左」 が入力対象になります。
    If the current set being displayed is SET #8
    > By pressing down both will show SET #1’s left input.



    同時押し設定部分に「セット4番の右」と入れれば、
    現在表示中のセットが何番であろうとも、固定でセット4番の右が表示されます。
    If the setting is set to “SET #4 RIGHT”, no matter which SET # you’re in it will always display the SET#4’s right input.


    Dev Post 11/06/13 Cannot chat while PS3 is auto-saving

    Quote Originally Posted by Hiroshi_Minagawa View Post
    PS3って右下にセーブ中って出てる間はチャット入力できませんよね?
    これは仕様なのでしょうか.それともバグなのでしょうか.
    どちらにしてもセーブ中にチャット入力出来るようにして欲しいです.
    When you have the now saving on the bottom right of the PS3 you can’t chat right?
    Is this working as intended or is it a bug?
    Either way I would like to be able to chat while it’s saving.

    ご指摘の部分は、PlayStation3のシステム仕様となります。
    指摘の2つの機能は、弊社プログラムではなくPS3側のシステムに組み込まれている機能を
    利用しており、ファイルの保存中はIMEが使えない動作仕様になっています。
    保存処理の頻度を落とす事も検討しましたが、ホットバー設定やマクロをはじめとする
    各種の設定内容の巻き戻りが懸念されるため、頻度は減らすべきではないと判断しました。
    This one is PlayStations3’s system feature .
    For these two features, we are using the feature that’s included inside the PS3 sides system, and during a save you cannot use the IME.
    We looked into lowering the saving process but this may cause a rollback on things such as hotbar settings and macros, therefore we decided not to lower the amount of process.



    http://forum.square-enix.com/ffxiv/threads/88073-PS3%E3%81%AE%E7%8A%B6%E6%85%8B%E3%81%8C%E3%81%B2%E3%81%A9%E3%81%99%E3%81%8E%E3%82%8B?p=1527414#post1527414

    Just for those curious - Minagawa-san saying in 2.1 you’ll be able to use Focus Target

    Rep Post 11/06/13 Fan Kit MP3 in zip file is same name as folder and cannot be opened on Android device - fixed.

    http://forum.square-enix.com/ffxiv/threads/114533-%E3%83%95%E3%82%A1%E3%83%B3%E3%82%AD%E3%83%83%E3%83%88%E3%81%AE%E3%82%B5%E3%82%A6%E3%83%B3%E3%83%89%E3%81%AE%E3%83%95%E3%82%A1%E3%82%A4%E3%83%AB%E5%90%8D%E3%81%AB%E3%81%A4%E3%81%84%E3%81%A6?p=1527510#post1527510
    Poster saying the MP3 file name and folder name is the same on certain track causing an issue on android decide to not open the zip file. Mocchi says they fixed it and reuploaded the file.


    Rep Post 11/06/13 Crafters name showing/not showing on some item is a known bug

    Quote Originally Posted by Mocchi View Post
    【要望】マーケットに出したものは生産者名が取れて欲しい
    最近のアップデートからだと思いますが、マーケットに出品したアイテムに、いつのまにか生産者名が表示されるようになりました。
    Request - Please remove the crafters name for items up on the market.
    I think this just started recently, but for the items that are put on the market, the names are now being displayed.

    ご報告ありがとうございます。

    「製作した装備品をマーケットに出品すると銘が表示されない場合がある」というのは、
    不具合として認識しており、パッチ2.1で対策を行う予定です。

    ただし、1回の対策で不具合を取りきれるものではないため、継続して調整を行っていきます。
    Thank you for your report.
    It’s a known bug where the crafters name shows and doesn’t show on crafted items up on the market, we are planning to address this in patch 2.1.
    However, this isn’t something that can be fixed at once so we will continue to make adjustments.



    Rep Post 11/06/13 Guild leve and GC leve getting Armoury Bonus to balance out with FATE

    Quote Originally Posted by Lastygalle View Post
    題名の通りですが、FATEの取得経験値量が傭兵稼業のリーヴより優れていて、傭兵稼業のリーヴが空気化している様に感じます、ですので、傭兵稼業のリー ヴのみ取得経験値量をもっと引き上げて、取得経験値量を引き上げた分、FATEの取得経験値量を引き下げてバランス調整してほしいと思いました、
    The EXP obtained from FATE is far greater than (battle) Leves and seems like Leves aren’t being done at all (fading out), so can you please increase the EXP from leve’s and lower the exp from FATE to balance them out?
    ギルドリーヴの傭兵稼業とグランドカンパニーリーヴについて、
    アーマリーボーナスをつけるといった形で経験値を上方修正する仕組みを検討中です。
    Regarding battle guild leve and grand company leves, we are looking into adding a feature by adding armoury bonus to increase the experience points.
    Rep Post 11/06/13 DF group matched and cancelled right after - known issue

    http://forum.square-enix.com/ffxiv/threads/114685-CF%E3%81%AE%E8%BE%9E%E9%80%80%E3%81%AB%E9%96%A2%E3%81%97%E3%81%A6%E3%80%81%E3%81%84%E3%81%8F%E3%82%89%E4%BD%95%E3%81%A7%E3%82%82%E3%81%8A%E3%81%8B%E3%81%97%E3%81%84%E7%8F%BE%E8%B1%A1?p=1527529&viewfull=1#post1527529
    Poster asking why does DF sometime match a group then second after say someone left the matching > rematching. This process goes on couple of times for some people.
    Lastygalle responds understands the situation and know the reason it’s causing it and will try and fix the issue so it doesn’t happen as often, however right now they have other tasks with higher priority so they are having hard time getting to this one. We’re sorry for the inconvenience this is causing but if you could please understand.



    http://forum.square-enix.com/ffxiv/threads/113475-%E3%83%AD%E3%83%BC%E3%83%89%E3%82%B9%E3%83%88%E3%83%BC%E3%83%B3%E3%81%AE%E3%81%AF%E3%81%98%E3%82%81%E3%82%88%E3%81%86%E3%83%95%E3%82%A1%E3%82%A4%E3%83%8A%E3%83%AB%E3%83%95%E3%82%A1%E3%83%B3%E3%82%BF%E3%82%B8%E3%83%BCXIV!?p=1527438#post1527438
    This one might be just for the JP site - On the Lodestone’s Let’s start FFXIV page for the PS3 it says to purchase the game then install it on the PC which is impossible... since it’s PS3 game lol. Lastygalle saying thanks for reporting and the team in charge is being contacted to fix the text.
    (8)
    Last edited by Reinheart; 11-07-2013 at 02:53 AM.

  4. #204
    Player
    Reinheart's Avatar
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    The downside to good looking WAR AF+1 body



    Can't see enough Subligar... ><


    Oh and OP links update.
    (7)

  5. #205
    Player
    Reinheart's Avatar
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    Today's work RL schedule is pretty tight

    Here's quick summary of todays reps posts, I'll get to translations later

    http://forum.square-enix.com/ffxiv/t...=1#post1530717
    - Food - Devs working so food effect will continue even after death, aiming for 2.1 for this one

    http://forum.square-enix.com/ffxiv/t...20#post1530820
    - FC - Devs looking into FC 'alliance' where you can check each others chat log and members - It's not easy task but they are planning this one for post 2.2

    http://forum.square-enix.com/ffxiv/t...35#post1530735
    - Subscription expiring soon? - Devs know it would be nice to have the information displayed when you login, so they would like to work on this but it requires another department to get involved as well so they will look into this for post 2.2

    http://forum.square-enix.com/ffxiv/t...27#post1530727
    - Gamepad ground targeting - Devs understand it's not easy sometimes when controling ground targets on the gamepad, they are still working on the UI for this, the one we have ins't the final version - They will look into this for post 2.1
    (6)

  6. #206
    Player
    Reinheart's Avatar
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    YoshiP posted some stuff, forum's heavy right now so posted on twitter but here's quick translation.

    Reinheart Valentine ‏@reinheart 19m
    #FFXIV YoshiP posted emergency maint is to prevent any further market issue happening right now. They will check data and address security.

    Reinheart Valentine ‏@reinheart 3m
    #FFXIV YoshiP posted one more, they will take legal actions, they have the IP. They are not planning a roll back, pt 1 of 2


    @reinheart they will address all those that got affected. pt 2 of 2
    (6)
    Last edited by Reinheart; 11-08-2013 at 06:34 PM.

  7. #207
    Player
    Reinheart's Avatar
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    Rep Post 11/12/13
    - 2.1 will increase exp inside ID, guild leve reward is being looked into.
    - Vanity slot - copies one gear looks onto another gear
    - Mouse&Keyboard will have option to show/hide EX hotbar



    Rep Post 11/12/13 2.1 will increase exp inside ID, guild leve reward is being looked into.

    Quote Originally Posted by Mocchi View Post
    現状サブはこれが一番経験値効率がいいせいか
    みんなコレに走ってます。IDやリーヴ、ギルドオーダーがマズイせいもあって益々拍車をかけてますよね?
    *Hes talking about F.A.T.E.

    Not sure if it’s because the exp is really good for sub, everyone is doing this.
    Because the exp is bad for Instance Dungeons, guild leve, guildhest it needs to be encouraged more.


    F.A.T.E.についての活発な議論、ありがとうございます。
    Thank you for discussing regarding F.A.T.E.


    F.A.T.E.のみならず、様々なコンテンツを楽しんでいただきたいと考えていますので、例えば、パッチ2.1では「インスタンスダンジョンの経験値を増加する調整」を予定しています。
    We would like everyone to enjoy different types of contents, so for example, in patch 2.1 we are planning to increase the exp earned inside the instanced dungeon.


    また、その次の施策として、ギルドリーヴ(傭兵稼業)についても報酬の調整を検討中です。
    Also, as a next measure, we are looking into adjusting the rewards for guild leve (battle).


    Dev Post 11/12/13 Vanity slot - copies one gear looks onto another gear

    Quote Originally Posted by Hiroshi_Minagawa View Post
    えーと型紙って「ある性能の装備を別の見た目にする機能」じゃないんです?
    そうでないとすると型紙ってどんな機能なのかまったく分からないんですけど…
    もし回答されてる意味が単に「見た目用装備欄の追加は無理」だけで、「ある性能の装備を別の見た目にする機能」自体は可能であればいいんですけど。
    *Note JP is referencing vanity slot as pattern/wall paper

    I think the pattern paper means a feature in which changes the looks of one gear with stats to another gears looks. If that’s not the case there is no purpose to this pattern paper feature...
    If the meaning of the answer is simply saying “ it’s not possible to add a window specifically for looks only”, but the feature in which it changes the looks of the gear is possible, then it’s good.


    はい、Anemone-auraさんのおっしゃるイメージであっていると思います。
    ある装備品に、他の装備品の「見た目」を写す機能になる予定です。
    Yes, I think the image you have is correct.
    This is planned as a feature which copies the looks of one gear on another gear.



    Harvest9さんがご希望された
    「通常の装備欄に加えて『見た目にしか影響しない装備欄』がほしい」という形での実装ではないことに加え、複写される側とする側の組み合わせにある程度の制約をつける予定なので、先のように説明させていただきました。
    The one Harvest9 requested, where he/she wanted another gear window along with regular gear isn’t the case. Also let me say that there will be some sort of restrictions on what can be copied.


    ※型紙の具体的な内容は、担当企画より正式に決まり次第告知させていただきます。
     正式名称も変わる可能性があります。
    We will make an official announcement from team in charge for detailed information regarding pattern paper.
    It’s possible that the official naming may change as well.



    Rep Post 11/12/13 2.1 - Mouse&Keyboard will have option to show/hide EX hotbar

    Quote Originally Posted by Lastygalle View Post
    【マウスキーボード】EXホットバーを編集もしくは非表示にさせてください
    β4の時からすでに言い続けてきましたが、何故マウスキーボード操作の時、EXホットバーを非表示に出来ないんでしょう?おまけに一切編集もできませんし。
    [Mouse & Keyboard] Please make it so we can edit the EX hotbar or make it possible to hide it.
    Been saying this since beta 4, why can’t we hide the EX hotbar when it’s in mouse & keyboard control? We can’t even edit the bar at all too.


    現在、マウス操作モード時にペットを呼び出すとEXホットバーが常時表示されますが、
    パッチ2.1にて表示/非表示を設定できるようになりますので、お待ちください。
    Currently, the EX hotbar is displayed at all times when pet is called out during mouse control mode, however in 2.1 you will be able to show/hide the display so please hang in there.



    http://forum.square-enix.com/ffxiv/threads/117762-%EF%BC%B0%E3%83%AC%E3%82%BF%E3%83%BC%E3%81%AE%E8%B3%AA%E5%95%8F%E5%8B%9F%E9%9B%86%E3%82%B9%E3%83%AC%E3%81%AE%E3%82%BF%E3%82%A4%E3%83%88%E3%83%AB%E3%80%81%E3%82%AB%E3%83%86%E3%82%B4%E3%83%AA%E3%83%BC%E3%81%AE%E9%83%A8%E5%88%86%E3%82%92%E5%85%88%E9%A0%AD%E3%81%AB%E6%8C%81%E3%81%A3%E3%81%A6%E3%81%8D%E3%81%A6%E3%81%AF%E3%81%84%E3%81%9F%E3%81%A0%E3%81%91%E3%81%BE%E3%81%9B%E3%82%93%E3%81%8B%EF%BC%9F?p=1550453&viewfull=1#post1550453
    OP and others saying the forum thread titles for ask questions for 10th P.Letter is too long and not showing up on their smartphones - Mocchi and them fixed it up right away on this one.
    (7)

  8. #208
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    Thanks Reinheart! Im loving the vanity slots news. <3
    (1)

  9. #209
    Player
    Reinheart's Avatar
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    Warrior Lv 86
    Forum Event - "Good Knee High Day" event is going on, post some of your sexy knee high socks images to make Kneesoken happy!
    http://forum.square-enix.com/ffxiv/t...38#post1552738
    (3)

  10. #210
    Player
    Reinheart's Avatar
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    Dev Post 11/14/13 Gamepad - up/down key to select mob in enmity list

    Quote Originally Posted by Hiroshi_Minagawa View Post
    十字キー左右で敵のみ選べたりする機能はありますが、敵視リスト順というわけではないです。
    L1トリガーキー押しながら上下キーで敵視リスト内を選択できるようになったりしませんか?
    リスト内の順番で、上下に選べるのが重要だったりします。
    There is a feature to use left/right direction key to choose mobs only, however it’s not in order of the enmity list. Can’t it be possible to do something like holding down the L1 key and using up/down keys to select those in the enmity list?
    It’s important to be able to choose from the list and in top/bottom order.

    上記の内容そのままの操作方法/機能がパッチ2.1にて公開されます。
    お待ちください!
    That exact mentioned control feature, feature will be introduced in patch 2.1.
    Hang in there!

    Dev Post 11/14/13 READY CHECK - Roll-call feature coming post 2.2

    Quote Originally Posted by Hiroshi_Minagawa View Post
    こんにちは。
    READY CHECKと呼ぶ、点呼確認用の機能の実装を予定しています。
    仕様書と実装のスケジュール見積もりまで終わっていますが、
    対応優先度が低めのグループのためパッチ2.2以降の対応予定です。
    Hello,
    We are planning to introduce a feature which does a roll-call for members called READY CHECK.
    The outline and schedule is up and ready, however this tasks is grouped under lower priority, therefore it is planned to be addressed post patch 2.2.

    Dev Post 11/14/13 Your pet/buddy/mount/object effects will be grouped with your ‘self’ settings - coming in patch 2.1

    Quote Originally Posted by Hiroshi_Minagawa View Post
    キャラクターコンフィグ:操作設定<キャラクター>タブの
    バトルエフェクト設定「自分」の対象キャラクターを、VFX班に調整してもらいました。
    「自分」の表示設定のグループに、以下のキャラクターのエフェクトを含めました。
    We have asked the VFX team to make adjustments to target set by the battle effect settings for “self” under Character Config > Control Setting <Character> tab.
    Below character effects are now grouped under “self” display settings.

    • 自分が召喚したペット
      Pet summoned by you

    • 自分が呼んだバディ
      Buddy called out by you

    • 自分のミニオン
      Your minion

    • 自分が乗っているマウント
      The mount you’re riding

    • 自分が操作中のオブジェクト(大砲、魔導アーマー)
      The object you are controlling (such as cannons, magitek armor)


    この修正は、パッチ2.1にて公開されます。
    This fix will be introduced in patch 2.1
    (6)
    Last edited by Reinheart; 11-15-2013 at 04:59 AM.

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