I read a post somewhere from a curtain someone we all know and love(but I'm not saying who) about how MMORPGs were looked at, through analysis and feed back from... basically almost every video-game lover out there.
The most way data was received was...
Well, MMOs are seriously being stereo-typed(the way I interpret it) and giving a bad name and from the perspective from commoners or casual video-gamers who stear clear from then have this to say:
(sigh) To be honest, this is what makes most of MMOs.Yoshi-P points out:
Theses game's are for hardcore players. (A game they can't relate to)
...requires a constant internet connection. (Stressful)
...where you have to chat with people. (Stressful)
...requires partying to progress, forcing interaction with others. (Stressful)
...lacks a good story. (Low expectations)
...too many windows and interfaces. (Confusing)
...too many things to remember, making it unplayable. (Intimidating)
...too much terminology. (Difficult)
...where you may be abruptly killed by another player. (Misconception)
...looks like too much trouble. (A vague sense of uneasiness)
We alredy touched on what is to be expected in a MMORPG. Noobs or casuals tend to see this things and features a bit annoying but are requiered for a experienced and hard-core gamer such as myself and I don't even take the game so serious like some elites!
NO need for character resetting...Yoshi-P points out:
An online playing environment (more affordable in recent years)
the Chat system
...Battle system
...Party gameplay
...Real-time battle system
...A basic interface allowing prolonged gameplay
...A guild system such as linkshells and free companies
...Crafting and gathering
...Trading
...Markets
"Although they may be seen as drawbacks, these are all necessary in an MMO. These are also what make MMOs so interesting."~N.Y.
As a gamer that plays A LOT, when I have the time, I agree we need as much in a MMO<fill in your genre> to make it interesting to keep you playing and coming back for more, not just to keep you playing to the point of frustration. I think there's room for fun, education, skill-learning, experience and socializing. I hope every one enjoys the open BETA and look forward to a VERY SUCCESSFUL LAUNCH!
The End.