Please note, below tests are just an initial test, to get a general sense how things work. It's not aiming to tell you how to do in general situation. Discussion and more test results, welcome.
Method: - Use Conjurer with Stone II: so there is no bonus with spells use, while base damage is big enough to amplify the influence of the stats. (Assume they are multiplication relationship)
- Use Cleric Stance (Note: Cleric Stance will switch int and mnd value, so int<-->mnd. above listed were my mnd value and will become my int value after I use this ability. To simplify the naming, I just use int so that ppl won't get confused. for more info view the game manual.)
- lv49 Wind Spirits as test objects: 10 to 12 for each set. however, numbers of mobs are not important.
- Results are average from 100+ stone2 damage excluded critical damage. (Note: I only sampled 100ish damage values, if including critical values, my whole experiment will add in extra variable. Thus, excluded.)
Test1:
Goal: basic test with
determination(dtr) and
Intelligence(int) contribution to attack magic damage
summary:
Average (avg) Standard Deviation (Stdev)
Int 320 dtr 225, Stone2 avg:
274.05 stdev:7.92
(Note: this one has acc+10, see test3)
Int 320 dtr 231, Stone2 avg:
277.33 stdev:9.08
Int 326 (from item),
dtr 225 , Stone2 avg:
281.13 stdev: 8.15
Int 326 (from bonus stats points),
dtr 225, Stone2 avg:
281.94 stdev: 8.35
discussion:
- add Int is more effective than add dtr. (at this lv, this test. not in general, yet! just these data already took me 4 hours and 1hour to post it =.=)
- When I was choosing gears, I've never though "acc" now is for everything, pysical and magical (warning! just my observation)... so keep that in mind within the test data there will be tiny flaw. The additional error coming from acc will be around 0.2%, however. see below
acc test. common.
- add stats from item roughly = to add stats from bonus points. The reason I did this test was because I remember SE did said something adjust item's stats contribution vs stats from the bonus point to make bonus point more stand out... but looks like it's not. However, if they are exactly equal, you can see my test error between set's 100 Stone2 avg will be 0.2%. please keep this in mind tho... some test doesn't really change that much...
Test 2:
Goal: how does dtr works, compare with low int value and see it's an addition or multipication relationship.
Summary:
Int 257,
dtr 202, Stone2 avg:
229.77 stdev: 7.14
(Note: this one has acc+10)
Int 257,
dtr 208 (same +6 as above) avg:
230.04 stdev: 7.32 (Note: this stdev value (vs +10acc value above) does not match the other test either... can it be same problem as dtr that when you are lacking base value, these won't show up that much?)
Discussion:
- dtr works as more complex formula. I can't get any relationship out of this test...
- dtr almost have no contributuion...at low stats lv and this test
Test 3: ACC Test
Goal: to test why my mage ring has +acc stats...
Summary:
Int 257,
dtr 208, stone2 avg:
230.04 (same as above) Stdev: 7.37
Int 257,
dtr 208,
Acc + 18 (Note: str, dex also +12) Stone2 avg:
231.05 Stdev: 6.71
Discussion:
- There are tiny resist of magic involved. from the 100+ avg and stdev values, you can see the damage group probably more toward the higher non-resisted side.
- keep that in mind my test error of these 100+ avg is 0.2%. so this tiny increase in avg damage is almost nothing.
- You can go back to see above test to see the match of Stdev to confirm the credibility of this test, just little more.
finally, if you are curious, here is my
test data.
(Note: I just share my test results with public, so the method and data will be clear, no fake tests. This is MY way to organize. If you don't like it, keep the "your data is so messy" to yourself. I don't need to organize toward [kupo!] automatic data-logger style. I <3 my hand input method.)
thread layout, however, I tried to make it as clear as possible ^^; still need lots works to make it looks clear.