Hi guys,
Hiir, here, just trying to help out my fellow WAR as you realize that Duty Finder (DF) will put you in the tank position with folks who may or may not understand the concepts of the game yet. While they learn, it's up to MRDs and WARs to somehow keep hate on loads of mobs and manage not to run out of TP while you compete for hate with classes with higher DPS than you. It's a difficult prospect but we're up to the challenge.
When you're entering the instance of Duty Finder you will be thrown into a party that consists of a tank, 2 Damage dealers and a healer. When you enter, the party will be corralled in a pen which prevents everyone from running off individually. But running off alone is what you actually want to do.
While you're corralled take stock of your party. If you have 1 Ranged DD you need to be on heightened alert. Archer range is insane and you have to keep a huge distance ahead if you're going to keep that guy from pulling hate. He will WS and AA before you can even get 1 hit in if you let him.
The most important rule is: Be extremely jealous of first pull. Don't even give anyone else a chance to hit the mob or pull before you. Don't ask "Ready?" Because the DF asks that before you enter. If they're there, they're ready.As soon as the Corral lifts, run for the first group of mobs.
Tomahawk / Mark the first mob (Use in game macros to mark mobs)
Then Overpower get some hate on the whole group.
Now if you have all Melee DDs, you're in luck because you can probably pull off a Skull Sunder Enmity combo before they catch up to you to get a head start on your mark's enmity. But if you have an ARC or a THM, you need to watch your enmity meters, the white boxes to your left. If the ARC or THM is hitting something other than what you've targeted you must switch immediately to that mob or they will pull it from the group and you'll just have to watch it eat his face and he'll get upset and leave you.
After the first mob is at about 3 small rotations in, Overpower again. The Healer will be building hate on the other mobs you're not hitting because of all the Cures. Overpower will keep them in line.
Once you're down to about 2 mobs out of the group, hit the brakes on WS and start regenning TP. Once you're down to one mob, it's okay to let the melee take the hate because you'll need your TP for the next pull. Once that last mob is down to about 10-15% HP Mercy Stroke it and run off to the next group to start the process over.
Keep your party behind you at all times. I cannot stress this enough.
Bosses and Adds
Bosses are straightforward tanking and easy to manage. Now you can't just take hits like a GLA/PLD, so dodging and watching for heavy hitting moves is important. Watch for a charge up bar above the monster's HP meter. Move to the side or behind while the monster is charging up for a hit. Once that bar disappears run back into position. The move won't hit you even though the animation goes off with you in it.
Watch your map. Adds will pop up as red dots. Your Healer will be Spam curing you at times so it's important to lasso the adds as soon as they pop. Adds tend to pop at around 75% so once you approach that magic line start regenning TP. When you see Adds in a group, run up to them ASAP. The adds will be stationary for about 2-3 seconds long enough for you to get ahead of the party and Overpower them before they head for your healer or before your ranged can get that first pull.
If they're separated, use your enmity bar to target one at a time and Tomahawk them in to submission. When they come to you Overpower.
Please let me know if you have any more tips on how to tank on WAR/MRD in adverse tanking situations.