Hi, well I've been playing the beta quite a lot now and I'm Really disappointed about the Lv. sync for instances. I for one likes to always keep myself at a higher level than required to be able to beat battles quite easily, done that since my first Final Fantasy game, if you don't take a boss at first try, go back, grind some levels and try again.
FFXIII and FFXIV both prohibits and/or punishes players from leveling a bit higher to have an easier time taking dungeons, now I might be an extreme case, leveling myself for hours and hours before first boss, just to glide through the story without having to stop to grind later.
FFXIV enforces people to 1: play in parties for instances, which is acceptable since its an MMO, but it also punishes people for being higher level than the story allows by forcing their level down to highest allowed. I thought you had learned something about punishing players for their way of playing from the stamina system in 1.x, but apparently not.
At least add an option to the party leader to select whether or not to allow higher levels or not. Cause punishing player who are having a hard time doing the story battles by refusing them to get stronger is truly bad.
And Please add an option for people playing story-dungeons to disable level sync.
My friend is not very good at tactical fighting, and I can't even help him with the story instances cause of only solo allowed and he cant get stronger cause dungeon don't allow it.
Please STOP punishing players for choosing their way of playing and please stop Enforcing people to play EXACTLY as you want them to.
Add options for more freedom of choice regarding how I play the game.
If people want to go solo and die, Let them, If people want to over-level to take something easier, let them, limit the rewards or something, just don't force people to play at HARD setting all the time.
//Annoyed player.